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![[Post New]](/s/i/i.gif) 2012/03/17 07:27:42
Subject: Indestructible CSM 1200pts
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Giggling Nurgling
The Bottomless Pit
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I've just started collecting 40k and i was wondering what some of the Dakka professionals thought of this Army list.
I've based it around the idea of survivability so any ideas on better ways to make the list suvive longer will be much appreciated. thanks.
HQ:
TYPHUS
225
TROOPS:
PLAGUE MARINE SQUAD
1 CHAMPION WITH POWERFIST
7 PLAGUE MARINES
2 WITH MELTAGUNS
×3
672
HEAVY:
2 OBLITERATOR CULTS
WITH 2 OBLITERATORS EACH
300
POINTS TOTAL: 1197
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Destroy, for the sake of Destruction
Kill, for the sake of Killing
Spread Warp-disease, for the sake of creating Zombies |
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![[Post New]](/s/i/i.gif) 2012/03/17 07:54:10
Subject: Re: Indestructible CSM 1200pts
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Hurr! Ogryn Bone 'Ead!
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I like the list and I run something similar myself at `1250 Typhus is a great character - Just try and keep him in cover or if he is in cc make sure you nail any squads with power weapons in the shooting phase You might want to change the champ upgrades to power weapon and melta bombs But fists are good - depends on what you want to do.
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This message was edited 1 time. Last update was at 2012/03/17 07:55:02
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![[Post New]](/s/i/i.gif) 2012/03/17 09:33:38
Subject: Re: Indestructible CSM 1200pts
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Boom! Leman Russ Commander
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Typhus is powerfist bait. T4, no eternal warrior and 225 pts model does not mesh very well. I would drop him.
If you want to keep in theme, I would either go with nurgle prince(s) or a nurgle lord on a bike as your HQ. If you just want the best HQs, lash sorcerors or lash princes are the way to go, even with the lash nerf.
Rhinos will make your squads even more survivable and will make the trek over the table more comfortable. If you want to stay completely foot, you'll need some way to threaten the enemy backfield and objectives, which means outflankers and deep strikers (chosen and termies)
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![[Post New]](/s/i/i.gif) 2012/03/17 12:54:57
Subject: Indestructible CSM 1200pts
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Horrific Horror
Melbourne, Australia
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I second the rhino idea....it will make you even more indestructable...the problem is where to find the points?
cheaper hq or loos a champ or 2? maybe down grade your squads by 1 marine each, and get 3 rhino kitted with havoc launcheres
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Rogue Traders (Chaos Space Marines) 500pts
Warp Legions (Daemons) 2000pts |
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![[Post New]](/s/i/i.gif) 2012/03/17 13:01:01
Subject: Re: Indestructible CSM 1200pts
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Longtime Dakkanaut
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I actually quite like the list, although I would try and make at least one PM squad double Plasma (drop the other two squads to PW/MB champs will get you the 10 points you need...).
Rhinos will make you more survivable, but then Typhus will have no where to go.
And others, don't just tell people to drop Typhus, you can give reasons why he's not all that, but just telling people to drop the Nurgle special character in a Nurgle list.. And lash hasn't been nerfed, Warptime has been nerfed, Lash just made slightly less likely to come off (Princes are BS5, hit on 2s....).
Are you going to be moving up to 1500 points (or higher?) at any point soon?
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2012/03/17 17:23:52
Subject: Re: Indestructible CSM 1200pts
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Boom! Leman Russ Commander
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rodgers37 wrote:And others, don't just tell people to drop Typhus, you can give reasons why he's not all that, but just telling people to drop the Nurgle special character in a Nurgle list.
Illumini wrote:Typhus is powerfist bait. T4, no eternal warrior and 225 pts model does not mesh very well. I would drop him.
So, in other words, he is not tough enough because he is instant killed by S8. He is too expensive at 225pts, and he doesn't really bring that much to the table for his 225pts either. In a 1200pts list, he takes up waaaaay too many pts for what he can add.
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![[Post New]](/s/i/i.gif) 2012/03/17 17:32:07
Subject: Indestructible CSM 1200pts
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Possessed Khorne Marine Covered in Spikes
Kelowna BC
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i'll also voice the idea that typhus should go. in a footslogger list, it'll be a struggle to get him into CC; as well, he doesn't really threaten anything. a nurgle DP is cheaper and better.
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![[Post New]](/s/i/i.gif) 2012/03/17 17:42:26
Subject: Re: Indestructible CSM 1200pts
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Longtime Dakkanaut
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I wouldn't bother with the Daemon Prince being Nurgle though... The T6 isn't all that useful, and Warptime, the previously best power for a Nurgle Prince just isn't worth while. Might as well take a Khorne Daemon Prince, for the extra attack and being much cheaper...
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2012/03/17 19:04:06
Subject: Indestructible CSM 1200pts
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Gore-Soaked Lunatic Witchhunter
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Transports for the Plague Marines to get them in melta range, some sort of vehicle support (I like Defilers). Daemon Prince is always useful; Nurgle Daemon Prince is wounded on 6s instead of 5s by S4 small arms, which does help some, and Nurgle's Rot is a decent psychic power.
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![[Post New]](/s/i/i.gif) 2012/03/17 21:54:19
Subject: Indestructible CSM 1200pts
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Giggling Nurgling
The Bottomless Pit
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I heard that DP were bullet magnets and get killed within the 2nd turn.
Also, I can't go higher than 1200pts 'cause of the gaming club i go to. How about a pumped up Chaos Lord with a Deamon Weapon and terminater armour, and a Greater deamon.
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This message was edited 1 time. Last update was at 2012/03/17 21:57:20
Destroy, for the sake of Destruction
Kill, for the sake of Killing
Spread Warp-disease, for the sake of creating Zombies |
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![[Post New]](/s/i/i.gif) 2012/03/17 22:05:09
Subject: Indestructible CSM 1200pts
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Napoleonics Obsesser
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Plague-Master wrote:I heard that DP were bullet magnets and get killed within the 2nd turn. Also, I can't go higher than 1200pts 'cause of the gaming club i go to. How about a pumped up Chaos Lord with a Deamon Weapon and terminater armour, and a Greater deamon. No, and No. DPs suck up bullets if you let them slog around the board instead of Deep Striking with Wings (yes, they can do that). Lords with DWs are god awful, and will never see any action, unless you put them in an uber unit in a land raider or something. If they slog with the infantry, they'll likely get mixed up in some combat that isn't important and be wasted. IME, lords will get halfway across the board, and the transport will get popped by T3, and your lord and infantry will be get either shot to pieces, or assaulted, and stay right around that area for the rest of the game. A DP can zoom around the board and lay down some mess before it finally dies, plus you can pop tanks with it. Greater daemons are awful, IMO. They sound cool, but again with the footslogging. Nice core though. Three units of 7 is pretty solid, and you're set on long range with the obliterators. IMO, you need something fast and lethal to take care of care of stuff, and I think a DP would be the best.
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This message was edited 1 time. Last update was at 2012/03/17 22:05:50
If only ZUN!bar were here... |
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![[Post New]](/s/i/i.gif) 2012/03/17 22:08:14
Subject: Re: Indestructible CSM 1200pts
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Giggling Nurgling
The Bottomless Pit
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It will end up something like this:
HQ:
Daemon Prince
Wings
MoT
Bolt of Change
Warptime
200
TROOPS:
Plague Marine squad
7 Plague Marines
1 Champion with PW & PP
2 Meltaguns
×3
687
HEAVY:
2 Obliterator Cults
2 Obliterators each
300
Points Total: 1187
I don’t want to put in any transport because then it will be pointless to have Plague Marines and I should instead have either Berserkers or normal CSM.
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This message was edited 1 time. Last update was at 2012/03/17 22:29:38
Destroy, for the sake of Destruction
Kill, for the sake of Killing
Spread Warp-disease, for the sake of creating Zombies |
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![[Post New]](/s/i/i.gif) 2012/03/17 23:03:10
Subject: Re: Indestructible CSM 1200pts
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Boom! Leman Russ Commander
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Way to expensive prince, and he doesn't even fit your theme.
Plasma pistols should never be bought, they are hideosly overcosted in all codexes. You want fists on your champs.
I don’t want to put in any transport because then it will be pointless to have Plague Marines and I should instead have either Berserkers or normal CSM.
Plague marines are actually the best rhino-borne troops Chaos have. Tough, good access to special weapons, scoring, can take a charge better than any other CSM unit. Not wanting to take rhinos is fine (although you are making it harder for yourself), but that is the wrong reason.
Also, if you don't want rhinos, you will need some other way of pressuring the enemy like deep striking or outflanking, or every game will turn into a slow crawl across the field, something even plague marines can't weather.
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![[Post New]](/s/i/i.gif) 2012/03/18 00:20:39
Subject: Re: Indestructible CSM 1200pts
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Giggling Nurgling
The Bottomless Pit
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Okay, How about this:
2 Daemon Princes
Wings
260
3 Plague Marine Squads
Champ with PF
7 Marines
2 Meltaguns
Dedicated Rino
702
Obliterator Cult
3 Obiterators
225
PT: 1187
My idea is to deep strike both DPs onto enemy ground to draw of fire from the rest of my army while my PM drive right up to them with my obliterators providing support fire.
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Destroy, for the sake of Destruction
Kill, for the sake of Killing
Spread Warp-disease, for the sake of creating Zombies |
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![[Post New]](/s/i/i.gif) 2012/03/18 00:50:46
Subject: Re: Indestructible CSM 1200pts
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Hurr! Ogryn Bone 'Ead!
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Looks better, if you already have the typhus model you can run him still. But maybe run him as a normal chaos lord with terminator armor, mark of nurgle and plaguebringer total = 165 points I think the rule of thumb is that you never spend more than 180 points on each HQ choice unless it has a special character. Then you only get a special character who is around the 200 point range if he has eternal warrior Though I do admit I still run typhus and have a blast with him, you just got to make sure he has tones of body guards, I usually get 6 - 7 terminators as body guards for him, very expensive and not optimised though...
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This message was edited 1 time. Last update was at 2012/03/18 00:51:50
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![[Post New]](/s/i/i.gif) 2012/03/18 00:53:04
Subject: Indestructible CSM 1200pts
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Giggling Nurgling
The Bottomless Pit
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Or, How about this:
2 Daemon Princes
Wings
Warptime
307
3 Plague Marine Squads
Champ with PF
7 Marines
2 Meltaguns
668
Obliterator Cult
3 Obiterators
225
PT: 1200
I would play it the same way, the only difference would be that the PM would take a much slower time getting to the enemy.
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Destroy, for the sake of Destruction
Kill, for the sake of Killing
Spread Warp-disease, for the sake of creating Zombies |
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![[Post New]](/s/i/i.gif) 2012/03/18 01:10:17
Subject: Re: Indestructible CSM 1200pts
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Hurr! Ogryn Bone 'Ead!
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Warptime is not as good as it used to be Mark of nurgle is better IMO or Mark of Tzeench alternativly you can have two princes with wings and nothing else, just spend the remaining points on rhinos
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This message was edited 1 time. Last update was at 2012/03/18 01:10:51
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![[Post New]](/s/i/i.gif) 2012/03/18 01:19:31
Subject: Indestructible CSM 1200pts
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PanOceaniac Hacking Specialist Sergeant
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Also to keep it fluffy, drop the plague marines down to 6, then add in a champ. It will save you 60 points. Then drop warptime (trust me, its not needed, hit on threes wound on twos on pretty much ANY unit in the game) You can give your plague marines rhinos and maybe split your oblits up into 2 squads of 2
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When your wife suggests roleplay as a result of your table top gaming... life just seems right
I took my wife thru the BRB for fantasy and 40k, the first thing she said was "AWESOME"... codex: Chaos Daemons Nurgle..... to all those who says God aint real.... |
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![[Post New]](/s/i/i.gif) 2012/03/18 01:23:00
Subject: Indestructible CSM 1200pts
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Giggling Nurgling
The Bottomless Pit
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I have disided to take the MoN instesd of the warptime.
Thanks for all your help.
Automatically Appended Next Post:
What I ment by:
Plague-Master wrote:
3 Plague Marine Squads
Champ with PF
7 Marines
2 Meltaguns
668
Was that i have end up having 8 models in each squad.
I've disided to drop warptime for MoN and forget about the idea of rinos and one of the oblits, i cann't fit the points in.
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This message was edited 3 times. Last update was at 2012/03/18 02:09:04
Destroy, for the sake of Destruction
Kill, for the sake of Killing
Spread Warp-disease, for the sake of creating Zombies |
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