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![[Post New]](/s/i/i.gif) 2012/03/30 17:50:29
Subject: Necron Monolith Gauss Flux Arc
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Fresh-Faced New User
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Hey!
I was wondering what the arc of sight for the gauss flux arcs on the monolith are.
Do they count as hull-mounted with a sight arc of 45° or sponson-mounted with 180° ?
Or something completely different?
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![[Post New]](/s/i/i.gif) 2012/03/30 17:59:13
Subject: Re:Necron Monolith Gauss Flux Arc
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Rough Rider with Boomstick
Fond du Lac, Wi
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always use the actual arc of the firing weapon, unless it is hull mounted then it's 45 degrees. With the Gauss flux arcs I believe on the monolith (and play it this way even though I don't play crons) they have a 180 degree firing arc, considering the weapons can be turned vertical have only a small gap to prevent it from reaching the 180 degree mark.
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“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
-Einstein |
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![[Post New]](/s/i/i.gif) 2012/03/30 18:01:04
Subject: Necron Monolith Gauss Flux Arc
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Discriminating Deathmark Assassin
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The flux arc of the monolith can rotate (if you assembled the monolith right). So if you can point it at the enemy, it can shoot it. Its something like135°.
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![[Post New]](/s/i/i.gif) 2012/03/31 17:01:36
Subject: Re:Necron Monolith Gauss Flux Arc
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Dakka Veteran
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If you look at a monolith you can see the arc of each flux arc. It's 45 degrees. Getting the forward facing two flux arcs to hit the same unit is like getting both sponsoons on a landraider to hit the same unit. Unless the unit is far away, you'll probably only be able to get 1 on a unit. The back two will be facing the wrong direction.
Unless the particle whip is destroyed, they are completely useless.
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![[Post New]](/s/i/i.gif) 2012/03/31 18:16:32
Subject: Re:Necron Monolith Gauss Flux Arc
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Focused Dark Angels Land Raider Pilot
Mesa, AZ
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Nemesor Dave wrote:Unless the particle whip is destroyed, they are completely useless.
They are far from useless, IMO. Remember, each Gauss Flux Arc can fire at a separate unit.
In my experience, with a target unit of any significant size and dispersal, you can usually get two of them on one unit, and one of the others on another.
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“What can be asserted without proof can be dismissed without proof.”
"All their wars are merry, and all their songs are sad." |
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![[Post New]](/s/i/i.gif) 2012/04/01 02:01:24
Subject: Necron Monolith Gauss Flux Arc
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Fireknife Shas'el
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Except the Particle Whip is by and large a better weapon, and should be used. Hopefully in 6th they make the "Heavy" vehicles something special, like being able to fire everything. As it is, the Monolith has one weapon and four nice looking rotating protrusions.
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![[Post New]](/s/i/i.gif) 2012/04/01 02:08:33
Subject: Necron Monolith Gauss Flux Arc
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Stern Iron Priest with Thrall Bodyguard
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McNinja wrote:Except the Particle Whip is by and large a better weapon, and should be used. Hopefully in 6th they make the "Heavy" vehicles something special, like being able to fire everything. As it is, the Monolith has one weapon and four nice looking rotating protrusions.
Does the monolith not have the ability to fire everything since it can only move 6" a turn and counts as stationary for the purpose of how many guns it can fire.
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![[Post New]](/s/i/i.gif) 2012/04/01 02:31:16
Subject: Necron Monolith Gauss Flux Arc
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Fireknife Shas'el
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liturgies of blood wrote:McNinja wrote:Except the Particle Whip is by and large a better weapon, and should be used. Hopefully in 6th they make the "Heavy" vehicles something special, like being able to fire everything. As it is, the Monolith has one weapon and four nice looking rotating protrusions.
Does the monolith not have the ability to fire everything since it can only move 6" a turn and counts as stationary for the purpose of how many guns it can fire.
The Particle Whip is an Ordnance weapon, meaning that it can fire that and nothing else in that shooting phase. It's a trade for anti-horde or anti- MEQ/Vehicle (since it is Ordnance) like most of the specialized units in the new Necron codex (like Praetorians).
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![[Post New]](/s/i/i.gif) 2012/04/01 03:18:55
Subject: Re:Necron Monolith Gauss Flux Arc
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Fresh-Faced New User
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in the latest necron dex is specifies that the monolith is heavy, it can only move 6" but counts have having been stationary for firing weapons
On that note, if the monolith enters play from deep strike how many weapons does it get to fire?
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![[Post New]](/s/i/i.gif) 2012/04/01 03:33:33
Subject: Necron Monolith Gauss Flux Arc
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Fireknife Shas'el
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It always counts as stationary when it shoots, so it may fire all of the guns, although the restriction of ordnance weapons means that, even if it deep strikes it may fire all of the Flux arcs or the Particle Whip.
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![[Post New]](/s/i/i.gif) 2012/04/01 04:04:03
Subject: Necron Monolith Gauss Flux Arc
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Honored Helliarch on Hypex
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Unless otherwise specified, deep striking units count as having moved cruising speed. The Monolith is a Heavy vehicle, so it is specified that they count as stationary.
They can fire the particle whip OR the gauss weaponry, but not both, just as always.
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![[Post New]](/s/i/i.gif) 2012/04/01 04:09:38
Subject: Necron Monolith Gauss Flux Arc
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Fresh-Faced New User
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Thank you very much for the clarification, if sixth ed wasn't so close to release i would invest in my own rule book.
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![[Post New]](/s/i/i.gif) 2012/04/01 06:16:40
Subject: Re:Necron Monolith Gauss Flux Arc
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Mindless Spore Mine
Minneapolis, MN USA
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Agreed on only one monolith weapon shot (although you could make an argument for the Portal of Exile special rule). I would have to disagee on the firing arc answers though. It's pretty clear to me that the Gauss Flux Arcs should be classed as sponsons, but with only a 90 degree firing arc, nothing more. I didn't glue my Flux Arcs down and with how they are mounted on the corners of the monolith, they can only fire at an angle up to perpendicular each adjoining side (90 degrees maximum traverse).
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Xeno to the Bone!
10,000+ pts
4,000+ pts
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![[Post New]](/s/i/i.gif) 2012/04/01 18:11:02
Subject: Re:Necron Monolith Gauss Flux Arc
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Dakka Veteran
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Ah, yes, as above that should be 90 degrees, not 45. Again though you can see clearly on the model the arc.
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![[Post New]](/s/i/i.gif) 2012/04/01 19:19:53
Subject: Re:Necron Monolith Gauss Flux Arc
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Commanding Orc Boss
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I would venture a guess that in 6th edition they may add some rule about Heavy vehicles that allow them to fire ALL their weapons, regardless of their type. Just a guess...
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KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn
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![[Post New]](/s/i/i.gif) 2012/04/01 19:48:15
Subject: Necron Monolith Gauss Flux Arc
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Stern Iron Priest with Thrall Bodyguard
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Based on?
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![[Post New]](/s/i/i.gif) 2012/04/01 20:55:53
Subject: Re:Necron Monolith Gauss Flux Arc
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Dakka Veteran
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angelshade00 wrote:I would venture a guess that in 6th edition they may add some rule about Heavy vehicles that allow them to fire ALL their weapons, regardless of their type. Just a guess...
Personally I don't think so. If they were planning to do it, there's absolutely no reason for not adding that to the "Heavy" special rule in Necron Codex.
They might remove the special restrictions on shooting Ordance for all vehicles though. (edit: this is just pure speculation, no basis on any rumour etc.)
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This message was edited 1 time. Last update was at 2012/04/01 20:56:34
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![[Post New]](/s/i/i.gif) 2012/04/01 21:08:37
Subject: Necron Monolith Gauss Flux Arc
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Missionary On A Mission
Richmond Va
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Based on?
the fact that the guards lumbering behemoth can put out so much fire anyway and the monoloith, like stated above, has one weapon and for cool looking protrusions. I've been kicking for lumbering behemoth on the monolith since we were still phasing out.
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This message was edited 1 time. Last update was at 2012/04/01 21:09:37
My Overprotective Father wrote:Tyrants shooting emplaced weapons? A Hive Tyrant may be smarter than your average bug, but that still isint saying much
Pretre: Are repressors assault vehicles? If they are, I'm gonna need emergency pants.
n0t_u: No, but six can shoot out of it. Other than that it's a Rhino with a Heavy Flamer thrown on if I remember correctly.
Pretre: Thanks! I guess my pants are safe and clean after all.
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![[Post New]](/s/i/i.gif) 2012/04/01 21:13:22
Subject: Necron Monolith Gauss Flux Arc
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Nasty Nob on Warbike with Klaw
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Lumbering Behemoth has been around for a while now, and the Necron Codex was fairly recent. If they wanted to Monolith to be able to shoot more they'd have probably made some changes then.
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![[Post New]](/s/i/i.gif) 2012/04/01 22:54:07
Subject: Necron Monolith Gauss Flux Arc
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Stern Iron Priest with Thrall Bodyguard
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Gotta say I agree with Grendel, this is a new codex if they wanted it to be a giant broken death machine that could deepstrike into your lines and fire all it's guns and start unloading loads of warriors as per the fluff then they would have.
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![[Post New]](/s/i/i.gif) 2012/04/02 05:42:32
Subject: Necron Monolith Gauss Flux Arc
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Tail-spinning Tomb Blade Pilot
New York, USA
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I thought you could fire ordanance and more weapons if you didn't move, am I (and my IG friend) wrong?
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"Surrender and Die."
"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood
W-L-D
6-1-3 |
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![[Post New]](/s/i/i.gif) 2012/04/02 06:15:10
Subject: Necron Monolith Gauss Flux Arc
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Dakka Veteran
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Exalted Pariah wrote:I thought you could fire ordanance and more weapons if you didn't move, am I (and my IG friend) wrong?
Only Leman Russ can do that, and it can do it even if moved. Lumbering behemoth special rule basically allows it to fire the turret gun (even if ordnance) in addition what other weapons it could move (assuming it moved combat speed or less).
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![[Post New]](/s/i/i.gif) 2012/04/02 15:17:46
Subject: Necron Monolith Gauss Flux Arc
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Nasty Nob on Warbike with Klaw
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Ordnance Weapons Page58 wrote:Firing a massive Ordnance weapon requires the attention of all the gunners of the vehicle, so no other weapons may be fired that turn (not even defensive weapons!).
Lumbering Behemoth is an exception allowing a Leman Russ to fire it's turret weapon (even if Ordnance) as well as what it's usually allowed to.
As an example I have a LRBT with battlecannon, hull heavy bolter and pintle heavy stubber. If I move 6" I can fire all three. Combat speed allows 1 weapon and all defensive weapons (in this case I choose heavy bolter plus heavy stubber), Lumbering Behemoth then allows me to shoot the battlecannon.
Without it I would only be able to fire the battlecannon OR the heavy bolter + stubber.
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![[Post New]](/s/i/i.gif) 2012/04/02 21:08:20
Subject: Re:Necron Monolith Gauss Flux Arc
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Commanding Orc Boss
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It was pure speculation on my part. Having a super heavy tough vehicle that can ONLY move at combat speed max and can fire its big gun OR 4 mediocre guns, makes me feel it may not be worth its 200 points. OK maybe that's an overstatement, but you know what I mean.
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KoW Ogres/Basileans/Elves
WHFB Orcs & Goblins
WH40k Necrons
Ph'nglui mglw'nafh Cthulhu R'Lyeh wgah'nagl fhtagn
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![[Post New]](/s/i/i.gif) 2012/04/02 22:31:33
Subject: Necron Monolith Gauss Flux Arc
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Discriminating Deathmark Assassin
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My thoughts are that they are going to allow to fire ordnance and all defensive weapons if the vehicle hasn't moved. As it is the heavy rule is rather pointless. It has only effect when the monolith deep strikes.
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![[Post New]](/s/i/i.gif) 2012/04/02 23:38:40
Subject: Necron Monolith Gauss Flux Arc
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Tail-spinning Tomb Blade Pilot
New York, USA
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Actually, since the gauss arrays are Srt 4 don't they count as defensive weapons? So it can fire ordanace and defensive weapons since it never counts as moving!
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"Surrender and Die."
"To an Immortal, to one among a legion, honor and your word are all that matter" - Phaeron Orionis of the Brotherhood
W-L-D
6-1-3 |
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![[Post New]](/s/i/i.gif) 2012/04/02 23:54:39
Subject: Necron Monolith Gauss Flux Arc
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Fireknife Shas'el
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Exalted Pariah wrote:Actually, since the gauss arrays are Srt 4 don't they count as defensive weapons? So it can fire ordanace and defensive weapons since it never counts as moving! 
not in this edition. It's either the Ordnance or the other weapons.
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![[Post New]](/s/i/i.gif) 2012/04/03 07:07:47
Subject: Necron Monolith Gauss Flux Arc
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Decrepit Dakkanaut
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Exalted Pariah wrote:Actually, since the gauss arrays are Srt 4 don't they count as defensive weapons? So it can fire ordanace and defensive weapons since it never counts as moving! 
NO, read the rules on Ordnance, p58
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![[Post New]](/s/i/i.gif) 2012/04/03 08:17:45
Subject: Necron Monolith Gauss Flux Arc
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Proud Triarch Praetorian
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I think they are gonna change Shooting rules in 6th Ed personally. And my ideas on these changes are:
Heavy vehicles ignore Ordnance rules (not the 2d6 AP)
Preffered enemy works on shooting (else why would destroyers have it)
and
You can choose to rapid fire or shoot full range, even if you moved the unit
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Experience is something you get just after you need it
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![[Post New]](/s/i/i.gif) 2012/04/03 13:32:20
Subject: Necron Monolith Gauss Flux Arc
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Sinewy Scourge
Long Island, New York, USA
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IHateNids wrote:Preffered enemy works on shooting (else why would destroyers have it)
They have it because they can make close combat attacks.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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