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Just wondering what stories you guys have made for your Generals, heroes E.T.C.
I like to hear some of the awesome backgrounds you've made up, instead of using the characters already out there. E.G a Dark Elf Dreadlord thats only in it for the money (even though thats pretty much all DE Dreadlords) so let me know of your ideas.
Deep in the bowels of Karond Kar, the mighty noble Uanor plots his campaign. He will retake the Shrine of Khaine on the Blighted Isle. It has been 50 years since he claimed his deadly mount, the dragon Veryan. His captain, Master Daechir who carries Uanors banner to battle, has recruited two maidens of the black arts, the sisters Meril and Daeris. With their knowledge of Dark and Shadow magic, they will bring destruction to those who would stand in their path.
Far across the sea, on the Blighted Isle, at the ancient Shrine of Khaine, Prince Aerethan keeps watch over the revered temples. He has received word from the archmage Tyriel that a great darkness is approaching; such an evil that the general of the Phoenix Guard, Caradryan has decided to lend his martial prowess to protect his home land. The captain Beladaar has been hard at work, training Prince Aerethans men to be at their best when the time arises for them to fight.
Here is what I wrote for my Empire, Bretonnian and Vampire Counts armies.
Spoiler:
Graftenberg lies in the mountains at the very border of the Empire and Bretonnia. It is led by the fearless General Tarl Cabot. His cabinet of officers includes his champion, Captain Luka Brecken, Cornelius Roth of the Bright order, Johann Schwartz of the Dark order, Lector Josef Eisenberg, and priests Engel Faust, Dagmar Ritter, and Christoph Vogt.
It is the sole responsibility of General Cabot to maintain and safeguard the border with Bretonnia. Being so far removed from the rest of the Empire, Graftenberg keeps good relations with Castille, it's closest Bretonnian neighbor, and Marienburg.
In the north, Castille is the coastal city of Bretonnia. It is known throughout the world for it's exports, and is widely known to the merchant ships of Marienburg, who often stop to trade on their way in and out of the great port city.
Castille is overseen by Lord Quiran de Lancastre. He has learned much from his ignoble neighbors, mainly in the way of commerce and economics. As such, his peasants are perhaps the wealthiest of their kind within Bretonnia. Lord Quiran inspires admiration and respect, rather than demanding it as do most lords of that land.
Just over the mountains from Graftenberg, in the dark corner of Bretonnia, lies the castle of Lusingon. This was once the keep of a brother to a king long since deceased. Rumors speak of the noble who once lived there. His name was Marius, and he ruled much in the same was as Lord Quiran does now. One day a woman appeared to Marius, claiming to be a vessel of the Lady herself. Transfixed by her beauty, Marius pledged loyalty to the woman, and became her champion. After years of faithful service, the woman called Marius to her chambers. He was puzzled at such a request, but would deny his Lady nothing. The woman told Marius that she would empower him with the gift of immortality, and that he was to wed her. She said that together they would win over the realm, and eventually take the throne. It was at this point that this mysterious woman gave Marius the blood kiss.
Enraged that he had been deceived, Marius slew the woman in fury. He sent away his personal guard, dismissing them to the Duke of Castille. Marius drove out every peasant from Lusingon, until he was alone in his castle.
Marius was determined to overcome the thirst that boiled within him. Over the years Marius has mastered his thirst, and has even overcome the pain that the sun brings to those of undeath.
Rumor has it that Marius has risen up an army of soldiers who died in ages past. Marius hates all others of his kind, and seeks them out to destroy them. Once his task is complete, he wishes to take his own life, that the curse of vampirism might be forever vanquished.
"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
I've got some general backgrounds for a lot of my characters and High Elf army as a whole.
First, my army is mainly composed of the crew of a Cothiquean trading vessel. They have to buy their own equipment, which is why much of it is outdated/old. (I've got a lot of old models)
My Prince on a Dragon is a wealthy merchant from Eataine. He's kind of spoiled and doesn't like to get his hands dirty, which is why he's rarely seen on the battlefield. All of his weapons/armor are highly jeweled and decorated, usually with gold.
Captain Teclion is the only named character in the bunch. He's the captain of the vessel and usually the general. He's got some spellcasting ability, too. I use the Aenur figure for him.
The champion of my Dragon Princes is obsessed with Tyrion, to the extent he purchased a non-magical replica of Tyrion's helm and armor. His model is an old Tyrion model who had a mangled sword, mounted on a general's horse, with a lance modeled on.
My two wizards are master/apprentice - one's modeled/painted to have grey hair, fancy robes, and a flaming sword, and the other looks more plain.
I made a skaven army based on a Warlock who was a mad scientist and a Warlord with the Wizarding Hat. Thread is, unfortunately, to the army list and not any army pictures.
The sorcerer Lord Khaa-Rhyz, Arch Prophet of Hashut and my chaos dwarf army general seized control of the legion of Azgorh after his former mentor Drazhoath the ashen left him n control to wander the world and fight with a foolish daemon puppet. The first thing done was to ensure the death of those loyal to Drazhoath by sending them out on slave raids to the northern wastes and ogre kingdoms without sufficient support. This was disguised as a reward for service and faith in there abilities but always ended in the deaths of those sent. Once the disloyal elements were gone Lord Khaa-Rhyz placed those he trusted in positions of authority, promoting several castellans from the ranks of the guard including his own twin brother - identical in every way to himself except for his lack of mystic power. The guard was augmented with many new war machines including his own work on two skullcrackers bound with the tormented remains of greater daemons. When the broken remains of Drazhoaths army returned they were met with closed gates and ready guns, those that swore new oaths of loyalty were allowed to enter while those that refused were fired upon.
Now under the merciless genius of Lord Khaa-Rhyz the legion has begun to grow ever more powerful at speeds greater than any in living memory can remember. The legion has once again begun to move, not for invasion but to test themselves against the creations of the lesser races. All knowledge taken and the results of every test against the other races are sent back to the black tower to be studied and used to improve the legions armouries. Lord Khaa-Rhyz is particularly interested in the eastern dwarfs airship as such a thing bound with demonic energies and armed with earthshakers could slay armies alone and speed the slow expansion of Mingol Zharr Naggrund.
Yeah my vampire lord has a full background along with all the other heros and even the rare choices. I even have a story for some of the core units. And then there is "Skelly" the one skeleton with a story.
I tend to write an abundance of fluff for all my characters of my WoC armies, as well as the units (for my Slaanesh army so far) of the armies. It really does add a lot to the theme, and makes it even more enjoyable to play in my opinion. I'll post up some brief summaries of my Slaanesh characters when I get home.
I always do this, even to the point of making my own character backstories and names using named character rules ie. This orc isn't Gorbad Ironclaw....he's Bob Da Big who happens to look and play exactly like Gorbad...
My Old Empire General was mentioned oddly in the write up book for the Storm of Chaos.
Lord Jared Von Strudt, wrote a story at the time of the SoC as well that I shared on a couple of forums. Ostermark general, and member of the Kinsmen, a rag tag group of leaders that held the Zundap in the face of overwhelming odds much longer than we'd have expected.
If you google search 'Lord Jared von Strudt' he's the top four finds, one of which is a Campaign thingy from Da Warpath, which he is also on, and I had nothing to do with. He must have caught some folks attention.
My old Druchii army had a write up for every squad leader as well as the Lord/Heroes. Still in a folder somewhere.
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
Shadowbrand the Slayer was not always known by the title he was bestowed in Ostland.
The young Beastling grew up in a humble enough fashion. Having been born into a small herd that made it's home along the Sea of Claws.
One day a much larger herd slew the herd, and kept the youth as loot, to grow up to be more warriors to fight in the crusade against mankind.
Vengeance brewed in the heart of the Gor like a Dwarf brewing dark-ale. The new herd raided the countryside burning the churches of Sigmar and making a mountain of skulls one for men, women and children.
As a Imperial fort laid in ruin. Shadowbrand, challenged the Wargor to honorable combat. The Slayer took his head and hung it across his personal battle standard.
Seasons passed and the Hordes of Chaos had amassed in great numbers. A mortal man upon a steed of brass and rage beckoned the Wargor to lead his herd in battle against the Empire.
And so the legionnaires of Chaos stormed the country side. But eventually the State Troops and Knightly Order's were beckoned to bring battle to the Heretic Horde.
And so it was that the forces of Order held off the tide. The great lord of Khorne struck down by a arrow to the throat. As the line broke.
Across a small bridge leading to the city stood the might Wargor. A icon to the lord of skulls hung across his neck twin cleavers of steel. As the horde fled into the woods. Shadowbrand stood slaying the State troops one at a time as they entered the bridge.
The battle was a stalemate. The forces of Order hid in the keep. As the forces of disorder laid in their namesake.
And so he was known as the Slayer.
I've sold so many armies. :(
Aeldari 3kpts Slaves to Darkness.3k Word Bearers 2500k Daemons of Chaos
I have a story planned out for my Vampire Lord... But I have yet to write any of it down Dx
Basically, he used to be a Questing Knight, a very ambitious and cold-hearted, focused and determined questing knight. He was out, doing his quest when he accidentally stumbled upon a tower with a Vampiress in (presumably this was his next quest).
However, as they fought their way through the tower, each of his companions fell, and soon his horse too was impaled, and he basically rushed into the main room, where the Vampiress was waiting for him.
But for some reason that the two of them never reveal, instead of killing him, the Vampiress gave him the blood kiss. Presumably was it his already rather "vampiric" behaviour that caused her to act as she did. Sir Novkaer, now a Vampire, raised his recently dead horse from the dead, turned his brother in arms into Vampires too as they laid dying on the floor.
But problem soon arose. His Mistress and lover, as they have become over time, belonged to the Lahmian bloodline, which see men as... rather low. Her course of action was not approved by the sisterhood, and they were constantly on the move. Eventually they came into Troll Country, north of Kislev (I believe... It's far north anyway), and came to hide on an old, ruined keep there.
No one knows what happened during the course of the hundred years they stayed there, but the next time anyone saw the ruined it, it was no longer in ruins. It stood in full glory, towering above a little human town. How and why the humans settled there is unknown, but apparently they are protected by the Novkaer family, which now compromise a third member, a young and hot-blooded Vampiress knight with qualities from both of her "parents".
Either way, the human in the tiny, very outlying town are shielded by the Novkaers from the dangers lurking in Troll Country.
But Sir Novkaer has not forgotten what his goal is, and has always been: To find the Holy Grail. Truly his already supreme powers would become legendary once he had his drink from it, and to this day he roams the world in search for the Holy Grail... And possibly to avoid whatever fate the Lahmian sisterhood should wish him and his mistress, should they ever find him.
....
Or something like that.
I'm not sure if my fluff is correct with the setting on all places, as I'm kind of new to the WHFB fluff, so tell me if anything collides / is wrong.
I usually make up some fluff for the armies but with my Empire army I've gone further. As follows:
"The three brothers Andreas, Rasmus & Marein Carolus originally hailed from the city of Wiltburg in Averland, close to Nuln. They lived with their family and household at the castle of their lineage, named Lasterd. That was until one of the families fighting for the power in Averland, The Lucians, captured their father and had him imprisoned in the dungeons beneath his citadel. When the brothers travelled there to negotiate for his release, he was beheaded upon the battlements and Felixé Lucian, the head of the Lucians, gave the order to fire at the brothers, who barely left with their lives.
Travelling back to Lasterd with an army led by Felixé a few miles behind them, they rallied the Carolean regiments and prepared for a siege. However, betrayal struck when a recently employed regiment opened the lesser gate to the city as the Lucian army assaulted it. Andreas, being the oldest of the brothers, rallied the Carolean regiments that were left and held the main castle as his younger brothers collected the household and the family wealth to flee the city. When they were done, the troopers mounted up on wagons and horses while Andreas took to the skies upon his Griffon Blixten, gifted to him by Marius Leitdorf. Fighting from horseback and wagon, they soon left the city and fleed from Averland.
After travelling to Altdorf and having spoken to the Emperor Karl Franz, they set out with a flotilla of 7 ships, bound for The Dragon Isles. They sailed for 2 years, stopping at regular intervals to restock and repair the ships. When they arrived at their destination, they sailed along the coast, looking for the perfect place to build their new home. One day, Marein came to the fleet onboard his personal frigate. He guided the fleet to a protected cove, surrounded by steep hills, with a vast field and a lush forest inside the the natural wall created by the hills.
They scuttled 4 of their ships, keeping the flagships of the fleet. With the resulting resources, they founded the colony of Carolusheim.
10 years later, the Colony flourishes. The Carolusians rules over the largest colony to the Empire, which in turn send ships with soldiers, merchandise and immigrants to the harbor of Port Stannis, and from there the cargo of the ships are distributed to either Helmstadt, Sundtsvall or Carolusheim itself. At the port resides the three fleets of the colony, one for each brother, who now rules the province-to-maybe-become together along with 6 members chosen from the priesthoods and the merchants while the brothers take the roles as military commanders."
My Chaos Lord is named Aantar the Forlorn. He was born to a southern tribe that was about as close to friendly with the civilized realms of man that you can get while still being considered a barbarian of the North. He rose to prominence among his tribe by brokering trade and setting up mercenary contracts with some of the dukes and lords of the lower empires. Eventually he was given the title of chieftain over his tribe.
Aantar married his childhood sweetheart Shaela once he had made his fortunes and appointed his friend Gethus as his head counselor. Times were pleasant for the young trio for a season, for Aantar's actions had caught the attentions of the Great Architect.
The turn came when the tribe agreed to help a Bretonnian Lord by the name of Nicodemus to fight of an invading army of greenskins. Nicodemus was a poor and rather disliked member of the Bretonnian nobility and had therefore nowhere else to turn. Yet he loved his realm and wished to protect it, and this desire mixed with his prowess in battle won the respect of Aantar and his tribe, and so an unlikely friendship began between the two warriors. This alliance proved to be beneficial to both sides through trade and military aid and so it was that they prospered.
Then one day, while fighting the vile rat men, Shaela was wounded with a poisoned blade. The wound could not be healed by either the tribal medicine men or Nicodemus' surgeons. In desperation Aantar begged Gethus to pray to Father Nurgle for a cure, Gethus agreed and so began his discipleship under the plague god. But Tzeentch had already laid claim to Aantar and so visited him in a dream, teasing him with promises of a cure in the far north, beyond the rings of chaos. Aantar awoke the next day and instantly began issuing orders to prepare to march in the chaos wastes. He also enlisted the aid of Nicodemus to help in the campaign. Nicodemus agreed without hesitation and marshalled his host.
After a long and difficult march, Aantar and Nicodemus arrived at their destination. Aantar took his select few warriors and crossed over into the realm of Chaos, forbidding Nicodemus to follow him, so the Bretonnian Lord waited for his friend.
Aantar was shown visions indescribable to man during his final quest, and when he emerged he had a sad countenance on his face and a set of black boroque armor on with a glowing dark sword at his hip. He spoke to no one but instead went directly to his wife's side even before his warriors finished emerging from the chaos realm, each of them clad in similar plate armor.
At Shaela's side Aantar wept and begged for forgiveness from his dying love, exclaiming that this was the only way. He then asked to borrow Nicodemus' dagger, who acquiesced rather dubiously, and quickly pierced his wife's heart, she died with a ponderous look on her face. As if by design, Aantar's warriors fell on Nicodemus' men and began a wholesale slaughter of the southland men. Nicodemus and Aantar duelled for hours as the battle waged around them, but Aantar was too much. In the end nearly all of Nicodemus's men were dead and he himself was bound to a tree with his hands pierced to the trunk. Aantar whispered a quiet message in his ear before marching off at the head of a large host. The message was:
"I leave you alive, my friend, in the hopes that you can stop me"