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![[Post New]](/s/i/i.gif) 2012/04/05 23:35:56
Subject: Necromorphs in 40K
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Thinking of Joining a Davinite Loge
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Wile playing Dead Space 2 with a friend online we started talking about 40k and what would happen if this could happen. For those of you who haven't played Dead Space or know anything about it here. ( http://deadspace.wikia.com/wiki/Main_Page) I Know that they were created by Man to use as a weapon, but what if one of them survived dormant on some new planet till an unexpected archeologist discovers it. I also believe the Local PDF (amusing its an imperial planet) could not stop it an they would need Imperial Guard to help which might not stop it ether. (Referenced from the Dead Space Wiki) The Necromorphs are the reanimated corpses of the dead, reshaped into horrific new forms by a recombinant extraterrestrial infection. These creatures are extremely aggressive, and will attack any uninfected organism on sight. The sole purpose of almost all the Necromorphs is to create more bodies to infect and spread the infection. All Necromorphs are extremely hardy and capable of surviving in lethal environments such as the vacuum of space. This evidences a total lack of respiration or reliance upon vascular activity. It is this lack of a vascular support system, more than anything else, that is the primary reason for their hardiness. As experience shows, shooting them in the torso where a normal organism can be counted to go down due to internal bleeding and vascular shock is ineffective. While shots to center mass are still disruptive and will kill them eventually, it is extremely wasteful and potentially lethal; a person may waste a large amount of ammunition, or may be attacked by other Necromorphs while they are concentrated on one. The creatures sometimes display tactical planning and cooperative behavior. They commonly hunt in small packs of mixed individuals with semi-specific roles, and use stealth, ambush, or pack tactics to gain the upper hand on their victims. This requires a degree of strategic thinking, and points to a certain amount of individual intelligence and communication. Examples of this include using ventilation shafts to sneak up on prey, playing dead, not attacking until the victim is well within striking range or their back is turned, or using a lure to draw known threats into an ambush. The Necromorph infection is not only limited to humans, Dead Space: Martyr describes a Necromorph fish which behaves like all other Necromorphs, as it attacks another fish in order to kill and infect it. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- And that last Reference shows that they can Infect other things as well, Hell an Necromorph Ork would be Scary and can't even think about an Ogryn. So Dakka what do you think would happen? How would any of the races respond? The only ones I can see not caring are the Necrons, Nids and maybe chaos. Automatically Appended Next Post: Well I figured this would have a few people talking.
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This message was edited 2 times. Last update was at 2012/04/05 23:59:14
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![[Post New]](/s/i/i.gif) 2012/04/06 00:22:52
Subject: Necromorphs in 40K
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Sister Vastly Superior
Colorado
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I played dead space, if as a single person I am more concerned about conserving ammo than being killed by the things I don't think any race in 40k would have any issue at all with them. Seriously, shoot twice to take their legs, walk up and repeatedly stomp on it.
There are a few scenarios which would happen if there was a dead space necromorph found on a planet in 40k.
The PDF destroys it and life moves on.
The PDF due to lack of knowledge on the creatures is over run. (The first couple of them scared me too before I realized how weak they actually were.)
If the second happens then the planet is retaken with the guard or space marines.
Basically necromorphs from deadspace are nothing but slow moving much less dangerous genestealers. And a genestealer cult isn't single handedly taking a planet.
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When in doubt burn it, then burn yourself for doubting. |
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![[Post New]](/s/i/i.gif) 2012/04/06 00:31:54
Subject: Re:Necromorphs in 40K
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Blood Angel Terminator with Lightning Claws
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I don't think the Necromorphs would stand a chance. In the Dead Space universe the weapons aren't meant to take off limbs, but let's be honest a Bolter would shred any necromorph to pieces. It would be interesting to see how they would interact, but I think the 40k universe would completely destroy them. Not to mention that any planet completely taken by these guys would probably be destroyed by Exterminatus.
The only problem is that Necromorphs are made because of the Marker. The marker is far more dangerous than the Necromorphs, because not everyone is immune to the Marker's influence. That could be very debilitating especially if Space Marines succumb to the madness.
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![[Post New]](/s/i/i.gif) 2012/04/06 00:46:14
Subject: Re:Necromorphs in 40K
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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I could easily see Necromorphs as a Chaos incursion, really.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2012/04/06 00:51:07
Subject: Necromorphs in 40K
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Thinking of Joining a Davinite Loge
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You are both right about there weakness but throw in possibly ork necromorphs or an animal there could be a problem. Plus you have to take in account of armor sure pdf has flak and rare carapace but if a space Marine is infected then you have a realy hard to kill Necromorph
IcedAnimals I do agree on there slower geanstealers but There faster then a "Normal" Human and if a guard ship it self gets infected I think it will be lost.
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![[Post New]](/s/i/i.gif) 2012/04/06 00:51:12
Subject: Re:Necromorphs in 40K
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Krazed Killa Kan
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The Thing did it better.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2012/04/06 01:10:28
Subject: Re:Necromorphs in 40K
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Blood Angel Terminator with Lightning Claws
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The thing is that Necromorphs exist because of the Marker. Without it they become slush and goo. Its very easy to destroy a marker.
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![[Post New]](/s/i/i.gif) 2012/04/06 01:15:04
Subject: Necromorphs in 40K
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Thinking of Joining a Davinite Loge
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Ok lets same the makers hidden away on something set adrift in space. because if it was on a planet then they would just blow the planet up.
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![[Post New]](/s/i/i.gif) 2012/04/06 01:26:44
Subject: Re:Necromorphs in 40K
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Longtime Dakkanaut
Maryland
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TedNugent wrote:The Thing did it better.
I completely agree. The 40kverse wouldn't stand a chance against the Thing.
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![[Post New]](/s/i/i.gif) 2012/04/06 01:43:54
Subject: Necromorphs in 40K
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Ultramarine Master with Gauntlets of Macragge
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They're just mutants/daemons and would die like anything else does. Dead Space Guy kills them with industrial equipment.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2012/04/06 02:31:52
Subject: Necromorphs in 40K
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Decrepit Dakkanaut
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Yeah, the necromorphs are screwed.
You're putting a bunch of gits who are routinely stomped by a dude with mining equipment against some of the most brutal and well-armed factions in science fiction.
Necromorphs are just another day at the grind for most, IMHO.
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![[Post New]](/s/i/i.gif) 2012/04/06 14:21:12
Subject: Re:Necromorphs in 40K
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Hellacious Havoc
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infinite_array wrote:TedNugent wrote:The Thing did it better.
I completely agree. The 40kverse wouldn't stand a chance against the Thing.
That seems a bit extreme, Psykers may be able to discern who it's impersonating. Also I could see Nids eating it up because its not part of the Hive Mind. Although it would be crazy if it got lose on a Hive World or something... I would buy a book about about that in a heartbeat.
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DC:80S+G+MB+IPw40k99#+D+A++/cWDR++T(M)DM+ |
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![[Post New]](/s/i/i.gif) 2012/04/06 14:48:40
Subject: Re:Necromorphs in 40K
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Regular Dakkanaut
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I'll have to jump on the 'necromorph are not a serious threat to the 40k universe' bandwagon.
This might come from the fact that I have very little respect for the Dead Space universe/lore... it all seems designed with the 'let's gross people out!!!' aspect. No subtlety to the horror and no real thought given to it either. They have basically mixed Alien's Xenomorph with Zombies is what they did. I also have a hard time seeing their way of reproducing as 'effective'. Necromorph often kill by slashing people to ribbons... how are a bunch of severed limbs being re-animated into a functioning body? At least Zombies are just corpse with a bite mark somewhere... they aren't totally disemboweled with half their limbs in the other corner of the room.
Simply put, of all the space horror beasties out there... they are one of the worst and most lazily designed I've seen.
Anyway...
While it is true that lasgun and stubbers probably would not have much effect on them, there's a weight of fire issue here - squad firing lasgun can bring down even charging orks, I don't see them having much trouble bringing down Necromorphs. Anything from a Bolter and up would most likely shred them apart with ease. 40K is also the unviverse with chainsword in it.
The other thing to consider is that in Dead Space, the Necromorph are usually facing civilian who are disorganized, poorly equipped (the majority of the weapons in the deadspace games are tools that are not meant to be weapon) and isolated in surrounding that greatly advantage the Necromorph (cramped, narrow, dark ship tunnels)... how would they fair in a more open warfare area? And I'm not even talking a field of battle/plain... just city fighting is nowhere near as claustrophobic as what we see in Dead Space...
Lastly you then have to consider the super human fighters in the 40K universe. I don't think the Necromorph would hold a candle to the Tyranids - the Genestealers as mentionned, are essentially better designed and more effective necromorph already. Considering what Isaac can do to them, I have no doubt that orks are more than a match for them in close combat (and orks actually do use technology). Could they even scratch a Space Marine's power armor as he cleaves a half dozen of them in two with a chainsword? And so forth.
And then there's technology... what can they do against Dreadnought, Wraithlord, etc?
Obviously, any conflict would imply some casualties on both side (I'm not blind enough to think they wouldn't kill some nids, orks, marines, etc in a conflit... but I do think the number of casualties would be horrific on the Necromorph side while more than acceptable on the other side).... but how long does the infection take to transform people - a while like in DS1 or instant like in DS2  ?
One of the great strenght of the Necromorph is the fear they cause, the whole 'holy gak! What the hell happened to Bob?' factor - in short, they win most of their battle because of psychological warfare... this is further compounded by the fact that they usually hunt down civilian, not battle hardened soldiers, super human war gods or monsters even worse then them. I somehow doubt a Space Marine would be afraids of Necromorph
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![[Post New]](/s/i/i.gif) 2012/04/06 15:56:11
Subject: Necromorphs in 40K
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Journeyman Inquisitor with Visions of the Warp
York/London(for weekends) oh for the glory of the british rail industry
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To be honest this is already well covered by Nurgle, he has created plague zombie diseases for a while.
Most of the time the IoM wins inthe end, otherwise they just burn the world and repopulate
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Relictors: 1500pts
its safe to say that relictors are the greatest army a man , nay human can own.
I'm cancelling you out of shame like my subscription to White Dwarf. - Mark Corrigan: Peep Show
Avatar 720 wrote:Eau de Ulthwé - The new fragrance; by Eldrad.
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![[Post New]](/s/i/i.gif) 2012/04/06 17:52:03
Subject: Re:Necromorphs in 40K
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Blood Angel Terminator with Lightning Claws
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Tarkand wrote:I'll have to jump on the 'necromorph are not a serious threat to the 40k universe' bandwagon.
This might come from the fact that I have very little respect for the Dead Space universe/lore... it all seems designed with the 'let's gross people out!!!' aspect. No subtlety to the horror and no real thought given to it either. They have basically mixed Alien's Xenomorph with Zombies is what they did. I also have a hard time seeing their way of reproducing as 'effective'. Necromorph often kill by slashing people to ribbons... how are a bunch of severed limbs being re-animated into a functioning body? At least Zombies are just corpse with a bite mark somewhere... they aren't totally disemboweled with half their limbs in the other corner of the room.
Simply put, of all the space horror beasties out there... they are one of the worst and most lazily designed I've seen.
I completely agree with everything you said after what I quoted, but I completely disagree. There are reasons given for why mutilated body parts can come back to life, but its not as simple as "Look that arm over there is coming back to life!" No in fact the Necromorphs kind of act like the Tyranids. They are created by the Marker's signal. The Marker regrows and completely transforms dead flesh. The Marker is like the Tyranids but without the devouring part. If a Marker somehow got in control of the Hive Mind and was able to infuse Necromorphs with Tyranids you'd get MORE tyranids since they are essentially the same thing if you really look at it.
But yes, I agree Necromorphs would get shredded in the 40k universe. Everything is way too over the top in 40k.
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![[Post New]](/s/i/i.gif) 2012/04/06 19:39:47
Subject: Necromorphs in 40K
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Gore-Soaked Lunatic Witchhunter
Seattle
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The one thing I was missing in Dead Space was a flamer. Let me stroll through the place with a flamer on my back and, Necromorphs? Feth 'em... I can throw flames on them from a goodly distance away.
Air duct? Might be 'morphs in it, flame it.
Dim room? Might be 'morphs in it, flame it.
Horde of Necromorphs in a lab? Say hello to Mister Yellow.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2012/04/06 21:58:00
Subject: Necromorphs in 40K
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Lone Wolf Sentinel Pilot
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If a civilian can kill them (not even with actual weapons most of the time, but with tools) just by taking off an arm and a leg, a Space Marine with a chainsword should have no problem. There's no shortage of 40K weaponry that could destroy them quite easily. Given the "bigger is better" mentality of the 40K universe it seems that it quite often outguns other sci-fi universes.
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Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. |
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![[Post New]](/s/i/i.gif) 2012/04/06 23:18:57
Subject: Necromorphs in 40K
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Thinking of Joining a Davinite Loge
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Well sure stander morphs will die fast I do agree but what if they infect a space marine now theres armor involved.
ps: I'm not going to say Necromorphs will destroy 40k I know they won't but I believe they would be of a threat then a zombie.
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![[Post New]](/s/i/i.gif) 2012/04/07 00:05:38
Subject: Necromorphs in 40K
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Confessor Of Sins
WA, USA
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kinratha wrote:Well sure stander morphs will die fast I do agree but what if they infect a space marine now theres armor involved.
ps: I'm not going to say Necromorphs will destroy 40k I know they won't but I believe they would be of a threat then a zombie.
Okay. Guard and other Marines kill power armored stuff quite regularly! And they have loads of man-portable anti tank weapons! In this whole b ack and forth, nobody has brought out meltas, flamers or heavy bolters.
One armored stupid space zombie is not going to turn the tide of any battle.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2012/04/07 00:17:54
Subject: Re:Necromorphs in 40K
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Terrifying Doombull
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Slim to none I dare say, Necromorps are not more scary than the things you find in most lowhives really. And besides in a universe such as 40k where everybody is armed with weapons of brutal and horrid death I forsee lots of dead morps.
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![[Post New]](/s/i/i.gif) 2012/04/07 00:50:50
Subject: Re:Necromorphs in 40K
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Trazyn's Museum Curator
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Yeah, necromorphs are boned.
They are possibly the most pathetic monsters I've ever seen in a "horror" game.
They are not scary, they use repeated jump scare tactics that get old very quickly, and with the exception of the regenerating plot devices they are fairly easy to kill.
All you need is a deathwatch team with heavy flamers and bye bye necromorphs. Automatically Appended Next Post: Psienesis wrote:The one thing I was missing in Dead Space was a flamer. Let me stroll through the place with a flamer on my back and, Necromorphs? Feth 'em... I can throw flames on them from a goodly distance away.
Air duct? Might be 'morphs in it, flame it.
Dim room? Might be 'morphs in it, flame it.
Horde of Necromorphs in a lab? Say hello to Mister Yellow.
You do get a flamer in DS, actually.
http://deadspace.wikia.com/wiki/Flamethrower
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This message was edited 1 time. Last update was at 2012/04/07 00:52:38
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/04/07 03:21:13
Subject: Re:Necromorphs in 40K
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Stormin' Stompa
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Necromorphs always reminded of a Nurgle based warp incursion.
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Ask yourself: have you rated a gallery image today? |
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![[Post New]](/s/i/i.gif) 2012/04/07 03:23:02
Subject: Necromorphs in 40K
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Regular Dakkanaut
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kinratha wrote:Well sure stander morphs will die fast I do agree but what if they infect a space marine now theres armor involved.
ps: I'm not going to say Necromorphs will destroy 40k I know they won't but I believe they would be of a threat then a zombie.
But they basically _are_ zombie. They have some pseudo science explanation and they are much faster/agile than your typical zombie and have those weird scyth like thing coming out of their body... and yes, they have some low level of cunning going on (They can play dead, set up ambush, etc).
But yeah, they are zombies.
Ok, now let's assume that the Necromorph's weapon (which are nothing fancy really... basically blade made out of human bone) can cut throught power armor.
But yeah, let's assume they manage to do it... how will they kill the Marines I ask you? By slashing him up. Marines don't usually go down from one wound... whatever armor he still has wearing will in itself be half thorn up to hell. Than the Necromorph change may do further damage to him (Hint - if he becomes a slasher type thing, power armors don't have hold for those huge scything talons that sprout from the top of their shoulders).
And than so what... you have one really bad ass necromorph... who now totally forgot how to use his power sword, frag grenades and bolter...
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![[Post New]](/s/i/i.gif) 2012/04/07 03:37:38
Subject: Necromorphs in 40K
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Thinking of Joining a Davinite Loge
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lol I know how a space marine would get infected. The "Veteran" Marines don't wear helmets. TBH I know the necromorphs would loss now but it still could be interesting to see on table top or just Fluff. Plus some nid weapons are made of bone. Automatically Appended Next Post: "They are possibly the most pathetic monsters I've ever seen in a "horror" game.
They are not scary, they use repeated jump scare tactics that get old very quickly, and with the exception of the regenerating plot devices they are fairly easy to kill"
I don't think there that bad. If I ever saw one I would run.
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This message was edited 1 time. Last update was at 2012/04/07 03:39:31
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![[Post New]](/s/i/i.gif) 2012/04/07 04:11:58
Subject: Necromorphs in 40K
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Decrepit Dakkanaut
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The problem with the idea of WHAT IF MARINES ARE INFECTED is this: Chaos Space Marines are malevolent, intelligent, and very very spiky individuals who are some of the most well trained close combat troops in the galaxy, and wield some of the most destructive CQB weapons known to man. Necromorph Marines are malevolent, clumsy, and somewhat spiky individuals who are some of the worst close combat examples in science fiction, and wield weapons that are arguably worse at CQB than a human hand.
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This message was edited 1 time. Last update was at 2012/04/07 04:12:24
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![[Post New]](/s/i/i.gif) 2012/04/07 11:20:38
Subject: Necromorphs in 40K
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Trazyn's Museum Curator
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kinratha wrote:
Automatically Appended Next Post:
"They are possibly the most pathetic monsters I've ever seen in a "horror" game.
They are not scary, they use repeated jump scare tactics that get old very quickly, and with the exception of the regenerating plot devices they are fairly easy to kill"
I don't think there that bad. If I ever saw one I would run.
The same could be said of ax murderers, zombies and gunmen. Nothing really special
Now silent hill monsters... that's some real nightmare fuel right there.
I don't think a SM necromorph will be able to do much. He well prolly be on par with Brutes, and Isaac killed quite a few of those already.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/04/07 20:18:56
Subject: Re:Necromorphs in 40K
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Gore-Soaked Lunatic Witchhunter
Seattle
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CthuluIsSpy wrote:Yeah, necromorphs are boned.
They are possibly the most pathetic monsters I've ever seen in a "horror" game.
They are not scary, they use repeated jump scare tactics that get old very quickly, and with the exception of the regenerating plot devices they are fairly easy to kill.
All you need is a deathwatch team with heavy flamers and bye bye necromorphs.
Automatically Appended Next Post:
Psienesis wrote:The one thing I was missing in Dead Space was a flamer. Let me stroll through the place with a flamer on my back and, Necromorphs? Feth 'em... I can throw flames on them from a goodly distance away.
Air duct? Might be 'morphs in it, flame it.
Dim room? Might be 'morphs in it, flame it.
Horde of Necromorphs in a lab? Say hello to Mister Yellow.
You do get a flamer in DS, actually.
http://deadspace.wikia.com/wiki/Flamethrower
A regular, workaday flamethrower is not quite a 40K Flamer, though. Rule of Cool and all.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2013/12/15 06:40:57
Subject: Necromorphs in 40K
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Fresh-Faced New User
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kinratha wrote:
And than so what... you have one really bad ass necromorph... who now totally forgot how to use his power sword, frag grenades and bolter...
Well this actually depends on the method of infection, If it is just marker corruption or an infector stabbing you with the spike that comes out of its... whatever body part that used to be, then yes that necromorph would be pretty much just a slightly harder to kill version of the average slashers, but dead space 3 however introduced 2 new methods of becoming a necromorph: First are these small insect like necromorphs that can not only infect living things but when said thing is infected it actually retains slight intelligence, not enough to be able to recognize the gun as any more then something to smack stuff with but the power sword could potentially be dangerous in the hands of these waster necromorphs as well as the grenades because the sword or hammer or whatever power weapon the marine was wielding would already be active and of course: the wasters will actually sprint towards their target and will actually throw its weapons if it knows it is too weak to reach its target. Then you have another form of necromorph which is basically a living head that will replace the head of its victim and then said new necromorph will actually be intelligent enough to use guns though they would however be incapable of aiming or running because they only have enough control to perform basic actions such as squeezing a trigger and raising its arm or taking a few steps. Then of course if convergence managed to happen the bretheren moons would actually prove to be at least somewhat of a threat to anything organic on the planet below.
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This message was edited 1 time. Last update was at 2013/12/15 06:41:45
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![[Post New]](/s/i/i.gif) 2013/12/15 06:58:32
Subject: Necromorphs in 40K
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Well except the fact that such a thing isn't a couple of exterminatus runs couldn't fix  . Also even these additions don't mean all that much. We already have Necros. We have nids and then we have plague zombies. The plagues are terrifying but also keep in mind nurgle plagues are... MAGICAL :U
Anyways... Problem is that necromorphs simply don't work on many enemies. Daemons? Ha! Have fun possessing a daemon. Necrons? Unless I'm wrong, they can't possess a necron. Psykers? They'd get annihilated and even when killed couldn't use the powers (heck they might just pop at the mere taking over of a psyker). Imperial guard at the very least roam in units of 10, marines same, etc, etc. Hive worlds are hell zones and the ships of 40k have legions of mutants that will revolt with horrific sights. The imperium is used to such things. Orks, mutants, etc, etc, etc. THe necromorphs would kill many a thing and take over a couple of guys, but it would never be enough most likely to rally become anything more dramatic than a minor xenos incursion or two.
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![[Post New]](/s/i/i.gif) 2013/12/15 07:28:58
Subject: Necromorphs in 40K
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Thinking of Joining a Davinite Loge
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It's Alive! Please don't revive old threads.
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This message was edited 1 time. Last update was at 2013/12/15 07:31:14
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