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Made in us
Dakka Veteran




Somewhere in the Galactic East

Ailaros wrote:195 points for 21 stubborn Ld9 bodies that pump out 7 plasma shots out to 18" isn't that bad, especially for a scoring unit. Compare to an executioner to see my point.

Plus, the blob can also take orders, which means that they can put out 7 twin-linked shots against monstrous creatures and vehicles. Plus, against non-vehicular targets you also get the lasguns which, if they're also twin-linked (or FRFed) are also good for a wound or two that sticks.


The rest of your suggestions I agree with, but the 'comparison' is flawed.

Plasma blobs are decent for fighting Monsterous Creatures and MSU groups, but expect casualties. There's not an IG player alive that doesn't have his plasma guns over heat and have the operator die from his whimsical +5 armor save. Brings lots of them. I liked the suggestion made with taking special weapon squads and loading them up with plasma.

I wouldn't let the Vets have them. One bad roll and they'll be taking a morale check from their own shooting if you're not careful.
Made in us
Dakka Veteran




Somewhere in the Galactic East

Ailaros wrote:
KplKeegan wrote:The rest of your suggestions I agree with, but the 'comparison' is flawed.

Plasma blobs are decent for fighting Monsterous Creatures and MSU groups, but expect casualties.


Well... so? The plasma blob is taking casualties regardless of if they cause them themselves. An executioner may not have overheats, but it's far from invincible.


Unless your blob is scuttling around with Al'Raheem or Creed, they'll either be too slow getting into range or simply chewed up before they can make any serious dents. The Executioner is not invincible yes (but AV 14 is nothing to slouch at), but boasting twice the threat range and having the option to shoot five plasma cannon blasts at range can inflict more wounds and pressure than 15 angry wounds protecting 6 Plasma Weapons walking towards the enemy.





Made in us
Dakka Veteran




Somewhere in the Galactic East

MrMoustaffa wrote:I don't know if you've looked at some of Ailaros's battle reports, but he puts Chenkov to shame. He'll often field over a hundred guys in a 1500-1850 game, not counting support, and it works better than you think it would. As far as I can tell, his method of thinking is "If they have this much trouble killing one blob, imagine how much trouble they'll have killing 5! "

Read this one and you'll see what I mean. He beats down an army of terminators with literally nothing but guardsmen, it's a pretty hilarious read http://www.ailarian.com/folera/batreps/blood-conquers-all/blood-conquers-22.html

Basically what I'm saying is, yes, one 20 man blob won't last long, but when your opponent has to focus on 4 to 5 twenty one man blobs (don't forget the commissar) along with various smaller units like PCS and stormtroopers, you'd be amazed how much staying power they have. I often only field three, and it'll take the opponent all game to kill them. That's the rationale behind this strategy. It's like how mech commanders take 6 Leman Russes and 10-12 chimeras. You literally have too many targets for the enemy to kill, aka "more bodies than they've got bullets". Now add 2 plasma guns and 3 plasma pistols to each of those blobs, and you have a Space Marine player's worst nightmare. More bodies than he can ever hope to kill, and they're all packing power weapons and AP 2...


I've read all of Ailros's battle reports. They're pretty good, and he does credence to his experience when he talks about tactics. While I, unfortunately, cannot take photos or camcorders within my GW Local Gaming Store because someone was an idiot, I do respect his sharing of tactics. That said, I have alot of BA, BT, Tyranid, and Ork players that would eat a foot list like no tomorrow (A BT Deathstar of a Marshal, Chaplain, Honor Guard, and another Character ate through fifty Orks in one setting), and being an experienced Guard player, I know a couple holes in a foot list, just like their is in a Mech List.

Of course his tactics of bodies bested the Terminator list because of the sheer amount of bodies against a serious lack of firepower from the other side. Sure Terminators look scary to other MSU armies, but hordes just laugh.

I'm not saying blobs are bad, it's just that you really can't compare the potency of an Executioner to 15 Angry Wounds to protect 6 Plasma Weapons. It would be like me trying to compare a Vanquisher being as potent as Melta Vets.

Joey wrote:51 man power blob with plasma guns is 250+60+75+35=420 points.
Chaplain+ 16 DC=420
DC do 64 attacks, 56 hit, 47 wound, 31 dead. The Chaplain's attacks cause 2.2 dead.
That's 32 dead after the first round of combat. Difficult to tell how many attacks the IG would get back. Presumably spread out to minimise template risk, they may not get more than 20 or so troops into the fray during the first turn, and they'll have to get through Power Armour and FNP.
They'd probably finish them off the turn after.


Of course. It's a dedicated assault unit plowing into Guardsmen. That's one of the finer balances of Blobs, being a multi-charge pin cushion...

This message was edited 1 time. Last update was at 2012/04/05 05:23:51


 
Made in us
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Somewhere in the Galactic East

Ailaros wrote:Plus, it's easier to get cover for infantry, and infantry can't be stun locked, and tanks never count as scoring, and tanks can't take orders, etc. There are lots of ways to compare, and in most of those cases, I'd honestly rather have the blob.


That's what I like about our opinions. We're polar opposites. An Executioner isn't encumbered by terrain, invulnerable to most flame templates, almost immune to S7, not orders dependent, and can engage Death Star units/Large Elite Units at Range (Full Assault Squads with Sang Priests are not fun), and unlike infantry, cannot be locked in assault. I'd honestly rather have the tank.
 
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