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Made in ca
Speedy Swiftclaw Biker




Toronto, ontario

So my buddy plays nids and he brought this deathleaper guy out for the first time the other day. It has some annoying abilities like popping in and out every turn 1 inch from any of my units anywhere on the board and allowing trygons to pop in within 6 inches of him. So what's the best way to deal with this guy?



Spacewolves - 1500 - 2000
JonSt 
   
Made in us
Emboldened Warlock




US

JonST wrote:So my buddy plays nids and he brought this deathleaper guy out for the first time the other day. It has some annoying abilities like popping in and out every turn 1 inch from any of my units anywhere on the board and allowing trygons to pop in within 6 inches of him. So what's the best way to deal with this guy?


The unit or your buddy?
   
Made in ca
Speedy Swiftclaw Biker




Toronto, ontario

Haha the unit



Spacewolves - 1500 - 2000
JonSt 
   
Made in nl
Raging Ravener





Rijswijk, Netherlands

Charge it with a unit decent in combat, it's not that hard to kill with 3W T4 and only a 5+ save. If he's not appearring close to any units of yours, keeping you from charging the Deathleper, then he isn't really a threat.
   
Made in ca
Speedy Swiftclaw Biker




Toronto, ontario

How do I charge it, it removes from the board at the end of his turn.



Spacewolves - 1500 - 2000
JonSt 
   
Made in us
The Hive Mind





JonST wrote:How do I charge it, it removes from the board at the end of his turn.

He has to roll for reserves to bring Deathleaper back on.
He also can't use the Pheremone Trail ability (deep strike his Trygons with no scatter) the turn he comes in from reserves.

So if he's bringing him on, then taking him off every turn, it's a minor threat.
If he's sticking around to pinpoint the Deep Strikes, he's easy to kill.

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Made in ca
Speedy Swiftclaw Biker




Toronto, ontario

Ah he was playing it wrong then, he was using the trail the turn it came in.



Spacewolves - 1500 - 2000
JonSt 
   
Made in us
The Hive Mind





JonST wrote:Ah he was playing it wrong then, he was using the trail the turn it came in.

Point him to page 41, last sentence. "This ability does not work if the Lictor [FAQ clarifies that Deathleaper is a Lictor] itself has arrived from reserve during the same turn."

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Made in ca
Speedy Swiftclaw Biker




Toronto, ontario

Yeah thanks alot, I thought that was kinda unfair, now I know.



Spacewolves - 1500 - 2000
JonSt 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

It automatically comes in the next turn after it is removed. I would be able to help if you tell me what army you will use?

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Made in ca
Speedy Swiftclaw Biker




Toronto, ontario

The GW guy said it has to roll for reserves every time it comes in.

I am using SW, really my only prob was the trygons coming in when it did with no chance for error.



Spacewolves - 1500 - 2000
JonSt 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Never mind. I made an error. I would have it come in immdiately on turn 3 if I removed it in turn 1 due to reserve roll.modifiers.

I would say just just shoot the trygons and ignore Deathleaper.

Here is a nice High Risk, high reward move.

Place a unit of Long Fangs in an isolated spot. Give a bunch of Str 8+ weapons. He may try to pop Deathleaper in and summon the Trygon. If he gets the trygon nearby, deathleaper will be close, even without the no scattering. Use split fire to target DL with a ML or something and ID him from short range and use tge rest on the trygon. Put a Terminator CML Wolf Guard in if need be.

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Made in ca
Speedy Swiftclaw Biker




Toronto, ontario

Isnt the roll of 1 always a fail though?


Automatically Appended Next Post:
And yeah, thats kinda how I was dealing with it, I have 2 units of long fangs and they give each other mutual support. However since the trygon cant pop out when the leaper does its not really as big of a problem any more. Now he has to risk alot more if he wants that trygon out beside my guys.

This message was edited 1 time. Last update was at 2012/02/22 01:01:42




Spacewolves - 1500 - 2000
JonSt 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Rolls of one always fail if it is a hit, wound or save. Teserve rolls can be an altered 1 and pass.

I normally run a Hive Commander Tyrant and try to get my lictor.in turn 2 on the 3+. It needs a 4+ but my tyrant gives +1.

Then if it gets in and survives everything else comes in automatically. I try to put it near enough the enemy for a Spod full of Doom to cause havoc but far enough back so is not a threat.

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Shoot it with a meltagun, missile launcher, lascannon, or even a bunch of bolters since it's not terribly durable in the first place.

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Made in us
Captain of the Forlorn Hope





Chicago, IL

Brother SRM wrote:Shoot it with a meltagun, missile launcher, lascannon, or even a bunch of bolters since it's not terribly durable in the first place.

This, If you can actually spot it, of course.

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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

It has an 18" or 9" safe zone. How does a noght fight work again?
2D6 X 3? Or 3D6?

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Made in nz
Longtime Dakkanaut





Auckland, NZ

Normal nightfighting is 2D6 X 3. When shooting at the Deathleaper though, you halve it. So 2D6 X 1.5

So it's not possible to shoot the deathleaper from more than 18" away.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Shooting could be annoying, because with Stealth and the Night Fight rule he's tough to take out.

Luckily, he isn't actually particularly good in assault, so unless you play tau he isn't exactly a killing machine. Just a disruption tool.

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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Also, if he wants to take the 18" safe zone he would be outside of his 18" max assault range.

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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

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