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![[Post New]](/s/i/i.gif) 2012/03/04 17:51:27
Subject: 40k ork fast attack tactics
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Screamin' Stormboy
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if you have an army with 60 + ork boys. Send them towards the enemy in groups of 10, it trucks maybe? whilst your elites or heavy troops do the game objective such as capturing points. The enemy will get distracted in combat trying to kill your boys whilst you concentrate in the important things in the game.
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i played with world eaters, won 32 games lost 4.
building ork army, freeboota, stack'eds |
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![[Post New]](/s/i/i.gif) 2012/03/04 21:05:24
Subject: 40k ork fast attack tactics
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Dakka Veteran
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Do not send groups of 10.
Run 2 squads of 29 with nob with PK and bosspole, otherwise your ten will take a few casualties and book it out of dodge.
And don't use trukks as your main armor body. You will get S4 glanced to death and lose almost all of your boys riding in them if you explode.
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![[Post New]](/s/i/i.gif) 2012/03/04 21:09:02
Subject: 40k ork fast attack tactics
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Shas'o Commanding the Hunter Kadre
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Two units of 30 boyz, nob with power claw and boss pole in each. Best way to roll with what was described.
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![[Post New]](/s/i/i.gif) 2012/03/04 21:11:29
Subject: 40k ork fast attack tactics
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Wicked Canoptek Wraith
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You also can't capture points with heavy and elites choices, only contest them.
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![[Post New]](/s/i/i.gif) 2012/03/04 22:02:34
Subject: 40k ork fast attack tactics
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Longtime Dakkanaut
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dakkadakka brad wrote:if you have an army with 60 + ork boys. Send them towards the enemy in groups of 10, it trucks maybe?
Trukks aren't worth it. 10-12 boyz in AV10 Open-topped hulls is a joke. If you want transports, take battlewagons.
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![[Post New]](/s/i/i.gif) 2012/03/05 05:08:43
Subject: 40k ork fast attack tactics
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Regular Dakkanaut
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Nungunz wrote:dakkadakka brad wrote:if you have an army with 60 + ork boys. Send them towards the enemy in groups of 10, it trucks maybe?
Trukks aren't worth it. 10-12 boyz in AV10 Open-topped hulls is a joke. If you want transports, take battlewagons.
The two are not mutually exclusive.... and Trukks are really really fast.
Standard Speed Freak builds:
Trukk - 12 Orks, Nob, Pole, Claw
Battlewagon - 20 Orks, Nob, Pole, Claw , Deffrolla
Be sure to leave room for any HQ units you may have like a KFF big mek or a Warboss.
-Myst
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![[Post New]](/s/i/i.gif) 2012/03/05 06:49:22
Subject: 40k ork fast attack tactics
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Longtime Dakkanaut
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Mysticaria wrote:
The two are not mutually exclusive.... and Trukks are really really fast.
Just make target prioritization easier for the enemy IMO. S8+ go for the Wagons (preferrably side armor if you can). S5+ shoot at the trucks (with the open-topped means it's pretty easy to kill them). In an all wagon list the S7 and lower weapons have absolutley nothing to shoot at which means the big guns have to destroy a wagon instead being able to immobilize/stun it and call it quits.
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![[Post New]](/s/i/i.gif) 2012/03/05 08:01:23
Subject: 40k ork fast attack tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Nungunz wrote:dakkadakka brad wrote:if you have an army with 60 + ork boys. Send them towards the enemy in groups of 10, it trucks maybe?
Trukks aren't worth it. 10-12 boyz in AV10 Open-topped hulls is a joke. If you want transports, take battlewagons.
Just make target prioritization easier for the enemy IMO. S8+ go for the Wagons (preferrably side armor if you can). S5+ shoot at the trucks (with the open-topped means it's pretty easy to kill them). In an all wagon list the S7 and lower weapons have absolutley nothing to shoot at which means the big guns have to destroy a wagon instead being able to immobilize/stun it and call it quits.
The more correct way to put it would be few trukk aren't worth it. 7-9 Trukks accompanied by 9 buggies are well worth it and pretty hard to stop. I wouldn't recommend fielding anything below ten AV10 seven trukks. Once you have reached that critical mass of AV10 models you can start adding battlewagons.
For anything containing less trukks, you are right, of course. As the OP probably doesn't have loads of trukks, buggies or MANz, battlewagons are the better way to go.
Standard Speed Freak builds:
Trukk - 12 Orks, Nob, Pole, Claw
Battlewagon - 20 Orks, Nob, Pole, Claw , Deffrolla
Be sure to leave room for any HQ units you may have like a KFF big mek or a Warboss.
Small addition: A trukk should also have a reinforced ram. Being able to tankshock with them is invaluable. Battlewagons should have a big shoota and armor plates, so it doesn't stop before it reaches its goal.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/03/05 08:49:03
Subject: 40k ork fast attack tactics
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Legendary Dogfighter
Garden Grove, CA
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I thought this was about Ork fast attack?
In which case: deftkopta with rokkit and PK for the lulz.
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"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
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![[Post New]](/s/i/i.gif) 2012/03/05 08:55:42
Subject: 40k ork fast attack tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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No, the thread is about orks attacking fast, not fast attack choices
"for the lulz." is also hardly a description of what to do with your proposed unit.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/03/05 09:43:22
Subject: 40k ork fast attack tactics
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Mutilatin' Mad Dok
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Grot Tanks! ...even though you don't have them.
A fantastic alternative to Lootas if you prefer to keep everything mobile, since they take an Elite slot. They roll 2D6 for movement distance, but can always fire all weapons. Alternatively, they can go "flat out" and move 3D6. Kommando upgrade allows for you to re-roll the speed. Just note, that if they ever roll a double one, one of the tanks takes a penetrating hit. They also have a 5+ invul save! They aren't amazeballs (ie, they're not perceived as being overpowered), but they do a pretty decent job.
A squadron of 4, with rokkits, plus a kommanda with a second rokkit, comes to 210 points, so they can be expensive, but they work very, very well in mobile lists. Grab some rokkit buggies, and proxy!
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This message was edited 1 time. Last update was at 2012/03/05 09:43:49
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![[Post New]](/s/i/i.gif) 2012/03/05 10:37:12
Subject: 40k ork fast attack tactics
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Legendary Dogfighter
Garden Grove, CA
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Jidmah wrote:
"for the lulz." is also hardly a description of what to do with your proposed unit.
Touche. And I could do a long explanation or I can be lazy and let this tactica do it for me.
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"Do not practice until you get it right, practice until you can not get it wrong." In other words, stop effing up.
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![[Post New]](/s/i/i.gif) 2012/03/05 16:00:22
Subject: Re:40k ork fast attack tactics
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Screamin' Stormboy
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sorry, i meant fast attack as in rushing forewards in the trukks and i have just read throuth the rule book and have seen that you cant capture with elites and heavy support, sorry guys. it was just an idea Automatically Appended Next Post: Actinium wrote:You also can't capture points with heavy and elites choices, only contest them.
well, can gretchins capture them. sorry, i am new to orks. if they can they can go with the heavy and elites to capture.
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This message was edited 1 time. Last update was at 2012/03/05 16:18:38
i played with world eaters, won 32 games lost 4.
building ork army, freeboota, stack'eds |
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![[Post New]](/s/i/i.gif) 2012/03/05 17:26:11
Subject: Re:40k ork fast attack tactics
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Mutilatin' Mad Dok
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dakkadakka brad wrote:sorry, i meant fast attack as in rushing forewards in the trukks and i have just read throuth the rule book and have seen that you cant capture with elites and heavy support, sorry guys. it was just an idea
Automatically Appended Next Post:
Actinium wrote:You also can't capture points with heavy and elites choices, only contest them.
well, can gretchins capture them. sorry, i am new to orks. if they can they can go with the heavy and elites to capture.
They're Troops... and infantry... so yar.
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![[Post New]](/s/i/i.gif) 2012/03/05 18:09:17
Subject: 40k ork fast attack tactics
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Ragin' Ork Dreadnought
Monarchy of TBD
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Ah, a new Ork player- that flavors the advice you'll need. Generally speaking, you're talking about a tactic called Green Tide, which essentially is about drowning the enemy in boyz. To be effective with 60 dudes, you'll probably want to put them in larger squads to keep the Mob Rule rule in effect for as long as possible. A group of 20 won't take a morale check until you lose 10 boyz. Since boyz are lost hand over fist, this is a great arrangement.
As far as fast attack goes, for your first several games I highly recommend using Deffkoptas. Pick up 3 off ebay for a song, if you don't already have the starter box ones, and run them each as an individual unit. If you have first turn, use your scout move to get them close to the enemy tank's side armor. Don't go for the front- rokkits are not effective against most frontal armor.
If you are going second, say that they are Outflanking. Then, they can come in from the sides of the board and get close enough to pump rokkits into the side armor of enemy tanks.
Once you are comfortable with the suicide deffkopter, and are always getting at least one shot off before the enemy kills you, you may consider upgrading them to Buzzsaws, and trying to melee the enemy vehicles. This makes them more deadly, but also more expensive. Always remember that as an Ork, you don't care who's exploding, as long as the explosions are big and you can get stuck in. Waaagh long, loud and proud, and show absolutely no concern for the safety of your Orks.
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Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
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![[Post New]](/s/i/i.gif) 2012/03/06 03:29:57
Subject: Re:40k ork fast attack tactics
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Charging Orc Boar Boy
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1. How many points do you plan to play?
2. Truks are a great option if you plan to take four or more in your case six is even better stick a mek w kff in there to help protect them (this is not an option 2 is even better).
3. The Green Barron is awesome for this kind of list (buzz saw and twin linked rockets always outflank)
A list like this would be great for you
HQ
Big mek KFF
Big mek KFF
Troops
Ten boys in a red truck one upgraded to a nob with power klaw or Big choppa (PK is better but choppas save points and have their use two also 5 charge attacks from nob w slugga and choppa is viable too) x6
meks go in two of them run them like they were a squad of three and stick together
FA
Green Barron
Green Barron
Green Barron
I have won with truck lists many times!!! Also consider what kinds of players you are going against. If they are in it for fun too then you are good if they build lists with the intent of beating you so bad you don't want to play again consider finding someone else to play with
Don't waste points on any upgrades at low points red is just enough. I have found that trying to tank shock is really difficult as a new player and more often than not it wont do much besides make your opponent move out of the way.
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This message was edited 1 time. Last update was at 2012/03/06 03:35:06
Stikk bommas are special among ork society for one reason - They know when you pull the pin out of a stikk bomb you throw the bomb not the pin!
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![[Post New]](/s/i/i.gif) 2012/03/06 08:41:26
Subject: 40k ork fast attack tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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If you put a big choppa on a nob to save points, you might just as well not get the nob upgrade at all. In addition, a big choppa is a two-handed, so you'd only get four attack on the charge.
He would also be off much better by using units of 11/12 boyz rather than 10, even if that means dropping one unit.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/03/06 17:26:24
Subject: 40k ork fast attack tactics
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Liche Priest Hierophant
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About the only use for Big Choppas is against vehicles, or as a cheap, cheap way to make sure your Boyz aren't completely helpless against AV12 Walkers. PKs fill both roles better, but are more expensive.
Honestly, though I love Big Choppas myself, about the only place where they shine brighter than the PK is when you stick them on a Warboss and attack a Dred with 'im. He's getting Str8 attacks on the charge, normally at a higher initiative than the Dredd, with up to 7 or 8 attacks, meaning he can very well kill the Dredd before it even attacks back, or at least take out it's DCCW or lower its attacks to give him a better chance of surviving.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/03/07 07:34:20
Subject: 40k ork fast attack tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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There is absolutely no way to get more than six big choppa attacks with a warboss without getting help from other codices.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/03/07 12:17:11
Subject: Re:40k ork fast attack tactics
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Sneaky Kommando
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I definitely have some mixed feelings on the warboss plus BC. I think in my Kan dread list hes OK because I have plenty of str 10 elsewhere, but my warboss doesnt really fit into that list too well so its a unit that looks good on paper and basically never makes gets used. It might be a decent unit for a battlwagon/trukk list. He could jump out and fight a walker on his own and that would be very points effective.
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![[Post New]](/s/i/i.gif) 2012/03/07 12:52:19
Subject: 40k ork fast attack tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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You could just drive a battlewagon into it, though. Close to zero risk, while your warboss might still end up dead when fighting Soul Grinders, Ironclad, Venerable or Furioso Dreads. You could also just use a boarding plank.
Sadly, the big choppa is kind of meh. It really need something besides +2S to make it a good choice, like rending or reducing armor to 4+. Right now I only have them in nobz units where I can have both PKs and big choppas, PKs are simply too good to pass up on.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2012/03/07 13:57:56
Subject: Re:40k ork fast attack tactics
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Sneaky Kommando
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Yeah rending on the BC would make them pretty cool, reroll hits or wounds, even a power weapon, something. I agree, as is they are just sort of meh when you compare it to a str 10 PK.
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