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![[Post New]](/s/i/i.gif) 2012/03/27 15:12:55
Subject: Imperial Armour, in standard missions?
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Hellacious Havoc
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I know as with any rule it's up to you and your opponent to agree on any rules, but I was wondering how do most players feel about using Imperial Armour stuff, in non Apocalypse games?
I need to get a general conciseness here lol
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![[Post New]](/s/i/i.gif) 2012/03/27 15:18:38
Subject: Imperial Armour, in standard missions?
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Powerful Phoenix Lord
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AFAIK as long as you tell people before the game starts, and allow them to look over the various rules in IA, most people generally don't mind. It's when mid-way through the game you surprise them with something, that pisses them off. Such as, "BTW, this isn't an IG army, It's DKoK and I have this special bombardment as a HS choice that you can't destroy but can fire every turn.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2012/03/27 15:54:09
Subject: Imperial Armour, in standard missions?
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Mutilatin' Mad Dok
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bearjrca wrote:I know as with any rule it's up to you and your opponent to agree on any rules, but I was wondering how do most players feel about using Imperial Armour stuff, in non Apocalypse games?
I need to get a general conciseness here lol
Generally, if you inform your opponent before having a game, they should be fine with it. The Imperial Armour Apocalypse: Second Edition helped clarify what can be played in normal 40k games with the 40k stamp, but in general if it's not a gargantuan creature, a flier, or has structure points, it's good to go for normal games.
Only telling them mid-game is problematic, and arguably equated to being rather beardy. It's the same as telling your opponent what units you have in your army before you play, compared to mid-game telling him "oh sorry, yeah, this guy's coming in from reserve".
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![[Post New]](/s/i/i.gif) 2012/03/27 15:55:19
Subject: Imperial Armour, in standard missions?
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Decrepit Dakkanaut
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This has been covered numerous times in Dakka Discussions, 40k discussions, and even in the Tournament Discussions area. The most recent one is here. The locked one in the tournament area is here.
bearjrca wrote:
I need to get a general conciseness here lol
Good luck with that.
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This message was edited 2 times. Last update was at 2012/03/27 15:59:10
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/03/27 15:57:13
Subject: Imperial Armour, in standard missions?
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Dakka Veteran
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I don't mind IA as long as there are no D-Weapons or structure points. If you are going to field those let's pull out the APOC book. I do ask that you actually have the model or at least a decent conversion. Putting 3 Ork Dreads on the table and telling me the green one is a Mekka Dread, the red one is a normal dread ect... won't cut it.
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![[Post New]](/s/i/i.gif) 2012/03/27 16:10:05
Subject: Re:Imperial Armour, in standard missions?
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Fixture of Dakka
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My group is fine with everything that isn't a super-heavy or gargantuan creature.
Forge World rules is no more or less balanced than anything you'd find in a codex.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/03/27 16:40:12
Subject: Re:Imperial Armour, in standard missions?
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Sneaky Striking Scorpion
Madrid
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DarknessEternal wrote:My group is fine with everything that isn't a super-heavy or gargantuan creature.
Forge World rules is no more or less balanced than anything you'd find in a codex.
I'd argue most are more balanced.
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5.000 2.000
"The stars themselves once lived and died at our command, yet you still dare to oppose our will."
Never Forgive, Never Forget |
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![[Post New]](/s/i/i.gif) 2012/03/28 15:02:07
Subject: Imperial Armour, in standard missions?
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Hellacious Havoc
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Boss GreenNutz wrote:I don't mind IA as long as there are no D-Weapons or structure points. If you are going to field those let's pull out the APOC book. I do ask that you actually have the model or at least a decent conversion. Putting 3 Ork Dreads on the table and telling me the green one is a Mekka Dread, the red one is a normal dread ect... won't cut it.
Awesome, that's how felt too but I just wanted to make sure others felt the same way
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![[Post New]](/s/i/i.gif) 2012/03/28 15:36:07
Subject: Imperial Armour, in standard missions?
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Human Auxiliary to the Empire
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bearjrca wrote:"Life is the process of dying" - Theodore Voteary 9th
Who is this guy?! I can't find him on anything!
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Fal'shia Iron Cadre
3W/3L/0D |
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![[Post New]](/s/i/i.gif) 2012/03/28 16:20:17
Subject: Imperial Armour, in standard missions?
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Frenzied Berserker Terminator
Hatfield, PA
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bearjrca wrote:I know as with any rule it's up to you and your opponent to agree on any rules, but I was wondering how do most players feel about using Imperial Armour stuff, in non Apocalypse games?
All depends on you and your opponent. Talk about it upfront before the game starts, not after. Super heavies and gargantuan creatures can be tough to deal with without ample warning to include the things necessary to be able to take them out, especially in smaller point battles. Anything that has no structure points and the like shouldn't cause a problem. In my group I use chaos daemon engines and ogryn berserkers and plague ogryns all the time in normal games. Just be sure the follow the rules for which armies they can be included in and you should be fine.
It is all about communicating ahead of time and everyone having fun while playing. If you out of the blue drop a reaver on the table don't be surprised if you opponent smacks you one.
Skriker
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This message was edited 1 time. Last update was at 2012/03/28 16:21:08
CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2012/03/28 16:31:02
Subject: Imperial Armour, in standard missions?
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Ultramarine Master with Gauntlets of Macragge
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bearjrca wrote:I need to get a general conciseness here lol
Why the lol? What's so funny?
IA is great in regular games, as long as you aren't using superheavies.
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![[Post New]](/s/i/i.gif) 2012/03/28 17:32:40
Subject: Re:Imperial Armour, in standard missions?
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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I think the smirking is because of the other thread, where half of the people in it were of the open mind of "within reason, FW stuff is cool to have in games". But then the other half were adamantly complaining that FW models aren't legal GW models to begin with, and were convinced that including anything from Forgeworld would bring on the real-world apocolypse, because somehow they are more unbalanced than actual GW rules can be.
(You now, like the rules where SW missile launchers are randomly cheaper than SM ones, and a GK army can be built keep a Daemon player from even being able to set up his army and giving the GK player the auto-win.)
Basically, like it's been said before. Gargantuan creatures, superheavies, and flyers are really meant for larger games, where their counterparts can be played, to offset their rules and strengths that really would tend to dominate a smaller battle. They should be left for that. But then again, with their expense, who among us is really ever going to even see one of these models, much less play against it???
There are also some smaller vehicles(like the Land raider Achilles) who's rules are no fun to play against, but aside from those very few, the vast majority of FW stuff are fun things to add to a battle, and are cool to model for your favorite army.
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This message was edited 1 time. Last update was at 2012/03/28 17:32:59
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2012/03/29 17:40:53
Subject: Re:Imperial Armour, in standard missions?
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Frenzied Berserker Terminator
Hatfield, PA
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AegisGrimm wrote:There are also some smaller vehicles(like the Land raider Achilles) who's rules are no fun to play against, but aside from those very few, the vast majority of FW stuff are fun things to add to a battle, and are cool to model for your favorite army.
After decades of collecting figs for my armies, they are pretty much complete unless GW adds something interesting in the future. I am now having great fun adding Forge World figues to my armies to give them extra character and just because the models are so darn cool on top of that.  My khorne blood slaughters look awesome on the table...that is before they get blown to pieces because they have to go after the enemy and only one of the two I have has a ranged weapon on it. My ogryn berseker figs are just fantastic to look at and fun to use up until the point that their combat drugs start killing them off.  Most of the smaller FW pieces are not overtly unbalanced, especially when you take into account, as you said, existing "official" GW army rules that are stupid.
Skriker
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CSM 6k points CSM 4k points
CSM 4.5k points CSM 3.5k points
 and Daemons 4k points each
Renegades 4k points
SM 4k points
SM 2.5k Points
3K 2.3k
EW, MW and LW British in Flames of War |
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