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Made in us
Killer Klaivex




Oceanside, CA

It's a hex, so you can cast it into combat.
If the unit moves for any reason, everyone takes a hit.

If I charge a unit with a character in it, get off flame cage, then issue a challenge, everyone gets hit, yes?
If accept, your hero moves into BSB with mine, and you take the burn.
If refuse, your hero moves to the rear of the unit, and you take the burn.


So the question is 2 fold.
1) Is the above correct.
2) Since these wounds are generated in the close combat phase (after impact hits, before ASF), do they count for combat res.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Assault Kommando





I would say no, that the character moving doesn't count as the unit moving.
   
Made in gb
Decrepit Dakkanaut




The unit doesnt move, only a component of iut does
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

I would argue that the unit does take hits but no combat res from it. (See shield of thorns)

Flamecage works on things like reforms and such which is like what a make-way from a character is.

 
   
Made in us
Longtime Dakkanaut





Q: If a character tries to leave a unit that is affected by the Net of
Amyntok (or another similar spell or ability such as a Fulminating
Flame Cage) including if he tries to charge out of it, is he required to
take a Strength test? Also, if the test is failed, will any resulting
damage hit only the character? (Reference)
A: Yes to both question. Though it is worth noting that a test is
not required if he leaves without moving, through the Smoke
and Mirrors lore attribute for example.

Moving seems to imply use of the Movement attribute in the Movement phase. The Smoke and Mirrors would come at the magic phase.

If you took the original to the extreme, units killed the caged unit that "step up" to replace casualties, would all take a cage hit.

   
 
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