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Made in gb
Frightening Flamer of Tzeentch







If a reaver goes 12 inches, then shoots, then moves another 6 inches in its assault move, would it count as going flat out and gain its 3+ cover save.

Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 
   
Made in gr
Discriminating Deathmark Assassin




If you mean DE reavers, they are bikes so they don't "flat out", they "turbo-boost". Check the rule in BRB and you'll find your answer.
   
Made in gb
Frightening Flamer of Tzeentch







Sorry, I meant turbo boost, I looked in the AOBR book and I couldn't find it.

Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 
   
Made in za
Mutilatin' Mad Dok





Grimnarsmate wrote:Sorry, I meant turbo boost, I looked in the AOBR book and I couldn't find it.

pg 76 on the pocket rulebook.

Turbo-boosting is declared, and the conditions satisfied, within the Movement phase. Additionally, units that claim the turbo-boosting movement are prohibited from firing weapons, or performing any other voluntary actions, in the same turn.

So... no, you could not do what you suggest

This message was edited 5 times. Last update was at 2012/04/02 09:47:16


 
   
Made in gb
Decrepit Dakkanaut




It also isnt even physically possible, as in order to claim the cover save for TB you must end up more than 18" away from your starting point - 12" + 6" is not more than 18"
   
Made in gb
Frightening Flamer of Tzeentch







Oh, ok, well I guess I'll just have stay close to cover.

This message was edited 1 time. Last update was at 2012/04/02 16:50:51


Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 
   
Made in ca
Lethal Lhamean





somewhere in the webway

Or just don't use reavers.....

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in za
Mutilatin' Mad Dok





DarthSpader wrote:Or just don't use reavers.....

Reavers have their place, be it suicide Heat Lance delivery systems, or drive by Cluster Caltrop systems
   
Made in ca
Lethal Lhamean





somewhere in the webway

I would only ever use them for the caltrops. Turbo boost them the whole game. As shooting or cc units they are much worse then other units. Even hellions are better. I've played probably. Close to 30 games with reavers and every game and every setup I've used with them, they rarely kill much of anything, and always die by turn 3

I suppose they draw fire from other units. But they are too expensive and not durable enough to do the job well.

This message was edited 1 time. Last update was at 2012/04/02 17:07:26


Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

True enough, but every army has units like this.

Plus, if your enemy is shooting at the reavers, then they're not shooting at something else!

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in ca
Lethal Lhamean





somewhere in the webway

wich is what i meant by distraction units. unfortunitly, the reavers cant take much of a beating, even with the turbo boost saves, simply because they have low toughness, no FNP and low numbers. plus they are pretty pricey points wise, wich means reducing your other units to take them in anything bigger then 3-5 man units. and small size units will drop to a good round of shooting from a tac squad or something else.

they cost way too much for what they do, and cant absoarb the damage needed from a distraction unit. (imho such a unit should be able to take at least about 3-5 enemys shooting for a round.) reavers wont survive much past the first unit shooting them.

that said, i have had some luck using them as screens for my important raiders or ravagers. ive also had some luck using them in the "only turboboost" mode with bladevanes against large infantry horde units like IG, orcs and nids. but generally they turbo boost once, then get shot to heck and charged, and either die, or run away at less then 50% and flee off the table.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
 
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