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Made in us
Shunting Grey Knight Interceptor




I was looking over the blood angels codex the other day and saw a fun list I really wanted to make, and attempted to... and failed at. I would LOVE a viable list that had three furioso dreadnoughts landing first turn and assaulting second turn into the midst of enemies, the big issue I've run across was enemies stunning / immobilizing my dreads because of the sudden threat, then as my other aspects of the army approached them being taken down piece meal. I am open entirely in regards to suggestions to make the list work, here is a basic run-down of the list as-is (it costs 2000 pts, but I may accidentally leave out some thing, apologies)

H.Q.: captain

Elites:

furioso dread w/ blood talons / grapple hook / drop pod

furioso dread w/ 2 dccw / grapple hook / drop pod

furioso dread w/ 2 dccw / grapply hook / drop pod

Troops:

Assault squad w/ laserback

Assault squad w/ laserback

Assault squad w/ laserback

Assault squad w/ laserback

Fast Attack:

Baal predator x2(or x3, can't remember atm) w / flame storm / side sponson heavy flamers

Heavy Support:

2x devastator squads w / drop pods / missile launchers (needed to get the furioso dreads in first turn)

1500 pt grey knight termie army W: 1 L: 1 T: 1


2000 pt DraigoStrike Pally army W: 3 L: 1 T: 1
750 point Black Templar smashmouth army

 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

I'd probably be running a libby with Shield of Sanguinius.....

Concerning the devastators.....you're fielding them and dropping the pods empty to get the dreads out, right?

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Made in us
Shunting Grey Knight Interceptor




exactly, that is my purpose with the drop pods, but I am not entirely sure if this is a proper list... I am thinking about honestly scrapping this list, but I would love to find a way to make it work if at all possible.

1500 pt grey knight termie army W: 1 L: 1 T: 1


2000 pt DraigoStrike Pally army W: 3 L: 1 T: 1
750 point Black Templar smashmouth army

 
   
Made in us
Pauper with Promise




Antigo, WI

I would suggest trying out 2 scout scout sqds like this:

Sgt combi-melta, power fist, and locator beacon with 9 scouts with combat blade and bolt pistol.

This way you have 20 infantry models in your opponets face turn 1 with 3 Dreads. (that can be placed exactly where you want them, courtesty of the locator beacons)

A honor guard would help as well, the Sanguinary Novitiate would grant FnP, and FC to your scouts. Even a step further, add Dante, and you don't need to worry about being anywhere near the locator beacons.

The problem with this type of list is that you MUST get the alpha strike or your gonna be playing wrong-footed the entire game.

Food for thought.

Sucess isn't permanent, and failure isn't fatal. Da Coach  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

The Captain is not doing anything for you here. Replacing him with a Librarian would be a great idea.

As for the Furioso + DP idea, I think you've found the major issue. Since they can't charge the turn they come in, they end up eating fire, and even getting stunned is bad for you. Extra Armor might help, but that makes each Furioso run 175 points.

I've been running 2 in my mech lists, and I'm starting to think I need to reserve them to avoid this stun lock problem. That obviously won't help you. I think what you have to do if you want to make your strategy work, you need to take advantage of the fact that the Furiosos will draw a lot of fire, to give you room to maneuver. I think that means you need the rest of your army to be more CC focused, or at least more focused on short-range fire. So, maybe take 9 Attack Bikes and 3 Vindicators, support them with Assault Marines in some fashion, kitted with Meltas and either PWs or PFs, and force your opponent to decide what they want to deal with. You should have plently left to do some massive damage turn 2.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

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Made in gb
Tower of Power






Cannock

I see some problems here, dude and that's the Dreadnoughts. First turn two of them will come down and stand there while the rest of your army is at the back of the board. This will leave the Dreadnoughts unsupported. If you're worried about the Furiosos been stunned then take extra armour.

Your Assault Squads have no special weapon. You need meltas for serious armour and flamers for anti infantry. Lascannons will not win you the day, plus las/plas is best for Angels.

I would drop the Baals and Devastators as the Baals are meh and the Devs do not suit your army. Add Dreadnoughts in their place with Drop Pods, this will add to the Pod saturation coming down first turn

Here is a 'DoD' list I did (descent of Dreadnoughts) sometime ago. I play tested it a few times and it worked well. Furioso Dreadnoughts are tough to take down and slice through pretty much anything which is on legs. http://www.imperiusdominatus.com/2011/01/army-lists-blood-angels-dod-2000-points.html

Hope that helps

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Longtime Dakkanaut






If you want to go that route you do know that drop pods are free for ASM. That will saturate the table with them and your ASM need meltas. I would drop the Baals too and the DEvs. Add in extra Dreads in your heavy slot. Also I'm not sure I like the load outs on the Furiosos. I would be tempted to take extra armour dual talons on two and one can keep the S10. Charging Talons are S7.
Now use multi-meltas on your heavy dreads and melta on your ASM and you have plenty of cc and AT. I would run five dreads, Six ASM with melta/pod. That way five pods drop turn one ... could be all Dreads. Depends what you face.

 
   
Made in us
Longtime Dakkanaut






Dallas Texas

put marines in the pods and give the devastators razorbacks?


Automatically Appended Next Post:
felixcat wrote:
If you want to go that route you do know that drop pods are free for ASM. That will saturate the table with them and your ASM need meltas. I would drop the Baals too and the DEvs. Add in extra Dreads in your heavy slot. Also I'm not sure I like the load outs on the Furiosos. I would be tempted to take extra armour dual talons on two and one can keep the S10. Charging Talons are S7.
Now use multi-meltas on your heavy dreads and melta on your ASM and you have plenty of cc and AT. I would run five dreads, Six ASM with melta/pod. That way five pods drop turn one ... could be all Dreads. Depends what you face.


sounds like alot of damage

This message was edited 1 time. Last update was at 2012/03/14 23:26:20


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Made in ca
Longtime Dakkanaut





At 1500 I was thinking along these lines ...

100 - Librarian, Blood Lance, Fear of Darkness
380 - 2x Furioso Dreadnought, Blood Talons, Extra Armour, Drop Pod, Deathwind Launcher
240 - Furioso Librarian, Blood Lance, Might of Heroes, Extra Armour, Drop Pod, Deathwind Launcher
440 - 4x 5 ASM, Melta, Drop Pod
340 - 2x Dreadnought, Multi-melta, Extra Armour, Drop Pod. Deathwind Launcher

That is five first turn drop pods.They have two multi-meltas, two blood lances and five deathwind launchers on the table. Now expanding is easy ... add another dread in heavy and more ASM with meltas in pods or another Libbie. Lots of choice. At 2000 its easy to get 12 pods ...

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Never really understood the strategy of empty drop pods. Free kill points to your opponent for what?
   
Made in us
Lord of the Fleet





Texas

SoloFalcon1138 wrote:Never really understood the strategy of empty drop pods. Free kill points to your opponent for what?


You wont have to deploy in them. I never done it myself but I believe its for the purposes of getting around the annoying drop pod assault rule thing. Besides KP is only 1/3 the game eh?

 
   
Made in gb
Longtime Dakkanaut





Norwich

The major problem I see when I look at your list, 3 Dreads.... I would hardly call it a Dread list with only three Dreads, its kind of a Mech/Dread/D.Pod hybird, and when your mixing styles that much, its just not going to work for you too often.

That list for 1500 posted later, is a much better base. You've got 5 Dreads and your four troops, everything is going to be right in your opponents face, the advantage with drop pods (even with scattering) is you can very easily isolate your enemy. Dreads may not be all that tough, but five+ in your enemies face, thats going to hurt. At 2000 points, you could probably get a Death Company Dread in their as well, just to add a little something else, the DC unit themselves will be a little better than the Assault Marines I would think.

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Made in ca
Longtime Dakkanaut





Actually Dreads are pretty tough with AV13 and extra armour. You have to be careful of melta but you will get to fire first and place them where they are safest.

I actually thought about the DC at 2000 but I'm not sure that another two assault troops aren't better and just add an extra heavy dread and a second librarian. Then you can cross fire with blood lances and use double fear.

The obvious problem with the list is that at 2000 you are now running 12 pods - 24 KP - plus two libbies - 2 KP. That is an awful lot of points up for grabs. Of course you will control the center of the table and can really dictate the flow of the game.

Like all lists that spam units, a full dread list has its weaknesses. On paper it might seem better than in play. It will run over certain builds to be sure - there are lists that simply cannot handle that many Dreads - especially Furioso Dreads. But many lists will fight you to the end - SW, GK etc.

You need to ask if this is better than a vanilla six dread list with MotF/Vulcan as HQs at 2000. At 1500-1750 I think BA plays it better. There is no denying how good Furiosos are at 1500. They are tough enough and deadly enough for sure.

This message was edited 1 time. Last update was at 2012/03/15 13:06:38


 
   
Made in us
Shunting Grey Knight Interceptor




I truly appreciate everyones input on this information. I will look into it and tweak my list accordingly, heres to hoping that your words aren't in vain! Also, didn't know assault marines could take those, thanks for pointing that out!

1500 pt grey knight termie army W: 1 L: 1 T: 1


2000 pt DraigoStrike Pally army W: 3 L: 1 T: 1
750 point Black Templar smashmouth army

 
   
 
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