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Which would you field or which would you hate to fight?
Anti-MEQ
Anti-Horde
Anti-Mech
Anti-Cover
None, you need to reroll them all!
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Made in us
Guarding Guardian




Central VA, US

Alright, finally broke down and got ArmyBuilder -- tired of ink, paper and calculator. So here I send before y'all four seperate drafts of 1750pt Eldar armies with (I hope!) distinct roles. I'm looking for advice on how to best tweak or whether to scrap an army altogether in favor of a different option. I have _plenty_ of sets and such, so I can make at least two of these now. Buddies convinced me to start out last year with Apoc, and so I have many metal and plastic models to build. Output format (Created with Army BuilderĀ® - Try it for free at http://www.wolflair.com).

EDIT: I have taken into account the advice below as of 20-21 Mar 2012 and have adjusted lists accordingly, both in content and in setup; should read easier now.


"The Culling Blade" (Anti-MEQ)
Spoiler:

HQ:

Farseer, (Doom; Fortune; Warding; Witnessing; Stones)
- Deployed with Banshees.*


ELITES:

5 Fire Dragons
- Wave Serpent (Stones; Cannon; BLs)

9+1 Banshees*
- Exarch (Executioner)
- Wave Serpent (Stones; Cannon; BLs)


TROOPS:

9+1 Avengers
- Exarch (Bladestorm, Dual-weild)
- Wave Serpent (Stones; Cannon; EMLs)

10 Wraithguard
- Spiritseer (Conceal, Spear)


HVY SUPP:

2 Fire Prisms (Holos; Stones)


Total Roster Cost: 1741


"Reapers of the Bloody Harvest" (Anti-Horde)
Spoiler:

HQ:

Eldrad Ulthran


ELITES:

5 Fire Dragons
- Wave Serpent (Stones; BLs)

8 Striking Scorpions*
- Exarch (Scorp Claw; Shadowstrike; Stalker)

4+1 Harlequins (x2 Kisses)*
- Shadowseer


TROOPS:

9+1 Avengers
- Exarch (Bladestorm; Dual-weild)
- Wave Serpent (Stones; EMLs)

9+1 Avengers
- Exarch (Bladestorm; Dual-weild)
- Wave Serpent (Stones, Scatters)


HVY SUPP:

Night Spinner (Holos, Stones)
Fire Prism (Holos, Stones)


Total Roster Cost: 1748


"Vengeance of the Dawn" (Anti-Mechanized)
Spoiler:

HQ:

Farseer, (Doom; Fortune; Warding; Witnessing; Stones; Spear)
- Deployed with Avengers*

Prince Yriel
- Deployed with Storm Guardians*


ELITES:

5 Fire Dragons
- Wave Serpent (Stones; BLs)


TROOPS:

9+1 Avengers*
- Exarch (Bladestorm; Dual-weild)
- Wave Serpent (Stones; EMLs)

10+1 Storm Guardians* (x2 Fusions)
- Warlock (Enhance, Spear)
- Wave Serpent (Stones; BLs)

5+1 Avengers**
- Exarch (Shimmershield, PwrWpn; Defend)


HVY SUPP:

2 Fire Prisms (Holos; Stones)
1 Falcon (Holos; Stones, EML)** Trans/Supp: Avenger OBJ-holder 6-elf squad.


Total Roster Cost: 1744


"The Gale-Doom" (Flanking / Anti-Cover)
Spoiler:

HQ:

Autarch w/ Jetbike, Lance, Reaper Launcher*
- Deploys with Shining Spears.

Farseer w/ Jetbike, Spear, Doom, Fortune & Mind War**
- Deploys w/ Seer Council.**
- 7 Warlocks w/ Jetbikes (5 Destructor, 1 Conceal w/ Spear, 1 Embolden w/ Spear)


TROOPS:

9+1 Avengers*
- Exarch (Bladestorm; Dual-weild)
- Wave Serpent (Stones; EMLs)

10+1 Guardian Jetbikes (3 Cannons, 7 Catapults)
- Warlock on Jetbike w/ Conceal & Spear


FAST ATTK:

3+1 Shining Spears
- Exarch (Star Lance, Cannon, Skilled Rider, Withdraw)*


HVY SUPP:

3+1 Dark Reapers
- Exarch (Tempest, Crack Shot)


Total Roster Cost: 1748


Hope I didn't break any major rules -- if so, please advise so I may alter my post. Trying to be competitive without being too cookie-cutter (doubt that'll happen) and also trying for Altansar and Yme-loc (Apocalypse w/ Titans, Super-Heavies) themed armies. Also, please vote on which you'd rather field in your gaming region and why, or which you'd not like to face across the table... I know I'm asking a lot for just starting out, but I have faced mainly Space Wolves, Death Company and Black Templars in my first few games and came away with a sense of foreboding that a few YouTube batreps later is starting to fade -- I'm just looking for a viable anti-Marine army that can still hurt hordes when needed. I hate having the enemy come down in my backfield w/ Scouts or Dreads or Termies or Daemons, et cetera ad infinitum... Thank you again for any/all advice -- happy hunting!

This message was edited 4 times. Last update was at 2012/03/21 09:05:29


 
   
Made in ca
Hellacious Havoc





Canada

Just off the top of my head I would advise against the Dragons in a Falcon. Falcon wants to be sitting back with a scoring unit holding an objective taking pot shots. Whereas Dragons want to be rushing the enemy armor.

Also I would recommend some more redundancy for Heavy Support. I've always had two Prisms perform far better than one.


DC:80S+G+MB+IPw40k99#+D+A++/cWDR++T(M)DM+ 
   
Made in us
Guarding Guardian




Central VA, US

Yes, alright -- edited each list to replace Dragons' Falcon w/ Serpent. Made minor tweaks for redundancy as suggested, especially for Prisms. Essentially they are now fresh army drafts. Thank you for the assistance already!

The 5+1 DA in the Falcon (Exarch w/ SS & Defend) is meant to, as you said, sit on an objective and hold it, taking potshots at enemies; has defensive EML and Shuriken Cannon to hopefully fend off assaults... /wince

This message was edited 2 times. Last update was at 2012/03/21 05:56:52


 
   
Made in au
Screaming Shining Spear




Australia

A bit of advice with writing the list, you don;t need to include the unit type or weapons, upgrades or anything else like that which are automatically included.
In the anti-horde list, I would take away the wave serpent off the striking scorpion. Their infiltrate does a good enough job by itself.

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in us
Guarding Guardian




Central VA, US

BaneGuard wrote:A bit of advice with writing the list, you don;t need to include the unit type or weapons, upgrades or anything else like that which are automatically included.
Ah, yes, but it's easier to just copy from the Text output ArmyBuilder does -- I'm the lazy Eldar that's my downfall...

In the anti-horde list, I would take away the wave serpent off the striking scorpion. Their infiltrate does a good enough job by itself.
Done, and Harlequins added to make up points (w/ Kisses and Shadowseer)

 
   
Made in au
Screaming Shining Spear




Australia

Nice.By the way, for your anti-tank list, while I was looking through, I could not find a single fault with it. Both your anti-infantry and anti-tank lists look highly competitive.

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in us
Longtime Dakkanaut






Dallas Texas

you dont want an anti 1 thing army, you want an anti everything that can counter everything.

your first list you forgot to include the HQ.

The Anti Meq list is decent if you take out yriel for a regular autarch.

the anti cover, your seer council needs to be above 6 or it wont do much.

And this format is really annoying to read, just put the unit and upgrades, nothing else.


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Guarding Guardian




Central VA, US

To All:

The general idea I had, at midnight if I recall, was to have a couple armies ready to go in the 3 army cases I have for Apoc and be able to field any one based on what the enemy tends to bring to the table... I am fully cognizant of the fact that the best competitors are the ones where their army doesn't change, but the player adapts strategy and tactics from their own skillset. Yes, I got that part.

I was trying to bring a little modularity to it, since I have quite a lot of models I figured I could make at least two armies that might even complement each other in a high-point Apoc game. I am in no way complaining about the critiques I've received, but I am still looking for why someone would either field one of these armies or, conversely, not wish to be facing one of these armies. I'm looking for an opinion on what does work, and if the best choice is not there, perhaps you could offer up more than just a "Take Guy 'A' out of Army #3." Please, and thank you.

~B


Automatically Appended Next Post:
Smitty0305 wrote:you dont want an anti 1 thing army, you want an anti everything that can counter everything.
Roger that, any suggestions?

your first list you forgot to include the HQ.
Actually, no; but you're correct, the setup was confusing and hid the Farseer -- fixed it.

The Anti Meq list is decent if you take out yriel for a regular autarch.
I'm assuming you meant the anti-mechanized; I intend for Yriel to do more tank-popping than a regular Autarch typically does, but I will try it in a game and plus-up another unit, too.

the anti cover, your seer council needs to be above 6 or it wont do much.
Removed Dragons, increased Council to 7+Farseer

And this format is really annoying to read, just put the unit and upgrades, nothing else.
Fixed.

This message was edited 2 times. Last update was at 2012/03/21 09:17:40


 
   
Made in us
Longtime Dakkanaut






Dallas Texas

the problem with your first list, is you have a very mobile army, with a very unmobile troop unit. This is OK if you use them as objective campers. I personally dont like wraithguard because they are expensive and generally bad. If you use wraithguard, you generally bring a screening unit of harlequins to give them an anti charge and a 4+ cover save. IF you bring a fortune seer this is a pretty cool unit.

Also, never bring Bright Lances, ever. There a waste of points. On your close combat units, bring a cannon because you dont need range , your wave serpent is already close. On troops bring scatter lasers.

I dont bring holo fields on falcons, but if you want to go for it.

I dont understand why you have 5 harlequins, what will they do?

Always bring prisms in pairs because the str6 ap3 template is why your bringing them. The str10 ap1 template is pretty amazing as well.

If you bring storm guardians bring 2x flamers with a warlock with a flamer. Thats a triple flamer squad that wrecks face, especially with doom support.

Dont give an autarch a reaper launcher ever, Ive tested it and its aweful, a fusion gun is much better.

Your last list is cool, play test it and see how it goes, I can see it working well.

This message was edited 4 times. Last update was at 2012/03/21 15:34:23


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in ie
Stealthy Grot Snipa




Why do all your lists bar 1 have only two units capable of taking objectives at 1750 points? one decent round oh sfooting from your opponnent and you can't win objective games

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Guarding Guardian




Central VA, US

All duly noted and I'll rearrange -- most seem to like either the Tankbusting list or the Jetbikes, so I'll work off those, thanks!


Automatically Appended Next Post:
Alright, so I've reworked the MechDar list a smidge (thank you!) and as a bonus it'll fit with the Yme-loc idea for Apoc! (already have Super Cobra Type II and will get Reaver/Phantom sometime later).

Spoiler:
HQ:
- Farseer, (Doom; Fortune; Guide; Mind War; Warding; Witnessing; Stones; Spear); deployed with 10 Avengers*

Prince Yriel; deployed with Storm Guardians*

ELITES:
- 5 Fire Dragons in Wave Serpent (Stones; Cannons)

TROOPS:
- 9+1 Avengers* Exarch (Bladestorm; Dual-wield) in Wave Serpent (Stones; Scatters) w/ Warlock (Embolden, Spear)

- 10+1 Storm Guardians* (x2 Flamers) w/ Warlock (Destructor) in Wave Serpent (Stones; Cannons)

- 5+1 Avengers** Exarch (Shield, PwrWpn; Defend) w/ Warlock (Conceal, Spear)

HVY SUPP:
- 2 Fire Prisms (Holos; Stones)
- Falcon (Holos; Stones, EML, Underslung Cannon)** Trans/Supp: Avenger OBJ-holder 6-elf squad.


TOTAL: 1745


Notes:
- Farseer rides with big DA group and gets rerolls on Ldrshp from Warlock bodyguard.

- Yriel pops tanks (the BLs, Spear, Fusions were all to assist in the tank popping, but if y'all think Yriel alone can do it then yes it frees up options like the 3 Flamer attack).

- Again, the Falcon w/ the Defend DAs is for Objective camping and taking pop shots (EML and U-Cannon are to support DAs up close, and the DAs arrange to defend hull of tank).

- The Dragons as always are suicide vs. 12+ Armor.

- Dual Prisms for the horde/MEQ/anti-armor -- yay!

This message was edited 1 time. Last update was at 2012/03/21 18:32:33


 
   
Made in us
Longtime Dakkanaut






Dallas Texas

ok why does your farseer have a bizillion powers lol. If you want that kind of farseer just bring eldrad, because ur wasting alot of points with that farseer. The only thing the farseer needs is doom, everything else is a complete waste.

Yriel is Bad, dont bring him, he wont do anything except die to a str6 weapon.

Besides that you have alot of wasted points in Holofields and alot of wasted points in spirit stones that arnt needed at all except on the falcon.

You have a solid eldar list. The only problem is that its not a maximized Eldar list. At 1500 Points Im able to bring 9 Tanks with 3 fire dragon squads.

Your sinking alot of points into stuff that isnt good, and you need to fill the 3 elite slots.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Guarding Guardian




Central VA, US

So basically snag somebodys recent 2000pt tourney list and scale it down? :-/

 
   
 
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