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![[Post New]](/s/i/i.gif) 2012/04/07 01:10:33
Subject: 2,500 orks local tournament
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Pyromaniac Hellhound Pilot
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Hello
Seeing as how I am still relatively new to orks some comments and help would be fine.
HQ:
Ghazghkull Thraka
Big Mek w/ KFF, Power Klaw, Eavy armor
Troops:
boyz: 29 slugga/choppa
1 nob w/ boss pole, power klaw
boyz: 29 slugga/choppa
1 nob w/ boss pole, power klaw
boyz: 24 slugga/choppa
1 nob w/ boss pole, power klaw
boyz: 19 slugga/choppa
1 nob w/ boss pole, power klaw
Gretchen: 18 w/ Runter herder w/ grot prod
Deff Dread w/ skorcha, big shoota, armor plates (counts as troops)
Elites:
Nobz:
Pain boy w/ grot orderly
Nob w/ power claw
Nob w/ power claw
Nob w/ Big Choppa
Nob w/ Big Choppa
Nob w/ Big Choppa
Nob w/ wwagh banner
Nob w/ boss pole
Nob with slugga/ choppa
Nob with slugga/ choppa
Trukk w/ armor plates, boarding plank
Fast Attack:
Deff Koppta w/ rokkits x3
Deff Koppta w/ Rokkits, buzz saw
Deff Koppta w/ Rokkits, buzz saw
Heavy Support:
Killa Kans w/ big shoota x3
Killa Kans w/ rokkits x3
Killa Kans w/ grotzooka x3
At the moment, I have 160 points to play with. Not sure what else to do. I could do one squad of boyz as 'ard boyz, but, not sure if the 4+ save is worth it.
So far, playing list as is, I use the deff kopptas to scout and harass my opponent. I keep the two with buzz saws in reserve so I can attack some unsuspecting tank. I have kept the Big Mek in the middle of the Killa Kans to keep the save. The trukk with the nobz has fun with the boarding plank and getting a tank every game or two. Other than that, I have no idea how else to spend 160 points. Maybe a battle wagon for one of the small groups of boyz, mega nobz. Your help will be appreciated.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/04/09 00:46:17
Subject: 2,500 orks local tournament
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Longtime Dakkanaut
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Orks struggle at these points. I think I would have 3 more rocket kans.
The nobs are too many to be great, try snikrot instead.
Maybe try 2kffs, 9 kans, large mobs then take loads of lootas to filll the remaining points.
Good luck
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![[Post New]](/s/i/i.gif) 2012/04/09 00:51:46
Subject: 2,500 orks local tournament
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Stealthy Grot Snipa
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Warbuggies are cheaper and have double the Toughness (technically) than a kopta. But I run Koptas too, so do not fret.
9 kans in this would be great, ghaz is nice and with snikrot makes it fluffy as heck.
I do not really like the nobs, well I do not like to run them either. They just don't do for me what I would like to think that they can. But heck, it is your list so what stops you? You probably found the secret to nobz anyways.
I like to have a lot of rokkits in my lists, and deep striking stormboys can clear up many transports extremely quick in their lines!
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![[Post New]](/s/i/i.gif) 2012/04/09 15:25:49
Subject: 2,500 orks local tournament
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Pyromaniac Hellhound Pilot
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I am not dead set on the nobz either, however, they have pulled a nice role in the list. (currently running 2000 points at local store). The nobz in their truck seem to draw alot of early fire, letting the 4 ork boy mobs run forward during the first turn, and, usually second. To go to 2,500 points, here is what I am looking at:
Same as above w/ exceptions:
Drop the Gretchen: That frees up 69 points added to the 160 now I have 229 points available.
Cybork body on the Big mek
Mega Nob w/ skorcha
Mega Nob w/ Skorcha
Mega Nob w/ Rokkits
Truck w/ armor plates, red paint job, boarding plank
From my math and army builder, that leaves 25 points available.
I know, battle wagon over truck for the meganobz, but, truck works at the moment.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/04/09 23:29:45
Subject: 2,500 orks local tournament
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Waaagh! Warbiker
USA
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drop the nobz. They are not worth it here. Ditch the gots and get another mob of 30 and max out all boyz squads. Give a saw to the 3 X rokkit koptas grab meganobz or snikrot with extra points to give ghaz a place.
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![[Post New]](/s/i/i.gif) 2012/04/10 00:29:44
Subject: Re:2,500 orks local tournament
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Dark Angels Librarian with Book of Secrets
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* At 2500 your going to see a ton of anti-armor fire. Kan walls are great at 1500 or less, but at 2500 points they will get tore up by turn 2. How many ML/LC can a SW player bring at 2500?
* Nobs in a truck are extremely fragile. They can get destroyed at the drop of a hat, and once the Kan wall threat is gone, every ML in the game will focus on them. If your going to get shot, lose a 6 point boy.
* Snikrot is extremely useful for foot lists. Hes also extremely useful for mech list. Heck, hes just extremely useful.
* Ghazghkull can wreck face. Its hard to go wrong with him.
* You might want to consider giving your boys rokkits given todays meta. When that stormraven barrels down your throat, you might as well toss 9 rokkits at it. Its better than just taking it up the you know what. They also can help crack some rhinos at range.
* Don't drop your grots. They are there to go to ground on your home objective, or to act as mobile cover.
* If your looking to trim points, you can lose the koptas. In today's meta of 5 psydreads or 20 ML SWs, they won't last. The only people to get hit by the first turn buzzsaw with be new players, so you wont get much use from em. If your going to outflank them, their not so bad, but they make you bleed KPs in an overall low KP list.
Obviously, play what you want, but I think the only viable ork builds in today's meta are all boys/outflankers/snikrot boys, or to go with 3 BWs sitting back with 45 lootas inside.
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![[Post New]](/s/i/i.gif) 2012/04/11 22:18:48
Subject: 2,500 orks local tournament
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Pyromaniac Hellhound Pilot
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Here is the newest list. Some play and doing well with it. I played the previous list against SM (pedro and vanilla), BA, GK, and IG. I did extremely well against the IG, had rolls of 5 or 6 during the first two turns I ran during the shooting phase. Against Pedro I did well and vanilla marines and even game. BA gave some issues but prevailed. GK, with his low count of around 40 models just killed me. All those grenades and FNP, lower armor save rolls, and other GK abilities were too much to over come. So, here is the new 2,500 point list:
Ghaskull Thraka
Big me: PK, cybork body, eavy armor, KFF
Boyz mob 1: (30) Stikbombs, Nob w/ PK, BP
Boyz mob 2: (30) Nob w/ PK, BP
Boyz mob 3: (25) Nob w/ PK, BP
Boyz mob 4: (20) Nob w/ PK, BP
Deff Dread w/ skorcha, big shoota
Mega Nobz: 4 (2 combi rokkits, 2 combi skorcha)
Battle Wagon w/ deff roller, red paint job, boarding plank, armor plates, big shoota x3
Deff Kopta w/ twin link rokkits and buzz saw x2
Nobs:
Pain boy w/ grot orderly
Nob w/ power claw, eavy armor
Nob w/ power claw, eavy armor
Nob w/ boss pole, eavy armor
Nob w/ wwagh banner, eavy armor
Nob w/ big choppa, eavy armor
Nob w/ big choppa, eavy armor
Nob w/ big choppa, eavy armor
Trukk: red paint job, armor plates
Killa Kans w/ big shoota x3
Killa Kans w/ rokkits x3
Killa Kans w/ grot zooka x3
Thraka and mega nobz in the wagon, nobs in the trukk. Both draw alot of fire power so all the boyz get to move forward pretty much unharmed first turn. Took out 3 deff kopptas, seing as how they just got beat pretty easy each game. I have the option of putting the two together as a unit if needed.
Nobs got eavy armor and a reduction in numbers. I lost alot to unsaved wounds, so, a 4+ is always better than a 6+.
Let me know what you think.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/04/12 05:16:08
Subject: 2,500 orks local tournament
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Grovelin' Grot
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martin74 wrote:Here is the newest list. Some play and doing well with it. I played the previous list against SM (pedro and vanilla), BA, GK, and IG. I did extremely well against the IG, had rolls of 5 or 6 during the first two turns I ran during the shooting phase. Against Pedro I did well and vanilla marines and even game. BA gave some issues but prevailed. GK, with his low count of around 40 models just killed me. All those grenades and FNP, lower armor save rolls, and other GK abilities were too much to over come. So, here is the new 2,500 point list:
Ghaskull Thraka
Big me: PK, cybork body, eavy armor, KFF
Boyz mob 1: (30) Stikbombs, Nob w/ PK, BP
Boyz mob 2: (30) Nob w/ PK, BP
Boyz mob 3: (25) Nob w/ PK, BP
Boyz mob 4: (20) Nob w/ PK, BP
Deff Dread w/ skorcha, big shoota
Mega Nobz: 4 (2 combi rokkits, 2 combi skorcha)
Battle Wagon w/ deff roller, red paint job, boarding plank, armor plates, big shoota x3
Deff Kopta w/ twin link rokkits and buzz saw x2
Nobs:
Pain boy w/ grot orderly
Nob w/ power claw, eavy armor
Nob w/ power claw, eavy armor
Nob w/ boss pole, eavy armor
Nob w/ wwagh banner, eavy armor
Nob w/ big choppa, eavy armor
Nob w/ big choppa, eavy armor
Nob w/ big choppa, eavy armor
Trukk: red paint job, armor plates
Killa Kans w/ big shoota x3
Killa Kans w/ rokkits x3
Killa Kans w/ grot zooka x3
Thraka and mega nobz in the wagon, nobs in the trukk. Both draw alot of fire power so all the boyz get to move forward pretty much unharmed first turn. Took out 3 deff kopptas, seing as how they just got beat pretty easy each game. I have the option of putting the two together as a unit if needed.
Nobs got eavy armor and a reduction in numbers. I lost alot to unsaved wounds, so, a 4+ is always better than a 6+.
Let me know what you think.
I have been playing competitively with orks since pretty much forever and I believe that orks have the most unbeatable list in this game. This list looks alright except for these units the stikk bombs are completely unnecessary you aren't going to out inish anyone with your orks, so that is a waste as well. The kans with big shootas are wasteful the only weapons you should have on them is Rokkits, KMB, or Zookas. If you have the models or the tourny isn't wywg put all 30 man boys squad with 3 big shootas and the boys squads should be shoota as well for pure shot saturation and 18 inches is not nearly as short as you may think. I mean if I new what all models your could rep it would be much easier. BP's are so so I find them usually not used because if you play your mobs right you with almost never get down to where you have to take leadership until you are in cc your on their side of the bored and can then use you ork guns on the way back. The big mek is honestly better with the burna not only is it cheaper its more multi purpose and if you put him with your nobs in cc it gives you a power weapon at a different inish which is always good. I would get rid of the mega nobz way to over priced with no invul use the battles you have for a bigger nob squad and make it a heavily armored death star rolling up the field with 4 up cover. If you like the way I am going or would like to talk further about your list PM me or anything.
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since 6th 23/1/1
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![[Post New]](/s/i/i.gif) 2012/04/12 14:42:02
Subject: 2,500 orks local tournament
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Tower of Power
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That's a pretty decent list considering you're new. Two big thumbs up to you. Though, don't let it go to your head as it's not quite perfect, though almost!
Right, Big Mek doesn't need a power klaw. You don't want this guy striking last in combat. Take a burna, it's a power weapon and on the charge the Mek will be S5 I4
Boyz are all fine.
Nobz do not suit this list at all. You've got a slow moving list full of foot sloggers and got this sore thumb unit in a weak Trukk. Bad idea.
Deff Dread there's no need for, they aren't very good and don't add a lot. Killa Kanz are loads better.
Deffkoptas should only come in singles and with buzzsaws and rokkits, having them in singles means no morale tests.
Kanz should be with rokkits to add anti tank.
Speaking of anti tank, you have none at range. With the dropped extra Koptas, Deff Dread and Nobz, load up on Lootas. You will then have a mcevil list then
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/04/12 16:08:07
Subject: 2,500 orks local tournament
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Lead-Footed Trukkboy Driver
Los Angeles
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For foot orks I would suggest Tankbustas over Nobz and Lootas. Lootas get left behind and die to anything that can harass the backfield. Tankbustas stay in your core and light stuff up.
I agree the deffdread has no place here either.
Snikrot and ghaz outflanking can help with backfield nonsense like IG or Longfangs as well, but there is no way to increase your chances of getting them so it could be a flop.
Kans also should have rokkits. 1 battlewagon doesnt really help either, although it may draw fire off your Kans for a turn. The higher the points, the faster wagons die.
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![[Post New]](/s/i/i.gif) 2012/04/12 16:26:16
Subject: 2,500 orks local tournament
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Tower of Power
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Lootas get 'left behind' because they are static units and provide ranged anti tank and support. You don't want them moving as they are heav weapons and have 48" range. Lootas are way better than Tankbustas, not only do they have more shots, but also don't have the crappy glory hog rule.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/04/12 16:56:36
Subject: 2,500 orks local tournament
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Sword Knight
Fort Hood,TX
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Hey Pedro Fought well that game  but yeah you just overwhelmed my entire Army I like your updated list like I said go with snikrot and some commando's to hit stuff that hangs in the back like thunderfire cannons and scouts.
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![[Post New]](/s/i/i.gif) 2012/04/13 04:54:15
Subject: 2,500 orks local tournament
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Pyromaniac Hellhound Pilot
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martin74 wrote:
Ghaskull Thraka
Big mek: PK, cybork body, eavy armor, KFF
Boyz mob 1: (30) Stikbombs, Nob w/ PK, BP No more stikbombs: 30 points
Boyz mob 2: (30) Nob w/ PK, BP
Boyz mob 3: (25) Nob w/ PK, BP
Boyz mob 4: (20) Nob w/ PK, BP
Deff Dread w/ skorcha, big shoota
Mega Nobz: 5 (3 combi rokkits, 2 combi skorcha) Added a 5th mega nob
Battle Wagon w/ deff roller, red paint job, boarding plank, armor plates, big shoota x3 No more big shoota x3
Deff Kopta w/ twin link rokkits and buzz saw x2
Nobs:
Pain boy w/ grot orderly
Nob w/ power claw, eavy armor
Nob w/ power claw, eavy armor
Nob w/ boss pole, eavy armor
Nob w/ wwagh banner, eavy armor
Nob w/ big choppa, eavy armor
Nob w/ big choppa, eavy armor
Nob w/ big choppa, eavy armor
Trukk: red paint job, armor plates
Killa Kans w/ big shoota x3
Killa Kans w/ rokkits x3
Killa Kans w/ grot zooka x3
Thra
Few small adjustments. Should I put some sort of weapon system on the battlewagon? It's main purpose is to get Gthraka and the mega nobs into a fight. I don't think I will realy use it to shoot at much, and, at a poor BS, would it even matter.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2012/04/13 12:49:36
Subject: 2,500 orks local tournament
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Tower of Power
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You shouldn't take the Battlewagon at all. Nor Meganobz. Both units don't belong in a foot list.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/04/13 14:51:46
Subject: 2,500 orks local tournament
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Lead-Footed Trukkboy Driver
Los Angeles
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mercer wrote:Lootas get 'left behind' because they are static units and provide ranged anti tank and support. You don't want them moving as they are heav weapons and have 48" range. Lootas are way better than Tankbustas, not only do they have more shots, but also don't have the crappy glory hog rule.
Lootas as more vulnerable in a foot list because of the speed of the army.
While Bikers, Trukk, Wagons, get to your opponent on turn 2 regardless of what your opponent does, Foot lists have limited speed and can be drawn out by your opponent moving away from you more ( DE, MechDar, Tau, Necrons, BA) Thus, your lootas will be out in the open and a lone longer for any type of long range stuff or harass units to affect them.
Glory hogs isnt that bad, considering you want them to be shooting at tanks and glory hog's doesn't affect movement at all. While lootas can put out more firepower, that firepower is static, so it can be moved around, and generally there is a large BLOS piece of terrain in the center of the table so it limits fire lanes.
My lootas suck at rolling more than 1 shot also, so 15 str 7 shots or 15 str 8 shots.... I swear at the Bay Area Open, in 7 games, with 2 squads of lootas, I only rolled more than a 1, 2 times. 45+ rolls of 1-2. I know mathhammer yadda yadda, and I would never take tankbustas in my wagons, but my lootas are under-achievers. They still have a place, just not in a foot list in my opinion.
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![[Post New]](/s/i/i.gif) 2012/04/13 15:06:00
Subject: 2,500 orks local tournament
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Tower of Power
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Lootas are just as vulnerable as any other unit, they should be in cover getting a 4+ cover save like any other unit. If you mean they are more vulnerable target wise, then yes, though that's the case in any Ork army using Lootas.
Glor hog rule doesn't affect movement, you're right. It does affect what you're firing at. There's no need to fire at a tank which is already shaken, or immobilised got no weapons and it's empty.
I am pretty sure people can place Lootas to draw LOS pretty easily. If there's a large blocking piece of terrain in the centre, then there would be firing lanes at least either side and LOS can be drawn via this way. This would only pose a possible problem in spearhead.
I think basing your luck with a unit isn't a fair way to judge it. Just because your luck is good doesn't mean it's bad for everything else.
Lootas while don't have a reliable fire rate, at least can be controlled what they fire at and have chances of taking out. Tankbustas you have little control what they fire at or you have to shepard them about to make sure they fire at what you want them to. Tankbustas are much harder to work with, you don't need your units being a pain in the ass in game.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/04/13 16:08:43
Subject: 2,500 orks local tournament
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Lead-Footed Trukkboy Driver
Los Angeles
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I agree they are harder to work with, but that doesnt make them worse.
Again, a foot list is the only place I'd recommend tankbustas over lootas.
There is an amount of safety that is provided in being behind the Kan Wall or in the tide. Having your tankbusta bubblewrapped is pretty solid and the average output of 15 bustas is greater than a Long Fang squad. Granted you cant split fire, you can bring down a vehicle per turn, that is essential to a footlist as you dont want to be opening transports with your klaws.
5th edition is full of vehicles that get in your face and I have rarely found that the vehicle closest to me wasnt that one I wanted dead. You also can chose in what order you fire your units. either fire the tankbustas first or last, after you clear out lighter stuff with your Kan Rokkits or Boyz Rokkits.
I am not saying that it is the best, but having your lootas fried by speeders or drop podded anything or outflanking anything enough times makes you wish they were with the horde of orks that could protect them.
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![[Post New]](/s/i/i.gif) 2012/04/13 16:16:56
Subject: 2,500 orks local tournament
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Tower of Power
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If something is harder to work with than something else then it makes them worse  .
And I agree that Tankbustas will hit more than Long Fangs. That's a bad comparsion and like comparing apples and oranges as Tankbustas fire triple shots over Long Fangs. That's like me saying a splinter cannon is greater than a splinter rifle.
Would you want that immobilised none shooting vehicle dead though? This damage can be from a previous turn.
How are Lootas going to get fried by Speeders when they should be in a elevated position? I've never hate my Lootas touched by Speeders at all. Never.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/04/13 17:12:05
Subject: 2,500 orks local tournament
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Lead-Footed Trukkboy Driver
Los Angeles
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You can fire a flamer up 1 floor.
You are saying that you have 3 floor ruins in your deployment zone every game?
You are obviously set in your ways on tankbustas, and thats fine. I was pretty dead set on not playing them ever again for a long time, but a few game of them vs vehicles that needed to come at me, (DCA Land raiders, Stormravens with dreads and Assualt marines) and I found a place for them. I think they are better all around in a foot list than a static firesquad and provide a credible threat to Mech armies that deliver powerful CC units which is prevalent in my local (California) meta.
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![[Post New]](/s/i/i.gif) 2012/04/13 18:12:05
Subject: 2,500 orks local tournament
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Bonkers Buggy Driver with Rockets
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While I have fielded tankbustas in friendly games, I haven't used them competitively yet, and I will say that I agree that it was annoying firing at a rhino when I really wanted to kill about 4-5 plague marines instead. Though I won the game, Glory Hogs DID come into play detrimentally, as lootas and a suicide kopta had already taken out the bigger mechanized threats. It took me a few games to like lootas, but they generally pay for themselves and more. On the other hand, so far, tankbustas have yet to get their full point value out of my enemy, though I will continue to experiment with them. I will say that I'm looking forward to them in Planetstrike to pop bastions, and also an upcoming apoc game in which I hope they'll put some hurt on a super-heavy. With tankbusta bomb spam I hope they can show their potential.
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![[Post New]](/s/i/i.gif) 2012/04/16 12:52:40
Subject: 2,500 orks local tournament
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Tower of Power
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Blood Lord Soldado wrote:You can fire a flamer up 1 floor.
You are saying that you have 3 floor ruins in your deployment zone every game?
You are obviously set in your ways on tankbustas, and thats fine. I was pretty dead set on not playing them ever again for a long time, but a few game of them vs vehicles that needed to come at me, (DCA Land raiders, Stormravens with dreads and Assualt marines) and I found a place for them. I think they are better all around in a foot list than a static firesquad and provide a credible threat to Mech armies that deliver powerful CC units which is prevalent in my local (California) meta.
Yes, I have three floors every game or just don't let flamers get close me knowing that's a weakness. Also I am not sure why firing at Land Raiders, I guess that's because of the glory hog rule.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2012/04/18 03:05:53
Subject: 2,500 orks local tournament
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Pyromaniac Hellhound Pilot
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Ran this list again tonight against blood angels. The other player had a 2,500 point list that had the following (I might be missing a unit):
Dante
Reclusiarch
2 assault squads (melta x2, infernous pistol, power fist)
3 Vanguard squads (infernous pistols x5/power weapon x9, power fist) All with jump packs
I know he had a total of 53 to 57 models. needles to say, I almost outnumbered him 3 to 1. Game was a twelve inch deployment on each side and three objectives. One in each deployment zone and one between the two.
I will give grades to each unit:
Grhazkull Thraka: A+ what can't he do to much of.
Big Mek: B, saved and entire squad of killa kans that had 4 melta penitrating hits. He didn't save too many boyz though.
boy mobs: B-: the 20 man mob runs with the Big Mek. One of the 30 got wiped off the board, but, one 30 man held an objective he never go to. The 25 took some hits, but, held strong.
Deff Dread: D: Didn't do much, but, draw alot of fire early on, maybe that is a good thing:
Mega Nobz: C: 4 died in Close combat but, never let Mr. GT get hurt. The did kill 10 of the big squad that had Dante, Reclusiarch, and the vanguard squad:
Nobs: N/A: Never got into anything. Just ran around the board in the trukk
Trukk: A: Did its job running around the board
Battle Wagon: B-: Did get wrecked in an assault from dante
and the vanguard squad due to a "heroic intervention". That let the Mega nobs and GT assault.
Killa Kans: B+: The missile luanchers got wiped off quickly enough (they were not near the Big Mek). The Grot zooka squad took 6 assault marines in one round of shooting with a total of 22 hits (deep strike cluser of marines). The Big Shoota squad assaulted the remaining left overs of the grot zooka shooting and did well there.
Deff Kopptas: A: There was one assault marine sgt who escaped and they just chased him off the board.
The fact that the BA player only had two troop choices hurt him in this game: I ran one 30 man mob to the objective in his deployment from the begining of the game, they secured it quickly enough. The middle objective I was on top of during my second turn with the big mek, 20 man mob, and the grotzooka and shoota kans: The other 30 man mob sat on the objective in my zone.
So far I like this list and am doing well. The only thing that realy hurts in the Thunder Fire cannon and mass template armies.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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