I have two lists I've (mostly) settled on for my 1500/2000pt games in
40k. They do need some tweaking, and I'm hoping for input on battlefield tactics to field them properly.
Note: I don't have any predators, but I do have another Marine squad, but their mount (A rhino) that is poorly built and would probably lose me points on painting/modeling if i where to field it in a larger tournament. I am very
WYSIWYG, so, my Lasbacks won't be LasPlasbacks anytime soon. :(
Anyways, let's start with the 1500 List:
HQ
Librarian - Force Weapon, Psychic Hood, Power Armour - 100 pts
Elite:
Sternguard Veterans - 10x Sternguard Veterans, 10x Combi-Melta Gun, Power Fist - 325pts
Drop Pod - 35pts
Troops:
Scouts - 8x Sniper Scouts, 1x Missile Launcher Scouts, 1x Sgt. Telion - 200pts
Tactical Squad - 1x Melta Gun, 8xBolter, 1xSergeant w/
CCW + Bolt Pistol - 175pts
Razorback - Twin Linked Lascannon - 75pts
Tactical Squad - 1x Melta Gun, 8x Bolter, 1x Sergeant w/
CCW + Bolt Pistol - 175pts
Razorback - Twin Linked Heavy Bolter - 40pts
Heavy Support:
Vindicator - Demolisher Cannon, Siege Shield - 125pts
Vindicator - Demolisher Cannon, Siege Shield - 125pts
Vindicator - Demolisher Cannon, Siege Shield - 125pts
-1500pts
The current plan for this army is to rush the Razorbacks up to drop off the melta marines near enemy tanks, and then from then on giving supporting fire to the marines. The Sternguard will drop near a high value target, and either melta it to death (or combat squad once bailed out, and melta two tanks), or Hellfire Shell it down if it's a
MC, or of course, use one of the many other special ammo it has depending on the opponent. The Librarian will be dropping in with them on this, and will either use his "The Avenger" to flame the squad, or just provide some lovely Psychic Defense. He'll also toss out a Nullzone, if theres nothing to light on fire.
The Scouts (and Telion's) job is to draw fire from other things since, Telion can snipe out Meltas, Plasmas, Missiles, Sergeants, etc, and cause some good psychological damage. I've seen people divert from shooting Terminators in an attempt to bugger him. With stealth providing the +1 cover save to the rest of the scouts, he's really only a 23pt upgrade over getting camo cloaks, for a 2 shot Sniper Rifle at BS6.
And the 3 Vindicators jobs are obvious. They can shoot at infantry blobs, tanks, whatever. Moving 6 inches and dropping S10 shells of doom is fun.
And, the 2000pt List:
HQ:
1. Librarian - Terminator Armour, Storm Shield, Force Weapon - 140 pts.
ELITES:
1. Assault Terminator Squad - 5x Terminators w/ Storm Shield + Thunder Hammer - 200pts
Dedicated Land Raider Crusader - 250pts
2. Sternguard Veteran Squad - 10x Sternguard Veterans, 10xCombi Melta, Power Fist – 325pts
Drop Pod – 35pts
TROOPS:
1. Scout Squad - 9 Scouts + Telion(10 total), Sniper Rifle x8, Missile Launcher - 200pts
2. Tactical Squad - 10 Marines, Melta Gun, Missile Launcher, Sgt: Melta Bombs - 180pts
Razorback – Twin Linked Heavy Bolter – 40pts
3. Tactical Squad - 10 Marines, Melta Gun, Missile Launcher, Sgt: Melta Bombs - 180pts
Razorback - Twin-Linked Lascannon - 75pts
HEAVY:
Vindicator - Siege Shield - 125pts
Vindicator - Siege Shield - 125pts
Vindicator - Siege Shield - 125pts
-2000
The Sergeants gain Melta Bombs for the sheer fun and joy of having Melta bombs, giving me more options to charge tanks, if the Melta on the squad doesn't work. On top of that, I throw Assault Terminators into the mix, and throw the Librarian into terminator armour to help the Terminators blows land home with Nullzone. The
LR:C is the terminator delivery system, and will either be a giant "Shoot Me" sign, or will be able to drop the Terminators in right on an opponents head. The 1500 Strat, but now with a strong Close Combat punch.
Anyways, any C&C is nice, and any ideas to tweak my strategy / tactics would be great. Any input is appreciated!