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![[Post New]](/s/i/i.gif) 2012/03/05 04:03:56
Subject: grenade use in cc
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Water-Caste Negotiator
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Can a unit use grenades like defensive or psycobroke if a new unit charges an existing cc?
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If Bruce Lee is advocate and does kick someone between the legs in a fight, why would I be to good to do it?
My fighting style: Hit em hard, hit em fast, hit em where it hurts, hit em where they can't see you or hit back.
It's funny how everyone wants their opponent list to be fun to play against and yet their own playlists are often tough as nails and impossible to modify.-Q'iq'el on ATT
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![[Post New]](/s/i/i.gif) 2012/03/05 04:18:59
Subject: grenade use in cc
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Powerful Phoenix Lord
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BRB, page 36, under Defensive Grenades.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/03/05 20:55:32
Subject: grenade use in cc
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Apprehensive Inquisitorial Apprentice
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GK FAQ says no....
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![[Post New]](/s/i/i.gif) 2012/03/05 22:37:34
Subject: grenade use in cc
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Shas'o Commanding the Hunter Kadre
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Grenades come into effect the first turn of combat. If you charge a unit with defensive grenades with one unit, and then later on another turn charge it with another unit, the 2nd unit isn't effected.
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![[Post New]](/s/i/i.gif) 2012/03/06 09:32:13
Subject: grenade use in cc
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Decrepit Dakkanaut
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MOST grenades come into effect the first round. There are some GK grenades that come into effect in any round...
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![[Post New]](/s/i/i.gif) 2012/03/06 09:41:02
Subject: Re:grenade use in cc
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Devestating Grey Knight Dreadknight
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Psy-out on assault
frag on assault
blind as per standard defensive nades as quoted above
krack on any stage (but only on vehicles and can be used on subsequent rounds of combat individually if tank didnt move too)
psychotrope and rad on any and all assaults or assaulted but not triggered per raw if continued combat with the same guys
brain mines on all fight stages both assault/assaulted/and subsequent combat
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+ Thought of the day + Not even in death does duty end.
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