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Made in us
Stealthy Grot Snipa






New England

It seems to me that the only time one takes a warboss as an HQ is either a special Character, for a deffwing/deffstar, or for a nob-based army (rarely this one). Does anyone actually put the Warboss to good use beyond what has been mentioned? Or is it just me.
It seems this reasoning is because the warboss cannot compare as much to a Big Mek or A special character when it comes to use(s). Has his role and effectiveness diminished wth new options and lack of requirement to take a warboss?

   
Made in us
Charing Cold One Knight




Lafayette, IN

Warbosses used to more common when nob bikers and nob wagons were more popular. Now that people know how to handle them, they aren't nearly as scary as other trouble units.

That being said, a Warboss is actually one of the few CC characters who kills enough to justify his cost in both slots and points. If it weren't for the FOC issues that 4th ed book orcs have always had, you might see them more often.

 
   
Made in us
Roarin' Runtherd



Arizona

Main Reason I would say is Fluff, no actually Waaagh would go without one, I personally don't leave home without one mainly because he does damage to most troop units especially with a Trukk mob in support but 750+ I also go with a Big Mek usually KFF but sometimes SAG.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

I use them as a backup to Wazdakka in biker lists (put a bikerboss with a unit of regular bikers, and use them as ablative wounds while he PK's things down).

I sometimes run one for my meganobz/battlewagons lists.

Most of the time though he just gets beaker-slapped by the OP SC of the day on the other side, without getting to even swing. Too many -remove from play/Instakill effects to make him worth it these days.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Mekboy Hammerin' Somethin'





Warbosses are a damn bargain. I usually equip em with a power klaw, cybork save, and maybe an attack squig if I had the spare points. These guys are dead killy when you put em in with a lot of boyz. Really pulls his weight and then some. Whenever I run an ork list I always have 1 Big Mek w/ KFF for his support value, and a warboss to stick in with a dead 'ard assault unit.
   
Made in us
Manhunter






Little Rock AR

Putting a 'boss in with stinkrot (the commando guy wasnt sure on spelling) and having him walk on the back edge is big where Im at.

Proud to be Obliviously Blue since 2011!

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Snikrot, but i doubt you'd be wrong on the comment on hos aroma

It works, but tends to lead to sacrificial HQ syndrome, and my local tourneys give the oppoent extra VP for killing enemy HQ's

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I think every ork army that doesn't require two KFF meks (namely the omnipresent kan wall) has a warboss of some sort. I would count Ghazghkull Thrakka as a warboss in all aspects, he is just a +100 points upgrade over the normal warboss. At high point levels people prefer to run him, as he can really make mess out almost any unit in the game, while your run-of-the-mill warboss tends to get messed up by high strength close combat attacks.

Doesn't change that the Warboss is the second best HQ in the codex. Sadly nothing can compete with the boring KFF mek.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Smokin' Skorcha Driver






Unless you like throwing a little Chaos into the mix... then a Warphead or SAG are useful.

Ive had a SAG do jack squat for 4 turns, and then get a double six, no scatter with trayzn (or however you spell that newcron's name) under the template. i have also had him get a double 5 while targeting a furioso...

"Friglatt Tinks e's da 'unce and futor git, but i knows better. i put dat part in when i fixed im up after dat first scrap wid does scrawn pointy ears and does pinkies." Dok chopanblok to Big Mek Dattrukk.

Victories against: 2 2 1 11 2 3 1 2
Died havin fun wid: 3 2 1 4 2 2 2 5 1
 
   
Made in us
Stealthy Grot Snipa






New England

Yeah, I adore the fluff...everything about the big-boss... but he just gets killed off too easily. Though, I have not put him in a 30-strong slugga mob yet. >8D

   
Made in us
Krazed Killa Kan






Jidmah wrote:I think every ork army that doesn't require two KFF meks (namely the omnipresent kan wall) has a warboss of some sort. I would count Ghazghkull Thrakka as a warboss in all aspects, he is just a +100 points upgrade over the normal warboss. At high point levels people prefer to run him, as he can really make mess out almost any unit in the game, while your run-of-the-mill warboss tends to get messed up by high strength close combat attacks.



Not so...

Ghazhkull has Eternal Warrior and Ghazhkull's Wagh. One dramatically changes what you can assault (namely, Grey Knights and walkers), the other allows you to change your entire army's shooting phase. Ghaz isn't simply a +1 A +1 S point upgrade, he actually changes mechanics over a regular warboss.


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

As my small Ork army is a foot horde Army, I love my Warboss's Waaaagh ability and use it in most games.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

The warboss is a toughness 5 monster. I give him mega armor, boss pole and attack squig, cybork parts if I have the points. He takes str 8-9 wounds for the nobs he's with or sticks with the kommandos that are coming. For the points, and the fact that only force weapons in melee can really instant kill him, he's amazing.

Ghaz is a waste of points unless you're running a completely footslog army of boyz and nobs.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Regular Dakkanaut




Ohio

juraigamer wrote:Ghaz is a waste of points unless you're running a completely footslog army of boyz and nobs.


I have to disagree completely with you. Ghaz gives you a sure 26" charge with battlewagon orks. I'd guess most folks would find that useful.
   
Made in us
Trollkin Champion





Grand Rapids, MI

kronk wrote:I love my Warboss's Waaaagh ability and use it in most games.


You dont need the warboss to use a Waaagh. Any ork army can do that.
   
Made in us
Unrelenting Rubric Terminator of Tzeentch






In the Ring of Debris Around Uranus

I think Warbosses are still usefull, though in higher point games I almost always go with Ghazy. I do really like Mad Doc, but as I almost always take a Big Mek wit KFF, he usually gets shelved. In low point games I usually take the Warboss still or if I want to outflank him with Snikrot, as he does not have a PK.

Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth 
   
Made in us
Lead-Footed Trukkboy Driver





You do need Ghazzykins to make your WAAGH reliable, however.

If you needed to WAAGH, you needed more than 1-2 inches in 90% of the cases. A Ghaz WAAGH can mean the difference between a titanic wave of green hate crashing down on your opponent and a pathetic stumble leaving your boyz at the feet of a waiting gun line.

Edit: yeah and thats correct, any army can WAAAGH no matter who leads it. The only benefits a Warboss brings is the possibility of an extra battlewagon through nobz and the fact that he's a giant green freight train that will make anything short of a deathstar run in the opposite direction.

This message was edited 1 time. Last update was at 2012/03/23 20:24:23


   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






newbis wrote:
juraigamer wrote:Ghaz is a waste of points unless you're running a completely footslog army of boyz and nobs.


I have to disagree completely with you. Ghaz gives you a sure 26" charge with battlewagon orks. I'd guess most folks would find that useful.

This. Battlewagons moving 12/13" and then having orks charge units 14" away from them scare the gak out of any army. You just have to find the points to use him.
In addition you can just open a door and drop ten tons of green prophet onto any unit in the game and expect it to be at least half dead afterwards, that's not bad either.

TedNugent wrote:Not so...

Ghazhkull has Eternal Warrior and Ghazhkull's Wagh. One dramatically changes what you can assault (namely, Grey Knights and walkers), the other allows you to change your entire army's shooting phase. Ghaz isn't simply a +1 A +1 S point upgrade, he actually changes mechanics over a regular warboss.

I wouldn't call being able to charge Grey Knights(= force weapon wielding models) and (DCCW-)Walkers a dramatical change. I usually have my warboss with my burnaz anyways, so if they decide to force-weapon the warboss, that's no hammerhand/purifying flames this turn. Which in turn means lots of alive and kicking burnaz, who will then have a great time cutting those shiny beakies open. That said, I rarely find myself charging thrakka into walkers anyways, except that odd blood talon dread. Outside of the Waagh! you aren't guaranteed that he takes down the dread either, as 5++ and 4W only go so far against an opponent with 4 or more attacks which wounds on 2+. Of course you get a rather nice package for your 100 points, but Thrakka still isn't as different from a MA Warboss as you try to make it out to be. He is to a warboss as Ol'Zogwort is to Weirdboyz or Pedro Cantor to Chapter Masters or Crowe to Brotherhood Champions. If he just got a flat stat boost, he would be a pretty boring special character, wouldn't he?

Goresaw wrote:You do need Ghazzykins to make your WAAGH reliable, however.

If you needed to WAAGH, you needed more than 1-2 inches in 90% of the cases. A Ghaz WAAGH can mean the difference between a titanic wave of green hate crashing down on your opponent and a pathetic stumble leaving your boyz at the feet of a waiting gun line.

Edit: yeah and thats correct, any army can WAAAGH no matter who leads it. The only benefits a Warboss brings is the possibility of an extra battlewagon through nobz and the fact that he's a giant green freight train that will make anything short of a deathstar run in the opposite direction.


A warboss is also great at boosting LD and bringing a boss pole to units that need it, like burnaz or MANz.

This message was edited 3 times. Last update was at 2012/03/26 07:40:55


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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