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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Gonna cut to the chase.

Ny carnifex and genestealers are built. My carni is largely overhanging the front of his base, so by moving straight forward head firat, he can't ever be moved into b2b unless he turn side ways or backwatds, even if he was in.range, from the base. My stealers are similar. A guy called be on it. He claimed a model can't charge "backwards facing."

NB. All of.my measurements showed that the models were in range. Just the arms and stuff prevented B2B. He agrees.

Is he correct?

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Made in gb
Tinkering Tech-Priest





Sitting in the corner of The Eye Of Terror... crying...

I would say that he's wrong as no rule says that you can't charge backwards, nonsensical as that is. At the image of grey knights charging daemons facing backwards

The person saying this is a chaos lord, NOT an ork
Firaeveus Carron wrote:Look! Rhinos! RRRRRRHHHHIIIIIIINNNNNOOOSSSSS! Our enemies hide in METAL BAWKSES, DA KOWARDZ! THE FEWLZ!! We...*Asthma attack* We should take away their METAL BAWKSES!...SSSSSINDRRRIIIIIIII!!!

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

The facing of the model is irrelevent in CC.

I believe the rulebook says that in situations like this you just try and get things as close as possable.

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Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

The facing of a model is irrelevent in all circumstances unless it is a walker or vehicle.
For b2b movement it's fine to spin a model that isn't a walker or vehicle to allow the movement without scratching up both the charging and charged unit.
If you want to have the models facing the right way then go with the close as you can way like the brb says.

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Even for walkers, its facing only matters with shooting. In combat its always hit on front armor regardless of its facing.

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Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

My bad I forgot you can charge a walker model backwards to assault a vehicle so you can have the front and side facing out in the next shooting phase.

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Made in gb
Servoarm Flailing Magos





Grey Templar wrote:The facing of the model is irrelevent in CC.

I believe the rulebook says that in situations like this you just try and get things as close as possable.

Yup, BRB supports the common sense approach in this instance. I bet really serious competition players get mad if you try to do this though. It'd be awesome

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Tilter at Windmills






Manchester, NH

Joey wrote:
Grey Templar wrote:The facing of the model is irrelevent in CC.

I believe the rulebook says that in situations like this you just try and get things as close as possable.

Yup, BRB supports the common sense approach in this instance. I bet really serious competition players get mad if you try to do this though. It'd be awesome


Serious competition players turn their models backwards all the time to get them into base contact more easily so the models can stand where they're actually supposed to be. If you can't physically get them into contact, you "fudge" per the Wobbly Model Syndrome rules, and mark/remember the spot where they should be for subsequent moves.

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Made in cy
Dakka Veteran





If your model extends over the base, just move it so the model touches the other model. Its the same thing. Sometimes you'll have two models that have a staff or something sticking out so their bases can't actually touch. This is normal and you just put them as close as reasonable and they count as being in base to base.

As for charging backwards, in CC only vehicle facing matters and dreadnought facing doesnt matter.
   
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Captain of the Forlorn Hope





Chicago, IL

Nemesor Dave wrote:As for charging backwards, in CC only vehicle facing matters and dreadnought facing doesnt matter.

vehicle does not matter in CC at all, as all CC attacks will hit non-walker vehicles on the rear armor.

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Made in ca
Mekboy on Kustom Deth Kopta




well if you really wanted to be TFG you could say he modeled to advantage because you can't get your figures into b2b with it

but seriously pg 35 says that to be clear in CC you should turn the unengaged models to face backwards. Its probably why he thought you couldn't charge backwards.

 
   
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Growlin' Guntrukk Driver with Killacannon





North Jersey

You could pick up a few empty bases of the appropriate size and swap them out during combat so everybody can get in. It alleviates the problem and literally affects nothing else, so long as you replace it once combat is over and he is a valid target again.

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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Lictor-fex...I like it...




Thank you to everyone who has answered. I was 99.9999% sure he was wrong, but he seemed so confident he was right and we didn't have a BRB between us.

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Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

The original supplied bases with the metal Killa Kans were way too small so every Killa Kan's feet let alone arms always were off the base. the original Ork Dreadnoughts came on a square base. The current Boyz legs don't fit on the base. They always have toes hanging off.

If the models touch and they were with in charge range, you should be fine. Funny that this has never come up in a game for me.

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Made in ca
Mutilatin' Mad Dok






me and my friend jsut calculate the distance from the base, if the guy could touch the base while assault/if the base of my model is withith 6'', I put the mdoel as close as possible and we paly from there.

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Whats wrong with moon walking into combat?

This message was edited 1 time. Last update was at 2012/03/31 04:19:37


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Made in ca
Focused Fire Warrior




it's like Tank shocking sideways so your profile is larger and you move the enemy units farther

This message was edited 1 time. Last update was at 2012/03/31 05:02:27


 
   
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wait you can do that. Although then they would be blasting side armor so it has its draw backs.

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Moving sideways is allowed, although I believe the DoG rules explicitly state the hit is resolved against Front armor. so sidestepping tank still gets hit on its front

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

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Made in us
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My god the cheese. Its Neck deep.

3200 points > 5400 points
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Frightening Flamer of Tzeentch







Deadshot wrote:Lictor-fex...I like it...




Thank you to everyone who has answered. I was 99.9999% sure he was wrong, but he seemed so confident he was right and we didn't have a BRB between us.


You should probaly get a rulebook, they generally help.

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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Oh I have 2! I just forgot to take either with me. I have 1 from AOBR that my brother doesn't use and my BRB.

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I have had the same issue with my nids, too. They overhang the base just far too much. Since facings have no bearing on a nid army, just keep doing what you were doing.
   
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Dakka Veteran




VoxDei wrote:it's like Tank shocking sideways so your profile is larger and you move the enemy units farther


You're going to get serious arguments on that one. "first turn the vehicle on the spot in the direction you intend to move it" would require willful misinterpretation to become "turn the vehicle sideways.."
   
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Sneaky Striking Scorpion




Madrid

kmdl1066 wrote:
VoxDei wrote:it's like Tank shocking sideways so your profile is larger and you move the enemy units farther


You're going to get serious arguments on that one. "first turn the vehicle on the spot in the direction you intend to move it" would require willful misinterpretation to become "turn the vehicle sideways.."


Does it say you have to have it turn and face forwards?

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"in the direction you intend to move it" isn't clear enough?

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Madrid

jmurph wrote:"in the direction you intend to move it" isn't clear enough?


No, if it said turn it with the front facing forward it would be clear.

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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

I seriously doubt anyopne would allow a rhino to tank shock side ways. A grav tank maybe, as it could, but a rhino has no conceivable way of moving anyway but straight forward or backward without turning.

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Don't bring logic into a rule argument. Yes, a treaded vehicle has no way of actually moving sideways, but in game mechanics do not require you to move the vehicle in a realistic way. They only specify specific distances from point A to B, weather it drives forward or sidesteps to the destination is not discussed.


Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Though if you were to look at the demonstratoion picutre below tank shocking in the book, it clearly shows a forward movement.

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