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Made in us
Long-Range Ultramarine Land Speeder Pilot





USA - New York

So I was thinking about this list, and wondering if it was viable, or if anybody had some advice.

HQ
Master of the Forge-120
conversion beamer

Elite
Dreadnought-125
2xTLAC
Dreadnought-125
2xTLAC
Ironclad-180
flamer, drop pod
Ironclad-180
flamer, drop pod
Dreadnought-145
TLLC, ML

Troops
Scouts-80
5 man, shotguns, meltabombs
Scouts-85
5 man, bolters, HB
Scouts-200
10 man, sniper rifles, ML, Telion
8 man scout-124
bolters, combi melta

Fast
Land Speeder Storm (for shotgun squad)-60
MM
Land Speeder Typhoon-70
MM, HF

Comes to 1494. I guess the idea is dreadnoughts take the center, ironclads come in in rear to harass armor/objectives. Scouts hold objectives, Landspeeder storm strikes to contest or hit armor. landspeeder can contest or strike armor.

Any advice? I like the idea of dreads/scouts. So keep in that theme please if you can.

This message was edited 1 time. Last update was at 2012/03/04 23:09:09


4000pts  
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

I don't think the scouts will hold up for you well.

It also seems as if this list just isn't bringing as much firepower to the table as it could. I may be wrong, and am no marine expert, but viewing it, it just seems......to be lacking some punch.

I could be completely wrong.

My Ork Taktikka: The Art of Waaagh! Last updated: 02-25-2012
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Made in se
Emboldened Warlock





Sweden

Those Scouts will provide some easy killpoints for your enemy. i mean, 5 man squads of scouts running around on the field alone.

IMHO telion is kind of a waste, he just aint worth his points.

Dreadnoughts are really awsome to play with, so much fun!
does 2xTLAC stands for 2 twin linked las cannons? Dreadnoughts can only have 1 twin linked lascannon right?

why meltabombs on a squad on foot? they will never get close to a tank.. i think bolters will do a better job with a objective holding scout squad.

What about camonettings? +3 coversave, since they will prolly be around cover while holding the objective.

and there is no squad with PF.

Stats since joining Dakka
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Skavens: 2 Win, 0 lose, 0 draw 
   
Made in us
Long-Range Ultramarine Land Speeder Pilot





USA - New York

Hmm well thanks for the advice guys. I suppose i could swap out the scouts for some 10 man tac squads and combat squad them, I just really like scouts.

The TLAC stands for twin linked auto cannons, so 4 str 7 shots rerolling to hit.

The meltabombs actually go to the squad of scouts that are in the Land speeder storm, so I can jump out and hopefully melta something. I dropped a power fist on them to add some more scouts (forgot to change it, ill edit now).

As for the cloaks, telion gives a squad stealth universal, so basically for 20 more points on a 10 man squad you either get to allocate two wounds if he hits, or give my ML a BS of 5.

4000pts  
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

I think you can pull off this list but you need to drop one scout squad. I can tell you from personal experience that scouts with meltabomb in LSS is very scary. The ability to scout move, then move again, then pop out and blow stuff up will put even land raider to rest. I have popped from lr to stormraven to monolith turn 1. For less than 150 pts they are really good.

Now the only problem with it is you only have one chance and you have to go first. So you can't spend this on a rhino or razorback. And they will die for sure so don't count them as your objective capture troop. I normally run a scout squad with power fist and combi-melta. I also put multimelta on the storm. I do take Vulkan though so these become super deadly. But even without Vulkan, one of the melta will hit and pop something. Then the powerfidt will punk the 5-10 man marines inside.

Now that is done. Let's look at your other choices
   
Made in us
Long-Range Ultramarine Land Speeder Pilot





USA - New York

Thanks for the advice Leo, thats pretty much what I was going for. I think that the Dreads also give me some decent AA. I thought with the dreads I had some decent firepower, so my difficulty comes then to keeping scouts alive I suppose. Maybe i'll end up keeping them in GTG.

4000pts  
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Master of the forge is not good at 1500. In my 5 games with him, the conversion Beamer hits 2 times killing about 5 marines and 1 predator. It doesn't work as well as you think. For the same point cost, a Vindicator is much more durable.

Now I realize you want to take that many dreadnought. But wisdom is you need 3 droppods. So the two iron clad will drop to the back of their transports while your LSS move to the front. That way their troops dropped out of exploded transport will have a hard time deciding what to do.

So the 5th dreadnought, make him the cheap 105 dreadnought with MM and put him in a droppod. He will come down on turn 2 while the other 2 will wreck face turn 1.

The Telion squad needs to stay in a reinforced ruins to have 2+ cover. You can also take a Sternguard squad for some extra punch.
   
Made in us
Long-Range Ultramarine Land Speeder Pilot





USA - New York

Okay thats some stuff to think on... I was concerned about taking any troops that weren't scoring. Thanks for the advice.

4000pts  
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Interesting, so the LSS+scouts+meltabombs is like a more expensive and stronger version of the Orks suicide buzzkopta. It's alpha-strike, but truly relies on going first for true maximum potential.

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Made in us
Secretive Dark Angels Veteran





Houston, TX

Yes. And meltabomb will take out even stormraven since meltabomb doesn't have melta rule but grant 2d6 penetration. When you go second, you can outflank from reserve or you can turboboost and get cover save. Don't depends so much on this though.

You only need 2-3 thing that can capture. Rely on contesting for enemy objectives.
   
Made in us
Long-Range Ultramarine Land Speeder Pilot





USA - New York

Okay. So here is a revised list:
HQ
Master of the Forge-100

Elite
Dread-125
2xTLAC
Dread-125
2xTLAC
Dread-140
MM, CCW+Bolter, drop pod
Ironclad-180
flamer, with drop pod
Ironclad-180
flamer, with drop pod

Troops
Scouts-200
10 man, snipers, ML, Telion
Scouts-85
5 man, HB, Bolters
Scouts-105 (inside LS Storm)
5 man, Shotguns, Powerfist, Meltabombs


Fast
Landspeeder-70
MM, HF
Landspeeder Storm-65
MM

That right now comes to 1375. Not sure what to do with the extra points though. I can add some more scouts, or add a librarian and some gear. I guess I could also add some razorbacks to block LOS.. Dunno.

4000pts  
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Elite is good. Bolters scouts are not that great. What happened to the conversion beamer?
   
Made in us
Long-Range Ultramarine Land Speeder Pilot





USA - New York

I thought you said that the conversion beamer wasn't worth the points.
What would be better than bolters then? More shotguns? CCW?

4000pts  
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

I said the bike on conversion beamer was not worth the point. Conversioni beamer is definitely worth the point for a MoTF.

Sit back scouts => Snipers
Charging scouts => BP CCW
   
Made in la
Witch Hunter in the Shadows





Earth

Its a good concept. I run similar types of lists. Scout lists are very difficult to operate and require way more pregame thinking and deployment options. I just don't see your interpretation of the list bringing much power at 1500 points.

You rely on ironclads as an alpha strike anti tank unit that can be supported by a single LSS. Further, in the case you need to outflank this taking only one does not give you much reliability. If your ironclads drop pod assault onto an empty table, what then? You need to go big or go home with this strategy. Again, at 1500 points this interpretation is very difficult, but possible.

Until you get more experience with this type of list I'd stay away from it run and more of a hybrid. One of my early lists was something like this:

Libriarian, jump pack, vortex, nullzone/smite

3x Dread, MM/ML

3x Land Speeder, MM/TML

3x Dakka Pred

5x Scouts, ml or hb

If you want something a little more complicated try this:

MotF, cb

5x Dread, MM/ML, DP

3x Scouts, pw, mb
1x Scouts (10), ml or hb

3x LSS, MM

An alternative that is a little easier on mistakes is to drop the pods altogether and add in another 10 man scout squad. If you can find the points give them pw/mb. Again a little hard at 1500 points.




This message was edited 1 time. Last update was at 2012/03/11 09:10:17


   
Made in us
Long-Range Ultramarine Land Speeder Pilot





USA - New York

Thanks for the advice. This gives me some more think about. I could just swap out the scouts all together, and add two 10 man tac squads instead, and then swap out the LSS for a LST instead. Which seems a bit more conventional.

4000pts  
   
 
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