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![[Post New]](/s/i/i.gif) 2012/02/27 20:47:08
Subject: Magic Resistance.
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Crazy Marauder Horseman
Sheffield, United Kingdom
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Just a quick question, does magic Resistance save against spells that say all saves not aloud? Just a discussion between me and my friends the argument is that it is just a ward save.
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Blood for the Blood God |
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![[Post New]](/s/i/i.gif) 2012/02/27 20:51:04
Subject: Magic Resistance.
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Against spells that allow no armour save, you definetly get the save, as it is a ward save.
However, against spells that allow absolutely no save, such as Dwellers Below, I'm not so sure (and am inclined to say no) because Magic Resistance is a Ward Save (or boost to one) so you wouldn't get to take it
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![[Post New]](/s/i/i.gif) 2012/02/27 20:54:33
Subject: Magic Resistance.
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Crazy Marauder Horseman
Sheffield, United Kingdom
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The Shadow wrote:Against spells that allow no armour save, you definetly get the save, as it is a ward save.
However, against spells that allow absolutely no save, such as Dwellers Below, I'm not so sure (and am inclined to say no) because Magic Resistance is a Ward Save (or boost to one) so you wouldn't get to take it
This is what I also say, but my friend says Whats point of calling it magic Resistance if you keep the save. But its just a ward so thats what confuses me.
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Blood for the Blood God |
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![[Post New]](/s/i/i.gif) 2012/02/27 22:22:29
Subject: Re:Magic Resistance.
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Assault Kommando
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Read in the magic resistance rule. It says it boosts your ward save. If you aren't allowed to take a ward save, then why would magic resistance apply? It wouldn't
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![[Post New]](/s/i/i.gif) 2012/02/28 02:41:49
Subject: Re:Magic Resistance.
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Crazy Marauder Horseman
Sheffield, United Kingdom
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Hellstorm wrote:Read in the magic resistance rule. It says it boosts your ward save. If you aren't allowed to take a ward save, then why would magic resistance apply? It wouldn't
Thats exactly what I said!
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Blood for the Blood God |
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![[Post New]](/s/i/i.gif) 2012/02/28 06:30:23
Subject: Magic Resistance.
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Cosmic Joe
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I'm affraid MR sucks this eddition tell you'r friend to buy another upgrade.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2012/02/28 16:37:34
Subject: Re:Magic Resistance.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Yup, MR sucks.
I am still hoping for an Eratta that says you may always take a MR save against spells, even those that disallow all saves.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/02/28 16:47:48
Subject: Re:Magic Resistance.
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Killer Klaivex
Oceanside, CA
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Grey Templar wrote:Yup, MR sucks.
I am still hoping for an Eratta that says you may always take a MR save against spells, even those that disallow all saves.
The only problem with MR is it's too dependent on what lore and spells your opponent takes.
I've been running thief stones for fun (MR2 and steals items).
The MR 2 has won me games twice; once vs Kroak, and a second game vs high elves (sky is falling list, dual comets).
In both games, without the MR, my main block, general and BSB would have been nuked off the table.
In other games, it has done nothing. Failed the ward saves vs death magic, but that's bad dice, not MR "Not Working".
IMO, MR should be just a little bit cheaper. It's too situational to pay 15 points per MR.
-Matt
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![[Post New]](/s/i/i.gif) 2012/02/28 16:58:33
Subject: Re:Magic Resistance.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Of course the issue is that people spam the big Uber spells so its still very situational.
Yeah, make it cheaper and/or make it always work.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/02/29 06:28:22
Subject: Re:Magic Resistance.
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The Dread Evil Lord Varlak
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I think instead of MR being cheaper, it should actually resist magic no matter what spell is being cast.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2012/02/29 15:14:30
Subject: Re:Magic Resistance.
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Auspicious Aspiring Champion of Chaos
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sebster wrote:I think instead of MR being cheaper, it should actually resist magic no matter what spell is being cast.
Maybe, but then it just makes the deathstars even... deathier. One of the game's counters to massive hordes of elites are the big uber spells. If MR worked against those uber spells, then every deathstar would include a character carrying around MR 3, and they'd be more of an easy button.
I would rather see it at about 10 points per "pip" of MR than work against everything.
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2012/03/01 02:51:43
Subject: Re:Magic Resistance.
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The Dread Evil Lord Varlak
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Red_Zeke wrote:Maybe, but then it just makes the deathstars even... deathier. One of the game's counters to massive hordes of elites are the big uber spells. If MR worked against those uber spells, then every deathstar would include a character carrying around MR 3, and they'd be more of an easy button.
I would rather see it at about 10 points per "pip" of MR than work against everything.
I think the answer there is to look into MR itself, and don't make it a character item that transfers onto the unit. Instead, make it accessible to units through upgrades (at x points per soldier in the unit) or from banners (where, again, the cost should be based around the number of people in the unit).
But that's really getting into a bigger discussion about deathstars and why they exist - in part because of the upgrades available that don't scale with the size of the unit.
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“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”
Adam Smith, who must have been some kind of leftie or something. |
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![[Post New]](/s/i/i.gif) 2012/03/07 17:48:05
Subject: Magic Resistance.
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Steady Dwarf Warrior
Sheffield, United Kingdom
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As far as i'm concerned you should always be able to use your magic resistance save against spells even if the spell allows no saves. If you cant resist magic with magic resistance something is more than a little broken even if what is broken is just the way things are phrased
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Dice for the dice god! |
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![[Post New]](/s/i/i.gif) 2012/03/07 21:25:05
Subject: Re:Magic Resistance.
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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They should have just kept MR like it was in 7th where it gave you an additional dice to dispell the spell.
Of course that would still make it useless alot of the time as people are bowling for boxcars anyway, but for those times it didn't get IF it would be very helpful.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2012/03/07 23:39:12
Subject: Magic Resistance.
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Decrepit Dakkanaut
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It also caused huge issues with targetted vs area effect spells, and so on....it also allowed MR units to help prevent area effect spells, using one units resitstance to magic to help other units. It was a mess.
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