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Made in us
Killer Klaivex




Oceanside, CA

2400 points each, blind lists. Neither me or my opponent new which army we would be going against.
I revised the Golgfag star just a little.
Golgfag - General
2x Level 2 Firebellys, 1 with dispel scroll, both with extra hand weapons
2x7 Iron Guts (standard, musician, look out)
6x10 Gnoblars
2x1 Sabretusk
17 Maneaters, full command, banner of discipline, 4 great weapons, 5 extra hand weapons.

Opponnent had a crossbow block, warrior block (great weapons), long beard block (shields), 2 cannons, 1 stone thrower, anvil and hammerers

I crap bombed deployment, having only put 171 point on the table by the time my opponent was fully deployed.
This let me set up ideally, his warmachines & Xbows on my denied flank, maneaters lined up on his center, and iron guts shielded by maneaters from the cannons, on my left flank.
I vanguard the maneater horde right at him.
I win the toss and march everything forward. Maneaters within 2" of hammerers with warriors and longbeads lined up for flank charges. Iron guts push up a flank to put maneaters between me and the cannons.
Sabretusks march 16" and theaten to make a long charge into a cannon.
Magic draws out dispel scroll (whatever the dwarf version is) and a flaming cloak goes off.

Dwarf turn 1. Tough decisions. He could fire cannons into Maneater flank, and anvil them to slow them and do extra hits. He could cannon then anvil 1 unit into combat. Or he could triple charge them. He decides to cannonx2, stone thrower and then anvil a unit into combat.
Cannon 1 gets a great bounce, but only does 2 wounds and stops. Cannon 2 shoots long, only hitting 2, finishing the wounded one and doing 2 more wounds. Stone thrower misfires, but acts normally next turn.
Xbows kill a sabre tusk. Anvil pushes hammerers into the front, not wanting to take just a flank and recieve a flank charge on my turn.
5 wide hammers (30 strong) take 34 S5 attacks, whichs kills 15 before they swing. On the ASL, hammers dish out 6 wounds, but it's split between Golgfag (who makes both of his 4+ wards), and the champ and unit. Total result is 4 wounds inflicted, but it only removes 1 ogre. Then at my ASL, 12 S7 attacks and 4 S5 stomps. 8 more kills. 7 Hammerers left, who hold with stubborn.
Both Iron guts and the 2nd fire belly charge into warriors on my left flank, both making it. As always, the full block makes it normally, and the lone firebelly gets bonus impact hits.
Lone firebelly 6 dices a flaming sword onto the maneaters and succeeds.

Combat, impact hits kill a few. Init 2 gives me 8 S4 fire belly attacks, and I also double breathe, doing 4D6 S4 hits. 12 Dwarves die before the ASL fest. I take 4 wounds, I deal 6 back. Stomps kill another 3. 21 kills takes the dwarves just below +2 rank bonus, and only having lost 1 iron gut, I take away his steadfast. Dwarves break and are run down.
Maneaters cut down the last of the hammerers before they swing (2+ to kill with flaming sword). Maneaters reform to put the entire remaining dwarf army in my path.
Oh, lone sabre tusk didn't charge. In stead it just closed to 1" in front of the center of the xbows, to prevent them from reforming to a more useful facing.

Dwarf 2:
Xbows charge the cat to try and kill it and get free reform. I flee as response and get away as I flee through gnoblars (who also panic and flee).
Cannon, Cannon, stone thrower, doing damage to maneaters, but not significant. Anvil fails to throw long beards into the fight.

Ogre 2:
Maneaters charge into long beards, iron guts line up charge on anvil.
Resulting combat sees the long beards drop below half strength but hold with stead fast.

Dwarf 3:
Anvil onto Iron guts, cannons snipe lone fire belly (who makes 1 of the 4+ look outs), looks like he's dead, but the cannon is flaming and I pass the ward save.
Maneaters finish most of the longbeards who failed the fear test, survivors break and flee, maneaters over-run into xbows.

Ogre 3:
Maneater pursuit opened up a long charge path for the 2nd block of iron guts. They fail the charge, but the weakened slowed block does manage to make it, with bonus impact hits.


At this point, the dwarf player calls it. I've lost 46 victory points. Maneaters are still above half, and are going to slaughter his last block. The anvil is going to die to the iron guts, and that would leave 2 cannon shots to deal with 3 good sized ogre blocks.

Test 1 of MANSTAR is SUCCESS.
Initiative 3 on Man Eaters is a huge edge. The only combat that might have been a close fight (Iron guts vs Dwarf warriors with great weapons) turned very lop sided thanks to a pair of S4 fire breathes.

Post game we talked about his turn 1 decision to just send in the hammerers rather than coming in on both flanks. So we tossed some dice and saw what a triple charge would have done. Result was dwarf player would have 3 steadfast units and would have lost combat by 8. Bringing the flanking units in generated 6 more wounds on ogres, but the otherwise non-fighting ogres in response kill 12. It's a net loss in combat res, and the following turn would have seen Ironguts into the flank of one, if not both, flanking units.




-Matt



 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

Nice game Matt!

 
   
Made in au
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

What was the 2nd ability on the man eaters to go with vanguard?

2025: Games Played:9/Models Bought:174/Sold:169/Painted:146
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2016-19: Games Played:369/Models Bought:772/Sold:378/ Painted:268
2012-15: Games Played:412/Models Bought: 1163/Sold:730/Painted:436 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

I think it is stubborn if my meory serves

 
   
Made in us
Sslimey Sslyth




More evidence as to why Dwarves need a new Army Book more than any of the other armies that have or are likely to receive one this year. The only armies that are close to their level of need are Brettonians and Wood Elves.
   
Made in us
Terrifying Wraith




Houston

Congrats on an easy win; Whats the point total on that beast?

You must have a brutal circle of friends to have opponents that regularly wanna play against that...

Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in us
Killer Klaivex




Oceanside, CA

Kiwidru wrote:Congrats on an easy win; Whats the point total on that beast?

You must have a brutal circle of friends to have opponents that regularly wanna play against that...

My opponent told me that ogres can only win with ironblasters and mournfangs; slaughtermaster is an auto-include. So I built a list that lacked all three of those.
I told him it would be an extreme build, and he said his bog-standard dwarves could take anything ogres could throw at him.
Since he lacked any smaller redirecting units, it was a pretty short game. Since that game, he's added in some cheap throw-away warrior units, and has been doing better against everything.

17 maneaters, full command, 5 extra hand weapons, 4 great weapons and banner of discipline is 949 points.
When Golgfag joins, it's half the army.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in ca
Dakka Veteran




Saldiven wrote:More evidence as to why Dwarves need a new Army Book more than any of the other armies that have or are likely to receive one this year. The only armies that are close to their level of need are Brettonians and Wood Elves.


I strongly disagree about the Brets being weak -

They have the best Knights in the game (Errants,) the best Stone Thrower (Str 5 and cheap,) cheap archers with flaming arrows, access to the Lore of Life, Pegasus knights, fairly cheap characters, and the Green Knight (ridiculous steal in 8th ed.)

Some might say steadfast is a problem. Well, 9 Errants is about 200pts. A Bret player can easily take 50 flaming archers, 2 Trebuchets, and 7 blocks of Errants, and it adds to about 1930pts. Fill in the other 570pts with whatever you need (KoTR, characters, pegasus.) After getting softened up by the all the shooting, many units will have a hard time being steadfast, especially after getting hit by 2-3 blocks of knights.
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

As a bret player I have to say that our book is VERY strong if you know what you are doing

 
   
Made in us
Sslimey Sslyth




@Zoned & JC:

Great. Hopefully that means my Dwarves will be getting a new book before Brets.
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

If we can believe the Rumor Mill they will.

 
   
Made in us
Dusty Skeleton





Nice 'wreck-yo-face' game Matt. I dislike being on the recieving end of Maneaters much less a unit of 17 with Golgfag.

How do you think this list would have fared against a somebody who could have thrown purple sun or an equivilant at you?

Do I look like a guy with a plan? 
   
 
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