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![[Post New]](/s/i/i.gif) 2012/04/02 09:03:28
Subject: Reavers and flat out
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Frightening Flamer of Tzeentch
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If a reaver goes 12 inches, then shoots, then moves another 6 inches in its assault move, would it count as going flat out and gain its 3+ cover save.
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Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 |
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![[Post New]](/s/i/i.gif) 2012/04/02 09:20:12
Subject: Reavers and flat out
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Discriminating Deathmark Assassin
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If you mean DE reavers, they are bikes so they don't "flat out", they "turbo-boost". Check the rule in BRB and you'll find your answer.
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![[Post New]](/s/i/i.gif) 2012/04/02 09:38:30
Subject: Reavers and flat out
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Frightening Flamer of Tzeentch
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Sorry, I meant turbo boost, I looked in the AOBR book and I couldn't find it.
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Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 |
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![[Post New]](/s/i/i.gif) 2012/04/02 09:43:18
Subject: Reavers and flat out
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Mutilatin' Mad Dok
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Grimnarsmate wrote:Sorry, I meant turbo boost, I looked in the AOBR book and I couldn't find it.
pg 76 on the pocket rulebook.
Turbo-boosting is declared, and the conditions satisfied, within the Movement phase. Additionally, units that claim the turbo-boosting movement are prohibited from firing weapons, or performing any other voluntary actions, in the same turn.
So... no, you could not do what you suggest
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This message was edited 5 times. Last update was at 2012/04/02 09:47:16
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![[Post New]](/s/i/i.gif) 2012/04/02 11:40:47
Subject: Reavers and flat out
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Decrepit Dakkanaut
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It also isnt even physically possible, as in order to claim the cover save for TB you must end up more than 18" away from your starting point - 12" + 6" is not more than 18"
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![[Post New]](/s/i/i.gif) 2012/04/02 16:50:17
Subject: Reavers and flat out
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Frightening Flamer of Tzeentch
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Oh, ok, well I guess I'll just have stay close to cover.
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This message was edited 1 time. Last update was at 2012/04/02 16:50:51
Tournament record: (W/D/L)
Space wolves : 1/1/1
Dark Eldar : 6/0/1 (1 overall win)
Daemons :8/0/2 (1 overall win)
Normal games starting 5/11/12:
Dark Eldar 13/0/1
Daemons 32/1/1
Friends armies 1/0/0 |
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![[Post New]](/s/i/i.gif) 2012/04/02 16:52:23
Subject: Reavers and flat out
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Lethal Lhamean
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Or just don't use reavers.....
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![[Post New]](/s/i/i.gif) 2012/04/02 17:00:37
Subject: Reavers and flat out
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Mutilatin' Mad Dok
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DarthSpader wrote:Or just don't use reavers.....
Reavers have their place, be it suicide Heat Lance delivery systems, or drive by Cluster Caltrop systems
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![[Post New]](/s/i/i.gif) 2012/04/02 17:05:49
Subject: Reavers and flat out
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Lethal Lhamean
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I would only ever use them for the caltrops. Turbo boost them the whole game. As shooting or cc units they are much worse then other units. Even hellions are better. I've played probably. Close to 30 games with reavers and every game and every setup I've used with them, they rarely kill much of anything, and always die by turn 3
I suppose they draw fire from other units. But they are too expensive and not durable enough to do the job well.
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This message was edited 1 time. Last update was at 2012/04/02 17:07:26
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![[Post New]](/s/i/i.gif) 2012/04/02 17:09:04
Subject: Re:Reavers and flat out
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Sinewy Scourge
Long Island, New York, USA
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True enough, but every army has units like this.
Plus, if your enemy is shooting at the reavers, then they're not shooting at something else!
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/04/03 03:07:31
Subject: Reavers and flat out
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Lethal Lhamean
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wich is what i meant by distraction units. unfortunitly, the reavers cant take much of a beating, even with the turbo boost saves, simply because they have low toughness, no FNP and low numbers. plus they are pretty pricey points wise, wich means reducing your other units to take them in anything bigger then 3-5 man units. and small size units will drop to a good round of shooting from a tac squad or something else.
they cost way too much for what they do, and cant absoarb the damage needed from a distraction unit. (imho such a unit should be able to take at least about 3-5 enemys shooting for a round.) reavers wont survive much past the first unit shooting them.
that said, i have had some luck using them as screens for my important raiders or ravagers. ive also had some luck using them in the "only turboboost" mode with bladevanes against large infantry horde units like IG, orcs and nids. but generally they turbo boost once, then get shot to heck and charged, and either die, or run away at less then 50% and flee off the table.
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