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![[Post New]](/s/i/i.gif) 2012/03/20 23:43:50
Subject: Rolling Saves and to wound? Reversing the order?
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Courageous Space Marine Captain
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I always found it strange that a weapon actually needs to hit a bloke in the head for the barricade 2 ft in front on him to become effective. Or the PA or Force Field.
I think that the order should be
To hit
Saves
To wound
Casualties
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![[Post New]](/s/i/i.gif) 2012/03/20 23:50:40
Subject: Re:Rolling Saves and to wound? Reversing the order?
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Blood Angel Neophyte Undergoing Surgeries
Corvallis OR
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It would not change a whole lot, In small samples it would, and im sure alot of people could come up whith math formulas, but after 50,000 trials it will not matter what order they go in. the result will end up roughly the same.
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![[Post New]](/s/i/i.gif) 2012/03/20 23:55:52
Subject: Rolling Saves and to wound? Reversing the order?
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Screamin' Stormboy
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Its not the logical order but having the oponent roll last is more streamlined and also I would argue a more satisfying outcome for the oponent.
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![[Post New]](/s/i/i.gif) 2012/03/21 00:51:37
Subject: Re:Rolling Saves and to wound? Reversing the order?
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Trazyn's Museum Curator
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Yeah, I always found the system strange as well. I guess its a bit easier this way, but its difficult to imagine.
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What I have
~4100
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Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/03/21 01:21:50
Subject: Re:Rolling Saves and to wound? Reversing the order?
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Ancient Space Wolves Venerable Dreadnought
The oceans of the world
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It's 40k, and 40k doesn't make sense.
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![[Post New]](/s/i/i.gif) 2012/03/21 07:13:28
Subject: Rolling Saves and to wound? Reversing the order?
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Screaming Shining Spear
NeoGliwice III
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It does change combat actually..
First of all you have to allocate hits and not wounds OR go by majority saves and both can change the outcome significantly.. If you do allocate hits, there is no toughness majority so another change..
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2012/03/21 11:31:49
Subject: Rolling Saves and to wound? Reversing the order?
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Servoarm Flailing Magos
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Mathematically it's identical. It seems "smoother" though.
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Codex: Bears.
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![[Post New]](/s/i/i.gif) 2012/03/21 14:00:49
Subject: Re:Rolling Saves and to wound? Reversing the order?
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Fixture of Dakka
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People are happier when they have the last roll to save their own guys.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/03/21 14:30:13
Subject: Rolling Saves and to wound? Reversing the order?
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Homicidal Veteran Blood Angel Assault Marine
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Macok wrote:It does change combat actually..
First of all you have to allocate hits and not wounds OR go by majority saves and both can change the outcome significantly.. If you do allocate hits, there is no toughness majority so another change..
This is how it would change combat.
You would either have to allocate the hits, then save against those, or do the save then allocate the wounds and roll for wounds. This would get a little messy when you would have a 30 strong unit of boys on the charge rolling. Rolling after the wounds streamlines the game, even if it's not true to real life.
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![[Post New]](/s/i/i.gif) 2012/03/22 21:10:58
Subject: Rolling Saves and to wound? Reversing the order?
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Kinebrach-Knobbling Xeno Interrogator
Sterling, VA
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If they had changed the order then the allocation would have happened after saves.
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![[Post New]](/s/i/i.gif) 2012/03/22 21:21:45
Subject: Rolling Saves and to wound? Reversing the order?
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Proud Triarch Praetorian
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I think it makes sense to be Hit, Save, Wound
Because if it has 'wounded' then it has already gone through the armour, right?
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
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![[Post New]](/s/i/i.gif) 2012/03/22 21:28:14
Subject: Re:Rolling Saves and to wound? Reversing the order?
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The Hive Mind
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DarknessEternal wrote:People are happier when they have the last roll to save their own guys.
This.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/03/23 01:07:14
Subject: Rolling Saves and to wound? Reversing the order?
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Shas'ui with Bonding Knife
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Simple solution: Make 'to wound' into a save against being wounded, with S and T as modifiers. Just a perceptual change.
That way you could also swap the save values around so that higher = better.
Roll to hit
Roll above their save
They roll TvS.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/03/23 01:23:19
Subject: Rolling Saves and to wound? Reversing the order?
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Snord
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chrisrawr wrote:Simple solution: Make 'to wound' into a save against being wounded, with S and T as modifiers. Just a perceptual change.
That way you could also swap the save values around so that higher = better.
Roll to hit
Roll above their save
They roll TvS.
That would require an entire reboot of the system :/
I think they way it happens is more streamlined and faster tbh, what I do think is that you should get an invulne and armour. Think about it, a shot has to go through a force field and THEN your armour. Makes assault termies with feel no pain invincible tho... ( BA) :(
Von Chogg
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LunaHound wrote:Eldrad was responsible for 911 *disclaimer, because Eldrad is known to be a dick, making dick moves that takes eons to fruit.
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![[Post New]](/s/i/i.gif) 2012/03/23 01:27:00
Subject: Rolling Saves and to wound? Reversing the order?
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Shas'ui with Bonding Knife
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Von Chogg wrote:chrisrawr wrote:Simple solution: Make 'to wound' into a save against being wounded, with S and T as modifiers. Just a perceptual change.
That way you could also swap the save values around so that higher = better.
Roll to hit
Roll above their save
They roll TvS.
That would require an entire reboot of the system :/
I think they way it happens is more streamlined and faster tbh, what I do think is that you should get an invulne and armour. Think about it, a shot has to go through a force field and THEN your armour. Makes assault termies with feel no pain invincible tho... ( BA) :(
Von Chogg
What? perhaps you misunderstood me.
Roll to hit (the same)
Roll their save (you roll save instead of them)
They roll wounds (Instead of you.)
It's literally the exact same as what OP proposed, except now you still keep the psychological aspect of 'saving' at the end.
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Pit your chainsword against my chainsw- wait that's Heresy. |
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![[Post New]](/s/i/i.gif) 2012/03/23 01:27:36
Subject: Rolling Saves and to wound? Reversing the order?
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Spawn of Chaos
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Why would you need to make make a save against something that doesn't end up hurting you?
Personally, I like it that way it is.
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![[Post New]](/s/i/i.gif) 2012/03/23 13:29:15
Subject: Rolling Saves and to wound? Reversing the order?
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Ork-Hunting Inquisitorial Xenokiller
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Trying to move people out of their comfort zones, are we? *shivers*
Well, I actually agree. I've always wondered how that specific order came to be. But I guess it should be read as:
To Hit = does the projectile hit? (y/n?)
To Wound = WHERE did the projectile hit (eg. mortal spot, y/n?)
To Save = Does the armor of the wearer absorb the impact?
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:: I'm not suffering from insanity; I'm enjoying every minute of it! :: |
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![[Post New]](/s/i/i.gif) 2012/03/23 23:49:28
Subject: Rolling Saves and to wound? Reversing the order?
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Proud Triarch Praetorian
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Billinator wrote:
To Hit = does the projectile hit? (y/n?)
To Wound = WHERE did the projectile hit (eg. mortal spot, y/n?)
To Save = Does the armor of the wearer absorb the impact?
Yes that makes sense. It explains Rending snipers. The '6' indicates it hit him in the face.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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