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Made in gb
Scuttling Genestealer





Staines

I'm thinking of entering my first tourney in a few months and I could do with some of your advice.

HQ

Tyranid Prime - Scything Talons and rending claws - 80

Tyranid Prime - Scything Talons and rending claws - 80

Elites

The Doom in Mycetic Spore - 130

Hive Guards x2 - 100

Hive Guards x2 - 100

Troops

Termagants x16 with devourers - 160

Tervigon - Adrenal Glands, Toxin Sacks, Catalyst, Onslaught - 210

Genestealers x8 - 112

Genestealers x8 - 112

Heavy Support

Biovore x3 - 135

Tyrannofex -Rupture Cannon, Desiccator larvae and Clusterspines - 265

Tyrannofex -Rupture Cannon, Desiccator larvae and Clusterspines - 265

Total
- 1749

Would I stand a chance with this list?

4500 4000 2500  
   
Made in lt
Brainy Zoanthrope






I would advice to drop tyranofexes - too expensve for their shots, and beef guard & steelers, add trygon or two.
also devoureds on starting foot slogging gaunts are useless - will get shot before they shoot.

 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.

5000pts
2000pts
7000pts
 
   
Made in us
Fresh-Faced New User



Orlando, FL

Helston wrote:I'm thinking of entering my first tourney in a few months and I could do with some of your advice.

HQ

Tyranid Prime - Scything Talons and rending claws - 80

Tyranid Prime - Scything Talons and rending claws - 80

Tyranid Primes can be pretty points efficient as an HQ, but these seem to be a bit tacked on. Keeping one to fill the mandatory HQ slot is fine, but without any upgrades most people won't be particularly frightened of these. I'd recommend dropping one (80pts saved).

Helston wrote:Elites

The Doom in Mycetic Spore - 130

Hive Guards x2 - 100

Hive Guards x2 - 100

Troops

Termagants x16 with devourers - 160

I agree that the Devourers are not going to be a great buy here. With 16 walking models these units will become the quick target of long-range low-ap guns to quickly knock them out, not only because they're 10pts each but because they do pose a slight threat. Termagants with Tervigons are best left bare to be used as unit shields and boosted with the Tervigon's own biomorphs. I'd recommend to drop this down to 10 models with standard Fleshborers, saving 110pts to put into other units (190pts saved).

Helston wrote:Tervigon - Adrenal Glands, Toxin Sacks, Catalyst, Onslaught - 210

If you are purchasing Catalyst (which you should), then Onslaught is an expensive and very situational power which will likely go unused because you'll be Catalysting a unit every turn. Save yourself 15pts and drop Onslaught. I'd probably also recommend swapping Stinger Salvo for Cluster Spines because it's free and a S5 Large Blast is more useful than 4 shots are middling BS (205pts saved).

Helston wrote:Genestealers x8 - 112

Genestealers x8 - 112

Heavy Support

Biovore x3 - 135

I actually quite like Biovores, but I'd recommend limiting them to 2 unless you've got no where else for the points to go (250pts saved). There's too many vehicles in the game to invest too many points into S4 barrage shots. They can be useful and if you manage to catch a unit with Sv4+ out in the open can quickly pay for themselves.

Helston wrote:Tyrannofex -Rupture Cannon, Desiccator larvae and Clusterspines - 265

Tyrannofex -Rupture Cannon, Desiccator larvae and Clusterspines - 265

Total
- 1749

Would I stand a chance with this list?

One Tyrannofex at 1750pts is potentially not a bad idea, but two is dedicating far too much of your army. I would recommend dropping one to put toward other units (515pts saved).

Having gone through the list, we've just cleared 515pts--now let's put those to good use!

If you are going to dedicate two Elite slots toward Hive Guard, you'll want to max them out to provided longer life and better chances of cracking enemy armor (100pts spent on 2 Hive Guard, 415pts left).

For 15pts a Tyranid Prime can become an IC killer and deterrant by becoming equipped with a Bonesword and Lashwhip (keeping the Scything Talons for the reroll) (15pts spend, 400pts left). Unless you have a special plan for it, I'd recommend attaching the Tyranid Prime to one of the Hive Guard units to scare away anyone trying to assault them to shut them down in shooting, which also gives your TP majority T6 for the purposes of wounding in shooting and allows you to allocate things like some S8 AP4 hits from the TL-AC Dreadnoughts everyone loves nowadays to the Sv3+ of your prime.

You may want to consider bulking your Troop numbers and Synapse net by adding another pair of 10 Termagants and a Tervigon with the same biomorph setup (245pts spent, 155pts left). This gives you double the Catalyst power, which helps against gunline armies and much greater surviveability for the core of your army. You could also opt to leave off the 50pts of Termagants and put the Tervigon in the HQ, but Troop MCs are just great to have.

Next to the Genestealers. Genestealers are a gamble, either dying horribly to bolter fire or murdering everything in sight. To this end you want to keep them alive as long as possible and that means Broodlords. For 62pts each you can add a Broodlord to your units (with Scything Talons), giving you a much stronger, faster, and tougher model with one of the most power psyker powers in the game (Hypnotize). A lot of people think Broodlords are too expensive and you should just get more Genestealers for that price, but think of it this way--each time your unit takes wounds from an AP5 weapon that the model either saves or absorbs it has saved you a model that would have been lost without any chance. The S5 helps quite a bit against shredding vehicle armor and Hypnotize will shut down just about any IC or strong single model in close combat. Putting 2 Broodlords into the list is 124pts, leaving you 33pts remaining to either add biomorphs or tweak unit sizes (including dropping a single Genestealer to have back the 3rd Biovore if you want).

Hopefully this makes sense to you and by no means do you have to follow it exactly, but this should help great with your army resilience and damage output overall.

This message was edited 1 time. Last update was at 2012/02/29 14:30:34


 
   
Made in gb
Scuttling Genestealer





Staines

Hey man thanks for taking the time to reply!

I can see what you mean about all of this really from what I've learnt on the rocky road of tyranid ownership

So like this!

HQ

Tyranid Prime - Scything Talons and lash and bone - 95

Elites

The Doom in Mycetic Spore - 130

Hive Guards x3 - 150

Hive Guards x3 - 150

Troops

Termagants x10 - 50

Tervigon - Adrenal Glands, Toxin Sacks, Cluster Spines, Catalyst - 195

Termagants x10 - 50

Tervigon - Adrenal Glands, Toxin Sacks, Cluster Spines, Catalyst - 195

Genestealers x9 Brood upg, Brood Scy talons - 174

Genestealers x8 Brood upg, Brood Scy talons - 160

Heavy Support

Biovore x3 - 135

Tyrannofex -Rupture Cannon, Desiccator larvae and Clusterspines - 265

Total - 1749

YEAH BOY! Looks bad ass!

Had to get the new Tyrannofex model in there. Looks soooo sweet!!!
First thing on Saturday I'm going to GW and getting one!

Thanks again your a legend x

4500 4000 2500  
   
Made in us
Fresh-Faced New User



Orlando, FL

Beautiful.
   
Made in gb
Scuttling Genestealer





Staines

Playing a 3 player carnage(It does actually work!) on Saturday think I'm going to run this list

HQ
Tyranid Prime - Scything Talons and Rending claws(Buying the lash and bone soon) - 80 (Sit him with the unit of 2 Hive Guard)

Elites
The Doom in Mycetic Spore - 130
Hive Guards x2 - 100
Hive Guards x3 - 150

Troops
Termagants x16 - 80
Tervigon - Adrenal Glands, Toxin Sacks, Cluster Spines, Catalyst - 195

Heavy Support
Tyrannofex -Rupture Cannon, Desiccator larvae and Cluster spines - 265
Total - 1000

What do you guys think?

4500 4000 2500  
   
Made in us
Fresh-Faced New User



Orlando, FL

Helston wrote:Playing a 3 player carnage(It does actually work!) on Saturday think I'm going to run this list

HQ
Tyranid Prime - Scything Talons and Rending claws(Buying the lash and bone soon) - 80 (Sit him with the unit of 2 Hive Guard)

Elites
The Doom in Mycetic Spore - 130
Hive Guards x2 - 100
Hive Guards x3 - 150

Troops
Termagants x16 - 80
Tervigon - Adrenal Glands, Toxin Sacks, Cluster Spines, Catalyst - 195

Heavy Support
Tyrannofex -Rupture Cannon, Desiccator larvae and Cluster spines - 265
Total - 1000

What do you guys think?

At 1000pts a Tyrannofex is just too many points to put into a single purpose (2 S10 shots). I'd recommend dropping it en leu of a second Tervigon, a third Hive Guard in the first unit, and an extra four Termagants brining your total to 20. This will give you another Catalyst/Synapse unit which will be far more useful in general in a smaller sized army. With 20 Termagants you can either elect to have a large unit and one Tervigon as an HQ or split the 20 into 2x 10 and have both Tervigons in Troop slots.

Alternatively if you want to have a little fun you could drop a Hive Guard from the 3x unit and use the points for Hive Guard instead to purchase 2x Biovores in a single HS slot. At 1000pts many armies often footslog many of their infantry and 2 large blast barrages can be quite effective (especially against Tau Fire Warriors, Orkz, IG, and Necron Warriors). The extra 10pts would go toward two Termagants for either a unit of 22 or two units of 11.

This message was edited 1 time. Last update was at 2012/02/29 17:41:33


 
   
 
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