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![[Post New]](/s/i/i.gif) 2012/03/27 17:04:28
Subject: Help with Pre-Heresy Thousand Sons
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Grey Knight Purgator firing around corners
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I have a variety of questions to ask the members of dakkadakka..........
1-What red do you find most suitable for PH TS?
2-Where would I find staffs similar to those carried by TS Captains? (Illustration of "A Thousand Sons" is a good reference)
3-Would the TS Rubric Marine models be a viable option as standard marines? Or should I use true PH armor?
4-Would the CSM Thousand Sons unit choice be viable because of the possible use of fluff to explain their unique abilities?
Thank You and I may update this shortly. I wouldn't want to mess up with an army like this!
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1500 Points - 9 Wins, 2 Draws, 4 Losses
Psienesis wrote:"Redeemed" in the sense that even his soul was obliterated, sure. |
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![[Post New]](/s/i/i.gif) 2012/03/27 17:41:36
Subject: Help with Pre-Heresy Thousand Sons
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Dakka Veteran
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I would use a deep red. bright red and gold doesn't look good together. You get vibrating borders, as they say in the art world. Use black ink to tie it together or else the colors won't blend right.
Your two biggest resources are tomb kings and necrons. Between them you will find all things egyptian.
Sure why not? But rubric marines are post heresy so it would be kind of silly to run them next to preheresy marines. I think you should pick one theme and stick to it.
I wouldn't try mixing books like that, personally.
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![[Post New]](/s/i/i.gif) 2012/03/27 18:03:51
Subject: Re:Help with Pre-Heresy Thousand Sons
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Ultramarine Land Raider Pilot on Cruise Control
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1. GreatGunz is right, a deeper red is better. Mechrite red with blood red highlights? I'm no expert there. 2. Tomb Kings, Necrons. Also check Kromlech for shoulder pads, heads, and weapons that are great for pre-heresy TSons. Maxmini also has good pre-heresy terminator shoulder pads. 3. Use standard power armor, or especially Forgeworld's earlier marks, Mk4 or Mk3 probably being best. Bling them up with Tsons pads and the little gold chevrons on their foreheads (I think there's a High Elf bit that people use for this, someone help me out?) 4. Rule-wise.. I would stick to using standard CSM, personally, but I'm not exactly sure how you'd work it. Maybe use low-level "sorcerer" models as stand-ins for the special and heavy weapons, since the Sons seemed to favor psychic powers over specialized weapons most of the time.
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This message was edited 2 times. Last update was at 2012/03/27 18:06:08
Battlefleet Gothic ships and markers at my store, GrimDarkBits:
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![[Post New]](/s/i/i.gif) 2012/03/27 19:08:25
Subject: Re:Help with Pre-Heresy Thousand Sons
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Nurgle Predator Driver with an Infestation
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Pre-Heresy thousand sons, Use the space marine codex. Not chaos. Chaos will have a spell caster in each squad and pre Heresy thousand sons weren't allowed to use physic powers after magus took charge. So having a spell caster in your army wouldn't be pre hersey, and would kinda ruin the feel of the army. Check out Warhammer40k.wiki.com they have pretty good info on there.
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![[Post New]](/s/i/i.gif) 2012/03/27 19:44:03
Subject: Re:Help with Pre-Heresy Thousand Sons
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Ultramarine Land Raider Pilot on Cruise Control
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PapaPiggy wrote:Pre-Heresy thousand sons, Use the space marine codex. Not chaos. Chaos will have a spell caster in each squad and pre Heresy thousand sons weren't allowed to use physic powers after magus took charge. So having a spell caster in your army wouldn't be pre hersey, and would kinda ruin the feel of the army. Check out Warhammer40k.wiki.com they have pretty good info on there.
That's... that's just not correct. Pre-Heresy Thousand Sons only really started using massive amounts of psykers after Magnus took over. They relied on their battle psykers heavily and trained other legions in setting up Librarian departments of their own.
It was only after the Council of Nikea that the Sons were banned from using psykers, and the time between the ban and the start of the Heresy was a relatively narrow window (and would be no fun to create an army for lol).
So while I agree that the vanilla Space Marine codex is probably the best one to use, you should be looking at ways to represent psykers in every unit, and in general avoid depicting marines that aren't armed with bolters. As I recommended, you could do something for tactical squads where each unit had both a non-psyker sergeant AND a sorcerer as well standing in for either a special or heavy weapon. If you take devastators, model it as a psyker leading a maniple of combat robots armed with heavy weapons instead.
Read A Thousand Sons from the Horus Heresy series, it's full of all kinds of crazy things the Sons were doing before the Heresy.
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This message was edited 1 time. Last update was at 2012/03/27 19:44:48
Battlefleet Gothic ships and markers at my store, GrimDarkBits:
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![[Post New]](/s/i/i.gif) 2012/03/27 19:49:52
Subject: Re:Help with Pre-Heresy Thousand Sons
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Decrepit Dakkanaut
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CalgarsPimpHand wrote: 2. Tomb Kings, Necrons. Also check Kromlech for shoulder pads, heads, and weapons that are great for pre-heresy TSons. Maxmini also has good pre-heresy terminator shoulder pads. Honestly, I prefer the Crocodile Games Aegyptus weapons over Kromlech's version. Plus, they have a larger variety of Egyptian weapon than just Khopesh swords.
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This message was edited 1 time. Last update was at 2012/03/27 19:51:42
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![[Post New]](/s/i/i.gif) 2012/03/27 20:37:03
Subject: Re:Help with Pre-Heresy Thousand Sons
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Terminator with Assault Cannon
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Platuan4th wrote:CalgarsPimpHand wrote:
2. Tomb Kings, Necrons. Also check Kromlech for shoulder pads, heads, and weapons that are great for pre-heresy TSons. Maxmini also has good pre-heresy terminator shoulder pads.
Honestly, I prefer the Crocodile Games Aegyptus weapons over Kromlech's version. Plus, they have a larger variety of Egyptian weapon than just Khopesh swords.
Good call! I had never seen that site before. Check out these staffs
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This message was edited 1 time. Last update was at 2012/03/27 20:37:29
SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
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![[Post New]](/s/i/i.gif) 2012/03/27 20:38:45
Subject: Help with Pre-Heresy Thousand Sons
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Grey Knight Purgator firing around corners
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First up, thanks for replies.
I am currently reading "A Thousand Sons" and just finished the first part/story/book. I (at this point) am at a total loss for which codex to use for them just like everyone else. I think the CSM book is holding strongest for me though.
The TS rubric marines with their attached sorceror seem like a solid troop choice and the abilites they have could be represented by the cults or so i feel. Invulnerable saves are the Kine Shields, the Inferno Bolts would be Pyrae enhanced rounds (they could probably do that right) and slow is purposeful is just bad ass when you think about it since you can move and shoot at 24 inches! Of course the sorceror is a psyker sergeant (which they were).
For AT firepower i think Obliterators would be a good choice. I could use them as the scarab occult or automatons (which do you think would be better). The automaton makes sense since they have a bunch of weapons and are of course large. The scarab occult are terminators with psychic abilities and the bariety of weapons could represent that. I am not sure of which one I should go with.
For hq a sorceror (of course) with a familiar (tutelary) makes perfect sense as a fellowship captain.
Any thoughts on this?
I agree that dark red would be best so i will use that.
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This message was edited 2 times. Last update was at 2012/03/27 20:47:42
1500 Points - 9 Wins, 2 Draws, 4 Losses
Psienesis wrote:"Redeemed" in the sense that even his soul was obliterated, sure. |
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![[Post New]](/s/i/i.gif) 2012/03/27 20:48:44
Subject: Help with Pre-Heresy Thousand Sons
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Terminator with Assault Cannon
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I have heard of people using the Grey Knights codex for TS armies. I dont know enough about the GK codex to comment on the merit of it though.
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SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
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![[Post New]](/s/i/i.gif) 2012/03/27 20:55:13
Subject: Help with Pre-Heresy Thousand Sons
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Grey Knight Purgator firing around corners
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I have a GK army currently, It sounds like a good match up since everyone is a psyker but that isn't completely fluffy. The wargear and all is different but thank you for commenting. It is always good to hear ideas.
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1500 Points - 9 Wins, 2 Draws, 4 Losses
Psienesis wrote:"Redeemed" in the sense that even his soul was obliterated, sure. |
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![[Post New]](/s/i/i.gif) 2012/03/27 20:56:47
Subject: Re:Help with Pre-Heresy Thousand Sons
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Ultramarine Land Raider Pilot on Cruise Control
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Platuan4th wrote:CalgarsPimpHand wrote:
2. Tomb Kings, Necrons. Also check Kromlech for shoulder pads, heads, and weapons that are great for pre-heresy TSons. Maxmini also has good pre-heresy terminator shoulder pads.
Honestly, I prefer the Crocodile Games Aegyptus weapons over Kromlech's version. Plus, they have a larger variety of Egyptian weapon than just Khopesh swords.
Wow, thank you! I had never seen those before either!
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Battlefleet Gothic ships and markers at my store, GrimDarkBits:
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![[Post New]](/s/i/i.gif) 2012/03/27 21:02:07
Subject: Help with Pre-Heresy Thousand Sons
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Grey Knight Purgator firing around corners
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The stuff from Crocodile Games looks very cool but does it fit in scale with SM's?
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1500 Points - 9 Wins, 2 Draws, 4 Losses
Psienesis wrote:"Redeemed" in the sense that even his soul was obliterated, sure. |
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![[Post New]](/s/i/i.gif) 2012/03/28 00:03:02
Subject: Help with Pre-Heresy Thousand Sons
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Decrepit Dakkanaut
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Justicar Cliesthenes wrote:The stuff from Crocodile Games looks very cool but does it fit in scale with SM's?
Yes, it does. Wargods is a 28mm wargame. In fact, the main sculptor, Chris Fitzpatrick, sculpted much of the 6th edition Dark Elves for GW.
I currently have the Khopesh on my TS Vets and the Sebeki Heavy Khopesh on my Terminators and they're similar in size and length to the GW weapons they replaced.
I'll grab you some pics in a moment.
Here you go:
Veteran/Sorceror(the squad was originally done for the Ahriman's Chosen Apoc formation) with the standard Khopesh size:
Terminator with the Sebeki sized Khopesh:
The Vet Champion uses the two-handed double scythe seen here on the right:
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This message was edited 1 time. Last update was at 2012/03/28 00:27:36
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![[Post New]](/s/i/i.gif) 2012/03/28 00:24:20
Subject: Help with Pre-Heresy Thousand Sons
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Grey Knight Purgator firing around corners
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Alrighty, cool
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1500 Points - 9 Wins, 2 Draws, 4 Losses
Psienesis wrote:"Redeemed" in the sense that even his soul was obliterated, sure. |
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![[Post New]](/s/i/i.gif) 2012/03/28 00:33:45
Subject: Help with Pre-Heresy Thousand Sons
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Decrepit Dakkanaut
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Picatures!
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![[Post New]](/s/i/i.gif) 2012/04/05 01:16:16
Subject: Help with Pre-Heresy Thousand Sons
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Scuttling Genestealer
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The Grey Knight's Codex would be the best to use, as each squad already has psychic powers. Purifiers= Pyrae, etc.
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GENERATION 7: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
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![[Post New]](/s/i/i.gif) 2012/04/05 02:14:10
Subject: Help with Pre-Heresy Thousand Sons
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Grey Knight Purgator firing around corners
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I would have to run draigwoing for fluff though. Not all the marines had TL boltguns and force weapons. If i did paladins it would work as scarab occult.
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1500 Points - 9 Wins, 2 Draws, 4 Losses
Psienesis wrote:"Redeemed" in the sense that even his soul was obliterated, sure. |
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![[Post New]](/s/i/i.gif) 2012/04/05 02:22:51
Subject: Re:Help with Pre-Heresy Thousand Sons
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Dipping With Wood Stain
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Heyhey, always good to see another Sons player!
1. As for what sort of red - like the others said, a nice darker red works well, both with gold trim and white trim. Basically Mechrite Red for the base, a Scab Red/Fenris Grey mix for shadowed areas, then working up from there with Scab Red and Red Gore, and finally highlighting with Blood Red with a bit of thinned Red Gore over it to tie it in better. If you poke through my WIP Blog I've got a few Pre-Heresy boys up in there that use that method for their red so you can see what I mean - specifically this post, this post and this post.
2. I'm not much help with the weapons - made my own glaives for my guys, and other people have linked some damn cool weapons which I wish I'd known about earlier.
3. - Depends how much work you want to do! TS Rubric marine models would work well enough, especially if you replaced the pauldrons that have Tzeentch-specific markings on them with plain pauldrons, and switched out the heads, since I don't think they used the fancy Rubricae hats till post-Heresy. Though you'll have to deal with the whole plastic/metal parts mixing. That's annoying as all hell.
Or if you don't mind converting stuff, maybe use the standard Chaos Marine kits and scrape off all the Chaos-ey icons. Or, if you have the cash to spare, the Forgeworld Maximus Armour is pretty much almost exactly the sort of armour they're shown wearing pre-Heresy.
4. Heh, I'm still trying to figure out which codex to use for my own Pre-Heresy Sons army as well.  So I'm afraid I'm not much help there, though any of the CSM, GK or Vanilla SM books could work. I do like the idea of using Obliterator rules to represent the Cataphract battle robots though, I hadn't thought of that one before. Especially since Cataphracts are blue and gold to start with, so I could use 'em in both my pre- and post-Heresy armies. Hmmmmm.
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