This is hopefully going to become a minor xenos merc fandex so here goes. Feel free to add rules of your own and if that niche has not already been filled they will go the the FanDex proper and if anyone wants to fluff out these units please do
The empty slots are a mininum not a maximum.
HQ
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Elites
- Barghesi Pyrowarriors -
- Bounty Hunter(human) -
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Troops
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Fast Attack
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Heavy Support
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HQ
ELITES
Barghesi Pyrowarriors
Because of thehighly unstable nature of this unit, they must have a larger Barghesi warrior to accompany them or else they lose sight of the enemy and become uncontrollable.
As with everything there is one who’s obsession with fire is all-consuming these become pyromaniacs and they live to set fires. Their compulsive passion inspires the other troops to follow them into combat, no matter what the odds.
ws bs s t w i a
ld sv Pts
Controller 4 3 4 4 3 5 2 8 4+ 40
Pyromaniac 3 3 2 2 1 6 4 8 - +10
Pyrowarriors 3 3 2 2 1 4 3 7 5+ 15
Composition
Controller and 5 - 20 warriors
Options
One warrior can be upgraded to a pyromaniac for an extra ten points.
Wargear
Pyros
Range Strength
Ap Type
Flamer See
IG Codex
Controller
Steamrifle 24” 5 1 assault 2
Ceremonial blade +30pts
Sometimes a groups controller has been honoured by the packs overlord by being given a ornate sword of unparrreled size and beauty. It isn't often used in combat as there is no real need, but it’s immense size boosts the Barghesi morals much like seeing a baneblade in battle inspires guardsmen.
All models within twelve inch’s get’s to reroll any failed hits(In close combat). It also counts as a power weapon.
Special rules
Hypervicous
In combat they gain extra attacks(included in profile) as they suffer something akin to little dog syndrome.
Sanity is for the weak
They benefit from the fearless and feel no pain
USRs
Unstable.
Due to their unstable nature without a leader these troops will assault the nearest group whether friend or foe.
Bounty Hunter
In the grim universe of the dark future, there are many single people who must be hunted down. Every planet has wanted citizens and criminals. A bounty hunter begins his or her journey on their home planet, where most remain for the rest of their lives. There are some, however, who meet with so much success that they are able to afford to move, track down bigger targets, and gain more fortune. These bounty hunters are a step above the other humans that they live around, typically they are able to afford expensive equipment, such as relic weapons, powered exoskeletons, and drugs to boost their physical abilities, making them stronger and faster. These hunters may be recruited at any time by a large variety of clients, their contracts may require hunting anything from a chaos governer, to a simple dangerous criminal, and occasionally even space marines and dangerous Xenos. Similarly to inquisitors, these hunters may range fanatic loyalty to the God-Emperor, to renegades, who are only not arrested themselves because of the people they hunt. The equipment for the job is a bounty hunters most important tool, and so they have a large range of weapons to choose from. Many of these hunters have a militaristic past, such as a guard veteran, a rogue or sanctioned Psyker, a Mechanicus Skiitari, or occasionally a devotee of the Ecclisiarchy.
80 Points
WS BS S T I A W
LD SV
4 4 3 3 3 2 2 9 4+
Type: Infantry
Unit Composition: 1 Bounty Huter
Wargear: Flak Armour,
CCW(Choose), Sidearm(Choose), Primary(Choose) Frag and Krak grenades.
Special Rules: Infiltrate, Target Secured, Agility Expert, and either Engineer, Close Quarters Specialist, Gunslinger/Marksman, or Psyker
Target Secured: At the beginning of the game nominate an objective, independent or unique character, or any single model unit. This is the bounty hunters target, at the end of the game, if this point is held, or the target is dead, they are worth twice as many victory/objective/kill points as normal. (Note that if an objective is targeted, the bounty hunter counts as scoring, but for the targeted objective only.)
Engineer: Typically Mechanicus affiliated in there past, engineers have skills with vehicles and know about technology more than others. An Engineer may take a servo harness(And blessing of Omnissiah) in addition to any other equipment for 20 points. In addition, an engineer can make any weapon of theirs twin-linked or master-crafted for 10 points
Psyker: These individuals have Psychic talent, and often times have funds to support their needs. These bounty hunters are level 1 Psykers, and may have one of the following powers:
Cloaking - gives the bounty hunter a 5+ cover save, if he is in cover already, he gains stealth
Confusion - target an independent or upgrade character or single model withing 12 inches, this power reduces their
WS and
BS to one until your next turn, as the attack blurs their vision and perception.
Marksman/Gunslinger: This increases the
BS of the bounty hunter to 5, in addition, he/she may purchase a sniper rifle with Armour Piercing Explosive hunter rounds (Wounds on a 3+, rends on a 5+) for 15 points, and may upgrade his sidearm to a dual version, increasing the number of shots by one.
Close Quarters Specialist: This increases the
WS of the hunter to 5, and they may purchase poison (4+) for any
CC weapon the posses, this also increases their attacks by 1.
Agility Expert: These bounty hunters are used to be fired upon, and are quite agile, they are capable of dodging many blows in
CC as well as shooting. This confers a 5+ invulnerable save
ARMOURY:
The bounty hunter typically possesses 3 weapons, A main weapon, a side arm and a close combat weapon
Primary Weapons:
Lasgun - free
Bolter - 2 points
Sniper Rifle - 5 points (Not sure on this one)
Plasma Gun - 10
Meltagun - 5
Flamer - free
Storm Bolter - 3
Xenos Rifle - 5 points (S4 AP5 Assault 3 18')
Side Arm
Neural Shredder - 10 points
Hand Flamer - 5 points
Melta Pistol(Forgetting the name
atm) - 5 points
Plasma Pistol - 10 points
Bolt Pistol - free
Las pistol - free
Needle Pistol - 10 points
Xenos Sidearm - 10 points (S4 Ap6 Pistol 2)
Close Combat Weapon
CCW - free
Eviscerator - 10
Power Weapon - 5
Power Maul - 10 (Power weapon, grants +1 strength)
Electrified Whip - 20 (Power Weapon, -1 attack and
WS against enemies in
btb)
Augments: May take one of the following:
Robot Limbs - 10 points (Grants
fnp)
Spider legs - 25 (Grants fleet and +2 attacks)
Hydraulic Power Suit - 15 (gives the bounty hunter +1 S in
CC, Grants toughness 3(4) )
Wargear:
Shield Generator - 20 (4+ invul)
Bike - 15(Cannot be taken with spider legs)
Jump Pack - 10(Cannot be taken with spider legs)
Night Vision Goggles - 5 points
Melta Bombs - 5
Blind Grenades - 5
Demo Charge - 10 points
TROOPS
FAST ATTACK
HEAVY SUPPORT
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I'd like to see slann, hrud and noisome reek in there somewhere. I'll work on adding more soon.
So what do you think? If anyone has something to add to the Dex, please do.
Nom