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Kuroko1985 wrote: I honestly never made my own rule for my characters (as that may want me to play them as such...and possibly they be broken in a rules sense).
But here are my characters thus far:
Master Cavalier Grandius Aegiscoat
- Escorted by the Honour Guard: The Golden Rondel
Seer Jotun
Venerable Ancient Onmar (contemptor)
Dominion (my lucky pred)
The Cradle of Haven (my new spartan tank named after the capital world of the sector in my fluff)
Honoured Sister Aelia <--- One I made up during one of my make fluff sessions in my head
Have you written any rules for them?
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
Wargear:
Bolt Pistol
Master-crafted power fist
Frag grenades
Frak grenades
Iron halo
Warlord Trait: Die-hard Defenders (Counter Attack and Stubborn)
Special Rules:
And They Shall Know No Fear
Chapter Tactics (Imperial Fists)
Independent Character
Hammer Blow: At the start of any Assault phase, Borrero's controlling player may opt to lower his Attack characteristic to 1, but in doing so then ignores the Unwieldy special rule for his power fist for that phase. Note that this still means he receives two attacks on the Charge and +1 attack from the Counter Attack special rule if he is selected as the Warlord.
[I]A member of Captain Drakken's command squad, Sergeant Borrero was not deployed during the Battle of Badlanding, and was one of the few marines of the Company to remain following the disastrous campaign. As the command squad was not deployed to protect Drakken, Borrero feels personally responsible for the late captain's death as he could have covered Drakken's exit. The surviving marines of the 3rd Company were attached to the 2nd Company to aid in the defense of New Rynn City. Following Pedro Kantor's eventual break of the siege, Sergeant Borrero was elevated to the rank of Captain, as he was the highest ranking member of the 3rd Company. Tasked with returning the 3rd Company back to strength, progress has been very slow. Though at less than half strength, the 3rd Company still fights on as fierce as can be. Able to channel his anger and guilt over his previous superior's death into a crushing blow, Captain Borrero charges into battle at the 3rd Company's point.
This message was edited 3 times. Last update was at 2015/08/12 07:34:13
My proposed character: necron HQ on tomb blade. I see ancient Egyptains as being strong on the rapid attack from chariot theme and don't know why we don't have a necron tomb blade HQ choice.
Ffyllotek the Swift(HQ choice) 135.
WS 5 BS 5 S5 T5 W3 I4 A3 LD10 Sv3+/4++
Jetbike, Independant Character, Unique
Wargear: Twin Linked Gauss Blasters, Warscythe,
Special Rules: Phaeron of the Chariots, Fearless, Hit and Run.
Warlord Trait: Eternal Madness.
Optional Wargear:
May take either a nebuscope +2 pts or a Shadowloom +1 pt.
May take shield vanes +5 pts.
May take items from the Melee Weapons, Ranged Weapons, Technoarcana and/or Artifacts of the Aeons lists.
Phaeron of the Chariots: Whilst attached to a unit of tomb blades that deployed with at least five tomblade models, each model in the unit gains the following special rules: fearless, scout, fleet, hit and run.
This message was edited 2 times. Last update was at 2015/10/07 12:03:15
Ultramarines 3rd Company Captain Fabian 155 pts
WS 6
BS 5
S 4
T 4
W 3
A 4
I 5
Ld 10
Sv 2+/4++
MAY TAKE: Space Marine Bike for 20pts giving him T5 and TL Bolters.
Warlord Trait: Skorcha Scars: When Captain Fabian or any unit within 12" of him is hit with any type of Flamer template weapon or weapon with the Melta USR, Fabian and affected units are T6 for that sub-phase.
Special Rules ATSKNF Independent Character
Eternal Warrior
Furious Charge
Stubborn
PE: Chaos Space Marines
Wargear Master Crafted Bolt Pistol with Assault 2
Hand of Dominion
Panoply of the Crusader
Iron Halo
HAND OF DOMINION
Range -
Str 8
AP 2
Type: Unwieldy Strikedown Concussive
Fabian is a veteran of Black Reach where he had his Panoply relic melted into his very flesh by over 60 Skorchas, so far, nobody has seen Fabian's face since. To commemorate his survival and Victory, he was presented the Hand Of Dominion, a weapon crafted by Guilliman himself.
Albert Einstein wrote:
If you don't think you have any TFG's at your club, you are the TFG
Full Chapter + Kabuki Guilliman
3700 Points + Kabuki Vulkan
XIIIth Legion 8500 Points + ForgeWorld Guilliman
'Does Sigismund deserve a slap, Captain Torgaddon? Probably. In the spirit of comradeship, let him be. He bruises easily.’ - Rogal Dorn
WS5 BS- S5 T5 W3 I4 A- LD10 SV2+
Unit Type: Character (unique, Infantry)
Wargear: None
Special Rules: Independent Character, Reanimation Protocols, Fearless, Adamantium Will, Pinnacle of Biotransference, Triarch, Echo of Betrayal, Foreboding of Doom, Word of Silent King, Master of Space, Master of Time, Conqueror of Heavens, Court of Triarch, The Lament
Cost: 300
Echo of Betrayal
An army that includes Szarekh can never include C'Tan shards of any kind or Tesseract Vaults
Foreboding of Doom
Szarekh better than anyone understands the nature of the evil that are Tyranids. Army including Szarekh cannot ally with Tyranids/
Conqueror of Heavens
Szarekh lead his people, or what was left of them, to victory in the greatest war the galaxy saw. He has forgotten more about the war that some races ever knew.
Szarekh can choose any 5 Warlord traints from Codex: Necrons or Warhammer 40k rulebook.
Triarch
Szarekh is master of all Triarch Praetorians. Ones in his retinue are the most elite of those ancient warriors.
All Triarch Praetorian units in the army including Szarekh have Zealot special rule and may reroll failed Reanimation protocol rolls.
Word of Silent King
When the Silent King speaks, all listen
Select an allied army before deployment. Their level of alliance becomes Battle Brothers
Master of Space
Necrontyr mastery over space makes distinctions between left and right, up and down ultimately meaningless
While Szarekh has not been removed from the game as a casualty, all deep-striking units in his army reduce their scatter by 6''. Once per game before the reserve rolls are made controlling player can change his side of the battlefield (note: if there are several sides, all are changed at once, maintaining symmetry with regards to center of the table)
Master of Time
Necrontyr mastery over time allows them to direct its flow, making it flow for them and stand for their enemies
While Szarekh has not been removed from the game as a casualty, in the beginning of game turn select a friendly unit. This unit, for the game turn, has +5 to initiative, doubles the number of shots it makes in the shooting phase, automatically passes dangerous and difficult terrain tests, can move to maximum possible distance in all of its movements without rolling dice, has no penalty for disordered charges and charging into difficult/dangerous terrain, rerolls failed To Hit rolls in the combat phase and failed Reanimation Protocol rolls.
Pinnacle of biotransference
Szarekh's body is the greatest work of artifice among all bodies of necrons. To represent it, he has 3++ invulnerable save
Court of Triarch
Even after his command protocols were disbanded, Szarekh's authority is recognized by Necrons, even proud Phaerons.
Szarekh must be part of special unit, consisting of 2-5 Necron Overlords. None of them may leave that unit. However, they can all join or leave other units all together.
The Lament
Szarekh never makes shooting or close combat attacks. If he is removed as a casualty, the opponent recieves 5 victory points.
With this, i was aiming for something different and game-breaking
Weapons Aurora Armour Emeralite Blade Bolt Pistol Storm Shield Iron Halo Frag and Krak Grenades
Aurora Armour: Counts as Power Armour that grants the user Fear. In addition once per game the bearer may make a shooting attack with the following profile. Range: 12", S4 Ap5, Assault D6, Blind Every enemy unit within range is affected by this attack, but roll for number of hits per unit.
Emeralite Blade: Fashioned from a colossal gemstone found within the heart of an extinct Tomb World, Agamemnon's blade retains the razor sharp edge despite all geological analysis of such material deducing it should shatter in an instant. S: User, Ap2, Melee, Wither
Wither: An enemy model wounded but not killed by this weapon suffers a -1 WS penalty lasting for the remainder of the game. This is cumulative across multiple assault phases.
Special Rules In Progress
So what would you rate this guy at the moment? I'm thinking somewhere around the 200 point mark, as while he could hold his own in a challenge, he lacks a 2+ save any any decent ranged attack besides the one-shot Aurora Armour.
This message was edited 1 time. Last update was at 2015/11/23 20:52:55
I feel as though he needs some force multiplier rules to buff him up abit then ajust the points accordingly. Right now I'm unsure what role he fulfils. His weapon suggests he's a challenge character but with that stat line power armour and no EW he isn't going to last long vs many of the cc big boys. His one shot armour is kinda cool but not really that effective. I can see why you'd use it for fluff reasons but it doesn't really fit with the rest of his rules or the things he should be taking on with his ap 2 sword.
Markadous 250pts
Ws4 bs5 s3 t3 w4 i4 a2 ld11 sv3+
Plasma claw r12 s7 ap2
Plasma claw sx2 ap2 unwieldy
Warp blade user ap5 mastercrafted
Psyker lv3 false marks of khorne,nurgle,slannesh and tzeentch
Move through cover small takes half a space in vehicles
False prayer roll a die for each chaos god on a 5+ you gain a stat buff but on a roll of one you suffer d3 strength 3 hits for each 1 rolled false marks mean you can reroll false prayers but the hits are s4
Markadous was a ratman spell famillier for a chaos lord of slannesh one day while summoning demons markadous escaped into the warp where he met drago and he trained him to be a psyker and demon slayer. Now he fools chaos into thinking he is a follower and uses their power for good.