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Made in ca
Stalwart Tribune




Canada,eh

Chimera with Hull HF
Turret ML

Vets (mounted)
-Demolitions doctrine
-HF
-Flamer
-Flamer

I'm hoping that I can use this as basically an upgraded (yet slower) Banewolf for only 55 points more. I could remove the two normal flamers as they're probably just wasted points as I expect this to get popped either by the enemy or my demo charge exceedingly fast.

I was wondering if this combination is legal, if Melta bombs can be thrown from the hatch, and if it may be illadvised due to too many points for too fragile of a unit.

This message was edited 1 time. Last update was at 2012/02/24 11:02:06


 
Made in ca
Stalwart Tribune




Canada,eh

Thanks for an answer to one of my questions.

In return I'll answer one of yours. It's called the Banewolf and thats what I'm comparing this unit to. It is excellent as the Chem Cannon should be considered Defensive? In regards to the other Hellhound variants I've studied the book very carefully and know their ins and outs. I'm just looking for a way to add some 'fuel' to the fire and offload some of my potential anti-inf templates onto the more numerous Troop slots so I have more space for Vendettas and Devil Dogs.
Made in ca
Stalwart Tribune




Canada,eh

So then just the demo charge and no other flamers besides what comes on the Chimera. Which would only make it 25 points more then the Banewolf, and consequently worth taking. IMO
Made in ca
Stalwart Tribune




Canada,eh

I'd like to make a couple of points clear, I never stated that I was planning on using this vs MEQ. And if I were, the primary weapon of this design is the Demo charge, not the flamers. The demo charge by my reckoning ignores FNP because of being double the T4 and AP2 so whatever it hits is gone. (Excluding Assault Termies)
The flamers were really only in the unit as a backup incase the charge somehow doesn't scatter and pop my own transport it can run around as a majour flame spewer. Alternatively if it gets popped I could try to assault any nearby vehicle and Melta bomb it for what they're worth.

Due to it's slow speed I may use it as an objective contester or as a support vehicle that roves behind a gun line or wall of Armour waiting for a particularily juicy target to present itself before mini nuking it. If I drop all of the Flamers it only costs 155 points which is barely more then a Banewolf. But the demo charge is useful against Termies unlike the Banewolf and can perform reasonably well at Transport stunning which followed up by a Melta bomb assault and a HF blast from the Chimera itself when/if the enemy models come out to play.
Made in ca
Stalwart Tribune




Canada,eh

However it uses up a very valuable HS slot vs an empty Troop slot. As well this is a unit that may follow behind a Demolisher to add an extra template to forray.

This message was edited 1 time. Last update was at 2012/02/24 19:55:47


 
Made in ca
Stalwart Tribune




Canada,eh

@Joey The problem with squadroning Demolishers is that I want to hit multiple targets a turn instead of wasting (besides firing at Assault Terms or AV13+) the second template on a decimated target. I'd rather pair the Demolisher with an Executioner or even an Exterminator or Punisher. That way you compensate for the demolishers weaknesses for ex. Short range, Multi-wound T6+ creatures, Invuln saves. So it becomes less like a game of Rock, Paper,Scissors and more of Rock and Paper, Scissors. Versatility in an Assault unit is enticing to me as it becomes very hard for the enemy to find an appropriate unit to counter mine.

@Flavius Infernus I didn't think of using SWS with Demo charges.... 150 points and 3 charges? Yes indeedy; that sounds perfect. How is a SWS with 3 charges "about half the cost of a vet squad with only 1 demo charge"? that works to 95 points for the SWS and 100 for the vets. As insanely overkill as 6 charges sound I don't expect to get off more then 2 before causing the catastrophic failure of the Chimera.
To have 2 SWS squads with 5 flamers and one hull HF on the Chimera sounds like a good artie defense unit to me.

@Roboute Yes, yes more people telling me to use Melta Vets, I knew this was going to happen sooner or later. This all began as something else[u] I could use Vets for other then predictable and boring Meltas. I'm trying to have fun here not make a competitive build, lord knows I've read more then enough about how to do that. With what Flavius suggested I can bring 3 charges which is perfect for the role I see this playing. Let me give an example of what I see. I'm using the chimera as a C&C style Demolition Truck, I intend for it to die in a firey explosion(s). http://youtu.be/JGZjLOnpuKw The beauty of the demo charges is that very few units are outside of it's target profile. Which is why I have brought up Terminators, since most people like to think in terms of MEQs. However I'd really rather use this against fellow IGs, orks, eldar
What's a "good" shot exactly as it pertains to a demo truck?





This message was edited 3 times. Last update was at 2012/02/24 22:37:43


 
Made in ca
Stalwart Tribune




Canada,eh

Sorry I took so long to finish my edit (too much time refferencing) But I added a few extra thoughts about your previous post my previous as well, which should answer your latest. That's not confusing

This message was edited 1 time. Last update was at 2012/02/24 22:46:52


 
Made in ca
Stalwart Tribune




Canada,eh

I agree with Yarrick on having units that are versatile instead of specialized. To me there's nothing more wasteful then a unit that has no good targets
Made in ca
Stalwart Tribune




Canada,eh

I sure won't regret taking Hellohounds (not a typo) and their varients. I've been pondering them for months now and feel quite versed in their respective uses. I agree that this unit with 3 demo charges will only be an irritant and objective thief, fortunately for me that's all I was looking for.
Well that and the my opponents reaction to my suicide bombing Chimera. (hmm... hope the Feds don't take offensive to that phrase)
Made in ca
Stalwart Tribune




Canada,eh

Since I don't want to repost alot of the material that has come before.
@Ailaros While I agree with you on practically all of your points I have also given appropriate responses to most of them higher up in the thread.

I want re-iterate that Hellhounds are the most appealing of the variants to me because they're versatile. With the ranged twistable template it's great at flushing cover, and a MM for popping transports or good for a rush on side armour. Seems like a well specialized and versatile unit. Even though the rush on side armour may only work 40% of the time. It will also either draw the fire of the target or get another shot at the target from behind.
 
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