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2012/04/01 03:46:46
Subject: New to infinity - lost, confused, and very interested; please help!
Ok, so for the last hour or so, ever since my roomate left after telling me about a new game (infinity!) i've been on the website looking at armies, trying to wrap my warhammered mind around this game.
First off, this game plays a lot like kill teams right?
Second, is this a viable/legal/workable build for an army? I care nothing for competitiveness, I chose each of these models and fiddled with the points to get ~300, and if these models at all work together I'm using them, even if I never win a game .
I've got to go make some food before I starve, so if anyone could fill me in on the details I've missed, like what SWC is, and how you're "supposed" to go about making an army... I'd be more than obliged! (after figuring out the basics, and determining which models looked the best, I ended up figuring out how much it would all cost me ... and that took the greater part of the last hour and change).
Is there some kind of basic guide to what you need to build an army? Like what the essentials are? The online (free! ) downloads are nice, but I got lost fast, and prioritized cost/looks first.
Note: Anything you have to add, inform, or otherwise enlighten me with is MUCH! appreciated. Even just links to soak me in some self learning! (But I'd like some discourse more, if you're interested).
2012/04/01 05:47:18
Subject: New to infinity - lost, confused, and very interested; please help!
I don't have the army builder in front of me at the moment, but as long as you are within the availability of each of those units (not sure what the AVA of muyibs are) the that list should work fine
Think of Infinity to as close as you can get to a first person shooter on the tabletop. Kill team is kinda half arse version of 40k where there really isn't any tactic beyond shoot each other and hope you roll 6s. In ifninity you have manuever into the sweetspot range of you weapons, counter enemy special abilities/gear, and really outplay you opponent.
For example you Lasiq sniper with a viral sniper rifle is fantastic at down enemys like Aleph with NWI or Ariadna Total Immunity. However if enemies start throwing smoke grenades around to blind his Line of Fire the he is a sitting duck for enemies with Multispectral Visors.
My #1 suggestion I can give to you is start small at like 100-150 points and play really basic units to get a feel for the mechanics of the game. Also I highly suggest proxying you models for a few games so you can get a feel for your playstyle before you buy in. 40k stuff can proxy prefectly fine for Infinity.
Let us know if you ever have questions, we're here to help and welcome to the next level of wargaming
Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about! |Looking for War-gaming matches in the Colorado area? Colorado Infinity
2012/04/01 06:03:19
Subject: New to infinity - lost, confused, and very interested; please help!
thanks for the response, went searching the internets and learned a bit about viral and haqqislam in general, still really nice to get a response! I'll go look up what availability means and start getting a grip on the basic rules.
About proxying, it shall be done, but I'm pretty sold on buying at least a few of these models regardless, like that al-dijabel fellow, he looks tremendously cool... he IS a he... right? haha.
2012/04/01 06:10:07
Subject: New to infinity - lost, confused, and very interested; please help!
Yup he is a he lol. Impersonators are one of the toughest things in the game for enemies to deal with, so make sure if you are playing another new player you may want to sit him out for a few games. They can basically cripple an unaware player before the person even knows what is going on.
Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about! |Looking for War-gaming matches in the Colorado area? Colorado Infinity
2012/04/01 10:36:29
Subject: New to infinity - lost, confused, and very interested; please help!
Viti wrote:I'll go look up what availability means and start getting a grip on the basic rules.
Availability is the AVA 'stat'. It's basically a limiting factor like 40k's FOC. If a unit has an AVA of 2, you can only have 2 of them in your team. Hassassin Muyibs are AVA 2, so you can't have the Muyib Lt, Mine, Doc and Xvisor in your team. You can only take 2 of them.
The exception is a Hassassin Bahram force, which is a specialised Sectorial force from the Human Sphere expansion. It's basically like feilding a special forces team of Hassassin. Muyibs in a Bahram force have AVA 6, so you can take 6 of them. Bahram forces are meant to be quite challenging to play, so I'd avoid them to begin with.
If you want to play around a bit, Corvus Belli have a free Infinity army builder. Throw your list into it, click the green tick, and see what 'error' it throws you. it'll tell you exactly where your list is going wrong. Your list actually comes to 293 points and SWC 6, but the problems come from SWC 6 requiring you to spend 300 or more points - not under and you've exceeded the Muyib AVA. Making up 7 points can be tricky, but you'll be able to do it when you drop a pair of Muyibs and add some other stuff.
A bit of advice with Haqqislam, you're concentrating on the 'specialist' troops. Not a problem in itself, but Haqqislam is reknown for cheap basic infantry. Try looking at some Ghulam or Daylami, or if you want something 'special' in your infantry, Naffatun, who have flame throwers. Basic infantry with flame throwers is another Haqqislam specialty.
This message was edited 4 times. Last update was at 2012/04/01 10:40:12
2012/04/01 13:56:59
Subject: New to infinity - lost, confused, and very interested; please help!
-Loki- wrote:Your list actually comes to 293 points and SWC 6, but the problems come from SWC 6 requiring you to spend 300 or more points - not under
No, it's based on the game size, not how many points you've spent. If it's a 300 pt game, you get 6 SWC, even if you're slightly under spending every last point.
That's why the Army Builder also rounds up to the next 50 point margin to check SWC costs.
I personally think that these videos are the best way to get into the game, even before reading the rulebook. Because they give you a slightly vision of how the game mechanics works.
Also, link to the quickstart rules, the best way to begin progresively learning more and more the game mechanics. Quickstart Rules
Also, I´m going to put a link here to the DEVIL TEAM´S INFINITY ARMY 3.0 wich is a very useful army builder site. Also here is the INFINITY WIKI that is a wikipedia of the rules, very useful.
Have a nice day.
Automatically Appended Next Post:
Ok, so for the last hour or so, ever since my roomate left after telling me about a new game (infinity!) i've been on the website looking at armies, trying to wrap my warhammered mind around this game.
First off, this game plays a lot like kill teams right?
In this game you will probably use between 10 to 16 miniatures. Combat groups are limited to 10 troops.
Second, is this a viable/legal/workable build for an army? I care nothing for competitiveness, I chose each of these models and fiddled with the points to get ~300, and if these models at all work together I'm using them, even if I never win a game .
Yes, the list is correct. You are playing a Hassassin Bahram Sectorial list. You will be able to make a Fireteam with the Muyibs.
FARZAN Boarding Shotgun, Contender / Pistol, Knife (32)
MOV:4-4 CC:15 BS:12 PH:11 WIP:14 ARM:0 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Camouflage, Infiltration, Religious Troop, Chain of Command
AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW (41)
MOV:4-4 CC:18 BS:12 PH:13 WIP:15 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
Martial Arts L4, Basic Impersonation, Religious Troop
297 Points | SWC: 6
ARMY CODE: eNozMVI1UzNQM6wxUzMEkiZqRmDSBEyagkmgTI05WNwYrNLQAEQBAGxODJw=
Army Infinity v.3.0. - http://www.devilteam.com
I've got to go make some food before I starve, so if anyone could fill me in on the details I've missed, like what SWC is, and how you're "supposed" to go about making an army... I'd be more than obliged! (after figuring out the basics, and determining which models looked the best, I ended up figuring out how much it would all cost me ... and that took the greater part of the last hour and change).
SWC is an extra special costs for some weapons and devices. Every 50 army pts. privides you 1 SWC. So, if you are playing a 300pts. list you will have 6 SWCs to spend.
Is there some kind of basic guide to what you need to build an army? Like what the essentials are? The online (free! ) downloads are nice, but I got lost fast, and prioritized cost/looks first.
Always have a Lieutenant, this is mandatory.
Always have a couple of good shooters with long range weapons (Sniper, HMG...)
A Doctor with some Nasmats next to your Ly. and your Shooters (this is cheap and useful)
Attacking troops: This is more a matter of gaming style, you have multiple options:
- Fireteams: bunch of 5 guys from the same Unit that move like a squad.
- TAGs: Huge robot with lots of Armor and Firepower
- Skirmishers: Stealth guys that hide and attack by surprise.
- Para-troops: They descend upond the foe, they do overwelm them, they leave none alive!
Note: Anything you have to add, inform, or otherwise enlighten me with is MUCH! appreciated. Even just links to soak me in some self learning! (But I'd like some discourse more, if you're interested).
Play the game, do not try to use all the complete rules in your first battles, go step by step. Use the quickstart rules, use only Line troops, then go for more... Baby steps... you will be understanding the rules better.
This message was edited 2 times. Last update was at 2012/04/01 14:19:02
2012/04/01 20:20:57
Subject: New to infinity - lost, confused, and very interested; please help!
Thanks a ton for the full responses, it really helped me puzzle through the basics last night!
Also- are all the units useful? Or would buying the starter pack for anything be a mistake?
I'm thinking of spreading out back into the haqqislam general, rather than the hassassin specialty, so I was thinking to buy the haqq-islam starter, so far from what i've read the game is wonderfully balanced, and personal skill will save you from bad unit choices more often than bad unit choices will sink your game. I'm close, right? heh.
Once again, thanks for taking the time to type all that out, super helpful!
(also, since al-dijabel does have some crazy rules [i was looking up how impersination works] I was thinking of just using him as a normal fiday- i read on the basic faq that playing WYSIWYG is pointless, so nobody would bat an eyelash if i did this- right?)
2012/04/01 20:27:37
Subject: New to infinity - lost, confused, and very interested; please help!
Viti wrote:Thanks a ton for the full responses, it really helped me puzzle through the basics last night!
Also- are all the units useful? Or would buying the starter pack for anything be a mistake?
I'm thinking of spreading out back into the haqqislam general, rather than the hassassin specialty, so I was thinking to buy the haqq-islam starter, so far from what i've read the game is wonderfully balanced, and personal skill will save you from bad unit choices more often than bad unit choices will sink your game. I'm close, right? heh.
For the most part yes, but it is still possible to make a list that is hard to play with (for example if you have too many elite units and not enough grunts, resulting in order shortage) and there are units that are considered slightly overpriced (though few and far between, I'm not aware of any in Haqqislam) or hard to use. But overall: good rules knowledge+good tactics+some luck>all rest.
Haqqislam starter is solid. Ghulams are a good backbone of any Haqq army (they can be used in Hassasin Bahram as well), Naffatun is simply great and Jannisary is a solid typical Heavy Infantry. Hunzakaut Sniper is tricky cause he's irregular (doesn't give his order to an order pool, keeps for himself) but since you get him basicly for free (starters are cheaper than buying piece by piece) and since he is cheap in points for what he does you can definitely test him out at some point. At the very least he can proxy for another sniper, while looking cool. To sum up if you are interested in non-sectorial Haqq starter is definitely a good buy.
(also, since al-dijabel does have some crazy rules [i was looking up how impersination works] I was thinking of just using him as a normal fiday- i read on the basic faq that playing WYSIWYG is pointless, so nobody would bat an eyelash if i did this- right?)
Well Fidays also have impersonation too so... still complicated (and hard to use but makes them look broken if used well). And yes wysiwyg isn't to strict in infinity. Especially in first friendly games no one should mind at all. Actually proxing is encouraged to find out tactics you like, and get minis based on that.
This message was edited 3 times. Last update was at 2012/04/01 21:03:45
2012/04/02 00:04:56
Subject: New to infinity - lost, confused, and very interested; please help!
ALL units are useful - it's just that sometimes that use isn't immediately obvious.
You might think that a missile launcher model is the ultimate in TAG busters (it can be) - but even the lowliest grunt can take down one with luck (I did manage to down one with three crits from rifles after he eliminated my ML guy with a HRMC burst).
I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
2012/04/02 05:33:11
Subject: New to infinity - lost, confused, and very interested; please help!
Ok, so another question: How important it it to min/max out your SWC score? And should I be bringing [hella] doctors since haqqislam has access to so many?
I'm not sure which starter to get, or even if I want to get one. I like the Kum infantry and the Naffatun infantry more than the general run of the mill ones.
So far I've purchased the naffatun pack, and one of each of the lasiqs, oh, and dijabel (because even if I don't play him for a while he'll be the first I paint).
I'm looking at next getting two of the motos -Kum pack, as that would let me run a fun (small) match against my roommate who wants to get into arianda.
But I'm still not sold on the basic-looking infantry, they just don't draw me like the other models... will I be at a disadvantage if I avoid using the ghulam/daylami infantry? I just don't feel it for them :(.
But yeah, the doctors/SWC questions are the most important to me, as the list i'm messing around with now (300 for fun) has 3 SWC, and that just seems like it means bad things... :x.
2012/04/02 05:59:44
Subject: New to infinity - lost, confused, and very interested; please help!
Nothing wrong with running Naffatun and Kum cycles instead of Ghulam or Daylami. They're still regular line troops, and have the benefit of having rifles with mounted flame throwers (in regards to the Naffatun) and super fast (in regards to the Kum cycles)..
2012/04/02 10:23:11
Subject: New to infinity - lost, confused, and very interested; please help!
Ghulam doctor is the cheapest and best option for any medic at basic trooper level (and outclasses many other armies doctors - let alone the basic medics that many LI units are restricted to).
You also have Djanbanzans - who have regeneration (and can be healed by docs as well.).
Kum bikers are the ONLY motorcycle unit with smoke grenades (launchers or otherwise) - even with the overly fan service female rider and silly anime monobikes (which looked crap in "Venus Wars" until they got guns).
I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
2012/04/02 11:03:29
Subject: New to infinity - lost, confused, and very interested; please help!
Try and get your SWC as close to 6 as possible. Your putting yourself at a disadvantage by not using it up. Upgrading the weapons of cheaper troops is a nice way to use a couple left over. I'd say have at least 5SWC.
Their are lots of fun things that use SWC but try not to waste any on simply upgrading someone to lieutenant, there should be good options for lieutenants that don't cost any SWC.
Yeah, there's no reason to hamper yourself by taking less special weapons - your opponent won't. but even maxing out your SWC won't make your list broken.
2012/04/02 16:59:08
Subject: New to infinity - lost, confused, and very interested; please help!
Viti wrote:Ok, so another question: How important it it to min/max out your SWC score?
Not important. Don't think of it as a goal but more of a limittion. That being said, most of the cool toys require SWC, so consider filling it out if only out of giving your force versatility.
Viti wrote: And should I be bringing [hella] doctors since haqqislam has access to so many?
Not necessary. Haqqislam is great at having doctors everywhere, but that doesn't mean you need to flood your list with them. One is almost always enough, and two may be overdoing it.
Haqqislam is great at having a doctor option under a great majority of their units from the standard Ghulam Infantry to the demolitionist Hassassin Muyibs to the heavy Janissaries to the self-healing Asawira. Just realize your options are much more open than any other faction out there.
Viti wrote:I'm not sure which starter to get, or even if I want to get one. I like the Kum infantry and the Naffatun infantry more than the general run of the mill ones.
Ghulam are simply bog-standard overall pretty good, but you don't need the starter. Naffatun are amazing.
The Kum Bikers are absurdly fast, but as a new player, do note that they're all Impetuous. Learn how to use their smoke grenades.
Viti wrote:But I'm still not sold on the basic-looking infantry, they just don't draw me like the other models... will I be at a disadvantage if I avoid using the ghulam/daylami infantry? I just don't feel it for them :(.
One thing people sometimes do is take absurdly cheap models just to add orders to their pool. These models essentially act as 'cheerleaders' for the rest of your army that's out there doing something useful. The Ghulam are not a necessity. Also do note that hiding your lieutenant amongst basic infantry is easier. Even the lowliest unit in the game can make a difference in the right place.
Viti wrote:But yeah, the doctors/SWC questions are the most important to me, as the list i'm messing around with now (300 for fun) has 3 SWC, and that just seems like it means bad things... :x.
It's not a bad thing at all. Just think about all the things you'll be facing and consider how you'd face it. What would you do against an opponent's link team? Opponent's TAG? Opponent's camouflage troops? If you have a decent strategy against each of your opponent's matchups, you should be mostly just fine.
If your main opponent is running Ariadna, they're known for having plentiful camouflage and AD troops. Naffatun and Djanbazan (with their Multispectral Visor) are great against camouflage. Experience and positioning work against AD troops.
2012/04/02 20:21:08
Subject: New to infinity - lost, confused, and very interested; please help!
If I could put your answers at the top of this post I would, becuase it answers everything (along with a few earlier posts that also were beyond helpful... so maybe put you second to the top? haha).
But seriously, the step by step explanation is immensely helpful, especially about doctors!
My next question (they never stop!) is about the robots- I was reading the rules for the servant robots and it seems like having them is really useful, since you can send them places your doctor can't go... are there any drawbacks to taking two medic-bots (Nasam remotes)?
-> Like, should I take one robot per medic? Or 2 bots per medic?
The next question I have is: Should I concentrate on including as many different units as I can into an army? Will hackers always be useful? Will engineers always have a use? Will I need one of those two to stand a chance of fighting some races?
-> From the sound of it, if you're lucky with crits you can take down anything, and it sounds like some 'gear' can be hacked, but I'm still a bit groggy on those topics... heh.
As always: Thanks to everyone for taking the time to explain this to me, It's much more readable than a rules book (I'm still working through responding to actions in the rulebook... but I want to make my army list... now!).
Automatically Appended Next Post: I just got through reading how religious troops work, and how a Lt. works (and Loss of Lt) and I have a question...
Lets say I have 13 troops, 10 are religious troops, i have no Lt designated at the start of the game:
I'd have:
10 irregular orders
2 Loss of Lt. orders
Then, that first turn, could I nominate... lets say a Djanbazan with a sniper rifle to be the new Lt. Would he still have his weapon? Can I do this? Or would his profile immediately switch to the Djanbazan Lt. profile?
(So then, for the first turn, ignoring groups, I'd have:
10 regular orders)
This message was edited 1 time. Last update was at 2012/04/02 20:46:36
2012/04/02 21:15:44
Subject: New to infinity - lost, confused, and very interested; please help!
My next question (they never stop!) is about the robots- I was reading the rules for the servant robots and it seems like having them is really useful, since you can send them places your doctor can't go... are there any drawbacks to taking two medic-bots (Nasam remotes)?
-> Like, should I take one robot per medic? Or 2 bots per medic?
Nasmats are AVA 2 so you can't take more than 2 anyway. If you are taking a doctor or engineer, one nasmat is always a good idea, as they are faster, harder to shoot down (mimetism) and you can put them on opposite flank, so wherever casualties happen you have healing close. Second one is not bad idea, as it increases coverage even further and gives you a backup one in case first gets blown to pieces, but if you'd rather get some nice unit upgrade for this 3 points you can do it without feeling bad about it.
The next question I have is: Should I concentrate on including as many different units as I can into an army?
Ultimately you want to have different tools for common threats. Some guys against camo (with multispectral visors or flamethrowers), some guys against heavy targets (hackers or big guns or glue guns etc.) some guys with longer range weapons (missile launchers, sniper rifles, HMGs) but overall anything can kill anything. There is a famous battle report on the official forum of bunch of cheapest line infantry killing the most expensive/powerful model with basic rifles Actaully some people don't like high lethality of Infinity as they claim that it doesn't let big hitters shine. But I think it's well balanced overall.
Will hackers always be useful?
Hackers are useful against HI (power armor) TAGs (mechas) REMs (robots) or Combat Jump Airdrops. If you're enemy has no or little of these troops usefulness of hacker becomes marginal. Ariadnians are infamous for having nothing hackable. Aleph on the other hand is usually quite scared of hackers.
Will engineers always have a use?
Only if you have some REMs or a TAG, or if enemy uses E/M weapons or glue guns. Otherwise you can leave engineer at home.
Will I need one of those two to stand a chance of fighting some races?
Short answer, no. Many people don't even take a doctor. All you really need is a rifle someone to shoot it and a good plan (ok, some luck helps too). All the rest is just style
Can't help you on the LoL+religious issue as it is indeed quite perplexing, and I don't use religious troops anyway
This message was edited 1 time. Last update was at 2012/04/02 21:17:13
2012/04/02 21:20:37
Subject: New to infinity - lost, confused, and very interested; please help!
Nasmats - The Servant bots are never a bad choice if you have the points to spare. Their only drawback is if you need those points to fill out other models. They may be only 3pts, but sometimes that is 3pts you need elsewhere. As a nomad player it's not uncommon for me to have a engineer with 4 Zondbots because we have AVA 4 .
Diversity - Hackers are helpful to fight some things off, but none of them are straight auto-include. It really depends on your playstyle and the list you are building.
Lt - You MUST include a Lt choice when building your list. You can however force yourself into LoL if you take a Lt with TO Camo or AD and keep them off the table. You can not nominate a new Lt until your old one is dead and when you do they simply gain the Lt special rule. The rest of their profile stays the same.
Religious - Yes, you could technically have 10 religious model and force yourself into LoL to have a total of 10 irregular orders and 2 orders in your pool, however this is NOT smart. Irregular orders can only be used on the model it comes with so you are basically hamstringing your tactical opportunities.
To get a feel for this play 2-3 irregular guys in their own combat group so they have no order pool and you'll feel how much they suffer.
Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about! |Looking for War-gaming matches in the Colorado area? Colorado Infinity
2012/04/02 22:58:55
Subject: New to infinity - lost, confused, and very interested; please help!
Only if you have some REMs or a TAG, or if enemy uses E/M weapons or glue guns. Otherwise you can leave engineer at home.
I'd add that (almost) all of them come with D-Charges, which can be a laugh if you've got an agreement on blowing up the scenery (I love blowing up the scenery in games) and will be particularly useful in certain objective games. Not quite so much use for more direct offence though.
It's all fun and games will someone gets hit with an Adhesive Launcher and a D-Charge placed on his forehead.
Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about! |Looking for War-gaming matches in the Colorado area? Colorado Infinity
2012/04/03 01:41:59
Subject: Re:New to infinity - lost, confused, and very interested; please help!
Ok, so question of the day: Can I take Saladin and Al-Djabel in the same army?
aka- are there limits on how many "character" type units you can have? because so help me, if i'm not running a merc army (took my time getting bug eyed at the thought of having my favorite troops from 3 armies in one army) then i'm going to use those characters!
Automatically Appended Next Post: also, figure i should ask this- how are flamethrowers anti-camo? should i consider them as effective as the visors the djabanzan have?
howabout odelesques? they seem like really cool units, though the aesthetic is not to my choice in many respects...
This message was edited 1 time. Last update was at 2012/04/03 20:26:40
2012/04/03 20:48:55
Subject: New to infinity - lost, confused, and very interested; please help!
Viti wrote:Ok, so question of the day: Can I take Saladin and Al-Djabel in the same army?
aka- are there limits on how many "character" type units you can have? because so help me, if i'm not running a merc army (took my time getting bug eyed at the thought of having my favorite troops from 3 armies in one army) then i'm going to use those characters!
No limit to number of characters, but if you are planning to run saladin+fiday+Al-Djabel then that's kinda cheesy
also, figure i should ask this- how are flamethrowers anti-camo? should i consider them as effective as the visors the djabanzan have?
They don't roll to hit, so ignore the -3/-6 penalty from camo.
They also "burn off" camo systems and similar:
Fire Special Ammunition damages the systems of CH: Camouflage and CH: Camouflage TO, reducing this Special Skill to CH: Mimetism until they are repaired. Moreover, Fire Ammunition disables all levels of the Impersonation Special Skill, Optical Disruption Devices and Holoprojectors affected by the template, considering them Disabled until repaired.
To sum up, fire is awesome (but short ranged and slightly suicidal).
howabout odelesques? they seem like really cool units, though the aesthetic is not to my choice in many respects...
Not sure, but I seem to hear good things about them. With their special skills they seem to be good defensive units as befits a bodyguard. They will probably get a new box released this month and also profile updated, so both astheatically and gameswise they may be even more attractive soon.
2012/04/03 21:04:12
Subject: New to infinity - lost, confused, and very interested; please help!
right now i'm mostly picking units based on looks and uniqueness to the haqqislam army (so named+units that i cant seem to find in other armies). at the moment i'm not interested in any other fidays, but i'm eager to avoid cheese if i can, especially since last night I played a 150 point game on the dinner table against my roomate and it was awesome, took about a half hour using the basic rules (we ignored any rules on models not covered by the quick-start manual), even though we're both somewhat versed on the special rules our favorite units have.
(dishes and textbooks make wonderful terrain... with a healthy dose of imagination)
Also good to hear about the flamethrowers, the naffatun have steadily been moving up to 'units that i really like the look of.' (and coincidentally are units that are really fun to use )
thanks for the fast response too, rejnhard!
Automatically Appended Next Post: also, would tarik mansuri be a fine choice to lead in saladin's place? I kinda just liked saladin's kinda passive-defensive pose, seemed to fit him as a good leader, lol.
This message was edited 1 time. Last update was at 2012/04/03 21:19:38
2012/04/03 21:46:47
Subject: New to infinity - lost, confused, and very interested; please help!
Viti wrote:What is the cheese for saladin/al-dijabel?
Well maybe I went too far with calling it's cheesy, and it's only 2 fidays + saladin that I would call remotely cheesy. It's cause with Saladin you have high chance of going first and with his strategos it's easy to place your fidays next to important targets. With some succesful rolls they can cripple opponent before game really starts, without lucky rolls you just spends lot's of points on combo that didn't work out. It's not very OP or anything and it's hardly the best way to play fidays just makes game more random, less tactical so I have pet peeve against it. I wouldn't consider Al-Djabel+Saladin cheesy. It's only fiday+AjD.+Saladin that would rise my brow, like any gimmicky tactic really where someone loads lots of points into one trick.
Also good to hear about the flamethrowers, the naffatun have steadily been moving up to 'units that i really like the look of.' (and coincidentally are units that are really fun to use )
thanks for the fast response too, rejnhard!
No prob, I'm a very bored man
Yeah flamers are cool. MSVs are still useful though, it's good to have both, it's just if you have one you will miss the other one little less.
also, would tarik mansuri be a fine choice to lead in saladin's place? I kinda just liked saladin's kinda passive-defensive pose, seemed to fit him as a good leader, lol.
Saladin is awesom casue of he's strategos ability, which can be very potent... strategically. It messes with your opponet's deployment, helps you with yours and let's assign your Lt order to any other troop basically increasing your order pool by +1.
Tarik Mansuri is more of a first line of assault kind of leader, a crazy fast asssasin. He's special ability as a Lt is that he increases your SWC allowance letting you take more special weapons. However if you use him as Lt it is advisable to have someone with Chain of Command ability or many religious troops as fighter leader is more likely to eat dust than "lead from behind the lines" leader.
Also please note that you can't have all characters in some sectorials. I'm pretty sure you can't take Saladin in Hassassin Bahram, only vanilla Haqq.
2012/04/03 22:40:07
Subject: New to infinity - lost, confused, and very interested; please help!
Would it be a mistake not to take a doctor? I mean... common sense makes me think having one would be useful, but in a real game are they worth having? Or is the value of a doctor interchangeable with the value of non-healy things?
2012/04/03 23:02:44
Subject: New to infinity - lost, confused, and very interested; please help!
Eh there really isn't anything in Infinity that I would call "cheesy" outside of 30-50 model spam. However any good Infinity TO will limit combat groups to 2ish.
2 Fidays + Al D is very nasty, however it'll have a seriously rough time vs a link team and get face stomped by a CA linked team.
Al D + Saladin + Fiday is very good, however remember taht is 110ish points so you'll have to compare it the the pain of say, a Cutter TAG. I'm a Whole heck of a lot more scare of a Sphinx or Cutter then I am of 2 impersonators lol.
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