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Made in gb
Roaring Reaver Rider






Warwickshire

This is hopefully going to become a minor xenos merc fandex so here goes. Feel free to add rules of your own and if that niche has not already been filled they will go the the FanDex proper and if anyone wants to fluff out these units please do
The empty slots are a mininum not a maximum.

HQ

- Empty Slot -
- Empty Slot -

Elites
- Barghesi Pyrowarriors -
- Bounty Hunter(human) -
- Empty Slot -

Troops
- Empty Slot -
- Empty Slot -
- Empty Slot -

Fast Attack
- Empty Slot -
- Empty Slot -

Heavy Support
- Empty Slot -
- Empty Slot -

***********

HQ

ELITES

Barghesi Pyrowarriors

Because of thehighly unstable nature of this unit, they must have a larger Barghesi warrior to accompany them or else they lose sight of the enemy and become uncontrollable.

As with everything there is one who’s obsession with fire is all-consuming these become pyromaniacs and they live to set fires. Their compulsive passion inspires the other troops to follow them into combat, no matter what the odds.

ws bs s t w i a ld sv Pts
Controller 4 3 4 4 3 5 2 8 4+ 40
Pyromaniac 3 3 2 2 1 6 4 8 - +10
Pyrowarriors 3 3 2 2 1 4 3 7 5+ 15


Composition
Controller and 5 - 20 warriors

Options
One warrior can be upgraded to a pyromaniac for an extra ten points.

Wargear
Pyros
Range Strength Ap Type
Flamer See IG Codex

Controller
Steamrifle 24” 5 1 assault 2

Ceremonial blade +30pts
Sometimes a groups controller has been honoured by the packs overlord by being given a ornate sword of unparrreled size and beauty. It isn't often used in combat as there is no real need, but it’s immense size boosts the Barghesi morals much like seeing a baneblade in battle inspires guardsmen.

All models within twelve inch’s get’s to reroll any failed hits(In close combat). It also counts as a power weapon.

Special rules

Hypervicous
In combat they gain extra attacks(included in profile) as they suffer something akin to little dog syndrome.

Sanity is for the weak
They benefit from the fearless and feel no pain USRs

Unstable.
Due to their unstable nature without a leader these troops will assault the nearest group whether friend or foe.

Bounty Hunter

In the grim universe of the dark future, there are many single people who must be hunted down. Every planet has wanted citizens and criminals. A bounty hunter begins his or her journey on their home planet, where most remain for the rest of their lives. There are some, however, who meet with so much success that they are able to afford to move, track down bigger targets, and gain more fortune. These bounty hunters are a step above the other humans that they live around, typically they are able to afford expensive equipment, such as relic weapons, powered exoskeletons, and drugs to boost their physical abilities, making them stronger and faster. These hunters may be recruited at any time by a large variety of clients, their contracts may require hunting anything from a chaos governer, to a simple dangerous criminal, and occasionally even space marines and dangerous Xenos. Similarly to inquisitors, these hunters may range fanatic loyalty to the God-Emperor, to renegades, who are only not arrested themselves because of the people they hunt. The equipment for the job is a bounty hunters most important tool, and so they have a large range of weapons to choose from. Many of these hunters have a militaristic past, such as a guard veteran, a rogue or sanctioned Psyker, a Mechanicus Skiitari, or occasionally a devotee of the Ecclisiarchy.

80 Points

WS BS S T I A W LD SV
4 4 3 3 3 2 2 9 4+

Type: Infantry

Unit Composition: 1 Bounty Huter

Wargear: Flak Armour, CCW(Choose), Sidearm(Choose), Primary(Choose) Frag and Krak grenades.

Special Rules: Infiltrate, Target Secured, Agility Expert, and either Engineer, Close Quarters Specialist, Gunslinger/Marksman, or Psyker

Target Secured: At the beginning of the game nominate an objective, independent or unique character, or any single model unit. This is the bounty hunters target, at the end of the game, if this point is held, or the target is dead, they are worth twice as many victory/objective/kill points as normal. (Note that if an objective is targeted, the bounty hunter counts as scoring, but for the targeted objective only.)

Engineer: Typically Mechanicus affiliated in there past, engineers have skills with vehicles and know about technology more than others. An Engineer may take a servo harness(And blessing of Omnissiah) in addition to any other equipment for 20 points. In addition, an engineer can make any weapon of theirs twin-linked or master-crafted for 10 points

Psyker: These individuals have Psychic talent, and often times have funds to support their needs. These bounty hunters are level 1 Psykers, and may have one of the following powers:

Cloaking - gives the bounty hunter a 5+ cover save, if he is in cover already, he gains stealth

Confusion - target an independent or upgrade character or single model withing 12 inches, this power reduces their WS and BS to one until your next turn, as the attack blurs their vision and perception.

Marksman/Gunslinger: This increases the BS of the bounty hunter to 5, in addition, he/she may purchase a sniper rifle with Armour Piercing Explosive hunter rounds (Wounds on a 3+, rends on a 5+) for 15 points, and may upgrade his sidearm to a dual version, increasing the number of shots by one.

Close Quarters Specialist: This increases the WS of the hunter to 5, and they may purchase poison (4+) for any CC weapon the posses, this also increases their attacks by 1.

Agility Expert: These bounty hunters are used to be fired upon, and are quite agile, they are capable of dodging many blows in CC as well as shooting. This confers a 5+ invulnerable save

ARMOURY:

The bounty hunter typically possesses 3 weapons, A main weapon, a side arm and a close combat weapon

Primary Weapons:

Lasgun - free

Bolter - 2 points

Sniper Rifle - 5 points (Not sure on this one)

Plasma Gun - 10

Meltagun - 5

Flamer - free

Storm Bolter - 3

Xenos Rifle - 5 points (S4 AP5 Assault 3 18')

Side Arm

Neural Shredder - 10 points

Hand Flamer - 5 points

Melta Pistol(Forgetting the name atm) - 5 points

Plasma Pistol - 10 points

Bolt Pistol - free

Las pistol - free

Needle Pistol - 10 points

Xenos Sidearm - 10 points (S4 Ap6 Pistol 2)

Close Combat Weapon

CCW - free

Eviscerator - 10

Power Weapon - 5

Power Maul - 10 (Power weapon, grants +1 strength)

Electrified Whip - 20 (Power Weapon, -1 attack and WS against enemies in btb)

Augments: May take one of the following:

Robot Limbs - 10 points (Grants fnp)

Spider legs - 25 (Grants fleet and +2 attacks)

Hydraulic Power Suit - 15 (gives the bounty hunter +1 S in CC, Grants toughness 3(4) )

Wargear:

Shield Generator - 20 (4+ invul)

Bike - 15(Cannot be taken with spider legs)

Jump Pack - 10(Cannot be taken with spider legs)

Night Vision Goggles - 5 points

Melta Bombs - 5

Blind Grenades - 5

Demo Charge - 10 points

TROOPS

FAST ATTACK

HEAVY SUPPORT

*********
I'd like to see slann, hrud and noisome reek in there somewhere. I'll work on adding more soon.

So what do you think? If anyone has something to add to the Dex, please do.

Nom

This message was edited 2 times. Last update was at 2012/04/06 15:07:30


 
   
Made in gb
Longtime Dakkanaut





Staying on target.....

Wrong place for this one mate

An all new Renegade Blog, full of heretical goodness!! - http://www.dakkadakka.com/dakkaforum/posts/list/656038.page

Trondheim wrote: Oh my...... I feel a need to do unmentionabel things with you now Scottie


 
   
Made in us
Lone Wolf Sentinel Pilot




Some ideas are
Orks (some Orks have been known to fight as mercenaries)
Kroot (well known as mercenaries)
Humans (probably some serve as mercenaries since they are the most numerous race in the galaxy sans Orks and potentially Tyranids)
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

This Bounty Hunter threads unit could fit as an Elite choice.
http://www.dakkadakka.com/dakkaforum/posts/list/427688.page

 
   
Made in gb
Roaring Reaver Rider






Warwickshire

Added.

Btw I love your avy.

Nom
   
 
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