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Made in us
Whiteshield Conscript Trooper




Illinois

Captain: Bolter, Power sword (115 pts)

10 man Tactical Squad 1x ML 1x Flamer (170 pts)
5 man Tactical Squad 1x Meltagun (95 pts)
-Razorback TL HB Extra Armor (55 pts)

5 Terminators 1x Assault Cannon (230 pts)
9 Sternguard 2x Combi-melta (235 pts)
1 Dreadnought MM Extra Armor (120 pts)

3 Bikes meltagun (100 pts)

5 man Devastator 2x ML

What would be some more things to add. This is all of my current marines and I'm wondering what to add. Obviously more Tac squads but what else to make it competitive?

Xyptc wrote:
Absolutely. Orks are all fun and games, until you look at it from the point of view of the agri-world farmer who is forced to watch as a mob of pillaging Orks uses his still-living children as footballs and handy bite-size snacks, then rpoceed to hack up his wife to see if whatever it is that's making that screaming sound can be added to the mob's trukk for a cool siren-effect...
 
   
Made in us
Gore-Soaked Lunatic Witchhunter







...Firstly, this list is illegal. Five-man Tactical squads cannot take a special weapon.

Secondly, you really do need more Troops to win. The Tactical Marines are the heavy lifters in my Dark Angels army, they carry the game while my Deathwing and Ravenwing scare the other guy.

As far as specifics to the list go, drop the Sternguard entirely. They're shiny and everything, but their longest-ranged guns are 24" and they have to walk to get to the enemy. A reasonably-intelligent opponent will drop a battle cannon shell or a couple of plasma blasts into the unit and wipe them out before they do anything. You can probably just do a bit of switching out of miniatures to make them into another Tactical squad.

Vanilla Space Marines don't dabble in bikes very well. A 100-pt meltagun-toting unit of three guys who are barely tougher than standard Marines may look shiny on paper, but it's not going to stop anything that a 60-pt multi-melta Land Speeder wouldn't while being rather less impervious to small-arms fire (it takes about half again as many bolter shots to remove the Land Speeder's gun as it does to kill all three bikes on average) and lacking the skimmers moving fast save (not factored into the calculations). If you're going to use bikes, you're better off taking a bike-mounted captain and using them as Troops (bikes match up a little more favorably with Tactical Marines than Land Speeders), in which case you can still use Land Speeders for support.

If you really like Sternguard, they're a good place to put 5-man Razorback-mounted squads once you've got enough Troops; for the Terminators, either get a Land Raider for transportation or put some teleport homers on other units. Also, get a Predator; they're absurdly cheap for what they can do to infantry and light vehicles.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Secretive Dark Angels Veteran





Houston, TX

Actually, Sternguard's longest gun is 30" thanks to special ammunition.

Sternguard is a very good shooty-oriented squad. If you prefer playing infantry, I recommend have them.

The problem with your list is the lack of mech. Every single squad needs mech. Razorback LasPlas, TLLC or Assault Cannon are all good options.

3-man bike squad is a bad option. Always pick 2-man attack bike squad with MM over 3-man 1-melta bike squad. Not only you get better guns, you also have longer range and more wounds.

Also, captain should always have Relic Blade. Unless he is on bike, then you give him Hellfire Round and TH or TLC.


Automatically Appended Next Post:
I suggest bumping your list to 1500, buy a couple Razorback and one librarian.

This message was edited 1 time. Last update was at 2012/03/08 20:41:45


 
   
 
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