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![[Post New]](/s/i/i.gif) 2012/02/29 13:16:25
Subject: No love for Ogryns
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Blood Angel Terminator with Lightning Claws
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Is there any reason to ever put Ogryns in your army??
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![[Post New]](/s/i/i.gif) 2012/02/29 13:28:52
Subject: No love for Ogryns
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Impassive Inquisitorial Interrogator
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Sure, in a blob army, for a fun game, why not?
Attach them to a Lord Commissar with a camo cloak and they'll get 3+ cover as they run behind the Infantry Platoons. They do pretty well in terms of survivability in assault with their t5 3 wounds.
Sometimes is just okay to not fill your elite spots with marbo and psykers.
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1850 12/2/4
Playin' GKs since it was an incredibly painful experience. |
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![[Post New]](/s/i/i.gif) 2012/02/29 13:36:24
Subject: No love for Ogryns
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Stealthy Grot Snipa
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bforber wrote:
Sometimes is just okay to not fill your elite spots with marbo
HERESY!
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Nurgle Daemons blog
http://nurglestally.blogspot.ie/
Chaos Dwarfs 8/5/1 |
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![[Post New]](/s/i/i.gif) 2012/02/29 14:32:28
Subject: No love for Ogryns
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Regular Dakkanaut
Merseyside, UK
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Ogryns can be effective with a Lord Commissar but cost too damn much. I've used them in many games in many ways and the results are just too varied to recommend them outside of using them for fun. I find they work best supporting Power Blobs but you have to be playing 1500+ points to even consider them.
Peace Out!
Jonny!
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Fear Me, For I Am Your Apocalypse |
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![[Post New]](/s/i/i.gif) 2012/02/29 14:38:48
Subject: No love for Ogryns
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Arch Magos w/ 4 Meg of RAM
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They aren't all that bad but must run with blobs/multi assault, the reason being if they lose combat and break they cannot be swept up and can be ordered back/rallied into combat.
if running on their own they need a lord commisar and are very expensive.
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Godforge custom 3d printing / professional level casting masters and design:
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![[Post New]](/s/i/i.gif) 2012/02/29 16:11:33
Subject: Re:No love for Ogryns
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Thrall Wizard of Tzeentch
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My IG friend often joins yarrick to straken's command squad w/ two bodyguards, brings a medic, and assaults a squad of 3 ogryns in as well. I see his deathstar, and raise him a Great Unclean One or two, a Soul Grinder, maybe a Daemon prince, and at least 3 bloodcrushers.
Oh, and I get the charge.
This is to say, against the specialist close combat elite of a dedicated close combat army, they do not fare well. interpret that as you like.
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![[Post New]](/s/i/i.gif) 2012/02/29 17:10:54
Subject: No love for Ogryns
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Been Around the Block
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bforber wrote:Attach them to a Lord Commissar with a camo cloak and they'll get 3+ cover as they run behind the Infantry Platoons. They do pretty well in terms of survivability in assault with their t5 3 wounds.
I don't think that the Ogryns get the 3+, just the commissar in this case as far as wound allocation goes. But still a great tactic.
bforber wrote:Sometimes is just okay to not fill your elite spots with marbo and psykers. 
I'll only take Marbo when someone's really trying to be a power player and bring things like Doom of Malantai in a spore pod at 500 or something equally broken. But no psykers? Psykers in a Chimera is invaluable and is probably the most broken thing we have at our disposal.
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Lord Zor'thys of the Night Lords 7th Company - 1000 pts.
Colonel Godric of 201st Cadians - 2000 pts. |
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![[Post New]](/s/i/i.gif) 2012/02/29 19:24:04
Subject: No love for Ogryns
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Decrepit Dakkanaut
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They're not bad, assuming you are willing to put the points into them. Spending 130 points for just three of them is heavy bolter/S10 fodder. Spending 350 points for 6 with a lord commissar with cloak and/or fist, and you've got something that can be shockingly difficult for your opponent to deal with.
But you've got to go big or go home, in my opinion.
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![[Post New]](/s/i/i.gif) 2012/03/01 00:51:11
Subject: No love for Ogryns
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Junior Officer with Laspistol
Manchester, UK
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I think that the Primaris Psyker is probably better than the commissar for a unit of ogryns. His lightning works well with ripper guns, and his nightshroud can help to keep them alive sometimes. Also, I really hate the idea of losing the bone'ead to a bad LD role.
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![[Post New]](/s/i/i.gif) 2012/03/01 01:53:04
Subject: No love for Ogryns
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Regular Dakkanaut
Merseyside, UK
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Trickstick wrote:I think that the Primaris Psyker is probably better than the commissar for a unit of ogryns. His lightning works well with ripper guns, and his nightshroud can help to keep them alive sometimes. Also, I really hate the idea of losing the bone'ead to a bad LD role.
If you are mechanized then a Primaris Psyker is potentially better and cheaper but a Lord Commissar with a Camo Cloak is invaluable when foot slogging; Stealth and Ld 10 really help to justify their points cost, in my opinion.
Peace Out!
Jonny!
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Fear Me, For I Am Your Apocalypse |
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![[Post New]](/s/i/i.gif) 2012/03/01 01:58:39
Subject: Re:No love for Ogryns
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Twisted Trueborn with Blaster
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You've got to love everyone saying only use them in fun games, when the point of this game is to have fun.  I think uncompetitive would be a better term in this case.
But sure, I've used Ogryns on plenty of occasions. They work well sometimes, sometimes not. They are lots of fun to use though, I would use a squad of 3-5 in support of your infantry platoons.
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![[Post New]](/s/i/i.gif) 2012/03/01 04:51:01
Subject: No love for Ogryns
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Lone Wolf Sentinel Pilot
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Never used them nor do I want to. To different than normal humans to me. Same with ratlings. Ugly abhumans.
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![[Post New]](/s/i/i.gif) 2012/03/01 08:26:17
Subject: No love for Ogryns
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Hardened Veteran Guardsman
Australia
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I think the main problem with them is that they are priced like terminators and take up the same elites slot (just in IG army) but they are not able to do the same things. I mean the squad would be worth taking if the bone'ed could take a power weapon, it would mean that they could take on heavy infantry at least. personaly I would have all ogryns FNP or at least rending. however ogryns are very good at charging anything lighter than a space marine and any vehicle with a rear armour of 10-11, being S6 on the charge is usefull. also they can effectively tarpit light infantry hoards such as tyranids and orks, orks are particularly susceptableto this if they do not get the charge or are already in combat as they will then strike after the ogryn and only at S3 requiring a 6 to wound alowing the ogryn to at the very least chew a considerable chunk out of any boyz squad. Automatically Appended Next Post: as an adendum to above, ogryn are not a competitive choice because they are not effective against MEQ's, and of course everyone plays marines, they kill everything up to that point but then the 3+ saves take a toll
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This message was edited 1 time. Last update was at 2012/03/01 08:28:47
"everything counts in large amounts ..... especialy Battle cannon rounds and deathstrike missiles"
opponent "hah! take a void bomb from my void raven!" ..... bomb misses, scatters 12" onto Archon in transport..... transport explodes killing Archon..... me "dude, i think that just voided your warranty"
2nd/283rd Cadian Infantry "Black coats" - 5500pnts and growing |
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![[Post New]](/s/i/i.gif) 2012/03/01 08:33:12
Subject: No love for Ogryns
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Longtime Dakkanaut
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I love the look on my buddy's face (he plays DA) when I take my Ogryns.
I usually get a snicker and then he pulls out his TH/SS Termies.
5-6 of them with a LC and cloaks make them hilariously long lasting.
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Shadowkeepers (4000 points)
3rd Company (3000 points) |
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![[Post New]](/s/i/i.gif) 2012/03/01 11:18:18
Subject: No love for Ogryns
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Horrific Howling Banshee
Hemel Hempstead
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My mate plays gunline mech IG vs my BattleWagon Orks, and if I reach his lines its usually game over as the boyz just multi assault everything from then on. I can't help but think a decent unit of Ogryn counter charging would seriously hold this up; so as mentioned they may be good against Orks and other horde low save types.
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![[Post New]](/s/i/i.gif) 2012/03/01 15:19:45
Subject: No love for Ogryns
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Hauptmann
Diligently behind a rifle...
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Ignatius wrote:Never used them nor do I want to. To different than normal humans to me. Same with ratlings. Ugly abhumans.
Thaass raaaassist!
Ogryns would be awesome if they weren't so Damn expensive (both monetarily and points wise). They're a nasty unit when equipped correctly, just not "competitive".
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Catachan LIX "Lords Of Destruction" - Put Away
1943-1944 Era 1250 point Großdeutchland Force - Bolt Action
"The best medicine for Wraithlords? Multilasers. The best way to kill an Avatar? Lasguns."
"Time to pour out some liquor for the pinkmisted Harlequins"
Res Ipsa Loquitor |
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![[Post New]](/s/i/i.gif) 2012/03/01 16:26:01
Subject: No love for Ogryns
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Tzeentch Veteran Marine with Psychic Potential
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I once got 8 of them, just to see whether they where good or not, since most people have never used them...
I found that they where fantastic anvils, but IG is definitely lacking in Rock type units... maybe Rough Riders, or a tooled up Straken CCS, but that's stretching it.
Random aside: one of my Ogryns was black (!), so my friends and I referred to him as "Kwame". If you don't live around Detroit, you probably won't know what I'm talking about.
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"Forget it, Jake. It's Chinatown." - Lawrence Walsh, Chinatown
"Yeah, f*ck you too!" - R.J. MacReady, The Thing |
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![[Post New]](/s/i/i.gif) 2012/03/01 19:09:16
Subject: No love for Ogryns
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Decrepit Dakkanaut
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Lord Commander Phyrus wrote:I think the main problem with them is that they are priced like terminators and take up the same elites slot (just in IG army) but they are not able to do the same things.
So? They're a different kind of unit in an entirely different army. So what if they're not the same?
Lord Commander Phyrus wrote: ogryn are not a competitive choice because they are not effective against MEQ's,
That's just blatantly untrue. Each ogryn puts down 3 S5 attacks and 4 S6 attacks the turn they charge in. Taking 6 for 250 points means that you're looking at 5 or 6 dead marines on the charge for negligable damage in return. Point for point, they even beat THSS terminators. That they don't ignore armor saves doesn't matter when they cause so friggin many of them.
People who complain about how expensive ogryn are are the people who underestimate what they're capable of.
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![[Post New]](/s/i/i.gif) 2012/03/01 19:15:17
Subject: No love for Ogryns
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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I find myself in agreement with Ailaros. I've had them kill terminator squads, 10-man grey hunter packs, and all other sorts of nasty. The only army they aren't amazing against is GK and even then they are pretty darn solid since they each tote heavy bolters...
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2012/03/01 19:33:18
Subject: No love for Ogryns
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Decrepit Dakkanaut
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Not only that, but I think people also underestimate one of the ogryn's main strengths: T5 W3. Yes, that's worthless against demolisher cannons or force weapons, but against other things, ogryn are shockingly difficult to kill.
I mean, look at that THSS squad, assuming that the termies get the charge, and that the ogryn have had a chance to shoot them once with their ripper guns. 5 termies survive to 4 charging in, which get another picked off before the termies get to swing. Those 3 left get 9 attacks for 5 wounds.
... which means 1 ogryn out of 6 drops. The other 5 ogryn then club the heck out of the termies, losing at most one more, and that's in circumstances favorable to the termies. In circumstances favorable to the ogryn, they might well roll over the termies without losing any ogryn thanks to W3.
There are a couple of things that just take ogryn down, and in a damn hurry. For everything else, they're shockingly difficult to wipe out.
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![[Post New]](/s/i/i.gif) 2012/03/01 19:34:58
Subject: No love for Ogryns
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Dakka Veteran
Upper East Side of the USA
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TheLionOfTheForest wrote:Is there any reason to ever put Ogryns in your army??
I am not sure, but I just wanted to tell you that your title is wrong. I love Ogryns. I am going to marry one someday.
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![[Post New]](/s/i/i.gif) 2012/03/01 19:54:12
Subject: No love for Ogryns
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Regular Dakkanaut
Merseyside, UK
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Ailaros wrote:People who complain about how expensive ogryn are are the people who underestimate what they're capable of.
In an army where you can literally feild almost anything else multiple times for the same cost of a few Ogryns with a Lord Commissar it can be hard to justifiy their points cost. Also their effectiveness is very situational making it difficult to recommend them out right, in my opinion.
Peace!
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Fear Me, For I Am Your Apocalypse |
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![[Post New]](/s/i/i.gif) 2012/03/01 21:09:39
Subject: No love for Ogryns
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Devastating Dark Reaper
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I love my Ogryns. I run a 5-man unit inside a Chimera for my full-mech force. It's a wonderful counter-punch unit when I need it, but more than that, with a Standard in the Company Command Squad, they're a reliable wall of meat that can burl into something and if not kill it, tie it up for a significant amount of time.
It simplifies my target priority massively in that if I've got 3 units closing into the danger zone of my line, I can have focus my firepower on two of them, and simply assault the 3rd with my big guys. The 3rd unit, even if it doesn't die, isn't going anywhere fast, allowing me to focus fire on the first two.
This shift in how my mech-list can react to incoming threats alone is worth their points, anything they actually kill is a bonus.
I will say that they do my me a bit less afraid of fighting a Necron Scarab Farm. 21 attacks hitting on 3's, wounding on 2's, and popping a base per failed 5+ save. That plus a Hellhound, I think, should be enough to see off the farm.
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![[Post New]](/s/i/i.gif) 2012/03/01 21:21:23
Subject: No love for Ogryns
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Stern Iron Priest with Thrall Bodyguard
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Ogryns definitely have their place in an Imperial Guard Army.
Few things in the I.G. army that can handle an assault by Nob Bikers without requiring 60 models.
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2012/03/01 22:21:01
Subject: Re:No love for Ogryns
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Blood Angel Terminator with Lightning Claws
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So you guys think they have a place in a gunline army maybe have them guarding some LRBTs?
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![[Post New]](/s/i/i.gif) 2012/03/01 23:05:50
Subject: No love for Ogryns
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Heroic Senior Officer
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I've heard of people running them with more agressive power blob style armies ( I believe Ailaros has used them in some of his games if you want to see some in depth battle reports) but I've never seen them used with a straight up gunline.
Doesn't mean they don't work, just that I've never heard of it being done. Maybe try like a unit of 5 in a chimera and use them as a counterattack unit, to take the heat of your own guys?
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2012/03/02 07:41:31
Subject: No love for Ogryns
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Hardened Veteran Guardsman
Australia
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ok, I'll concede the point to Ailaros, ogryn are not ineffective against MEQs. however there are more effective things in the codex to take. unfortunately ogryn fall into an area in the IG army where they are a point sink and IG does not need point sinks unless they have a realy big gun atatched, or at least that is my take on the current thinking. where as a LR tank is impervious to just about anything short of dedicated AT weaponry, an ogryn squad can be chewed up by bolter fire effectively.
now, IMO i think ogryn are under utilised and are much better than most people think they are, however whenever I have played against them or seen people using them they leave them exposed, charge them into dedicated assault troops or both and they inevitably get anhiliated. while ogryn can hold their own against alot of things, they suffer against any unit that has acces to high strength or high rate of fire.
now ogryns could have been purposely designed to take on orks, in an assault they wound 90% of orks on a 2+ (S6 on charge), strike first and on par for WS having just fired what would be effectively a heavy bolter into them (assuming no ard' boy armour). it is possibly the most effective way of stoppins a Waagh i can think of short of massed artillery.
anyway, thats my two cents worth. oh by the way just as for the anecdotal evidence; in one of my games recently, I killed a 7 man terminator squad with a single 10 man IG infantry squad with a GL; this does not make normal IG infantry squads perfect for taking out Termies, it just means I got lucky and my oponent rolled crap (seriously, 7 ones).
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"everything counts in large amounts ..... especialy Battle cannon rounds and deathstrike missiles"
opponent "hah! take a void bomb from my void raven!" ..... bomb misses, scatters 12" onto Archon in transport..... transport explodes killing Archon..... me "dude, i think that just voided your warranty"
2nd/283rd Cadian Infantry "Black coats" - 5500pnts and growing |
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