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Made in ca
Longtime Dakkanaut





Canada

Hey guys,

I'm working on a 1500 point Ork list that I'd like to be somewhat competitive.

Here's the current layout:

Big Mek
KFF
85

30 Slugga Boyz
Nob, PK, BP
220

30 Slugga Boyz
Nob, PK, BP
220

30 Slugga Boyz
Nob, PK, BP
220

30 Slugga Boyz
Nob, PK, BP
220

30 Slugga Boyz
Nob, PK, BP
220

30 Slugga Boyz
Nob, PK, BP
220

Total comes to 1405 so 95 points left to spend on something.

The options I'm considering are:

A) 6x Lootaz and armor the Big Mek

B) Deff Kopta w/rokkitz +buzzsaw and Burna+armor for the Big Mek

C) Deff Kopta w/TL big shootaz + buzzsaw, 6x Big Shootaz for the boyz mobs, armor for the Big Mek.

D) 2nd Big Mek with KFF

E) Deff Dredd, 2x Scorcha, armor plates

*edit

F) 6x Kommandos with Nob + PK

So are any of these a winner, or is there something else I should take instead?

This message was edited 1 time. Last update was at 2012/03/13 15:36:52


 
   
Made in ca
Flashy Flashgitz





In my opinion, Lootas are your best choice.
   
Made in it
Grovelin' Grot






Hmm i think another Mek with KFF is the best choice, after all a single mek can't give all 180+ boys their cover properly, and with a tide like that your lootas will be forced to shoot 9/10 times trough your boyz... correct me if i'm wrong

 
   
Made in gb
Death-Dealing Devastator





UK

I've got top say that if you're not fielding vehicles I don't see too much point in having a KFF mek, judicious placement of 30 strong boys mobs will give most of your squads a 4+ cover save anyway. I'd swap him out for a Warboss with Power klaw, 'eavy armour, Cybork body and Kombi Skorcha(105 points).

Which gives you just enough for 5 Lootas.

And maybe swapping a couple of the Shoota squads for Sluggas, screen them with shoota boys until they get into assault range.

This message was edited 1 time. Last update was at 2012/03/13 15:49:13


 
   
Made in ca
Longtime Dakkanaut





Canada

I went with the Big Mek because he's the cheapest effective HQ, giving the front 2 mobz 5+ cover then the rear mobz gain cover from the front ranks:

xxxxBoyz1xxxx xxxxBoyz2xxxx
yyyyBoyz3yyyyBigMek yyyyBoyz4yyyy
zzzzBoyz5zzzz zzzzBoyz6zzzz

I've never found it too hard to cover a bunch of Mobz with the KFF since it only needs 1 model to be with 6" of the Mek

I just think that without that KFF save I'd be losing too many boys to normal bolterfire, all those DE poison shots from Venoms etc.

 
   
Made in it
Grovelin' Grot






More Dakka wrote:I went with the Big Mek because he's the cheapest effective HQ, giving the front 2 mobz 5+ cover then the rear mobz gain cover from the front ranks:

xxxxBoyz1xxxx xxxxBoyz2xxxx
yyyyBoyz3yyyyBigMek yyyyBoyz4yyyy
zzzzBoyz5zzzz zzzzBoyz6zzzz

I've never found it too hard to cover a bunch of Mobz with the KFF since it only needs 1 model to be with 6" of the Mek

I just think that without that KFF save I'd be losing too many boys to normal bolterfire, all those DE poison shots from Venoms etc.


That's what i was thinking, if there's something i've learned from orks is that if you have a "theme" going in your list, go full throttle with it, a small unit doing what the 90% of your list doesn't rarely works IMO... (with orks at least)

 
   
Made in gb
Death-Dealing Devastator





UK

You've got 180 boys. Don't worry about losing some, you have plenty more!

You should plan on losing one or two of your squads to arms fire, that's what they're there for. By the time they've gone completely, you should already be in close combat with your other squads.

If you have a small group of Lootas tucked away somewhere, they will either draw some fire away from your squads, or be able to put long range pressure on your opponent.
   
Made in ca
Longtime Dakkanaut





Canada

You have a point RE the sheer volume of Boyz in the army.

Something else I was thinking about was taking 180 Boyz and throwing Doc Grotsnik in there. String his mob out with another mob in front of those boys for cover and let the enemy do their worst. With 4+ cover and 4+ FNP they'll probably be able to soak up a ton of fire and still have Boyz to spare when they crash into the line.

 
   
Made in it
Grovelin' Grot






The_Happy_Pig wrote:You've got 180 boys. Don't worry about losing some, you have plenty more!

You should plan on losing one or two of your squads to arms fire, that's what they're there for. By the time they've gone completely, you should already be in close combat with your other squads.

If you have a small group of Lootas tucked away somewhere, they will either draw some fire away from your squads, or be able to put long range pressure on your opponent.


You have a point, but small squad of lootas, even under cover, have huge LD problems, 1 wound and you probably lose the squad, in the end saving more boyz with cover bonus from KFF will pay more than a cheap distraction or a lucky shot from the lootas.

This message was edited 1 time. Last update was at 2012/03/13 16:20:29


 
   
Made in gb
Death-Dealing Devastator





UK

Vapordrago88 wrote:
The_Happy_Pig wrote:You've got 180 boys. Don't worry about losing some, you have plenty more!

You should plan on losing one or two of your squads to arms fire, that's what they're there for. By the time they've gone completely, you should already be in close combat with your other squads.

If you have a small group of Lootas tucked away somewhere, they will either draw some fire away from your squads, or be able to put long range pressure on your opponent.


You have a point, but small squad of lootas, even under cover, have huge LD problems, 1 wound and you probably lose the squad, in the end saving more boyz with cover bonus from KFF will pay more than a cheap distraction or a lucky shot from the lootas.


Try and think from your opponent's perspective, what would be the priority target - 5 guys with powerful guns who cannot shoot straight, or 180 screaming greenskins bearing down on you? If they shoot at the lootas, they're not shooting at your front line, if they're not shooting the lootas, then they get to fire and harry the opponent. Either way works for only 75 points.


More Dakka - you could very well have hit pure gold with that Grotsnik idea.
   
Made in it
Grovelin' Grot






The_Happy_Pig wrote:

Try and think from your opponent's perspective, what would be the priority target - 5 guys with powerful guns who cannot shoot straight, or 180 screaming greenskins bearing down on you? If they shoot at the lootas, they're not shooting at your front line, if they're not shooting the lootas, then they get to fire and harry the opponent. Either way works for only 75 points.


Looks good to me


The_Happy_Pig wrote: More Dakka - you could very well have hit pure gold with that Grotsnik idea.


I don't have the codex around i can't remember exactly the way grotsnik gives FnP , and something about the fact he's forced to assault the nearest unit (no problem for a green tide list duh) , but i like the concept

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

More Dakka wrote:You have a point RE the sheer volume of Boyz in the army.

Something else I was thinking about was taking 180 Boyz and throwing Doc Grotsnik in there. String his mob out with another mob in front of those boys for cover and let the enemy do their worst. With 4+ cover and 4+ FNP they'll probably be able to soak up a ton of fire and still have Boyz to spare when they crash into the line.


This sounds like an excellent idea to protect ya boyz and get em' into the scrum!

My only concern would be dealing with T5 enemies such as plague marines, you are gonna take a lot of fearless saves trying to whittle them down, i saw a similar army have issues with PM spam, had easily 100 boys, and over 4 turns, only managed to kill a handful of PMs in 3 rounds of combat.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in ca
Longtime Dakkanaut





Canada

Yeeesh! How many plague marines were you up against?

I mean, I've battled them before, but usually one squad of 6 or 8, which goes down to my many PK's in short order (not to mention 29x4 s4 attacks, or 20 something x 3 s3 attacks).

There are very few things that my normal Boyz mobs can't handle in CC, it's really been shooting that withers them down.

 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

My friend had...about 70 boys once they reached melee.
They ended up running into 15 plague marines, in two squads of 7-8.
Then they got counter-charged by khorne berzerkers.
I can't remember if he actually had PKs in the squad or not, he's pretty new. I should suggest that to him if he doesnt do so already.

We won the match because he contested the objective the PMs were on all game by throwing his whole army into the meat grinder while my necrons claimed/contested the other two objectives against an ultramarine player.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

First off, I second the notion for adding lootas and armor to your Big Mek.

As for the Mad Dok, I have run him in Green Tide lists and never really had an issue. While rage sucks, it is very hard for your opponent to land anywhere behind Grotsnik as your entire deployment area is filled with orks. The best kite I have ever seen against a Green Tide Grotsnik list was my opponent drove a land raider straight into the middle of my ranks. My enraged squad had to get as close as possible, resulting in my orks outside it circling the thing. He then proceeded to move it forward 7" and shoot one gun. Next turn he would go backwards 7" and shoot one gun. Dok's squad had to sit there and chase it with only the nob and dok being able to dent it (hard to do when you only hit on 6's, then need 6's again to pen). I think it went three turns before I could do finally wreck it.

This message was edited 1 time. Last update was at 2012/03/13 17:21:54


 
   
Made in ca
Longtime Dakkanaut





Canada

Thanks Green, that is a good point.

AV14 will always be a thorn in the Ork player's side, but one that can typically be avoided in favor of juicier targets.

Here is a re-hashed list that I'm starting to like more:

Big Mek
KFF

30x Shoota Boyz
Nob PK BP
3x Big Shoota

30x Slugga Boyz
Nob PK BP

30x Slugga Boyz
Nob PK BP

30x Slugga Boyz
Nob PK BP

30x Slugga Boyz
Nob PK BP

10x Lootaz

10x Lootaz

Total
1500 on the dot

At 150 Boyz and a total of 171 infantry I'd say it still qualifies as a Tide army and it seems more flexible in this configuration.

 
   
Made in us
Bonkers Buggy Driver with Rockets






Riverside, CA

Not bad at all, while offering a bit more choices than "now I'm rolling for my run".

I'd split one unit of lootas into 2 x 5.

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