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![[Post New]](/s/i/i.gif) 2012/03/04 18:14:28
Subject: could use help balancing my custom unit
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Fresh-Faced New User
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As the title suggests I would like some feedback/opinions on these stats I made for my warboss.
he seems a little op but im not sure what to change/fix
points: 500
WS 6
BS 2
S 5
T 5
W 4
I 4
A 5
Ld 9
Sv 2+
Weapons/Equipment:
Power klaw
Gork’s Basha (see Additional Info)
Stikkbombs
Bosspole
Special Rules:
Slow and Purposeful
“ONLY DA BEST” (see Aditional Info)
Furious Charge
Mob Rule
Waaagh!
Eternal Warrior
Independent character
Additional info:
Gork’s Basha: Is a giant sheild that confers a 4+ invunerable save. Additionally Warlord Ghuzfang gets +1 attack at strength 6 for each attack that failed to wound him as this is a result of him swinging back at his enemies with his massive shield (these attacks are resolved at the end of combat).
attached to his squad.
“ONLY DA BEST”: Warlord may only attach to a squad of nobs.
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This message was edited 6 times. Last update was at 2012/03/04 19:10:49
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![[Post New]](/s/i/i.gif) 2012/03/04 18:28:29
Subject: could use help balancing my custom unit
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Renegade Inquisitor de Marche
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This is absurd...
First off he can wipe pretty much any low strength/unlucky unit with ease.
Imagine if he charged a blob platoon of guardsmen at full strength. 50 guardsmen with 55/60 attacks in total (Sergeants have 2/3 ca't remember)
S3 wounds T6 on a 5+ IIRC...
So lets say 60 attacks at S3 and a perfectly statistical roll.
That leaves you with 40 attacks to hit back at them. Which causes ID...
That's after you rail on them with up to 9 S10 attacks and a possible 20 Nobz....
Eternal Warrior is useless with him being T6.
Furious Charge would make him silly when charging with a full unit of Nobz...
Slow and Purposeful is a good idea given how lethal he is but not particularly off-setting if you played it right...
His survivability is also OTT: He has 2+, 3++, T6, 5 wounds. I don't even wanna try and figure out how many shots it would take to down him.
He may be 500 points but if you ever want to play him then you'll want to reduce his points. Here are my suggestions:
Change T to 5
Change W to 4
Change A to 5
Remove/change Gork's Basha (If you change it give him a 4+/5+ Invulnerable save but remove the attacks entirely)
Change 'Only the best' to 'He may take a unit of Nobz as a retinue. They do not contribute to the Force Org Chart.'
Take off Slow and Purposeful.
Remove Monstrous Creature (This is for creatures the size of battle tanks Warlords are big but few are that big)
Price him at 300/350 points.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/03/04 18:30:06
Subject: could use help balancing my custom unit
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Newbie Black Templar Neophyte
Mattoon, IL
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In my opinion:
-Remove eternal warrior, leaving him with some shred of weakness. He would still be immune to ID through high strength weapons but force weapons/husk blades etc. would be able to kill him IF they manage the 4 to hit, 6 to wound, then he fails the 3+ save
- Allowing him to take 20 nobs is a bit silly. Perhaps just allow him to buff his nobs instead of letting him take more than normal.
- Put some limit on Gork's Basha, if left unlimited it could easily result in 5 or more bonus str 6 power weapon attacks against an Assault Marine squad
Do these 3 things then reduce his point cost to somewhere in the 300's and you have a more reasonable character
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![[Post New]](/s/i/i.gif) 2012/03/04 18:32:08
Subject: could use help balancing my custom unit
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Renegade Inquisitor de Marche
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I just checked the OP's previous threads.
This is the second time today you have posted this character...
Reporting other thread as a duplicate...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/03/04 18:38:54
Subject: could use help balancing my custom unit
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Fresh-Faced New User
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well when i made the model I didn't have a base for him so i had to guess the size of the base. when it was all said and done he is slightly larger then the normal warboss base ): so i went with a monsterous creature base so that models could properly base contact him.
I knew Gork's Basha was op but but couldn't find many ideas for a shield on what it would confer.
edit: "I just checked the OP's previous threads.
This is the second time today you have posted this character...
Reporting other thread as a duplicate..."
yea im rather new here and i couldn't find how to delete old threads? and wasn't sure about double posting. would of read the rules for the forums but haven't had much time between work/sleep
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This message was edited 1 time. Last update was at 2012/03/04 18:41:02
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![[Post New]](/s/i/i.gif) 2012/03/04 18:44:28
Subject: could use help balancing my custom unit
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Renegade Inquisitor de Marche
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Try this: Gork's Basha is a signiture piece of wargear for Ghuzfang. It gives the bearer a 5+ invulnerable save to all CC attacks and a 4+ invulnerable save to all ranged attacks. In addition it allows the Warboss to claim an additional attack in CC as though he was equipped with an extra CC weapon. I don't think you can delete posts. However, you can edit them by either double clicking the text of one or clicking edit (Located in the top right of a post)
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This message was edited 2 times. Last update was at 2012/03/04 18:45:29
Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/03/04 18:54:15
Subject: could use help balancing my custom unit
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Fresh-Faced New User
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question: since I'm using the monstrous creature base, do I have to use the monstrous creature special rule as well?
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This message was edited 1 time. Last update was at 2012/03/04 18:54:25
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![[Post New]](/s/i/i.gif) 2012/03/04 19:05:36
Subject: could use help balancing my custom unit
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Newbie Black Templar Neophyte
Mattoon, IL
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For the purpose of a custom character I would say no, seeing as how using it is based entirely on opponent's consent anyway.
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![[Post New]](/s/i/i.gif) 2012/03/04 19:37:40
Subject: could use help balancing my custom unit
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Renegade Inquisitor de Marche
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There is no monstrous creature base...
There are various base sizes but none of them are one or the other.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/03/04 19:43:35
Subject: could use help balancing my custom unit
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Newbie Black Templar Neophyte
Mattoon, IL
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I assume he is referring to the dreadnought base size
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![[Post New]](/s/i/i.gif) 2012/03/04 19:50:41
Subject: could use help balancing my custom unit
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Renegade Inquisitor de Marche
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Moderas wrote:I assume he is referring to the dreadnought base size
Still doesn't mean he has to use the Monstrous Creature rules...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/03/04 20:44:50
Subject: could use help balancing my custom unit
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Sneaky Sniper Drone
Portland, Oregon
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Honestly I don't see a huge problem with him, previous thread said he was mainly an Apoc character and if used there I think he is fine as he stands now, he is a beast in CC but has no ranged weapon and can be shot down by mass firepower, on a normal game it might be toughish to bring that much, but in Apoc? I imagine it is easier.
To be honest I wouldn't have a lot of trouble with him even if he remained an MC, the advantages would be offset by being unable to take a transport for him, meaning the uberkilly melee deathstar has to be walking everywhere.
That said, I agree that size of model or base does not make you have to use the MC rules.
Now if you wanted to use him in normal games then you should probably take purplefood or Moderas' suggestions, if nothing else so you can justify a cheaper cost and be able to field models other than him and his deathstar.
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![[Post New]](/s/i/i.gif) 2012/03/04 20:44:58
Subject: could use help balancing my custom unit
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Newbie Black Templar Neophyte
Mattoon, IL
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Well of course he doesn't have too, but if he build a Warboss big enough to go on a Dreadnought (or larger) base it would be a little weird to say it isn't monstrous.
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![[Post New]](/s/i/i.gif) 2012/03/04 20:53:47
Subject: could use help balancing my custom unit
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Renegade Inquisitor de Marche
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Moderas wrote:Well of course he doesn't have too, but if he build a Warboss big enough to go on a Dreadnought (or larger) base it would be a little weird to say it isn't monstrous.
It's the fluff that makes the rules not vice versa...
Even then you have to include some balance...
If the warboss is that big in fluff (Which he shouldn't be frankly) then it would make sense.
But he isn't... or at least i don't think he is...
@Panopticon
Didn't see that in the previous thread. If it was gonna be for Apocalypse then yeah it's fine...
If it's for regular games it needs work...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/03/04 20:54:15
Subject: could use help balancing my custom unit
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Sneaky Sniper Drone
Portland, Oregon
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That is true, Orks theoretically don't stop growing, it is entirely within the bounds of reason to think of this guy as simply a big enough Ork to gain the advantages of the MC rule.
In the heavy mech environment of today it doesn't really unbalance things anyway. If he is an MC then he is walking, which means his retinue is walking, as an opposing player I would be happy to see that threat moving slowly towards me rather than in a BW.
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![[Post New]](/s/i/i.gif) 2012/03/04 20:56:47
Subject: could use help balancing my custom unit
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Renegade Inquisitor de Marche
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Theoretically yeah he could.
Thing is, the greatest warboss in the galaxy (Ghazghull) doesn't have those rules...
When you start claiming your own character is greater than the greatest then things start getting a touch Mary Sue...
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2012/03/04 21:01:17
Subject: could use help balancing my custom unit
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Sneaky Sniper Drone
Portland, Oregon
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I don't see it as being greater than Ghaz, simply older and survived longer. To be honest I think the advantages of Ghaz make him more desirable even compared to this MC boss, sure he would get eaten if they fought, but Ghaz isn't exactly a slouch, can ride in a transport, and acts as a force multiplier with his Waagh.
I see Ghazghull as the cunnin' one compared to this guy as the strong one.
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![[Post New]](/s/i/i.gif) 2012/03/05 01:21:24
Subject: could use help balancing my custom unit
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Fresh-Faced New User
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To be honest he was originally made as a proxy for ghaz but since I didn't have a one off hand I had to estimate. He is about the size of a killa kan just bulkier due to the armor/shield/klaw.
Fluff wise as to why he is so big is his tribe thrived off of ork styled gladiator pits. He being one of the fighters simply rose to the top. Needless to say he is a fighter not a strategist and wouldn't have any rules that would make him more tactical in my opinion. In comparison ghaz would probably beat my warboss in a war but probably not through one on one.
also which do you guys thinks is more balanced: toughness 6 without eternal warrior or toughness 5 with eternal warrior?
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![[Post New]](/s/i/i.gif) 2012/03/06 04:41:04
Subject: could use help balancing my custom unit
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Liche Priest Hierophant
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Go ahead and make him a MC. Orks ought to have access to more of those anyways. Honestly, Ghaz ought to be one, as he fluff-wise stands about 20 feet tall, and game-wise can rip a Carnifex in half on his Waaagh!!.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/03/07 15:54:46
Subject: could use help balancing my custom unit
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Stone Bonkers Fabricator General
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Little_gobbo_ghaz wrote:As the title suggests I would like some feedback/opinions on these stats I made for my warboss.
he seems a little op but im not sure what to change/fix
points: 500
Additional info:
Gork’s Basha: Is a giant sheild that confers a 4+ invunerable save. Additionally Warlord Ghuzfang gets +1 attack at strength 6 for each attack that failed to wound him as this is a result of him swinging back at his enemies with his massive shield (these attacks are resolved at the end of combat).
attached to his squad.
“ONLY DA BEST”: Warlord may only attach to a squad of nobs.
change fail to wound to roll a 1 to wound, attack to hit, and change point cost accordingly. Against Str5 it reduces the number of hits caused by about half. Against guardsmen it will reduce it by about a quarter.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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