Switch Theme:

VC solution to a Irongut star?????  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




As the subject line question makes pretty clear I am a VC player looking for a solution to a fellow WHFB players deathstar of Ironguts. Said player is throwing about 1200pts of our 2400pt game into this star and it just walks over all of my units except my GG that last a few rounds before being stomped to dust. My army list at this point:
2 Master Necromancer
Wight King w/ BSB
Cairn Wraith
20 zombies x2
30 skeletons
40 ghouls
Spirit Host x2
25 Grave Guard
Terrorgheist x2

The important knowledge I would assume would be that a Cairn Wraith and lvl 3 Necro are with Ghouls and then Wight King and lvl4 Necro (general) are with the Grave Guard. I know I didn't go very much into detail on what each has but I am mainly looking for tactics and not complete changes to the list (partially due to lack of models to completely change out unit choices).
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Slow/delay it with Spirit Hosts, or raised zombies, scream it with Terrorgheists and put Death magic on a Necro for some Purple Sun fun and games!

The first two are some of my favorite style of options against death stars- "Gonna make something no one wants to fight? Very well. I shan't fight it."

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Fresh-Faced New User




I have thought of using the purple sun but 2 IoN is so useful for creating zombie tarpits to stall other armies and I am trying to tailor for tournament play not just against this player. The other issue I see with going Death for Purple Sun is the rolling for the spells and if my lvl 3 doesn't get a 6 or doubles on generation I am not gonna get it. I do like the idea of the spirit host distraction though they will still crumble rather quickly since the ogre horde still has rank bonuses and that means I have to do enough wounds to negate that and BSB and standard.

I am unfortunately seeing all the negatives at this point since I was just crushed earlier by this deathstar and had my terrorgheist duo wrecked by cannon fire by the end of his second turn with only one chance to scream doing 5 wounds between the two.
   
Made in us
Killer Klaivex




Oceanside, CA

3x1 spirit host, 3x2 fell bats.
It's 231 points for 6 units, which are quick, and will block that death star for most of the game.
Then just terrorgeist the crap out of it. Requires very few additional models.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Hooded Inquisitorial Interrogator





yea, thats the tactical solution. direwolves work to (cheap and vanguard). kill the cannons with your terrorgeists asap then turn to the deathstar. Try hitting it with curse of years, nice waste of their power dice if it goes off (and he may fail and lose a pile of wounds).
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Or again- zombie road blocks once he gets close! Come up where you'd like, don't cost anything.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Terrifying Wraith




Houston

Unless there is something else he is packing in there just:
1: park the two spirit hosts in front (ie: where he cannot wheel around). prepare dual Flank charges with gg/ ghouls
2: he charges hosts and does 5 wounds due to crumbling (charge/banner/+3 ranks). You negate one with bsb; one spirit host dies
3. Dual Flank charge on your turn; buff up with your magic.
With a much more managable 9-12 attacks to each unit rather than 30ish he would be tossing forward you can maximize your damage output while neutering his... So you will lose combats by significantly less (if at all). This allows units to stick around long enough for your necros to keep the numbers up.
If you don't wanna kill it, the infinite redirecting zombie/dog trick is easy. Just park them at awkward angles so that when he snaps to combat his overrun would send him somewhere terrible.
At the end of the day, as long as you don't feed the deathstar enough units to make it's points back (which shouldn't be hard) you are coming out ahead in the end. So if it eats 400 points then you have 2000 to take out his remaining 1200...

Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in ca
Fresh-Faced New User





HawaiiMatt wrote:3x1 spirit host, 3x2 fell bats.
It's 231 points for 6 units, which are quick, and will block that death star for most of the game.
Then just terrorgeist the crap out of it. Requires very few additional models.

-Matt


the terrorgheist can scream while the enemy unit is in CC?
   
Made in us
Killer Klaivex




Oceanside, CA

darthtd wrote:
HawaiiMatt wrote:3x1 spirit host, 3x2 fell bats.
It's 231 points for 6 units, which are quick, and will block that death star for most of the game.
Then just terrorgeist the crap out of it. Requires very few additional models.

-Matt


the terrorgheist can scream while the enemy unit is in CC?


It's a special attack done in the shooting phase.
You choose any enemy unit in range and line of sight.
The only restriction is that if you (the terrorgheist) is in combat, you may only target the unit you are in combat with.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Fresh-Faced New User




HawaiiMatt wrote:
darthtd wrote:
HawaiiMatt wrote:3x1 spirit host, 3x2 fell bats.
It's 231 points for 6 units, which are quick, and will block that death star for most of the game.
Then just terrorgeist the crap out of it. Requires very few additional models.

-Matt


the terrorgheist can scream while the enemy unit is in CC?


It's a special attack done in the shooting phase.
You choose any enemy unit in range and line of sight.
The only restriction is that if you (the terrorgheist) is in combat, you may only target the unit you are in combat with.

-Matt


I did not even realize this I thought the scream was restricted like other shooting attacks, the fact they can scream into combats they arn't in places them even higher on my list of models fielded in ever combat;. . . . . though they already were at the top (they are just so friggen cool)
   
Made in ca
Fresh-Faced New User





HawaiiMatt wrote:
darthtd wrote:
HawaiiMatt wrote:3x1 spirit host, 3x2 fell bats.
It's 231 points for 6 units, which are quick, and will block that death star for most of the game.
Then just terrorgeist the crap out of it. Requires very few additional models.

-Matt


the terrorgheist can scream while the enemy unit is in CC?


It's a special attack done in the shooting phase.
You choose any enemy unit in range and line of sight.
The only restriction is that if you (the terrorgheist) is in combat, you may only target the unit you are in combat with.

-Matt


Where would i be able to find the specification for this? my friends need proof lol
   
Made in ie
Stealthy Grot Snipa




Spirit hosts will just get killed if the ironguts are carrying a magic banner like the flame one for example

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Fresh-Faced New User




Tiarna Fuilteach wrote:Spirit hosts will just get killed if the ironguts are carrying a magic banner like the flame one for example


Incorrect, the flame banner gives attacks flaming attacks not magic attacks. Just double checked before posting and the banner says grants flaming attacks so I checked Flaming Attacks in the BRB the only new thing I learned is flaming causes fear in animals. . . Definitely need to remember that. . . .
   
Made in ie
Stealthy Grot Snipa




AFAIK a magic item that confers attacks onto a unit in addition to any other effects grants them magical attacks

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in ca
Fresh-Faced New User





DaHoss wrote:
Tiarna Fuilteach wrote:Spirit hosts will just get killed if the ironguts are carrying a magic banner like the flame one for example


Incorrect, the flame banner gives attacks flaming attacks not magic attacks. Just double checked before posting and the banner says grants flaming attacks so I checked Flaming Attacks in the BRB the only new thing I learned is flaming causes fear in animals. . . Definitely need to remember that. . . .


on that note, usual Flaming attacks are magical? if not for the banner giving them?
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Tiarna Fuilteach wrote:AFAIK a magic item that confers attacks onto a unit in addition to any other effects grants them magical attacks


No, per the latest FAQ, Magic attacks are restricted to damage directly coming from a Magic item.

The Banner isn't doing the flaming attacks, its giving the Ironguts Flaming attacks.


However, the Dragonhide Banner can be used as a Breath Weapon. That will be magical because it is from the Banner itself.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Sinewy Scourge




Lawrence, KS

HawaiiMatt wrote:3x1 spirit host, 3x2 fell bats.
It's 231 points for 6 units, which are quick, and will block that death star for most of the game.
Then just terrorgeist the crap out of it. Requires very few additional models.

-Matt


How can that block the death star? Won't they hit them and just destroy them with CR, then reform to face any direction they want? I suppose you could just throw them at him in sequence, letting him hit them, then have to wait for CR, then another one, then more CR, then a third. That DOES give you 3 turns of nullification, which, combined with the time taken to get to you... So basicly the only way to beat other armies is now points denial?

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

Feeding any unit single bases of hosts is amazing.

 
   
Made in us
Sinewy Scourge




Lawrence, KS

Do you not get to overrun/reform after destroying a unit by crumble? I haven't seen an answer for this anywhere, so i assumed you could.

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

I don't believe so as crumble happens after combat resolution has been decided.

Overrun happens as a result of a unit being completely destroyed before combat resolution is calculated.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

No, you can definitely overrun a unit you have crumbled from combat res. Crumble is determined at the same time as the equivalent leadership check.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Sinewy Scourge




Lawrence, KS

Okay, great. So what is the point of putting spirit hosts in the way then? A deathstar charging a spirit host will do 6CR (banner, ranks, BSB, Charge, potentially) even if it has no Magic attacks in the unit. Okay great. It paffs. Then it overruns and what? Hits another spirit host then mulches it in your CC phase? Or it doesn't over run and, not taking your feeble attempts at redirection, simply reforms to face the proper direction. I'm sorry I'm really not seeing the point here, my apologies for seeming obtuse.

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Well he can angle the spirit host to where the Deathstar overruns away from the rest of his army.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Sinewy Scourge




Lawrence, KS

Or doesn't overrun at all and simply reforms to face your army.

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

So? He charged you, so next turn you shove another spirit host or other chaff in front of him. 3 spirit hosts + him reforming and charging you = 6 turns of delay which minus movement is more than any game lasts

 
   
Made in us
Sinewy Scourge




Lawrence, KS

But... he charges a spirit host. Destroys it. Then overruns into the next spirit host. And kills it in your CC phase. Then kills that one with CR also. And overruns into the next. He has lost at most 2 turns. Unless you have these hosts staged at his flanks or something, ready to move into the way, but still... this doesn't seem like a viable plan.

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

You do not put them like dominoes. You put them so one can march infront of him what ever way he reforms/overruns

 
   
Made in us
Sinewy Scourge




Lawrence, KS

Oh, I think I have it. The geometry just wasn't working in my brain. Still, will take some cagey manuvering, but at least it gets 800+ pts of death star bound up for 3 turns.

Therion wrote:
6th edition lands on June 23rd!

Good news. This is the best time in the hobby. Full of promise. GW lets us down each time and we know it but secretly we're hoping that this is the edition that GW gives us a balanced game that can also be played competitively at tournaments. I'm loving it.
 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

And once he chews through that raise dead becomes your best friend

 
   
Made in us
Dakka Veteran




Here's another option: crypt horrors. Ironguts will get a lot less wounds through, and with poison and s4 the horrors can actually do some hurt, plus he doesn't get to stomp on you. If you have enough raise-spam, you can keep a crypt horror unit around for-bloody-ever.

Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat.
 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: