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Expanding the Necron Sautekh Dynasty, the lords and etc that didnt make it!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Lord of the Fleet





Texas

Looking at pg 13 of the Necron Codex, I am curious on what the other various lords and other assorted Necron characters might have been. I realize some of them have no fluff whatsoever besides their name given but I think some of these could be interesting prospects to expand upon, notably ones with their own special unit or army they preside over like The Corpse Lord. Although I havent made much progress though, I'm terrible at making SC!

Edit

First up is The Corpse Lord! I feel hes a bit undercosted since you basically pay 25 points for his abilities, but whatever

The Corpse Lord: 185pts (maybe leaning towards 200ish)
WS5 BS4 S5 T5 W3 I4 A3 Ld10 Sv3+
Wargear: Harvester Warscythe, Phylactery, Mindshackle Scarabs, Resurrection Orb
Special Rules: Blood Palace Flayed Ones, Deep Strike, Fleet, Ever Living, Independent Character, Reanimation Protocols

Harvester Warscythe: The weapon is a Warscythe that increases the I of the model by 2, this is already included in the profile
Blood Palace Flayed Ones: Flayed ones may be taken as troops. In addition, any flayed ones joined by the Corpse Lord have Fleet

This message was edited 2 times. Last update was at 2012/02/19 16:00:06


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

I would drop him down to WS4. Having it higher than other lords seems a bit off imo.

I would price him at 210.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Fireknife Shas'el





United States

I think the WS5 is fine. The Necron codex lacks deviation from the standard statline. Keep in mind this guy is supposed to be a CC monster.

I find it funny how darn near every SM character has WS/BS5 or higher, yet for some reason the super advanced robots don't, despite being older and more experienced. I mean, Phaerons don't even have BS5, and their ability is specifically for shooting. Praetorians, the highly trained Triarch bodyguards, only have WS4. I don't know if Ward thought that their low reactions limited their martial skills, but then again, Obyron has WS6, so that can't be it.
   
Made in us
Lord of the Fleet





Texas

Well to make things fair, heres a depowered version of him. Drop WS to 4, got rid of Orb since it does tack on a lot on for his cost

The Corpse Lord: 170pts
WS4 BS4 S5 T5 W3 I4 A3 Ld10 Sv3+
Wargear: Harvester Warscythe, Phylactery, Mindshackle Scarabs
Special Rules: Blood Palace Flayed Ones, Deep Strike, Fleet, Ever Living, Independent Character, Reanimation Protocols

Harvester Warscythe: The weapon is a Warscythe that increases the I of the model by 2, this is already included in the profile
Blood Palace Flayed Ones: Flayed ones may be taken as troops. In addition, any flayed ones joined by the Corpse Lord have Fleet

 
   
Made in us
Fireknife Shas'el





United States

Got any more Lords for us?
   
Made in us
Lord of the Fleet





Texas

Well all right I guess

Hmm this is a bit embarrassing though . My Pg 13 got screwed up a bit (dont drink/eat and read! ) so my spelling may be a bit off (or a lot!)

Lord High Judicator Kraminathul: 195pts
WS4 BS4 S5 T5 W3 I2 A3 Ld10 Sv2+
Unit Type: Jump Infantry
Wargear: Warscythe, Sempiternal Weave, Phase Shifter
Special Rules: Judicator Battalions, Ever Living, Independent Character, Reanimation Protocols

Judicator Battalions: Any units of Triarch Praetorians joined by Kraminathul may assault after Deep Striking



A sort of a mish mash between Overlord and Praetorian. I would make him a DLord but I cant really see much from his picture

This message was edited 2 times. Last update was at 2012/02/22 04:14:02


 
   
Made in us
Fireknife Shas'el





United States

I think the name actually his Krammarhal, but it doesn't matter. As for his picture, I can't tell if it's a guy standing or a DLord. Based on the fact that the Sautekh Dynasty doesn't mention any DLords, I think you've got the character down pat.

I'm liking the Judicator Battalions rule. It would make Praetorians so much better.
   
Made in us
Lord of the Fleet





Texas

Moving on! More bad spelling. This time its the Vargard in the Stormlord's own circle, although I made him a bit generic so you dont have to take the Stormlord

Vargard Osienk: 160pts
WS6 BS4 S5 T5 W3 I2 A3 Ld10 Sv3+
Unit Type: Infantry
Wargear: Staff of the Stars, Dispersion Shield
Special Rules: Bodyguard of the Phaeron, Ever Living, Independent Character, Reanimation Protocols

Staff of the Stars: This weapon is a Twinlinked Staff of Light that also grants Entropic Strike in close combat and is a power weapon
Bodyguard of the Phaeron: If Vagard Osienk is in a unit with a model that has the Phaeron special rule, he adds an additional +1 to his Reanimation Protocols roll. And if a model that has the Phaeron special rule passes its Reanimation Protocol/Ever Living roll while Vargard Osienk is allowed to make a Reanimation Protocol/Ever Living roll, he immediately succeeds if he is in the same unit
*If Vargard Osienk is in an army that contains a model with the Phaeron special rule, he does not take up a HQ choice

I know the wording is a bit dodgy on his Bodyguard rule. Basically he'll be harder to take down if hes with a Phaeron!

 
   
Made in us
Sneaky Striking Scorpion





Not sure about a staff and shield on that model, how about a voidblade or H Sword and an upgraded shield (same rules except 3++ and +1 T, drop the WS back to 4).

Shouldn't his bodyguard ability work the other way around? He should boost the survivability of the Phaeron, not himself. Another way it could work could be that if the Phaeron fails his RP roll, the Phaeron returns with the same number of wounds as the remaining wounds of the Vargard. The Vargard dies without the possibility of RP. Makes him a sort of extra/better phylactery.

This message was edited 1 time. Last update was at 2012/02/25 06:14:36


 
   
Made in us
Lord of the Fleet





Texas

Hmmm well alright I altered the Vargard. I wanted to keep him WS6 to match him with the other Vargard, but I did flipped his ability so that he gives the Phaeron +1 for RP/EL. Removed Entropic Strike and TL from his staff, its suppose to be more of a Spear-like weapon though to match with the shield. Buffed his Shield

Vargard Osienk: 160pts
WS4 BS4 S5 T5 W3 I2 A3 Ld10 Sv3+
Unit Type: Infantry
Wargear: Staff of the Stars, Vargard's Dispersion Shield
Special Rules: Bodyguard of the Phaeron, Ever Living, Independent Character, Reanimation Protocols

Staff of the Stars: This weapon is a Staff of Light that also a power weapon
Vargard's Dispersion Shield: This is a Dispersion Shield. In addition any enemy unit in base contact with Vargard Osienk suffers a -1 to hit in close combat
Bodyguard of the Phaeron: If Vagard Osienk is in a unit with a model that has the Phaeron special rule, the Phaeron adds an additional +1 to its Reanimation Protocol/Ever Living roll. And if a model that has the Phaeron special rule passes its Reanimation Protocol/Ever Living roll while Vargard Osienk is allowed to make a Reanimation Protocol/Ever Living roll, he immediately succeeds if he is in the same unit
*If Vargard Osienk is in an army that contains a model with the Phaeron special rule, he does not take up a HQ choice


Also created 3 more characters. I think though as time goes on I'm being worse and worse though. Feel free to rip these to shreds

Nevgran The Eternal: 140pts
WS4 BS4 S4 T4 W2 I2 A2 Ld10 Sv4+
Unit Type: Infantry
Wargear: Tremor Staff, Symphony of Dissonance
Special Rules: High Transmutator, Eternal, Ever Living, Independent Character, Reanimation Protocols

Symphony of Dissonance: This is a weapon with the following profile
Range: 48” Str:4 AP:- Type: Heavy 1, Large Blast, Entropic Strike
High Transmutator: Every friendly unit within 6” of Nevgran The Eternal gains Stealth. If a friendly unit is not in cover, they gain a +6 Cover Save
Eternal: Nevrgran The Eternal may reroll any Reanimation Protocol/Ever Living rolls he makes. In addition he comes back with full wounds

Overlord Ogdovakh: 175pts
WS4 BS5 S5 T5 W3 I2 A3 Ld10 Sv3+
Unit Type: Infantry
Wargear: Neutrino Cannon, Tachyon Arrow
Special Rules: Supreme Optics, Ever Living, Independent Character, Reanimation Protocols

Neutrino Cannon: This is a weapon with the following profile, choose one firing mode per shooting phase
Range: 36” Str:5 AP:4 Type: Heavy 3, Gauss, Haywire
Range: 12” Str:5 AP:4 Type: Assault 3, Gauss, Haywire
Supreme Optics: Every friendly model within 6” of Overlord Ogdovakh may use his BS for shooting

Executioner Erandrakh: 185pts
WS4 BS4 S5 T6 W3 I2 A3 Ld10 Sv3+
Unit Type: Jump Infantry
Wargear: Voidblade, Particle Caster, Resurrection Orb
Special Rules: Red Harvest Destroyer Cults, Furious Charge, Ever Living, Independent Character, Preferred Enemy, Reanimation Protocols

Red Harvest Destroyer Cults: Destroyer Lords may be taken as Elites, 0-1 Necron Destroyer units may be taken as Troops

 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

I actually really like these characters, you don't go over the top with them, and try to make them hyper competitive, instead you make unique rules that actually add character, more fluff on these would be great!

 
   
Made in us
Lord of the Fleet





Texas

Well thank you for your kind words. Though I'm petering out on these guys thanks to my messed up page and it would be hard to track them down if they're mentioned anywhere else

I'm a bit bad at making up fluff, especially crons since I didnt read too much into the fluff beyond the recton with the Ctan

Well at least I'll try my own explanations for my interpretations

The Corpse Lord: Leads a group of Flayed Ones of the Blood Palace. He would obviously be a leader. Gave him a super warscythe since Corpse Lord makes him sound very deadly in combat. At Space Marine speed, that should be dreadful enough

Lord High Judicator Krammarhal: He also has his own group of Triarch Praetorians, called the Judicator Battalions. It seems appropriate to buff a unit of TP he accompanies and make him be a jump pack lord (though not a destroyer)

Vargard Osienk: He protects the Phaeron, and will not be stopped so easily from his duty (especially since he is a part of The Stormlord's group)

Nevgran The Eternal: "Eternal" appears to indicate he can get up better than most other crons. Based off of his High Transmutator subtitle, he is probably a cryptek, a really good one too. So he has a tremor staff and a slightly altered/better Harp of Dissonance. His Transmutator ability stems from the fluff that these kinds of crypteks are good at altering the world around them, so Nevran should be good at shifting the terrain around his allies

Overlord Ogdovakh: He has a big gun on his pic, thats all I got from him. Mixed a Voltaic Staff with a Gauss blaster to make it.

Executioner Erandrakh: Another cron with his own special group of "Red Harvest Destroyers". Sounds like he can lead destroyers well so more destroyers and DLords can be taken. Gave him a caster so that his voidblade gets more attacks and FC so he's got some leverage

This message was edited 1 time. Last update was at 2012/02/29 04:44:27


 
   
Made in us
Lord of the Fleet





Texas

I think I'm going crazy

Anyways heres another character, this time from one of the client dynasties. His has been conquer by the Sautekh so he is probably not too happy about that. Good thing he can take his frustrations and hatred onto his enemies

Overlord Narem: 210
WS4 BS4 S5 T5 W3 I2 A4 Ld10 Sv3+
Unit Type: Infantry
Wargear: Inferno Gauntlets, Mindshackle Scarabs, Tesseract Vortex, Phase Shifter
Special Rules: Ever Living, Independent Character, Reanimation Protocols

Inferno Gauntlets: This is a pair of close combat weapons that gives +1A (already included in profile). These follow the rules of Gauntlet of Fire. In addition, all friendly models within 2” may re roll all failed To Hit and To Wound rolls. The shooting attack is Twin Linked
Tesseract Vortex: This is a Tesseract Labyrinth that may be used up to D3+1 times per game

 
   
Made in us
Lord of the Fleet





Texas

2 more characters

Overseer Djerym: 115
WS4 BS4 S4 T4 W2 I2 A2 Ld10 Sv4+
Unit Type: Infantry
Wargear: Eldritch Lance, Telsa Conduit
Special Rules: Court Obliterator, Ever Living, Independent Character, Reanimation Protocols

Tesla Conduit: Overseer Djerym may use a “tesla” weapon a friendly unit has within 12” instead of his normal wargear
Court Obliterator: Overseer Djerym may re roll failed To Wound rolls and may re roll Armor Penetration rolls with any of his shooting attacks
*Overseer Djerym does not take up an HQ choice if your army also includes Nemesor Zahndrekh



Overseer Ogdra: 120
WS4 BS4 S4 T4 W2 I2 A2 Ld10 Sv2+
Unit Type: Infantry
Wargear: Abyssal Scepter, Doom Shroud, Veil of Darkness, Sempiternal Weave
Special Rules: Ever Living, Independent Character, Reanimation Protocols

Abyssal Scepter: This weapon is a Abyssal Staff that is S9 instead of S8
Doom Shroud: This wargear is a Nightmare Shroud. All Morale checks caused by this are done with 3D6, discarding the lowest
*Overseer Ogdra does not take up an HQ choice if your army also includes Overlord Ogdovakh

 
   
 
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