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![[Post New]](/s/i/i.gif) 2012/03/22 20:23:07
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Elite Tyranid Warrior
Belfast, Northern Ireland
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Some of the effects of acid blood used with a lashwhip have raised some questions with me and I hope some of you can help to provide me with clarification on these rules before I use them and cause trouble in a game or get confused. These are my issues.
(1) If I use a Tyranid with a lashwhip will the effects of it's lashwhip continue if the Tyranid is killed. The lashwhip will continue to work so long as the model is on the table. This would seem to mean if a Tyranid is killed it remains in place while it's acid blood takes effect. The lashwhip it has reduces the opponent's initiative meaning they are hit more easily by the acid blood. The problem comes from normally a model has no effect once it's dead. However acid blood continues to work after it dies and the lashwhip isn't used voluntarily as a close combat weapon but more of an effect that we have no say in if it works.
(2) If the model causes a great deal of overkill on a model with acid blood (regardless if it has a lashwhip or not) will these extra wounds splash more acid blood hits on the model that inflicted the wounds? Example a Hive Tyrant with acid blood loses five wounds in an assault (one more than the number of wounds it has) does the model that inflicted the wounds take five hits because they inflicted five wounds or do they take four wounds because that is all that is needed to kill the Hive Tyrant.
Thankyou for reading.
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![[Post New]](/s/i/i.gif) 2012/03/22 20:30:17
Subject: Tyranid Acid blood uesd with lashwhip effects.
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The Hive Mind
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Leech wrote:(1) If I use a Tyranid with a lashwhip will the effects of it's lashwhip continue if the Tyranid is killed. The lashwhip will continue to work so long as the model is on the table. This would seem to mean if a Tyranid is killed it remains in place while it's acid blood takes effect. The lashwhip it has reduces the opponent's initiative meaning they are hit more easily by the acid blood. The problem comes from normally a model has no effect once it's dead. However acid blood continues to work after it dies and the lashwhip isn't used voluntarily as a close combat weapon but more of an effect that we have no say in if it works.
Lash Whips change the initiative to 1 until the end of the assault phase. So yes, Acid Blood works better if you have a Lash Whip.
(2) If the model causes a great deal of overkill on a model with acid blood (regardless if it has a lashwhip or not) will these extra wounds splash more acid blood hits on the model that inflicted the wounds? Example a Hive Tyrant with acid blood loses five wounds in an assault (one more than the number of wounds it has) does the model that inflicted the wounds take five hits because they inflicted five wounds or do they take four wounds because that is all that is needed to kill the Hive Tyrant.
There's no RAW on this, but the general understanding is that Acid Blood only works on wounds you actually take - IE what's on your Wound Profile. In your example, 4 Acid Blood rolls.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/03/22 21:00:12
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Regular Dakkanaut
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As far as 2 goesN the other side of the arguement is it works like FNP where overkill does matter. You will not get a consensus (sp) here, so check with your opponent before game.
As to lashwhips and acidblood, rigeld correct me if I'm wrong but arn't all stat tests taken at base unless specifically told otherwise?
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![[Post New]](/s/i/i.gif) 2012/03/22 21:03:32
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Huge Bone Giant
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Yonush wrote:correct me if I'm wrong but arn't all stat tests taken at base unless specifically told otherwise?
Its the other way around but some of the more common rolls specify, which confuses the issue on occasion.
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This message was edited 1 time. Last update was at 2012/03/22 21:03:43
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/03/22 21:03:50
Subject: Tyranid Acid blood uesd with lashwhip effects.
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The Hive Mind
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Yonush wrote:As to lashwhips and acidblood, rigeld correct me if I'm wrong but arn't all stat tests taken at base unless specifically told otherwise?
No. Sweeping Advance uses the unmodified Initiative from your Profile, but normal characteristic tests don't.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/03/22 21:29:19
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Regular Dakkanaut
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So that means majority Initatitave if mixed, correct? (As it relates to acid blood)
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This message was edited 1 time. Last update was at 2012/03/22 21:30:19
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![[Post New]](/s/i/i.gif) 2012/03/22 21:31:38
Subject: Tyranid Acid blood uesd with lashwhip effects.
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The Hive Mind
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It's not spelled out anywhere I can find, but based on how the rules work I'd say yes.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/03/22 22:23:45
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Elite Tyranid Warrior
Belfast, Northern Ireland
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Thankyou everybody for your responses. This helps me clear things up and means I will know ti get a concensus with an opponent when I play.
Thanks again.
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![[Post New]](/s/i/i.gif) 2012/03/24 20:29:42
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Ghastly Grave Guard
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rigeld2 wrote:
There's no RAW on this, but the general understanding is that Acid Blood only works on wounds you actually take - IE what's on your Wound Profile. In your example, 4 Acid Blood rolls.
During combat resolution, if a model with 3 wounds takes 5 (due to wound allocation), does that count as 3 or 5 to determine who wins combat?
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1500
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Vampire Counts 2400
300
Circle Orboros 20 |
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![[Post New]](/s/i/i.gif) 2012/03/26 18:21:29
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Regular Dakkanaut
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Tangent wrote:rigeld2 wrote:
There's no RAW on this, but the general understanding is that Acid Blood only works on wounds you actually take - IE what's on your Wound Profile. In your example, 4 Acid Blood rolls.
During combat resolution, if a model with 3 wounds takes 5 (due to wound allocation), does that count as 3 or 5 to determine who wins combat?
In your example, 3.
If a model with 3 wounds and feel no pain suffers 5 wound, now many FNP tests does he make?
Thus the arguement continues. As I said before, until a FAQ is released, check with your opponent.
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![[Post New]](/s/i/i.gif) 2012/03/26 18:24:22
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Powerful Phoenix Lord
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Assuming that said model can take FNP on all 5 wounds, then 5 FNP tests.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/03/26 18:41:04
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Ghastly Grave Guard
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Yonush wrote:
In your example, 3.
Actually, I thought it was 5?
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1500
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Vampire Counts 2400
300
Circle Orboros 20 |
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![[Post New]](/s/i/i.gif) 2012/03/26 18:48:16
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Powerful Phoenix Lord
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Nope, wounds that are negated (i.e. saved or FNP'd) and wounds in excess of the Wound characteristic don't count.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/03/26 19:15:56
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Frightening Flamer of Tzeentch
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I agree with happyjew.
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Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 |
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![[Post New]](/s/i/i.gif) 2012/03/26 19:30:58
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Regular Dakkanaut
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Happyjew wrote:Nope, wounds that are negated (i.e. saved or FNP'd) and wounds in excess of the Wound characteristic don't count.
For Combat resolution, I agree. For acid blood, it is my opinion based on how I read the rule that you take an acid blood test for every unsaved wound, exactly as you take a fnp test for every unsaved wound.
They are worded virtually the same and imo should work the same. I also can see how the other reading can be interperted, which is why atm its a pre-game discussion.
(Unless something has changed in the FAQ that I missed)
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![[Post New]](/s/i/i.gif) 2012/03/26 19:39:42
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Shas'o Commanding the Hunter Kadre
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Just because it's worded almost the same doesn't mean it works the same way, one word can make a difference. See the warp time and preferred enemy rules.
Page 26, brb, 2nd paragraph states that when a model loses all of its wounds, it's removed. It doesn't take more. Sadly, acid blood only does wounds = to those lost from the models profile.
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![[Post New]](/s/i/i.gif) 2012/03/26 19:40:28
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Powerful Phoenix Lord
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My statement is quoted almost verbatim from the rule book (not sure the exact page number). I do agree however, that anything that triggers off an unsaved wound, would trigger regardless of actual wounds suffered. Note that this does not apply to things that trigger off of one or more unsaved wounds (slight but important difference).
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/03/26 22:46:20
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Ghastly Grave Guard
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Can someone explain to me the debate with FNP and how/why it's so similar to Acid Blood? I don't think I'm getting it.
If a model with 3 wounds and FNP takes 5 wounds, he first rolls 5 armor saves. Let's say he fails them all. "If a model with [FNP] suffers an unsaved wound, roll a dice. On a 1, 2, or 3, take the wound as normal..." Is there an argument that the model does NOT roll 5 FNP dice in this example?
Is the argument something like: "A model cannot just take ANY number of unsaved wounds. It can only take a maximum of unsaved wounds equal to its wound characteristic." And, so, a model with 3 wounds who takes 5 and fails all the armor saves can only make 3 FNP rolls (which means it has the potential of FNPing 3 of the 5 but is guaranteed to suffer 2 wounds from the excess). Is that it?
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This message was edited 2 times. Last update was at 2012/03/26 22:49:40
1500
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Vampire Counts 2400
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Circle Orboros 20 |
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![[Post New]](/s/i/i.gif) 2012/03/26 23:20:58
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Shas'o Commanding the Hunter Kadre
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One side argues that you can take more unsaved wounds than your wound profile, thus allowing tons of acid blood rolls, the other stating that you cannot take more unsaved wounds than your wound profile allows, thus acid blood is capped at wounds actually lost, as those are unsaved.
Seeing as in terms of combat resolution with a model that has two wounds that failed 3 saves means that the resolution is 2 in favor of the enemy, rather than 3, the 2nd argument holds more weight.
I'm all for helping nids, but I also try to find the best answer, ruleswise.
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![[Post New]](/s/i/i.gif) 2012/03/26 23:32:07
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Huge Bone Giant
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I read it as the same as FNP. Combat resolution tells you to ignore them for combat resolution - which seems to imply it is the exception.
You obviously do not ignore them for FNP.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2012/03/27 09:16:10
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Ghastly Grave Guard
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juraigamer wrote:One side argues that you can take more unsaved wounds than your wound profile, thus allowing tons of acid blood rolls, the other stating that you cannot take more unsaved wounds than your wound profile allows, thus acid blood is capped at wounds actually lost, as those are unsaved.
Seeing as in terms of combat resolution with a model that has two wounds that failed 3 saves means that the resolution is 2 in favor of the enemy, rather than 3, the 2nd argument holds more weight.
I'm all for helping nids, but I also try to find the best answer, ruleswise.
No, I mean, I understand the argument regarding Acid Blood - explain to me the argument regarding FNP.
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Circle Orboros 20 |
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![[Post New]](/s/i/i.gif) 2012/03/27 16:23:12
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Regular Dakkanaut
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The way they are worded allows acid blood and fnp to be interperted the same. Therefor, if acid blood is limited to profile wounds so should fnp. And if fnp is limited to profile wounds it become so overpowered its stupid.
So again check with your opponent before game and keep things civil.
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![[Post New]](/s/i/i.gif) 2012/03/27 16:37:02
Subject: Tyranid Acid blood uesd with lashwhip effects.
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Huge Bone Giant
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What would be fun is also having it react to itself and then watch whole areas of the board explode into showers of blood in a Tyranid v Tyranid battle.
Maybe that's just me.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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