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Made in us
Water-Caste Negotiator




Can a unit use grenades like defensive or psycobroke if a new unit charges an existing cc?

If Bruce Lee is advocate and does kick someone between the legs in a fight, why would I be to good to do it?

My fighting style: Hit em hard, hit em fast, hit em where it hurts, hit em where they can't see you or hit back.

It's funny how everyone wants their opponent list to be fun to play against and yet their own playlists are often tough as nails and impossible to modify.-Q'iq'el on ATT
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

BRB, page 36, under Defensive Grenades.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in co
Apprehensive Inquisitorial Apprentice





colombia

GK FAQ says no....

   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Grenades come into effect the first turn of combat. If you charge a unit with defensive grenades with one unit, and then later on another turn charge it with another unit, the 2nd unit isn't effected.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in gb
Decrepit Dakkanaut




MOST grenades come into effect the first round. There are some GK grenades that come into effect in any round...
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

Psy-out on assault
frag on assault

blind as per standard defensive nades as quoted above


krack on any stage (but only on vehicles and can be used on subsequent rounds of combat individually if tank didnt move too)
psychotrope and rad on any and all assaults or assaulted but not triggered per raw if continued combat with the same guys

brain mines on all fight stages both assault/assaulted/and subsequent combat

+ Thought of the day + Not even in death does duty end.


 
   
 
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