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Made in us
Shunting Grey Knight Interceptor




Michigan

Long story short, I and a couple of friends started playing 40k together a while back. I have my Tyranids and Tau, and my friends have Orks and Salamanders. My matches vs the SM player are great, we are evenly matched and the games always come down to the final turn.

The ork player on the other hand, has devised such a disgusting tactic that I just can't stand to play him... at 1000 point matches he runs one unit of Ghazzy, 8 nobs with the 4+ save armor, a pain boy, and a few grots to spare. Add in multiple PK mixed in with the lot and a trukk to get them across the table. At roughly 600 points I cant seem to stop it. Between all of the power weapons and the extra rules on the trukk it just feels broken how powerful this is.

So, now that I've shared my frustrations, lets hear the stories of your nightmare matches..

2000

2000

My name is BlueTau, and I don't even own a Tau army anymore.... I have confused my own identity.




DS:90S+G+MB--IPw40k11++D+A+/areWD-R++T(T)DM+

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

It's a Deathstar unit. They are menat to be tough, to make up for the fact that they are huge point sinks.

As tau: Shoot the trukk ! Its an AV 10 open topped transport. It will be easy to shake/stun (assuming no Extra Armour upgrade) or immobilize. Wrecked/explodes shouldn't be hard to come by either. A couple of railgun shots should do the trick.

As Nids: SHoot the Trukk anyway

Nids have heavy guns too, and open topped vehicles are vulnerable as hell. S4 shots can wreck them

Edit: missread as Meganobz for some reason..

New advice- unshuck from the truck and bombard...

They will also be moving slowly out of the truck, as they have to move at the speed of the slowest model, and Ghaz has S and P (unless he rolls well).


I'm assuming the grots are his other troop choice. They won't be riding in the trukk, as only one unit at a time can do so.

Shoot them They will run away. Assault them and eat them , as they are good eating

This message was edited 2 times. Last update was at 2012/03/30 22:12:23


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Shunting Grey Knight Interceptor




Michigan

Oops I messed that up, no grots. Its the little guys that you can get that allow you to reroll a failed FNP roll.

2000

2000

My name is BlueTau, and I don't even own a Tau army anymore.... I have confused my own identity.




DS:90S+G+MB--IPw40k11++D+A+/areWD-R++T(T)DM+

 
   
Made in us
Nigel Stillman





Austin, TX

Are you sure it's possibly not a battlewagon? I have absolutely no trouble with Ork Trukks at all, as one my friends who plays Orks knows all too well.

And that's just me focusing on it with Autocannons. With a railgun, you auto penetrate and have a 50% chance of destroying it.

As Tau, your basic weapon can penetrate and kill the Trukk, so that shouldn't really be an issue. Though again if it's a battlewagon, you'll need a railgun.


Kind Regards,
Vladsimpaler

This message was edited 1 time. Last update was at 2012/03/30 22:21:25


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I don't like playing against toy lists, and against all-skimmer and all-jetbike armies that refuse to give a proper battle. Spending 5 turns doing nothing but moving and getting whittled at until I can finally shoot or charge something isn't my idea of fun, even when I win. The same thing goes to a slightly lesser extent for gunline lists. We're both just going to sit here and roll dice... yawn...

I only wish that there were more horde commanders at my FLGS.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in es
Sneaky Striking Scorpion




Madrid

Ailaros wrote:I don't like playing against toy lists, and against all-skimmer and all-jetbike armies that refuse to give a proper battle. Spending 5 turns doing nothing but moving and getting whittled at until I can finally shoot or charge something isn't my idea of fun, even when I win. The same thing goes to a slightly lesser extent for gunline lists. We're both just going to sit here and roll dice... yawn...

I only wish that there were more horde commanders at my FLGS.



Could you please define proper battle? I play and all-skimmers elder list and I certainly play a "proper battle" in my terms, am I required to just sit still and let you shoot/assault me to fight a "proppa' battle"

5.000 2.000

"The stars themselves once lived and died at our command, yet you still dare to oppose our will."

Never Forgive, Never Forget
 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

I don't like to play against bike armies. It just seems to be a real pain to deal with. They move around, shoot things then go into assault. I know, that is the game.

I guess blood angels deep strike I don't like often either. I feel sorry for the guy when he deep strikes his unit of assault marines, in thier nice bunched up mess of 11-12 BAs. I just start dropping pie plates from my demolisher squadron (2) or LRBT squadron (3).

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in gb
Dusty Skeleton





A nightmare match i had was agaisnt grey knights playing my orks.

He had 5 termies with the comeback guy and i charged him with 30 boyz and a big mek, i rolled about 80 dice and i think i killed about 1-2 knights.

So when they say they will fail their 2+ save they are very wrong.

The little ork is king of the grechin but a slave to the big orks
40K: 3k/ 3k/ 2k/ 1k
Fantasy: VC 2k/ 1500pt/WoC WIP/ LM 1500pt


 
   
Made in us
Infiltrating Broodlord





Any Space Wolf Rune Priests. So very, very annoying for me.

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

jgehunter wrote:Could you please define proper battle? I play and all-skimmers elder list and I certainly play a "proper battle" in my terms, am I required to just sit still and let you shoot/assault me to fight a "proppa' battle"

No, I'm complaining more about games like this one. Mechdar start all in reserve. Turn 1, no Mechdar. Turn 2, no mechdar. Opponent finally shows up on the bottom of turn three and zooms around, doing little shooting and preventing damage in return. Turn 4 my opponent continues to drive around and not really commit his forces. Turn 5, game ends.

Did I even really play a game of 40k tonight, or did I deploy and then wait around for my opponent to run around in circles with some skimmers, with virtually nothing getting killed?


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Raging Ravener





All but Ghazzy is T4 right? (i dont know orks too too well)

As nids run this Deathstar to counter.

2x Tyranid Primes
one with BS & Lash + Deathspitter + Adrenal Glands
one with 2x BS + Deathspitter & adrenal glands
attached to a 2x Carnifex unit with 2x Twin linked brainleech worms.

The truk and the Ork inside wont last long vs 24x str 6 shots and 6x str 5 shots.

The mixed loadouts on the primes give wound allocation shenanigans

The Bone swords and Carnifex's str provide ID vs the nobs.
Lash whips + Carnifex's batterign ram rule give the Initiative advantage.
T5 and T6 wont be instakilled by any claws that survive to strike back.

605 pts

Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in es
Sneaky Striking Scorpion




Madrid

Ailaros wrote:
jgehunter wrote:Could you please define proper battle? I play and all-skimmers elder list and I certainly play a "proper battle" in my terms, am I required to just sit still and let you shoot/assault me to fight a "proppa' battle"

No, I'm complaining more about games like this one. Mechdar start all in reserve. Turn 1, no Mechdar. Turn 2, no mechdar. Opponent finally shows up on the bottom of turn three and zooms around, doing little shooting and preventing damage in return. Turn 4 my opponent continues to drive around and not really commit his forces. Turn 5, game ends.

Did I even really play a game of 40k tonight, or did I deploy and then wait around for my opponent to run around in circles with some skimmers, with virtually nothing getting killed?



Fair enough, your lists look quite cool (Power Blobs!) and you are definitely a "nice player" and doing that in a friendly game is a bit WAAC but in a tournament I would feel no contempt on doing so.

This message was edited 1 time. Last update was at 2012/03/30 23:02:59


5.000 2.000

"The stars themselves once lived and died at our command, yet you still dare to oppose our will."

Never Forgive, Never Forget
 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

I hate d-bag GK players who take one or two warp quake capable squads, spread them out their max 2" coherency and then force me to try and deploy my 1st wave within about 8" - 12' of the board edge.

People really don't seem to understand just how big of a bubble that even a single 10 man squad can create.

What's even worse is when those same d-bags then gloat about how great they are at playing the game.

 
   
Made in us
Shunting Grey Knight Interceptor




Michigan

Ill have to just make my own deathstar unit to counter.

And to clarify it wasnt the trukk that gave me the issues it was what was inside of it.

2000

2000

My name is BlueTau, and I don't even own a Tau army anymore.... I have confused my own identity.




DS:90S+G+MB--IPw40k11++D+A+/areWD-R++T(T)DM+

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

There's a special place in the Abyss for Shunt-Quake players, but with my luck the Daemons that should be eating them wouldn't be able to deploy

I'm also non too fond of LRspam. All that AV 14 rolling bun kerness is just aggravating




Automatically Appended Next Post:
Try hitting the deathstar with a couple of units of Devourergaunts and a fleshborer hive tfex.

Sure, he'll get his saves and FNP, but the sheer volume of fire will still down him

This message was edited 1 time. Last update was at 2012/03/31 02:19:42


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Servoarm Flailing Magos





Playing with friends I tend to avoid "leafblower" lists since it's kind of unfair.
Not everyone extends the courtesy, however

Ever thought 40k would be a lot better with bears?
Codex: Bears.
NOW WITH MR BIGGLES AND HIS AMAZING FLYING CONTRAPTION 
   
Made in us
Shunting Grey Knight Interceptor




Michigan

He refuses to run anything but this deathstar list, so it gets annoying.

2000

2000

My name is BlueTau, and I don't even own a Tau army anymore.... I have confused my own identity.




DS:90S+G+MB--IPw40k11++D+A+/areWD-R++T(T)DM+

 
   
Made in gb
Decrepit Dakkanaut






UK

You have superior firepower and superior mobility use it.

The Trukk dies easily, leaving the contents stranded. Railguns gib the Nobs, and taking the wounds on Ghazzy will eventually kill him unless he clls his Waaagh!, but that means he doesn't benefit from it during his turn, and loses that advantage.

Plasma Rifles ignore FNP, Missle Pods ignore the Nob armour, both will wound on 2s unless it is just Ghazzy and 1 Nob left (since the majority toughness in the unit is 4 until this point, where the best toughness available isused instead).

Pulse Rifles aid your cause by removing wounds here and there.

Also bear in mind that the unit is not Fearless unless under the effects of Waaagh!; a Fearless character who joins a non-Fearless unit loses Fearless, and Ghazzy is only Ld9; if the worst comes to worst, tank shock the unit with Devilfish until he fails his Ld check and runs, then just keep the fish within 6" of the unit and tank shock them in the next movement phase to keep them running until they're off the board.

This message was edited 1 time. Last update was at 2012/03/31 02:42:29


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Made in nz
Bounding Assault Marine





Christchurch, New Zealand

If he refuses to change his list refuse to play him, its that simple.

He's afraid of losing and dosen't like a challenge.

It's that simple.

Damn the haters, Full speed ahead!

The Steel Drakes 3500pts and counting!  
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

The list doesn't sound all that scary to me.. Trukks die from a stiff breeze, a unit of fire warriors could probably take it out. Then he's sitting around with a huge SnP unit that doesn't have a chance in hell to catch your suits and fishes, and hell, even nids can probably avoid them for a handful of turns. If he complains that you are tailoring, just refuse not to use that list, and if complains, remined him that that is what he's been doing for the last (insert time played with him here).

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Made in us
Sergeant Major






In the dark recesses of your mind...

Doomhunter wrote:If he refuses to change his list refuse to play him, its that simple.

He's afraid of losing and dosen't like a challenge.

It's that simple.


That ork list isn't really a fine tuned list. I fail to see how anybody would have trouble neutralizing one trukk and then making his deathstar unit walk around slowly and purposely. If anything it sounds like the OP isn't up for a challenge, and is complaining about the ork player. It's that simple.

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azreal13 wrote:Dude, each to their own and all that, but frankly, if Dakka's interplanetary flame cannon of death goes off point blank in your nads you've nobody to blame but yourself!


 
   
Made in us
Shunting Grey Knight Interceptor




Michigan

Okay just a few things, I was using my frustrations as the basis for this thread, and wanted to know if there were lists that bothered anyone else.

Lets not come at me because I have trouble with the trukk when im using my nids.


2000

2000

My name is BlueTau, and I don't even own a Tau army anymore.... I have confused my own identity.




DS:90S+G+MB--IPw40k11++D+A+/areWD-R++T(T)DM+

 
   
Made in us
Dakka Veteran




Somewhere in the Galactic East

I despise those Space Marine players who constantly jump ship from one Space Marine Addon to the next. And the sole reason why they do this is so they can stack their list with 'Exclusive X' units that they think will win every game. When it doesn't, they simply jump to the next fething Addon.

There's two Space Marine Players that do this constantly and get away with it because their 'custom' painted Space Marines.

Dark Angels > Blood Angels > Ultramarines > Black Templar > Grey Friggin Knights....

PICK ONE AND STICK WITH IT.

182nd Ebon Hawks - 2000 Points
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Va'Krata Sept - 2500 Points
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Made in us
Lone Wolf Sentinel Pilot





Fort Benning, Georgia

Back when I played an Imperial Guard Armoured Company (and even now to a lesser extent), a Tau list of multiple Broadside teams and a hammerhead or three were the bain of my existance.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

KplKeegan wrote:I despise those Space Marine players who constantly jump ship from one Space Marine Addon to the next. And the sole reason why they do this is so they can stack their list with 'Exclusive X' units that they think will win every game. When it doesn't, they simply jump to the next fething Addon.

There's two Space Marine Players that do this constantly and get away with it because their 'custom' painted Space Marines.

Dark Angels > Blood Angels > Ultramarines > Black Templar > Grey Friggin Knights....

PICK ONE AND STICK WITH IT.

I agree with your viewpoint, but the way GW structures their releases and the intrinsic power creep involved lends itself to this kind of behaviour from that segment of the gaming community.

 BlaxicanX wrote:
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Made in au
Norn Queen






Karnac wrote:All but Ghazzy is T4 right? (i dont know orks too too well)

As nids run this Deathstar to counter.

2x Tyranid Primes
one with BS & Lash + Deathspitter + Adrenal Glands
one with 2x BS + Deathspitter & adrenal glands
attached to a 2x Carnifex unit with 2x Twin linked brainleech worms.

The truk and the Ork inside wont last long vs 24x str 6 shots and 6x str 5 shots.

The mixed loadouts on the primes give wound allocation shenanigans

The Bone swords and Carnifex's str provide ID vs the nobs.
Lash whips + Carnifex's batterign ram rule give the Initiative advantage.
T5 and T6 wont be instakilled by any claws that survive to strike back.

605 pts


The main flaw here is the lashwhip only works on models in base to base contact with the prime weilding it. It gives that prime the initiative advantage, any Orks not touching that prime strike at regular initiative.
   
 
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