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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Eldrad – 210
5 Warlocks w/ spears, embolden – 145
/* ride in Falcon */

Farseer w/ fortune – 85
8 Warlocks w/ embolden, enhance – 220
Serpent w/ stones, scatterlaser

5 Fire Dragons – 205
Serpent w/ stones, scatterlaser

5 Fire Dragons – 205
Serpent w/ stones, scatterlaser

5 Fire Dragons – 80
/* ride in Falcon */

10 Dire Avengers – 245
Serpent w/ stones, scatterlaser

9 Dire Avengers – 233
Serpent w/ stones, scatterlaser

10 Storm Guardians w/ flamer(x2) – 217
Serpent w/ stones, scatterlaser

3 Warwalkers w/ scatterlaser (x2) – 180

Falcon w/ scatterlaser, holofield, stones – 175

Falcon w/ scatterlaser, holofield, stones – 175

Total: 2500 pts.

Special rule - time restriction: Each player's turn is restricted to 12 minutes. Here movement of infantry can become a liability.

Thoughts?

This message was edited 2 times. Last update was at 2012/03/13 13:40:24


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

Fire Dragons and Warlocks in Falcons are pretty much full of fail. Dragons should be in serpents and Warlocks should pretty much stay on the shelf allthough 145pts for 5 str 9 shots vs Vehicles is OKish I guess.

For a 2500pts list I see very litte AV except for the min FD squads. I would try running 1 or 2 Full FD squads to deal with Dragiowing ect.

3 Scoring units at 2.5k is too little

I find Nightspinners quite amazing. With rending and DT tests they have a neck for dealing with FnP like eldar in general lack.

At 2.5k an Autarch can be well worth it in order to mitigate the first turn damage.


I cannot believe in a God who wants to be praised all the time.
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Made in us
Gore-Soaked Lunatic Witchhunter







I usually run Eldrad and three Destructor warlocks in a Falcon, they can usually turn a flank on their own if necessary. Enhance is only really helpful for Storm Guardian unit Warlocks, Embolden is pretty useless.

Tedurur has some good points; I tend to have four or five Scoring units at 2,500pts (with Eldar, I usually have three Dire Avenger/Wave Serpent units and a minimum Pathfinder squad) and keep a few Bright Lances on Wave Serpents in case the Fire Dragons fail.

A full Fire Dragon squad isn't actually much better than a small one, but do consider that an Exarch is actually a pretty good force multiplier (66.2% chance of blowing up any AV 14 vehicle in one turn of shooting with a five-man squad, add an Exarch with both powers and it's up to 83.1% and will still fit in a Falcon).

Night Spinners are cool but hardly essential; most FNP units are slow enough that you can pretty easily blast their transports and avoid them all game.

A cheap Autarch is a halfway decent way to plug holes in the list, I suppose, but again he's hardly essential.

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Made in se
Stubborn Dark Angels Veteran Sergeant



Lost in the warp while searching for a new codex

AnomanderRake wrote:I usually run Eldrad and three Destructor warlocks in a Falcon, they can usually turn a flank on their own if necessary. Enhance is only really helpful for Storm Guardian unit Warlocks, Embolden is pretty useless.

Tedurur has some good points; I tend to have four or five Scoring units at 2,500pts (with Eldar, I usually have three Dire Avenger/Wave Serpent units and a minimum Pathfinder squad) and keep a few Bright Lances on Wave Serpents in case the Fire Dragons fail.

A full Fire Dragon squad isn't actually much better than a small one, but do consider that an Exarch is actually a pretty good force multiplier (66.2% chance of blowing up any AV 14 vehicle in one turn of shooting with a five-man squad, add an Exarch with both powers and it's up to 83.1% and will still fit in a Falcon).

Night Spinners are cool but hardly essential; most FNP units are slow enough that you can pretty easily blast their transports and avoid them all game.

A cheap Autarch is a halfway decent way to plug holes in the list, I suppose, but again he's hardly essential.


A full FD squad should not be used for suicide runs unless absolutly necessary. They are there for Paladins ect. An Exarch with all the upgrades costs as much as three plain FDs. SO you are better of taking more FDs than taking an exarch. The only exception being when taking an exarch with crack shot and targeting a vehicle with +4 cover. Then the exarch performs marginally better.

DoA and BA in general is not much slower than eldar. Besides, you need some way to remove them from an object even if they are slow.

I cannot believe in a God who wants to be praised all the time.
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Good points.

I usually run 2 troop units up to 1850 pts and I never had problems with this. I'll put pressure upon the enemy so that he should better deal with the closest threats. Otherwise, I'll go for his throat.

An option would be to stay in reserve if going 2nd. An Autarch would be handy here, but it improves the chances only by 16.6 % on average. In the recent RTTs, staying in reserve and playing without an Autarch has not turned out to be a real problem.

In the recent 5 RTTs, I lost only 1 primary mission with Eldar. This was at the 2000 pt level vs. mech Orks with several battlewagons.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Executing Exarch





The Twilight Zone

Not adding or dropping an unit in FOC, I would definatly give eldrad's council a warlock with enhance. With singing spears losing you the extra attack in CC, you need the precious few attacks you have to connect. You also need to parry as many incoming attacks, because even with fortune and invul saves, T3 means you will take a LOT of incoming wounds.

You always want to be hitting on 3's, and they need to hit on 4's.

The extra Initative also means you will hit FIRST in combat, reducing the attacks back. If you can break the unit, you get a better chance of making a sweeping advance.

I would add a warlock w/ destructor to your storm guardian squad for a triple flamer threat.

If you are using your falcon's for transportation drop the scatter lasers, it is only BS3 and you are not shooting it any turn you move over 12''.


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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, beefing up Eldrad's retinue is actually a good idea and I was toying with a destructor in the Storm Guardian squad. Let's see if I can free some points.

Eldar doesn't scale very well. They are good in smaller pt games but scaling up is difficult.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Longtime Dakkanaut






Dallas Texas

isnt optimized but is solid.

goodluck.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Question: Is somebody using vectored engines?

In the recent RTT, two of my Serpents got downed by moving flat out and getting immobilized. No vectored engines there. Could be a good investment for Serpents carrying FDs.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






I haven't run Vectored engines at all, and I'm starting to think I should on my FD squads. If you run Vectored, you should look into star engines as well to really get accross that field and in your opponents face.

I think the Vectored Engines are only worth while on FD squads like you had stated. Everything else is good to go.


 
   
Made in gb
Agile Revenant Titan





Scotland

wuestenfux wrote:Question: Is somebody using vectored engines?

In the recent RTT, two of my Serpents got downed by moving flat out and getting immobilized. No vectored engines there. Could be a good investment for Serpents carrying FDs.


Well, I like to use them but the hard truth is that for Eldar, an immobilised vehicle is nearly as bad as a wrecked vehicle! Speed is essential to keeping your troops alive and vectored engines shouldn't make much difference unless you're going flat-out into terrain.

At 2500pts however, I'm sure vectored engines have a much more apparent usefulness than say, 1500pts.

Iranna.

 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






I feel where they would come in handy the most is when being shot at after moving flat out. I may be wrong in this ruling so please correct me, but if my opponent shoots me after my flat out move and he gets an Immobilized result that would typically wreck it. Now with the vectored engines, would that not just make it immobile? If so, it would REALLY save the squad that is inside that vehicle. Example being fire dragons. Once their out of that transport their dead, so if I can save my serpent from being destroyed, its going to save my dragons who are already well in threat range.


 
   
Made in cn
Screaming Shining Spear





Hagerstown, MD

As people mentioned, don't us falcons as transports, you need more scoring units, warlocks need enhance and at LEAST one destructor. I'd drop The storm Guardians and give their WS to Eldrad & Co. And have them become 2 squads of 5 DA to sit in Falcons. Then find a way to get those FD a WS.... I'd clear it from the big lock squad but that's me.


Also I would suggest Locks on Bikes. HHUUUUGE improvement with increased charge range, 3+ Sv, +1 T, and 6" move if you decimate something in shooting phase before you can charge ( ). I know Eldrad can't do in my experience, it's a very worthy change.

This message was edited 1 time. Last update was at 2012/03/15 22:29:34


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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

New list with 3 DAVU Falcons:

Eldrad – 210
5 Warlocks w/ embolden, enhance – 145
Serpent w/ stones, scatterlaser

Farseer w/ fortune – 85
8 Warlocks w/ embolden, enhance – 220
Serpent w/ stones, scatterlaser

5 Fire Dragons – 205
Serpent w/ stones, scatterlaser

5 Fire Dragons – 205
Serpent w/ stones, scatterlaser

5 Fire Dragons – 205
Serpent w/ stones, scatterlaser

5 Dire Avengers - 60

5 Dire Avengers - 60

5 Dire Avengers - 60

10 Storm Guardians w/ flamer(x2) – 217
Serpent w/ stones, scatterlaser

Falcon w/ scatterlaser, holofield, stones - 175

Falcon w/ scatterlaser, holofield, stones – 175

Falcon w/ scatterlaser, holofield, stones – 175

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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