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![[Post New]](/s/i/i.gif) 2012/04/09 12:56:47
Subject: Killing the tyranid "deathstar"
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Perturbed Blood Angel Tactical Marine
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So here is the stupid death star unit that I am having so much trouble with.
1 hive tyrant
armored shell (2+ armor)
old adversary (gives a 6" perferred enemy bubble)
paroxysm,
life leech,
lashwhip and bone sword
TL devs
regen
3 tyrant guard with lash whips
1 tyranid prime
2 bone swords
death spitter
regen
adrenal glands
It seams that I can never kill this damn thing. I fire 2-3 ball preds into it with 2-3 razorbacks with tl ac and it just wont die. Should I change weapon types? I deffanitaly cant assault it unless I take a 30 man dc (that might do the trick)
Its also hard to ff with all the other scary things getting close. should i just ignore all the other threats untill this one it gone, it just does so much damage if it ever gets into assault range.
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![[Post New]](/s/i/i.gif) 2012/04/09 13:01:41
Subject: Re:Killing the tyranid "deathstar"
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Rotting Sorcerer of Nurgle
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Well how many points you playing??? Really decides what options you have
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![[Post New]](/s/i/i.gif) 2012/04/09 13:06:08
Subject: Killing the tyranid "deathstar"
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Perturbed Blood Angel Tactical Marine
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2500 sorry.
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![[Post New]](/s/i/i.gif) 2012/04/09 13:10:08
Subject: Re:Killing the tyranid "deathstar"
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Rotting Sorcerer of Nurgle
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Well that unit you posted is very expensive. If you use las/plas razorbacks you will quickly eat that unit in a few turns. It will take a lot of firepower but if this ds is what is causing you lots of grief then the rest of your opponents stuff can't be that rough
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![[Post New]](/s/i/i.gif) 2012/04/09 13:31:28
Subject: Killing the tyranid "deathstar"
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The Hive Mind
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Primestick wrote:So here is the stupid death star unit that I am having so much trouble with. 1 hive tyrant armored shell (2+ armor) old adversary (gives a 6" perferred enemy bubble) paroxysm, life leech, lashwhip and bone sword TL devs regen 3 tyrant guard with lash whips 1 tyranid prime 2 bone swords death spitter regen adrenal glands It seams that I can never kill this damn thing. I fire 2-3 ball preds into it with 2-3 razorbacks with tl ac and it just wont die. Should I change weapon types? I deffanitaly cant assault it unless I take a 30 man dc (that might do the trick) Its also hard to ff with all the other scary things getting close. should i just ignore all the other threats untill this one it gone, it just does so much damage if it ever gets into assault range.
That's 13 wounds, 9 of which have a 3+ save. Can you wipe a unit of terminators off the board in one turn? This'll be easier than that - no invul save. edit: but they might/should have a cover save, so there's that. ~35 AP2 or 1 wounds to reliably nuke the unit in one turn.
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This message was edited 1 time. Last update was at 2012/04/09 13:32:37
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/04/09 13:35:38
Subject: Killing the tyranid "deathstar"
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Fixture of Dakka
On a boat, Trying not to die.
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Take 6 Hammernators (x2) and slam them into the Tyrant with a Storm Raven (x2).
Hello carnage.
While the SR are flying, hit the bastards with scouting Assault Cannon Baals with HB's. Mass shooting = Mass wounds. Las/ Plas is great for hitting them as well. Goodbye armor save!
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Every Normal Man Must Be Tempted At Times To Spit On His Hands, Hoist That Black Flag, And Begin Slitting Throats. |
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![[Post New]](/s/i/i.gif) 2012/04/09 14:24:45
Subject: Killing the tyranid "deathstar"
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Lord of the Fleet
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Terminator Librarian
5x TH/SS Terminators
Storm Raven
Fast vehicle with Plasma Cannons can ignore the 2+ save, Typhoon Launcher can cause ID to the Tyrant Guard (they have a 3+ save am I correct?)
You can ID the Tyrant with the Libby's Force Weapon, using the Hammernators as ablative wounds, although YMMV.
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![[Post New]](/s/i/i.gif) 2012/04/09 14:54:28
Subject: Killing the tyranid "deathstar"
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Mutilatin' Mad Dok
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What else is the opponent using? Are you being placed on the back foot trying to deal with the above while being swamped by Bugs? Or are there other Big Guns making their way to your line that is forcing you to divide your fire?
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This message was edited 1 time. Last update was at 2012/04/09 14:55:00
Tournment Record
2013: Khador (40-9-0)
============
DQ:70+S++++G+M+B+I+Pw40k95-D++A+++/aWD100R+++T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/04/09 15:13:56
Subject: Killing the tyranid "deathstar"
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Perturbed Blood Angel Tactical Marine
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He usualy runs 3-6 of zoanthropes or 3-6 of the hiveguards. with a bunch of termagaunts and hormagaunts, 2 genestealer broods, and 2 trygons. This isnt the exact list but its pretty close. the zoantrhopes can be countered with my liby's hood but the hiveguards are a pain...(used another word but it was offiensive and dakka changed it) with their shoot through cover. The only problem with the liby is that it has to be in base contact, giving it int 1. So he just kills it with the guard or Tyrant. Then he can work on everything else now that he doesnt have to worrie about insta death.
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This message was edited 3 times. Last update was at 2012/04/09 15:19:13
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![[Post New]](/s/i/i.gif) 2012/04/09 15:23:37
Subject: Killing the tyranid "deathstar"
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The Hive Mind
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Valkyrie wrote:Typhoon Launcher can cause ID to the Tyrant Guard (they have a 3+ save am I correct?)
Tyrant Guards are T6, the Prime is T5. But yes, 3+ saves.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/04/09 15:38:31
Subject: Re:Killing the tyranid "deathstar"
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Sneaky Kommando
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Yeah killing things with 3+/2+ saves require large number of attacks, not necesarily high str attacks. Its the reason boyz kill terminators. You need lots of attacks. Dont have a SM codex handy and dont have it memorized, but load up on things that deal alot of attacks and force him to roll 1's and 2's. Autocannons, HB, lots of small cheap units w more pew pew. Maybe even tons of land speeders that can get over across the board early. It's too bad I can't lend you 30 lootas, 90 str 7 shots would be dandy
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This message was edited 1 time. Last update was at 2012/04/09 15:40:18
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![[Post New]](/s/i/i.gif) 2012/04/09 16:29:42
Subject: Killing the tyranid "deathstar"
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Raging Ravener
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That Deathstar is about 550 points.
For about the same you can get 2 squads of Sternguard with power fist Sergeants. Hellfire rounds will make short work of the unit. They're also awesome versus just about every unit in the Nid Codex, Cover ignoring rounds for the Gribbles, Poison rounds for the tough targets. 30" rounds for first turn sit back and shoot too.
Zoanthropes and Hive Guard are also highly Vulnerable to poisoned bolter fire.
Set these Sternguard up as close as possible to the deathstar (avoiding possible first/second turn assaults). Whenever you get the chance, abuse combat tactics/ATSKNF. Auto fail the morale checks you take versus shooting on his turn and sit still on your turn.
This lets you fall back while still being able to fire up to your bolters max range every turn with poison.
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This message was edited 2 times. Last update was at 2012/04/09 16:30:04
Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts |
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![[Post New]](/s/i/i.gif) 2012/04/09 16:46:57
Subject: Killing the tyranid "deathstar"
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Infiltrating Broodlord
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Karnac wrote:That Deathstar is about 550 points.
For about the same you can get 2 squads of Sternguard with power fist Sergeants. Hellfire rounds will make short work of the unit. They're also awesome versus just about every unit in the Nid Codex, Cover ignoring rounds for the Gribbles, Poison rounds for the tough targets. 30" rounds for first turn sit back and shoot too.
Zoanthropes and Hive Guard are also highly Vulnerable to poisoned bolter fire.
Set these Sternguard up as close as possible to the deathstar (avoiding possible first/second turn assaults). Whenever you get the chance, abuse combat tactics/ATSKNF. Auto fail the morale checks you take versus shooting on his turn and sit still on your turn.
This lets you fall back while still being able to fire up to your bolters max range every turn with poison.
He's Blood Angels, so no combat tactics.
There's so many ways to kill this unit it's criminal. Razor spam is probably the most efficient, when backed up with some preds.
Remember, in most game types you don't HAVE to kill them, and considering how slow they are you can just drive away from them and take apart the rest of his army.
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Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2012/04/09 17:00:45
Subject: Killing the tyranid "deathstar"
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Proud Triarch Praetorian
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DS Dreadnaughts should do horrendous Damage if you have softened the Tyrant with Shooting first (Las/Plas & usual nasties)
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/04/09 18:25:54
Subject: Killing the tyranid "deathstar"
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Infiltrating Broodlord
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IHateNids wrote:DS Dreadnaughts should do horrendous Damage if you have softened the Tyrant with Shooting first (Las/Plas & usual nasties)
Lash-whips make them swing last, tyrant tears them apart before they swing.
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Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2012/04/09 18:37:13
Subject: Killing the tyranid "deathstar"
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Arch Magos w/ 4 Meg of RAM
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I played bugs for a while, and my enemies had the same problems
OMG KILL THE SWARMLORDSTAR!!!!
here's the deal though, he's just one guy, on foot, if my opponents would have focus fired down my little bugs they wouldn't have had nearly as many issues as trying to focus down the big deathstar. Sternguard are a great choice, as they bypass toughness which is the bugs main survivability aspect.
don't underestimate how tough vehicles are with 13 front armor moving so they can only be hit on 6's, even if they die you can park them right in the enemies face so if they assault it, they dont get to consolidate, grouped up for vindicating, and don't make as much forward progress.
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Godforge custom 3d printing / professional level casting masters and design:
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![[Post New]](/s/i/i.gif) 2012/04/09 19:26:21
Subject: Killing the tyranid "deathstar"
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Proud Triarch Praetorian
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Carnage43 wrote:IHateNids wrote:DS Dreadnaughts should do horrendous Damage if you have softened the Tyrant with Shooting first (Las/Plas & usual nasties)
Lash-whips make them swing last, tyrant tears them apart before they swing.
When I said 'softened up' I meant got rid of the guards, as any self respecting Nid will take all the wounds on the Guards first
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/04/09 20:14:26
Subject: Re:Killing the tyranid "deathstar"
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Cowboy Wannabe
London
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Massed S8 or better fire will do it. (and by massed I mean 15+ shots a turn) That should deal with it in a couple of turns at worst.
So massed missiles, or half a dozen las/plas razorbacks will do it happily.
Hammernators will do also the trick if you've weakened them a bit.
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![[Post New]](/s/i/i.gif) 2012/04/09 20:23:45
Subject: Killing the tyranid "deathstar"
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Psychic Prisoner aboard a Black Ship
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why not beat it at its own game? A death company dreadnought armed with blood talons (for every unsaved wound you get to either have another attack or they have another armour save to take, i forget which) with death company squad with plasma pistols and power swords via a storm raven armed with assault cannons should kill it. Oh, and make it a 10 man death company squad. And, don't worry about spending to much points, they're going to be in the middle of enemy lines. Against nice squishy units for the dreadnought, and if your worried run away in the storm raven back to you own lines  .
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peace through superior firepower. |
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![[Post New]](/s/i/i.gif) 2012/04/09 20:58:10
Subject: Killing the tyranid "deathstar"
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The Hive Mind
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someone* wrote:why not beat it at its own game? A death company dreadnought armed with blood talons (for every unsaved wound you get to either have another attack or they have another armour save to take, i forget which) with death company squad with plasma pistols and power swords via a storm raven armed with assault cannons should kill it. Oh, and make it a 10 man death company squad. And, don't worry about spending to much points, they're going to be in the middle of enemy lines. Against nice squishy units for the dreadnought, and if your worried run away in the storm raven back to you own lines  .
The dreadnought would probably die before it got to try and blend - Lash Whips means you're I1, WS9 monstrous creature means he hits on 3's, we'll say 3 hits, STR6+ 2d6 for pens... not looking good for the dread.
And that doesn't count possible rends from the Tyrant Guard.
Your deathstar is 700 points, the Swarmlord deathstar is 475 points without a Prime, 585 with.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/04/09 21:56:55
Subject: Killing the tyranid "deathstar"
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Eternally-Stimulated Slaanesh Dreadnought
rainbow dashing to your side
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3 units of devs with MLs in lasplaser backs should do the trick ^_^
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![[Post New]](/s/i/i.gif) 2012/04/10 00:18:41
Subject: Killing the tyranid "deathstar"
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Regular Dakkanaut
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Sternguard and Devs seem the best. Both units are also amazing against the other stuff in his army as well.
-Myst
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![[Post New]](/s/i/i.gif) 2012/04/10 17:19:37
Subject: Killing the tyranid "deathstar"
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Frightening Flamer of Tzeentch
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If you have to significantly tailor your list then why not just give up? It's obvious you're doing something wrong.
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Do not fear |
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