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![[Post New]](/s/i/i.gif) 2012/03/03 06:26:25
Subject: 1850 Point Tau
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Hauptmann
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Well, despite my best intentions, I seem to want to collect a Tau army. I'm not really sure why, but there seems to be something about them that I find rather interesting. Maybe I'm becoming a commie (oh dear...)
Useless info aside, I want to get some feedback on my first ever Tau list
HQ
Shas' el - plasma, missle, targeting array, HW multitracker, stimm injector
(107)
Shas'vre - plasma, missle, targetting array, HW multitracker
(82)
Elites
Crisis Team - team leader w. plasma, missle, targeting array, HW multitracker, bonding knife, shas'ui w. plasma, missle, targeting array, HW multitracker, shas'ui w. missle, burst cannon, targeting array, HW multitracker
(219)
Crisis Team - team leader w. plasma, missle, targeting array, HW multitracker, bonding knife, shas'ui w. plasma, missle, targeting array, HW multitracker, shas'ui w. missle, burst cannon, targeting array, HW multitracker
(219)
Crisis Team - team leader w. plasma, missle, targeting array, HW multitracker, bonding knife, shas'ui w. plasma, missle, targeting array, HW multitracker, shas'ui w. missle, burst cannon, targeting array, HW multitracker
(219)
Troops
6xFire Warriors
(60)
6xFire Warriors
(60)
10xKroot - 12xHounds
(142)
Fast Attack
8xPathfinders - devilfish w. disruption pods, multitracker, target array
(196)
8xPathfinders - devilfish w. disruption pods, multitracker, target array
(196)
Heavy Support
Hammerhead - railgun, disruption pods, multitracker, target lock, burst cannons
(170)
Hammerhead - railgun, disruption pods, multitracker, target lock, burst cannons
(170)
Please tear this list up if its that bad as I have virtually no idea what I'm doing
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Just my 2 cents
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![[Post New]](/s/i/i.gif) 2012/03/03 06:36:29
Subject: 1850 Point Tau
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Sneaky Sniper Drone
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I would take Broadside teams over the hammerheads. Broadsides are cheaper so you get more shots and they have TL so you hit more often.
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This message was edited 1 time. Last update was at 2012/03/03 06:40:13
How to win with Tau: hide with lots of railguns!
1000pts of Grey Tau!
500pts Tryanids
1000pts of Blood Angels! |
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![[Post New]](/s/i/i.gif) 2012/03/03 07:25:17
Subject: 1850 Point Tau
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Stealthy Warhound Titan Princeps
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orkboy232 wrote:Well, despite my best intentions, I seem to want to collect a Tau army. I'm not really sure why, but there seems to be something about them that I find rather interesting. Maybe I'm becoming a commie (oh dear...)
Useless info aside, I want to get some feedback on my first ever Tau list
HQ
Shas' el - plasma, missle, targeting array, HW multitracker, stimm injector
(107)
Shas'vre - plasma, missle, targetting array, HW multitracker
(82)
Elites
Crisis Team - team leader w. plasma, missle, targeting array, HW multitracker, bonding knife, shas'ui w. plasma, missle, targeting array, HW multitracker, shas'ui w. missle, burst cannon, targeting array, HW multitracker
(219)
Crisis Team - team leader w. plasma, missle, targeting array, HW multitracker, bonding knife, shas'ui w. plasma, missle, targeting array, HW multitracker, shas'ui w. missle, burst cannon, targeting array, HW multitracker
(219)
Crisis Team - team leader w. plasma, missle, targeting array, HW multitracker, bonding knife, shas'ui w. plasma, missle, targeting array, HW multitracker, shas'ui w. missle, burst cannon, targeting array, HW multitracker
(219)
Troops
6xFire Warriors
(60)
6xFire Warriors
(60)
10xKroot - 12xHounds
(142)
Fast Attack
8xPathfinders - devilfish w. disruption pods, multitracker, target array
(196)
8xPathfinders - devilfish w. disruption pods, multitracker, target array
(196)
Heavy Support
Hammerhead - railgun, disruption pods, multitracker, target lock, burst cannons
(170)
Hammerhead - railgun, disruption pods, multitracker, target lock, burst cannons
(170)
Please tear this list up if its that bad as I have virtually no idea what I'm doing
Well first off, you have the price of the Shas' el 5 point low I believe (stimm injector is 15 right?)
Next, don't ever take stimm injector. Not worth it.
Also, you'll want some diversity in your suits, PR+ MP is flexible, but shouldn't be used for EVERYTHING.
I recommend having a unit of BC+PR+ MT crisis suits (three, no Team leader or shas'vre, not extra add ons), a unit of PR+ MP+ MT (three, no Team Leader or shas'vre, no extra add-ons) and a unit of TLMP+flamer suits. As well as saving an enormous amount of points (156), you gain transport-popping ability (TLMP [the flamer is cheap and discourages assault]), mass infantry popping ability ( BC+PR) and fireknife (PR+ MP) for the inbetween kind of targets. For the commander, take CIB+PR+ TA+HWMT for 100 point. It really makes use of the higher BS. Same thing for Bodyguard, but more BC+PR+ TA+HWMT troops for this (you can get two because of the points you save and still have some left over).
Next, don't use kroot, and especially not hound horde.
Next, you don't need or want that many pathfinders. Take one unit of six in a devilfish with only DP. saves you 235 points (plus the other points I've saved you so far, that's 466).
On to heavy support. You will never need more than one Hammerhead, ever. And we need the points for broadsides (since you have 0 anti tank so far) so +170 (636).
Now, spending.
With the amount of point we saved, you can play a lower points level (1750) by just adding
2xBroadsides w/ A.S.S-160
2x Broadsides w.A.S.S-160
Devilfish w/ DP x2 for FW squads.
That's 1704.
Or, we can take out a unit of suits and a few odd bits here and their ( PF squad to minimum?) to get it into/around 1500.
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![[Post New]](/s/i/i.gif) 2012/03/03 21:46:55
Subject: Re:1850 Point Tau
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Hauptmann
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So the general consensus at the moment is drop one of the hammerheads, the kroot, one of the pathfinder units, and to reduce the overrall costs of the suits and remaining pathfinder units. I will post an updated list as soon as I get home
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Just my 2 cents
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![[Post New]](/s/i/i.gif) 2012/03/03 22:44:24
Subject: 1850 Point Tau
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Fixture of Dakka
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orkboy232 wrote:8xPathfinders - devilfish w. disruption pods, multitracker, target array
(196)
8xPathfinders - devilfish w. disruption pods, multitracker, target array
You may as well buy SMS to make the MT & TA upgrades worthwhile, otherwise I'd drop both and run a 'dumbfish', Dispod only.
im2randomghgh is right. All FKs is limiting, given Wound Allocation Shenanigans. I'd have a crew of Deathrains & FireStorms.
He's wrong about not using kroot. When at least half the tau players use them effectively, then it stands to reason that they're a good choice.
Otherwise, buy the models, go spend your cash!
A B-force box is a good start, then Crisis Suits, then b-sides, etc.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/03/03 22:49:51
Subject: Re:1850 Point Tau
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Fresh-Faced New User
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Kroot are good, don't let anyone convince you otherwise. They can be either a threat, a roadblock, a diversion or a blocker.
Threat - You're against a squishy army, outflank them, strike from a flank and assault stuff, you may even kill them.
Roadblock/diversion - Infiltrate them in cover a way up the board, if you have enough, make a thin line. Go to ground when shot at. Basically stay there and block the road, the enemy has to stop and kill you, this distracts the enemy, and with you being a shooting army, any distraction like this is good. It also delays those nasty assault vehicles or transports. Give you an exstra turn to pop them.
Blocker - alot of people make use of scout and/or infiltrate to cause trouble nowadays. However you CANNOT end a scout move within a certain distance of an enemy, check the rulebook for it. So infiltrate these guys in a thin line, and the enemy might find himself not even ABLE to scout / infiltrate.
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![[Post New]](/s/i/i.gif) 2012/03/03 23:46:03
Subject: Re:1850 Point Tau
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Stealthy Warhound Titan Princeps
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Cavalyn wrote:Kroot are good, don't let anyone convince you otherwise. They can be either a threat, a roadblock, a diversion or a blocker.
Threat - You're against a squishy army, outflank them, strike from a flank and assault stuff, you may even kill them.
Roadblock/diversion - Infiltrate them in cover a way up the board, if you have enough, make a thin line. Go to ground when shot at. Basically stay there and block the road, the enemy has to stop and kill you, this distracts the enemy, and with you being a shooting army, any distraction like this is good. It also delays those nasty assault vehicles or transports. Give you an exstra turn to pop them.
Blocker - alot of people make use of scout and/or infiltrate to cause trouble nowadays. However you CANNOT end a scout move within a certain distance of an enemy, check the rulebook for it. So infiltrate these guys in a thin line, and the enemy might find himself not even ABLE to scout / infiltrate.
Okay they are not a threat, ever. Anything soft enough to take even mild casualties when kroot charge, has enough models that the kroot are boned. They die instantly to shooting because of no armour, same happens in assault. You are better off taking the option to rapid fire one more time than assault.
If you buy enough kroots for them to actually be a solid roadblock, you have just spent 140 points to delay a turn, which is enough for crisis suit team.
And there are not enough of them to block infiltrators, unless your army is like 100% kroot.
Their ONLY use is G2G is jungle terrain for a 2+ cover save, but who actually has jungle terrain?
It's not even that kroot are THAT bad, they simply aren't as good as the other availiable option-a scoring Devilfish. Automatically Appended Next Post: Brothererekose wrote:orkboy232 wrote:8xPathfinders - devilfish w. disruption pods, multitracker, target array
(196)
8xPathfinders - devilfish w. disruption pods, multitracker, target array
You may as well buy SMS to make the MT & TA upgrades worthwhile, otherwise I'd drop both and run a 'dumbfish', Dispod only.
im2randomghgh is right. All FKs is limiting, given Wound Allocation Shenanigans. I'd have a crew of Deathrains & FireStorms.
He's wrong about not using kroot. When at least half the tau players use them effectively, then it stands to reason that they're a good choice.
Otherwise, buy the models, go spend your cash!
A B-force box is a good start, then Crisis Suits, then b-sides, etc.
I already advised him to drop the upgrades other than DP (I think). Warfish just isn't worth it. For that price you are getting into tactical squad territory-for the vehicle alone. Plus, GD is better than SMS.
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This message was edited 1 time. Last update was at 2012/03/03 23:47:51
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![[Post New]](/s/i/i.gif) 2012/03/04 01:00:16
Subject: Re:1850 Point Tau
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Fixture of Dakka
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im2randomghgh wrote:If you buy enough kroots for them to actually be a solid roadblock, you have just spent 140 points to delay a turn, which is enough for crisis suit team.
That's you only spend 70 points, and space them out well.
im2randomghgh wrote:And there are not enough of them to block infiltrators, unless your army is like 100% kroot.  Huh? It's a 50/50 deal. You roll a higher die and you place the kroot first, screwing your opponent's placement. What do you mean?
im2randomghgh wrote:Their ONLY use is G2G is jungle terrain for a 2+ cover save, but who actually has jungle terrain?
Consistently, there is forrest/jungle terrain available, whether the BSBash or at my local FLGS.
Lastly, im2, who is going to place their kroot out of Cover?
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This message was edited 1 time. Last update was at 2012/03/04 01:00:33
"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/03/04 02:54:23
Subject: Re:1850 Point Tau
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Hauptmann
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Updated List
HQ
Shas'el - cyclic ion blaster, plasma, targeting array, HW multitracker
(100)
Shas'vre - plasma, burst cannon, targetting array, HW multitracker
(78)
Shas'vre - plasma, burst cannon, targetting array, HW multitracker
(78)
Elites
?
Troops
6xFire Warriors, devilfish w. disruption pods
(145)
6xFire Warriors, devilfish w. disruption pods
(145)
Fast Attack
6xPathfinders - devilfish w. disruption pods
(157)
Heavy Support
Hammerhead - railgun, disruption pods, multitracker, target lock, burst cannons
(170)
2xBroadsides - advanced stabilization system
(160)
2xBroadsides - advanced stabilization system
(160)
To explain the question mark for the Elites section, I honestly don't have a clue as to how to build the suits. My thought behind running them is that they should all have different wargear to take advantage of wound allocation, but I'm not sure how they should be armed. Advice on this is appreciated. I may also throw the Kroot back in though I'm undecided as I've gotten quite a bit of conflicting advice
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Just my 2 cents
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![[Post New]](/s/i/i.gif) 2012/03/04 03:33:45
Subject: Re:1850 Point Tau
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Regular Dakkanaut
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im2randomghgh wrote:I already advised him to drop the upgrades other than DP (I think). Warfish just isn't worth it. For that price you are getting into tactical squad territory-for the vehicle alone. Plus, GD is better than SMS.
Drones vs. SMS is really situational. Warfish produce more shots than a dumbfish, and the SMS can actually benefit from ML hits. Plus, gun drones only shoot marginally better (5%) than a Warfish (assuming no TA). SMS also has great range. Plus, you can stick the fish out of LOS and shoot missiles all day. It's expensive, but is really good when playing against GEQ.
For a typical Tau list though, geared specifically to take on MEQ, Warfish are a really expensive and ineffective purchase. But seeing that you are advocating him to take Burstfires ( BC+ MP+ MT), I'm going to assume you are pushing him towards a more "rounded" list.
Cavalyn wrote:Roadblock/diversion - Infiltrate them in cover a way up the board, if you have enough, make a thin line. Go to ground when shot at. Basically stay there and block the road, the enemy has to stop and kill you, this distracts the enemy, and with you being a shooting army, any distraction like this is good. It also delays those nasty assault vehicles or transports. Give you an exstra turn to pop them.
Why would you do this? Most units can wipe Kroot on the assault, so putting them in the middle of the board just makes your opponents' troops move across the board faster.
Kroot are either a late-game outflanking objective taker, or an assault shield. That's all. Anything else is really a waste of points. If you want something to be a roadblock, use a Piranha or sacrifice an empty Devilfish. Both of them are immune to bolter fire from the front. Plus, these might actually live through an assault. And even if they do take damage, at worst it stays where it's at (which is still a movement blocker) or it explodes leaving behind difficult terrain (which is still a movement blocker) and potentially causes wounds.
A Piranha with Fusion and DP costs the same as a minimum Kroot unit. And it will ALWAYS have a use. Unlike Kroot.
Edit:
orkboy232 wrote:Updated List
1. Take out one of the DF with your troops -- have them use the DF from the Pathfinders instead. They can't start the game in it, but they can load up on turn 1.
2. I strongly encourage you to stick 2 Shield Drones on your Broadsides. This will protect them from high strength shots, as well as give them some extra wounds.
3. I really wouldn't worry about trying to play wound allocation games with the suits. It really lowers the effectiveness of the builds. If you want, I see no reason you can't make one a Team Leader with a HWDC, and give him a gun drone or two. This will give you some flexibility with wound allocation (and some ablative wounds) without reducing the firepower of the team.
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This message was edited 1 time. Last update was at 2012/03/04 03:40:08
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![[Post New]](/s/i/i.gif) 2012/03/04 03:44:13
Subject: Re:1850 Point Tau
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Stealthy Warhound Titan Princeps
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orkboy232 wrote:Updated List
HQ
Shas'el - cyclic ion blaster, plasma, targeting array, HW multitracker
(100)
Shas'vre - plasma, burst cannon, targetting array, HW multitracker
(78)
Shas'vre - plasma, burst cannon, targetting array, HW multitracker
(78)
Elites
?
Troops
6xFire Warriors, devilfish w. disruption pods
(145)
6xFire Warriors, devilfish w. disruption pods
(145)
Fast Attack
6xPathfinders - devilfish w. disruption pods
(157)
Heavy Support
Hammerhead - railgun, disruption pods, multitracker, target lock, burst cannons
(170)
2xBroadsides - advanced stabilization system
(160)
2xBroadsides - advanced stabilization system
(160)
To explain the question mark for the Elites section, I honestly don't have a clue as to how to build the suits. My thought behind running them is that they should all have different wargear to take advantage of wound allocation, but I'm not sure how they should be armed. Advice on this is appreciated. I may also throw the Kroot back in though I'm undecided as I've gotten quite a bit of conflicting advice
You don't want to mix weapons within a crisis suit team. One thing that can be done for wound allocation is to make one a team leader for +5 points and put all lascannon/krak shots on him. Seriously, don't do it. If you have, say, a flamer/burst cannon suit, with a FB suit that is attacking a landraider...you've just wasted a turn of flamer-ing. Also, you could end up killing ork boys with a fusion blaster (BAD).
I suggested some of the best, most tried suit loadouts. A unit of Fireknifes, a unit of Blinding Spear/Bladestorm (people keep changing the name: PR+ BC) and a unit of TLMP+Flamer ( deathrain). You don't even need to include a third elites choice, with that out of the way this can be a 1500 point list.
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![[Post New]](/s/i/i.gif) 2012/03/04 04:09:30
Subject: Re:1850 Point Tau
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Hauptmann
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HQ
Shas'el - cyclic ion blaster, plasma, targeting array, HW multi-tracker
(100)
Shas'vre - plasma, burst cannon, targetting array, HW multi-tracker
(78)
Shas'vre - plasma, burst cannon, targetting array, HW multi-tracker
(78)
Elites
3xCrisis Team - burst cannon, plasma, multi-tracker
(174)
3xCrisis Team - plasma, missle, multi-tracker
(186)
3xCrisis Team - TL missle, flamer
(141)
Troops
6xFire Warriors, devilfish w. disruption pods
(145)
6xFire Warriors
(60)
Fast Attack
6xPathfinders - devilfish w. disruption pods
(157)
Heavy Support
Hammerhead - railgun, disruption pods, multitracker, target lock, burst cannons
(170)
2xBroadsides - advanced stabilization system, team leader w. HW Drone controller + 2 shield drones
(195)
2xBroadsides - advanced stabilization system, team leader w. HW Drone controller + 2 shield drones
(195)
Total 1679 points
What should I add to bring it up to 1850? I'm looking to build a list for a tournament my cousin is running with a 1850 point/list total hence the need to stick to it.
Thanks for all the help so far!
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Just my 2 cents
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![[Post New]](/s/i/i.gif) 2012/03/04 04:16:49
Subject: Re:1850 Point Tau
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Regular Dakkanaut
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Two more Broadsides (for 2 teams of three). If you want, you can give the Team Leader of each team a HW Target Lock to allow you to spread out your Railgun shots in the early game. That would use up the rest of those points.
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![[Post New]](/s/i/i.gif) 2012/03/04 04:50:13
Subject: Re:1850 Point Tau
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Stealthy Warhound Titan Princeps
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2. I strongly encourage you to stick 2 Shield Drones on your Broadsides. This will protect them from high strength shots, as well as give them some extra wounds.
I usually just stick to one unless I have extra point laying around. Two is just a bit redundant, when that extra shield drone could be giving it's 5+ to another unit somewhere, like your commander.
Drones vs. SMS is really situational. Warfish produce more shots than a dumbfish, and the SMS can actually benefit from ML hits. Plus, gun drones only shoot marginally better (5%) than a Warfish (assuming no TA). SMS also has great range. Plus, you can stick the fish out of LOS and shoot missiles all day. It's expensive, but is really good when playing against GEQ.
For a typical Tau list though, geared specifically to take on MEQ, Warfish are a really expensive and ineffective purchase. But seeing that you are advocating him to take Burstfires (BC+MP+MT), I'm going to assume you are pushing him towards a more "rounded" list.
Well a warfish is strong, for sure, but it is really too expensive. SMS is slightly better in some scenarios, but never, ever for the price. 20 points for SMS, but at BS3 it is a waste, so a TA is needed, +5 points. Of course, it does not have the ability of the drones to fire regardless of speed, so it needs a MT, +10. Now, you've paid a total of 35 points to be able to hit 1.5 more times a turn, while stationary. That's about 5 points/turn more effective (will, on average, mean 1 extra dead guardsman or an extra 1/3 dead marine a turn, so 5 points/turn). For a six turn game, that's thirty points, so even under ideal circumstances it is not worth it. Then there's the fact that those point are used here instead of and extra 4 FW, or most of a crisis suit, or 1 stealth suit etc. which would do a lot more. Also, there's the fact that the huge advantages of gun drones, namely being able to drop off and contest an objective or pinning enemies, are absent from the SMS.
Plus, it's threat range for how far an objective can be and it still contest with the drones is 15" Automatically Appended Next Post: orkboy232 wrote:HQ
Shas'el - cyclic ion blaster, plasma, targeting array, HW multi-tracker
(100)
Shas'vre - plasma, burst cannon, targetting array, HW multi-tracker
(78)
Shas'vre - plasma, burst cannon, targetting array, HW multi-tracker
(78)
Elites
3xCrisis Team - burst cannon, plasma, multi-tracker
(174)
3xCrisis Team - plasma, missle, multi-tracker
(186)
3xCrisis Team - TL missle, flamer
(141)
Troops
6xFire Warriors, devilfish w. disruption pods
(145)
6xFire Warriors
(60)
Fast Attack
6xPathfinders - devilfish w. disruption pods
(157)
Heavy Support
Hammerhead - railgun, disruption pods, multitracker, target lock, burst cannons
(170)
2xBroadsides - advanced stabilization system, team leader w. HW Drone controller + 2 shield drones
(195)
2xBroadsides - advanced stabilization system, team leader w. HW Drone controller + 2 shield drones
(195)
Total 1679 points
What should I add to bring it up to 1850? I'm looking to build a list for a tournament my cousin is running with a 1850 point/list total hence the need to stick to it.
Thanks for all the help so far!
I was wondering why you were sticking to such a high points level! Tau generally to not scale up to well beyond 1500, until you reach apoc with manta goodness. Do you know if you cousin will allow FW units? XV9s are my favourite, and they would bring your points up while giving you some stunning firepower.
If not, piranhas, with FB, DP and TA.
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This message was edited 1 time. Last update was at 2012/03/04 04:52:59
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![[Post New]](/s/i/i.gif) 2012/03/04 04:59:15
Subject: Re:1850 Point Tau
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Fixture of Dakka
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orkboy232 wrote:Updated List
HQ
Shas'el - cyclic ion blaster, plasma, targeting array, HW multitracker
(100)
Shas'vre - plasma, burst cannon, targetting array, HW multitracker
(78)
Shas'vre - plasma, burst cannon, targetting array, HW multitracker
To explain the question mark for the Elites section, I honestly don't have a clue as to how to build the suits. My thought behind running them is that they should all have different wargear to take advantage of wound allocation, but I'm not sure how they should be armed. Advice on this is appreciated. I may also throw the Kroot back in though I'm undecided as I've gotten quite a bit of conflicting advice
*heavy sigh*
What you had was fine. They were called Fireknives and are the universally good suits. Good at everything.
If you want variety, field these:
Deathrains - anti-light Tank, rhinos and such. Twin-Linked MPs, either Target Array for better BS, or a flamer for anti-horde clean up. I prefer TA.
FireStorms - BC/ MP/ MT - volume fire. Good for more hordy enemies
FKs - PR/ MP/ MT, like you had.
Skip anything else for now. I think you could field a unit of each to learn 'em.
Don't field 'Vres for anything; they're overcosted for no gain.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/03/04 05:07:37
Subject: Re:1850 Point Tau
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Stealthy Warhound Titan Princeps
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Brothererekose wrote:orkboy232 wrote:Updated List
HQ
Shas'el - cyclic ion blaster, plasma, targeting array, HW multitracker
(100)
Shas'vre - plasma, burst cannon, targetting array, HW multitracker
(78)
Shas'vre - plasma, burst cannon, targetting array, HW multitracker
To explain the question mark for the Elites section, I honestly don't have a clue as to how to build the suits. My thought behind running them is that they should all have different wargear to take advantage of wound allocation, but I'm not sure how they should be armed. Advice on this is appreciated. I may also throw the Kroot back in though I'm undecided as I've gotten quite a bit of conflicting advice
*heavy sigh*
What you had was fine. They were called Fireknives and are the universally good suits. Good at everything.
If you want variety, field these:
Deathrains - anti-light Tank, rhinos and such. Twin-Linked MPs, either Target Array for better BS, or a flamer for anti-horde clean up. I prefer TA.
FireStorms - BC/ MP/ MT - volume fire. Good for more hordy enemies
FKs - PR/ MP/ MT, like you had.
Skip anything else for now. I think you could field a unit of each to learn 'em.
Don't field 'Vres for anything; they're overcosted for no gain.

TA is a waste of points on DR, their accuracy is already great and the flamer is not so much to thin hordes as it is to discourage them from assaulting in the first place.
Also, PR+ BC is better than BC+ MP because despite the cost, you will encounter marines. A lot. The assault two over rapid fire is tempting, but you'll need 3x as many shots per marine kill as the plasma rifle.
And CIB+PR+ MT+ TA is better than fireknives. It makes better use of BS5. Three shots don't benefit from BS5 as much as 7 do.
And he has 'vres because his elite slot is full, and he needs more points and suit for his tournament. With the TA they deal as much pain as a three-strong unit of suits.
He has Fireknives and doesn't need anymore. They are good at everything great at nothing. DR is great at rhino killing. Bladestorm is great at anti-horde.
Make the changes I suggested above this guys post, and see how many points you have left. If there are a huge amount you can start to get some really situational wargear.
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![[Post New]](/s/i/i.gif) 2012/03/04 05:33:39
Subject: Re:1850 Point Tau
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Regular Dakkanaut
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Brothererekose, HQ bodyguards are all 'vres. It sucks that they cost so much, but if you have points to cram into extra suits, there's no reason not to use the HQ slot.
im2randomghgh wrote:I usually just stick to one unless I have extra point laying around. Two is just a bit redundant, when that extra shield drone could be giving it's 5+ to another unit somewhere, like your commander.
Shield drones have a 4++.
Because Broadsides can't JSJ, they are going to be exposed more than Crisis suits (in LOS, probably no cover). You really don't want to be taking two high Strength, low AP shots with only one shield drone. It's very easy to produce at least two of these shots from a single unit in a standard Marine list. For example, ~55% of the time a single LR will produce 2 LC wounds on your BSide unit, which means you have a dead Broadside, period. With 2 Shield Drones, you can at least ensure two+ units will need to shoot at your Broadsides to kill one.
I'm more than OK with throwing drones on Crisis teams, but the JSJ usually means you will get cover from any significant threats. So a Gun Drone does exactly the same thing as a Shield Drone, but is cheaper and gives you an extra shot.
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![[Post New]](/s/i/i.gif) 2012/03/04 05:49:20
Subject: 1850 Point Tau
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Stealthy Warhound Titan Princeps
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Shield drones have a 4++.
Because Broadsides can't JSJ, they are going to be exposed more than Crisis suits (in LOS, probably no cover). You really don't want to be taking two high Strength, low AP shots with only one shield drone. It's very easy to produce at least two of these shots from a single unit in a standard Marine list. For example, ~55% of the time a single LR will produce 2 LC wounds on your BSide unit, which means you have a dead Broadside, period. With 2 Shield Drones, you can at least ensure two+ units will need to shoot at your Broadsides to kill one.
2 LC wounds means that you will most likely take both shots on your Shield drone. Two wounds, with half being stopped. Scratch one shield drone, but now your broadsides can return fire. Protecting broadsides is not priority #1. They are expendable. They are also the best bait in the entire codex.
EDIT: Just realized the scenario implied would have the shooting done in one phase, so never mind. Yes, your scenario has a dead broadside. So what? They are not scoring, they are not the centerpiece of your entire army. Especially with the piranhas ready and able to take out heavy armour. Also, if your broadsides are not in cover, you're doing it wrong. Always park them in a ruin or some such.
They are good, maybe even somewhat great. They are not your whole army, so don't sink a million fuckin points into them. Especially since you either have to upgrade a broadside to be able to get a HWDC or lose the A.S.S which is not acceptable.
The only units that ever really need THAT much protection are Scoring units, Fully kitted out Shas'O (Quite the investment) and maybe XV9.
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![[Post New]](/s/i/i.gif) 2012/03/04 17:10:16
Subject: Re:1850 Point Tau
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Fixture of Dakka
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elrabin wrote:Brothererekose, HQ bodyguards are all 'vres. It sucks that they cost so much, but if you have points to cram into extra suits, there's no reason not to use the HQ slot.
I've played tau for 7 years and have been posting in this forum for a few years. I know what 'vres are.
In the post referenced, I saw an HQ and Vres, and *no* other suits. Of course, now though, there are orkboy232's FS, FK and Deathrains.
I swear, it's Reality Gnomes hiding things from me, and then maliciously putting them back at the most embarrassing opportunity.
More likely I erased the Elite slot when posting and didn't catch it. Powerbook keyboards do stupidly have the 'arrow' buttons just under the RETURN key and text often gets accidentally deleted.
'Appy-poli-logies all around.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/03/05 19:12:19
Subject: Re:1850 Point Tau
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Human Auxiliary to the Empire
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There is so much fail in these forums when talking about tau.
Drones have a 2+/4+ when with broadsides, Upgrading the broadside to a Team Leader for Target Lock and Drones is a good idea. You will want to take either ASS or Targeting Arrays on them.
You never want to run less then 4 broadsides at 1500+, and as many crisis suits as possible.
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![[Post New]](/s/i/i.gif) 2012/03/07 02:15:49
Subject: Re:1850 Point Tau
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Disbeliever of the Greater Good
St. Louis
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I usually will run a marker drone and a shield drone with each of my broadsides. The shields give the extra protection that may be needed while the 30 inch Networked marker-light is a nice bonus to what ever needs it. The drones are also more wounds for your broadsides and like it was stated earlier, they all have a very nice 2+ save.
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2000 Wins:3 Losses:2 Ties:3
1150 Wins:- Losses:- Ties:- |
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![[Post New]](/s/i/i.gif) 2012/03/07 03:44:44
Subject: Re:1850 Point Tau
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Fixture of Dakka
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Adderfist wrote:There is so much fail in these forums when talking about tau.
Adding C&C to the list is good.
Keeping your editorial comments about the quality of the forums to yourself is even better, Mr. Only 10 posts.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/03/07 05:59:58
Subject: Re:1850 Point Tau
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Human Auxiliary to the Empire
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I agree with Brothererekose, read a lot of his posts and usually his advice is sound. Just remember you can't give your marker drones the ASS, so they cant move and fire markerlights in the broadside unit. With the TA option for your broadsides, position is key(watch for outflanking units). And if you have 2 drones, you might need a bonding knife because if you take a leadership test and fail, your expensive broadsides are gonna be running out of play.
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Ponder much, consider few, choose one, regret nothing. |
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![[Post New]](/s/i/i.gif) 2012/03/07 22:47:40
Subject: 1850 Point Tau
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Been Around the Block
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Don't take marker drones, ever. One of the worst choices you can make for broadsides. They are hugely, enormously expensive, average 3 hits a game (10 points per markerlight hit!!!)
Really, the only viable sources of markerlights are Pathfinders and skyrays, but skyrays are rarely used because they have to compete with the Hammerhead and Broadsides.
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![[Post New]](/s/i/i.gif) 2012/03/07 22:53:11
Subject: Re:1850 Point Tau
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Disbeliever of the Greater Good
St. Louis
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This is very true and i run a bonding knife in each squad because of that., tho personally i only move the broadsides if they suddenly come under threat of assault. I am usually pretty good at avoiding that situation but there are defiantly times.
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2000 Wins:3 Losses:2 Ties:3
1150 Wins:- Losses:- Ties:- |
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![[Post New]](/s/i/i.gif) 2012/03/07 23:07:26
Subject: Re:1850 Point Tau
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Been Around the Block
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Loon4ever wrote:This is very true and i run a bonding knife in each squad because of that., tho personally i only move the broadsides if they suddenly come under threat of assault. I am usually pretty good at avoiding that situation but there are defiantly times.
That's not the only reason to move them. That little bit of flexibility will allow you to hit targets that otherwise wouldn't have a LOS, or allow you to hit side armour, or stay out of assault for another turn, or break LOS from a lascannon-bearing target.
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![[Post New]](/s/i/i.gif) 2012/03/08 02:57:46
Subject: Re:1850 Point Tau
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Fixture of Dakka
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imrandomghgh wrote:That's not the only reason to move them. That little bit of flexibility will allow you to hit targets that otherwise wouldn't have a LOS, or allow you to hit side armour, or stay out of assault for another turn, or break LOS from a lascannon-bearing target.
Heya, im2randomghgh, did you have offspring, or is imrandomghgh *your* sire?
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/03/08 18:00:20
Subject: Re:1850 Point Tau
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Been Around the Block
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Brothererekose wrote:imrandomghgh wrote:That's not the only reason to move them. That little bit of flexibility will allow you to hit targets that otherwise wouldn't have a LOS, or allow you to hit side armour, or stay out of assault for another turn, or break LOS from a lascannon-bearing target.
Heya, im2randomghgh, did you have offspring, or is imrandomghgh *your* sire?

Um...2 month ban with a decision on whether or not to make it permanent pending so...
I'd say imrandomghgh is the offspring
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