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Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

So here's the list that I'm going to be working towards, the only thing I have so far is the Lord on Manticore. Would be interested in your thoughts!

Warrior Lord - 575 points
- Mk of Tzeentch
- Manticore
- Axe of Khorne
- Talisman of Preservation
- Favour of the Gods
- Diabolique Splendour
- Acid Ichor

Battle Standard Bearer - 166 points (goes with Chaos Knights)
- Chaos Steed
- Banner of Eternal Flame

Lvl 2 Sorceror of Tzeentch - 190 points
- Talisman of Endurance
- Conjoined Homonculus

Lvl 2 Sorceror of DEATH!!! - 190 points
- Armour of Destiny

5x Chaos Knights - 260 points
- Mk of Khorne
- Champion
- Musician

5x Marauder Horsemen - 145 points
- Mk of Nurgle
- FC
- Spears

5x Marauder Horsemen - 145 points
- Mk of Nurgle
- FC
- Spears

30x Marauders on foot - 260 points
- Mk of Khorne
- FC
- Flails
- Light Armour
- Shields

30x Marauders on foot - 260 points
- Mk of Khorne
- FC
- Flails
- Light Armour
- Shields

10x Marauders on foot - 120 points
- Mk of Khorne
- FC
- Flails
- Light Armour
- Shield

10x Chaos Warriors - 240 points
- Mk Nurgle
- FC
- Great Weapons
- Shields

10x Chaos Warriors - 240 points
- Mk Nurgle
- FC
- Great Weapons
- Shields

Hellcannon - 205 points

So there we have it.

I was hoping to get 2 Hellcannons in there, though I can't fit both in and still keep the symmetry of the force (small, hard hitting Warrior units sandwiched and escorted by Marauder blobs), so I opted for the smaller Marauder squad to hang back and protect my sole Hellcannon from anything that may pop up behind my lines. Another consideration was a Slaaneshi Giant, though I just couldn't not get a Hellcannon!

I'm fond of the load out on my Lord, though I really wish I could get the Helm of Many Eyes or whatever it's called in there. As it stands, 5 S6 attacks with killing blow sound pretty good, better whilst mounted on something else that totes killing blow with 4 S5 attacks, made all the more potent by terror caused at -1Ld and a S4 attack for every wound caused against me. Now before I get criticised for being another ward save hoarder, let it be known that I'd been wanting to do a Tzeentch force before I even had the army book or knew the rules! I had tried to stay away from the +1 to wards thing, but I guess you can't help being drawn to what attracts you.

Something I'd really like to bring in is a Lord + 2 or more Exalted Champions on juggernauts. I have no doubt that they'd be sod all use as a unit as they'd overshadow each other, but no good individually as they'd all just get shot to pieces by artillery and then they're gone. One for the wishlist maybe!

This message was edited 1 time. Last update was at 2012/04/04 00:44:14


   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Sadly the bsbs banner will do extremely little for the knights since they have magic weapons already so that can be dropped since its pretty much a waste of points.

That 10 man marauder unit costs too much and will die before they do anything productive beef up their number.
Personally i prefer running units of 40 or more.

The mon warriors with gw will not live all too long either. Its 2 ranks of 5 that have asl and a 4+ armor save. They most likely wont live too long.

You may want to make 2 40 man units of marauders with mok and gw's. They are really cheap that way so you can have quantity.

Just some thoughts.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in us
Inspiring Icon Bearer





Kitch,

Contrary to popular wisdom on the internets, Warriors can do well in a MSU setting, you just have to drop the big block mentality on your upgrades.

For 50 points you can have 10 Marauders with Flails and no mark. I usually run 2-4 of them and I've found them to be incredibly useful war machine hunters, redirectors, and flankers.

If you dont mind, I'd like to offer a little feedback on your list as a whole..




So here's the list that I'm going to be working towards, the only thing I have so far is the Lord on Manticore. Would be interested in your thoughts!

Warrior Lord - 575 points
- Mk of Tzeentch
- Manticore
- Axe of Khorne
- Talisman of Preservation
- Favour of the Gods
- Diabolique Splendour
- Acid Ichor

His gear clocks in at 565, not 575. That said, I think you can also get rid of Acid Ichor and adding Charmed Shield to keep from getting cannons in the face on the first turn. Think about it. You spent 55 points making sure you REALLY dont get hit. Why take a gift that rewards being wounded for another 15 points. Futhermore, consider how useful it REALLY is. You only have 3 wounds max. Assuming you are getting hit by Toughness 4 enemies, (and thats not likely because of this guys badassery..most people will only attack with a really beefy lord), you have at max 3 attempts with about a 40% chance to do a wound back to the enemy.

Battle Standard Bearer - 166 points (goes with Chaos Knights)
- Chaos Steed
- Banner of Eternal Flame

I would put this guy on foot, with MoT or Slaanesh. I would also put him with your block of 20 nurgle warriors I'm going to talk about later on. Theres also a lot of cheap items that gain extra mileage from this guy.

Lvl 2 Sorceror of Tzeentch - 190 points
- Talisman of Endurance
- Conjoined Homonculus

I would drop the Conjoined Homonculus and add Eye of Tzeentch. The D3 is okay, but is it really worth being stupid on a critical turn? Ld 8 is not failproof, even with a BSB. Since your general is flying around, Ld 9 might be out of reach. Plus, copying enemy lores can be priceless.

Lvl 2 Sorceror of DEATH!!! - 190 points
- Armour of Destiny

Leave him naked. I know it seems folly, but you have so many other threats that he wont get cannoned. I would possibly advise the Fury of the Blood God, but I think we should be shaving points on characters to be honest.

5x Chaos Knights - 260 points
- Mk of Khorne
- Champion
- Musician

5x Marauder Horsemen - 145 points
- Mk of Nurgle
- FC
- Spears

While it's a personal choice, I'd also recommend MoS of MoN. Both are situational, but eventually a marauder will die, even with Nurgles more expensive mark. I like Slaanesh to keep them moving and not running away. Also, I'd drop at least the banner. A large part of strategy with Fast Cav is Fleeing and Redirecting. When you flee, your bannerman dies. I'd drop him personally.

5x Marauder Horsemen - 145 points
- Mk of Nurgle
- FC
- Spears

30x Marauders on foot - 260 points
- Mk of Khorne
- FC
- Flails
- Light Armour
- Shields

If you want a tarpit, take LA, Shields, and MoT. If you want to kill, take MoK and Flails or GW's and defense be damned. Your wasting enough points here to have a complete new unit later in the list. With 30 of them, I recommend going with GW's.

30x Marauders on foot - 260 points
- Mk of Khorne
- FC
- Flails
- Light Armour
- Shields

10x Marauders on foot - 120 points
- Mk of Khorne
- FC
- Flails
- Light Armour
- Shield

Trust me here.. with Marauders, small is okay, but only if cheap. Also, I dont know if you know or not, but you cannnot use shields with flails and 2h weapons. They're worth it even on GW warriors, but not cheap marauders. I say take flails and thats it. You can have almost 3x units of 10 Marauders with flails for the price of this one unit. At 3k points, it might be okay to keep the MoK, but I like to use small units in various ways, and being frenzied, taking ld7 tests to charge at ranges needing box cars and losing the option to flee..? No sir!

10x Chaos Warriors - 240 points
- Mk Nurgle
- FC
- Great Weapons
- Shields

Combine these! 10 warriors just isnt enough, and you need another big block of death. Also, it's okat to keep shields here as they are likely to see a good amount of warmachine shooting and damage spells. Also, at 15 points per warrior, spending 20 points on shields for the entire unit means saving even one 3+ instead of a 4+ means the upgrade pretty much pays for itself.

20x Chaos Warriors - 240 points
- Mk Nurgle
- FC
- Great Weapons
- Shields

Hellcannon - 205 points



Look at the updated list. We saved enough for you to nab a second one of these guys. =)

So there we have it.

I was hoping to get 2 Hellcannons in there, though I can't fit both in and still keep the symmetry of the force (small, hard hitting Warrior units sandwiched and escorted by Marauder blobs), so I opted for the smaller Marauder squad to hang back and protect my sole Hellcannon from anything that may pop up behind my lines. Another consideration was a Slaaneshi Giant, though I just couldn't not get a Hellcannon!

I'm fond of the load out on my Lord, though I really wish I could get the Helm of Many Eyes or whatever it's called in there. As it stands, 5 S6 attacks with killing blow sound pretty good, better whilst mounted on something else that totes killing blow with 4 S5 attacks, made all the more potent by terror caused at -1Ld and a S4 attack for every wound caused against me. Now before I get criticised for being another ward save hoarder, let it be known that I'd been wanting to do a Tzeentch force before I even had the army book or knew the rules! I had tried to stay away from the +1 to wards thing, but I guess you can't help being drawn to what attracts you.




And your new list, which I humbly recommend..


Spoiler:



Warrior Lord - 555 points
- Mk of Tzeentch
- Manticore
- Axe of Khorne
- Talisman of Preservation
- Favour of the Gods
- Diabolique Splendour
- Charmed Shield

Battle Standard Bearer - 170 points (goes with warriors)

- MoS
- Biting Blade
- Luckstone
- Dragonhelm
- Ironcurse Icon
- Shield

(Winds up with a 2+ armorsave that you can reroll when it really matters, a 2+ vs flaming weapons or attacks, and some help for your nurgle warriors vs warmachines. MoS means that as long as he is with your Warrior Block, they are immune to fear, terror, and panic and thereby immune to certain spells and abilities.)


Lvl 2 Sorceror of Tzeentch - 195 points
- Talisman of Endurance
- Third Eye of Tzeentch

Lvl 2 Sorceror of DEATH!!! - 120 points

5x Chaos Knights - 260 points
- Mk of Khorne
- Champion
- Musician

5x Marauder Horsemen - 98 points
- MoS
- MU/Champ
- Spears

5x Marauder Horsemen - 98 points
- MoS
- MU/Champ
- Spears


30x Marauders on foot - 200 points
- Mk of Khorne
- FC
- GW

30x Marauders on foot - 200 points
- Mk of Khorne
- FC
- GW

10x Marauders on foot - 50 points
- Flails

10x Marauders on foot - 50 points
- Flails

20x Chaos Warriors - 440 points
- Mk Nurgle
- FC
- Great Weapons
- Shields
- Rapturous Standard

(The standard really increases their odds of staying around in case something goes terribly wrong.)

Hellcannon - 205 points

Hellcannon - 205 points

Warshrine of Tzeentch - 150 points

( This is something you didnt have on your list. Let me explain. Your Lord has Favor of the gods and causes terror tests. The warshrine can buff him in turn one, or buff your big warrior block if they need it. Since you can reroll EotGods if you recieve a gift you already have, you can stand a great chance of getting the 12 result. Not to mention you can use your +1 or -1 to move the result to something you can reroll if you so choose. Since your going to fly away quickly, you probably only get 1 shot at something useful. A stubborn Lord of Tzeentch on a Manticore with a 3+ ward save is scaary. Plus, the warshrine is a great tool on the battlefield and is nigh unkillable.)

All in all you hit 2996 points. There's a few things you could do different here and there at your whim. Drop the Warshrine and re add MoK to your marauders. Drop the warshrine and a marauder unit of 10 for enough points to add another hellcannon? There's a lot there, but what I put up I feel is a pretty balanced and effective list. I'd take it to a game for sure. Also, please consider perhaps finding room for Infernal Puppet. It's the best item in our book, in my opinion.

This message was edited 2 times. Last update was at 2012/04/04 05:10:47




Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Good thing someone took the time to go through it I havent had much time with school lately.

Basically he summed it up nicely.


Automatically Appended Next Post:
Also liking the new list a lot more looks like it can do stuff

This message was edited 1 time. Last update was at 2012/04/04 07:37:07


Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

That does seem pretty bad ass to be honest lol - I was looking at the warshrine but couldn't see how I could fit it in, I was too blinkered lol.

Thanks both of you, appreciate your critique.

Now, what are your thoughts on our chariots?

   
Made in ca
Ancient Space Wolves Venerable Dreadnought




Victoria B.C.

Ugly ass model
Never used one myself tbh it seems a bit pricey for whatit does and for just a few points more you can get a shrine and those are great. I would make room for a shrine rather than take a chariot. I mean the shrine comes with a 4+ ward what's not to like.

Overview of the WoC army book.
http://www.dakkadakka.com/dakkaforum/posts/list/0/388667.page#3171854
Ralin Givens is the chaos to my warriors. Ra Ra Ra go team awesome I mean chaos
Tzack Vahr Zhen's unholy followers.
all hail Howie Mandel deal or no deal it dosnt matter tzeentch wins
Khorne flakes part of a good breakfast when you plan to kill maim and burn all!!!

Do you have enough Priests do you?
 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Fair play, I just like the idea of a couple of chariots zipping about carrying magical, pestilential, perverse and bloody death to the unenlightened fools of the old world!

That's my thing - I go for what looks cool and then wonder why my mismatched army of uselessness that looks brilliant in a work of fiction is doing so crap!

   
Made in us
Inspiring Icon Bearer





Heh. The only nice thing about chariots is that frenzied ones give a lot of attacks, but I dont think there's any real point to them other than for a stylized list.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
 
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