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![[Post New]](/s/i/i.gif) 2012/03/09 19:46:37
Subject: ogyrns in air cav
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Warp-Screaming Noise Marine
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Can it be done i have a 1500pt force im looking to expand i like the idea of ogryns they seem like a good ccounter charge unit your vets are gonna get charged and having a unit ti bail them out would be good thing
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![[Post New]](/s/i/i.gif) 2012/03/09 20:59:24
Subject: Re:ogyrns in air cav
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Revving Ravenwing Biker
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Ogryns are really nice units against certain armies, but generally any dedicated hand to hand unit will beat them. So if you are building an all comers list I would skip them
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-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake. |
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![[Post New]](/s/i/i.gif) 2012/03/09 21:04:07
Subject: ogyrns in air cav
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Pyromaniac Hellhound Pilot
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Ogryns are good, but, you realy have to work with them. I have found the best way to use them is the following. However, it is a bit of a point sink. I only do this at 2,000 points and higher.
Commissar Yarrick
Ogryns x5
Chimera w/ dozer blade, multi laser, hull flamer, heavy stubber.
With yarrick, you get to re roll missed hits on the charge, so, that is 21 dice with the ability to re-roll at strength 6. The trick is getting them able to charge. I have once tried a ten man Ogryn squad on foot, and, they will get shot up before they can do anythying.
With all that said, I support ogryns, and, hope you find a way to use them. They are a fun unit that is underplayed (mainly due to dollar cost and point cost).
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/03/10 01:30:23
Subject: ogyrns in air cav
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Longtime Dakkanaut
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Ogryns in an air cav army? I'd certainly love to see a Valkyrie modelled with a squad of ogryns leaping out...
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![[Post New]](/s/i/i.gif) 2012/03/10 01:47:40
Subject: Re:ogyrns in air cav
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Rampaging Carnifex
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Ogryns can't actually board Valkyries or Vendettas so an air cav army based on them wouldn't work. I can't remember exactly where it says they can't, it might be under the Valkyrie entry in the Guard codex.
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![[Post New]](/s/i/i.gif) 2012/03/10 02:23:46
Subject: ogyrns in air cav
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Lone Wolf Sentinel Pilot
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Right under the transport section of the entry it says it can't carry Ogyrn.
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![[Post New]](/s/i/i.gif) 2012/03/10 07:02:49
Subject: ogyrns in air cav
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Decrepit Dakkanaut
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Clang wrote:Ogryns in an air cav army? I'd certainly love to see a Valkyrie modelled with a squad of ogryns leaping out... 
you and me both!
As for the OP, it's going to be tough. As mentioned, you need a lord commissar to make this work out, and orgyn get better the larger sized squad they're in. I wouldn't run anything less than a vendetta, lord commissar with carapace and fist, and 5 ogryn, which comes to a whopping 450 points. It can be effective, but you've got to be willing to throw down 1/3 of your points on this or wait until you can do whatever else you were doing has room to breathe with more points.
A list with 3x plasma stormies, 4x vendettas, and a posse of 5 ogryn with a punchy lord commissar (or perhaps a primaris psyker instead), would probably work at this points level, if you played it right.
Plus, I guaran-damn-tee that no opponent you'll face will have ever seen ogryn piling out of a vendetta before...
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![[Post New]](/s/i/i.gif) 2012/03/10 10:39:24
Subject: ogyrns in air cav
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Leader of the Sept
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Is that because its not allowed?
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Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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