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Made in us
Spawn of Chaos




Southern California

Hello all,

I just played my first ever WHFB contest and had a great time. I was able to win; I think this was mostly due to my magic phase. Anyhow, here is the report.

We played battle for the pass and he went first.

Dwarf list:

I am truly uncertain what he had but I will give it my best shot.

2 Dwarf Lords
2 other Dwarf heroes of some type

2x units of 25 dwarfs w/ dual weapons

2x units of 30 Dwarfs w/ great weapons and heavy armor

2x units of 30 Dwarfs w/ shields and weapons that auto wound on 4+

All of his units were immune to fear, terror, and panic. All of his units were stubborn.


My WoC list:

Lvl 4 Sorc of TZ on manticore

Exalted Hero on juggernaut w/ BSB (magic banner was extra +1 combat res)

Festus the Leechlord

Scyla Anfinngrim

54 marauders w/ fc, gw, mon (Festus here)

25 chaos warriors w/ fc, shields, mon (BSB here) banner = Banner of Rage

15 chosen w/ fc, shields, mot (champion had Favour of the Gods) banner = Blasted Standard
The chosen received a gift of the gods which increased their armor save to 2+.

Hellcannon

The contest:

He advanced towards me with the apparent intention of combo charging my warriors and chosen with 2 - 3 of his units.

My block of marauders got caught behind a forest and really didn't affect the battle. My Hellcannon scattered 10 inches three consecutive turns, killing a total of 5 models over 3 turns - not very impressive.

Scyla killed his general in single combat. The Dwarf Lord had a weapon that made each of his wounds d6 and caused 8 wounds. Scyla saved 5, so he only took 3 wounds. When he fought back he got very, very lucky and killed the Dwarf. The following turn there was nobody for Scyla to challenge and the Dwarfs wiped him out.

I had two spells which I was able to get off almost every turn. Sorc kept casting Treason of TZ so that when those blocks of 30 Dwarfs with GW made it to combat they only had about 12 models (having lost 18 models over two turns). Festus kept casting Curse of the Leper upon whichever unit was fighting my warriors. This made this Dwarfs minus one to both St and To in addition to the -1 WS due to MoN. These spells allowed my warriors over 6 turns to wipe out 2 squads of 30 Dwarfs each. The infernal puppet saved my caster twice!

My chosen had to slog their way through 3 squads of opponents (fortunately due to terrain and Scyla slowing a unit down each of the Dwarf units made contact with my chosen on three different turns: 2, 3, and 5.) The chosen killed one squad of 25 Dwarfs over the course of the contest.

Every challenge I made resulted in my characters winning the combat and gaining further glory in the eyes of the gods.

On turn 6, my sorc on manticore cast Treason, used the single-use flame weapon, charged the 25 man strong dwarf unit and watched the manticore stomp his way to forcing the unit to flee. The manticore chased 'em down and wiped 'em out.

At the end of turn 6 he got points for killing Scyla = 105. I killed four of his units entirely and both of his Dwarf Lords for a decisive victory in my first ever WHFB.

I was surprised his army was basically an all infantry army to face my all infantry army. I believe this created a substantial advantage for the WoC. Although Scyla surely got lucky in winning his combat I was quite amazed by how effective the magic phase was for WoC. I understand that Dwarfs are basically only defensive in the magic phase, but I still didn't think magic would be as effective as it was. This was a real lesson for me!

I did like the combination of mon and banner of rage on my 25 chaos warriors. But Festus' Curse of the Leper made the dwarf units into little children playing with hammers. Again, a real eye opener for me.

My next opponent will be Orcs & Goblins. What should I be on the look out for?

Final question: I used my marauders in a 10 wide block with 5 1/2 ranks. Would they work better 6 wide and 9 deep? They would at least be easier to maneuver.

Lord Thanatos

This message was edited 1 time. Last update was at 2012/02/28 06:04:30


LONGWAR DOUBLES '18 in Temecula: Overall Champions
ADEPTICON '16 Team Tourney: Best Xenos
ADEPTICON '14 Team Tourney 4th/120
ADEPTICON '13: Best Team Tacticians
ADEPTICON '12: Team Tourney 6th/116
 
   
Made in us
Terrifying Wraith




Houston

Sounds like a fun first game, congrats on the victory! Honestly I think your opponent is a good person to learn from/play: he took a rather soft list that allowed you to see most of the mechanics of the game. Most dwarf armies range somewhere in the 2-3 warmachine range, and slayers (the orange Mohawk dwarfs) have been phased out of most lists due to poor comparability with 8th edition. You are also correct in your assessment of scylas combat vs the dwarf lord.
The marauders question is a matter of damage output/input ratios: horde formation is probably better due to the large numbers (for ablative wounds) and regenerate. GW Marauders are in contention for most efficient models in the game, so you should be able to grind pretty much anything with 50 of them and regen. If you come up against something you can't... Which might be chosen star/gutstar/local metastar, then 5 wide would also be good to reduce the number incoming attacks.
As for orcs, try to blast the small units with magic (especially mangled squigs and fanatics), your combat units should be on par with anything he will field.
Good luck, let us know how it turns out!

Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in us
Sneaky Lictor




Sacramento, CA

Lord_Thanatos wrote:
Dwarf list:

I am truly uncertain what he had but I will give it my best shot.

2 Dwarf Lords
2 other Dwarf heroes of some type

2x units of 25 dwarfs w/ dual weapons

2x units of 30 Dwarfs w/ great weapons and heavy armor

2x units of 30 Dwarfs w/ shields and weapons that auto wound on 4+

All of his units were immune to fear, terror, and panic. All of his units were stubborn.

Man, we gotta get that guy to write the new Dwarf book...

This message was edited 2 times. Last update was at 2012/03/27 06:40:13


currently playing: ASoIaF | Warhammer 40k: Kill Team

other favorites:
FO:WW | RUMBLESLAM | WarmaHordes | Carnevale | Infinity | Warcry | Wrath of Kings

DQ:80S+G+M----B--IPwhfb11#--D++A++/wWD362R++T(S)DM+ 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

Dr. Cheesesteak wrote:
Lord_Thanatos wrote:
Dwarf list:

I am truly uncertain what he had but I will give it my best shot.

2 Dwarf Lords
2 other Dwarf heroes of some type

2x units of 25 dwarfs w/ dual weapons

2x units of 30 Dwarfs w/ great weapons and heavy armor

2x units of 30 Dwarfs w/ shields and weapons that auto wound on 4+

All of his units were immune to fear, terror, and panic. All of his units were stubborn.

Man, we gotta get that guy to write the new Dwarf book...


Agreed....

 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

I read your list first and thought welp gg. But then he didn't end up taking an war machines so you dodged several cannon balls there.
I would put festus is the big unit of marauders.
He gives them poison and regen 5+ making them a unit mist things don't want to fight.
For the chosen have you considered running a shrine?

Good job on the win tho

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in us
Alluring Mounted Daemonette





Springfield Plaza GW Store

Johnny-Crass wrote:
Dr. Cheesesteak wrote:
Lord_Thanatos wrote:
Dwarf list:

I am truly uncertain what he had but I will give it my best shot.

2 Dwarf Lords
2 other Dwarf heroes of some type

2x units of 25 dwarfs w/ dual weapons

2x units of 30 Dwarfs w/ great weapons and heavy armor

2x units of 30 Dwarfs w/ shields and weapons that auto wound on 4+

All of his units were immune to fear, terror, and panic. All of his units were stubborn.

Man, we gotta get that guy to write the new Dwarf book...


Agreed....


I also agree.

If I wanted to play a shooting game... I would play warhammer 40k.
Dwarves should have some shooting, but it should not make them who they are.

Dwarves are powerful warriors and expert craftsman, capable of unleashing terrifying machines and ancient magic that makes the Sword of Khaine look like a toothpick.
When I face dwarves, they should be running at me, not the other way around.

WAR GAMES ON MOTORCYCLES!!!! 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

It was more of a comment about how half the stuff in that guys list is made up...

 
   
Made in us
Sneaky Lictor




Sacramento, CA

Johnny-Crass wrote:It was more of a comment about how half the stuff in that guys list is made up...

this is true

Generalian wrote:Dwarves are powerful warriors and expert craftsman, capable of unleashing terrifying machines and ancient magic that makes the Sword of Khaine look like a toothpick.
When I face dwarves, they should be running at me, not the other way around.

but so is this!

currently playing: ASoIaF | Warhammer 40k: Kill Team

other favorites:
FO:WW | RUMBLESLAM | WarmaHordes | Carnevale | Infinity | Warcry | Wrath of Kings

DQ:80S+G+M----B--IPwhfb11#--D++A++/wWD362R++T(S)DM+ 
   
 
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