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Tempest

Throughout the full there exists multiple mentions of the martial strength of the Cult of Mars, why not have it for tabletop?


Any thoughts dakkanuts?



Nocturne's Sons: w/d/l 4/3/6




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There used to be old units for them in second edition, though not a full fledged army. Old Electro-Priests and the like

Just never got updated into a dex, like the genestealer cult.
   
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Gathering the Informations.

No. They have enough problems updating armies as it stands, adding more armies is not going to happen.

Forge World has stated they want to do Adeptus Mechanicus stuff, but most likely it will end up being a "small faction" for one book--which likely will have them being released in conjunction with the Iron Hands, who the guys at Forge World also have an interest in exploring.
   
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Kanluwen wrote:No. They have enough problems updating armies as it stands, adding more armies is not going to happen.

Agreed! No new armies until all armies are updated each edition.

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Between Alpha and Omega, and a little to the left

I can never understand why people want an Ad mech codex. What's so special about them? They can take a lot of tanks? So does every other Imperial 5th edition army. Skitarii? You can take the same load outs with Guard. Seriously, what is their appeal as an army?

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Luke_Prowler wrote:I can never understand why people want an Ad mech codex. What's so special about them? They can take a lot of tanks? So does every other Imperial 5th edition army. Skitarii? You can take the same load outs with Guard. Seriously, what is their appeal as an army?



Skiitari are half cyborg, half man. Not the same as guard, usually they are more comparable to a mix of necron/guard.Along with the large army of tech priests and dedicated priest units, such as electro priests, weapon priests with dedicated servo harnesses and various other types of weaponry. The advanced and far out weapons they horde to themselves that you never see on the space marines..

Not to mention the extreme viability of the higher magos as a fighter. To say it blurs a bit when some of the warrior's build themselves into varied five ton mech platforms with enough weapons to fry a small army themselves.

This message was edited 1 time. Last update was at 2012/04/09 18:24:56


 
   
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Gathering the Informations.

ZebioLizard2 wrote:
Luke_Prowler wrote:I can never understand why people want an Ad mech codex. What's so special about them? They can take a lot of tanks? So does every other Imperial 5th edition army. Skitarii? You can take the same load outs with Guard. Seriously, what is their appeal as an army?



Skiitari are half cyborg, half man. Not the same as guard, usually they are more comparable to a mix of necron/guard.

Skiitari are anything from half cyborg, half man(just say "cyborg", as they're half man/half machine) to Guardsmen who are wearing heavy armor and given advanced technology in the form of built-in targeters, etc.

Along with the large army of tech priests and dedicated priest units, such as electro priests.

Not to mention the extreme viability of the higher magos as a fighter. To say it blurs a bit when some of the warrior's build themselves into varied five ton mech platforms with enough weapons to fry a small army themselves.

Which would all have to be toned down or made more "respectable" for a tabletop army.
   
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Between Alpha and Omega, and a little to the left

I know they're different fluff wise, but with stats? Take some vets with the grenadier kit and some storm troopers. Boom. Done. Where's my paycheck?

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
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Skiitari are anything from half cyborg, half man(just say "cyborg", as they're half man/half machine) to Guardsmen who are wearing heavy armor and given advanced technology in the form of built-in targeters, etc.


Yeah, could be given a distnction than (I was going for halfman/machine, but I'm half asleep so yeah ) They could be given different distinctions. Honestly though I think it could be a nice mini army list in forgeworld, give them something unique of their own to update besides cults or expanded armies. Like how forgeworld for warhammer is given exclusive rights to Chaos Dwarves.


Which would all have to be toned down or made more "respectable" for a tabletop army.


I actually though that some of the upper echelons could be taken ala Dreadknight/Meka Deff Dread styles if you prefer the "Really weaponized" type, with a heavy weapons platform, and stronger heavy weapons that can fire on the move.

   
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I would just add some units to the Imperial Guard codex. That way, you can do a mechanicus army, but haven't added another codex to the line up.

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Kanluwen wrote:
ZebioLizard2 wrote:
Luke_Prowler wrote:I can never understand why people want an Ad mech codex. What's so special about them? They can take a lot of tanks? So does every other Imperial 5th edition army. Skitarii? You can take the same load outs with Guard. Seriously, what is their appeal as an army?



Skiitari are half cyborg, half man. Not the same as guard, usually they are more comparable to a mix of necron/guard.

Skiitari are anything from half cyborg, half man(just say "cyborg", as they're half man/half machine) to Guardsmen who are wearing heavy armor and given advanced technology in the form of built-in targeters, etc.


Titanicus by Dan Abnett begs to differ...

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Gathering the Informations.

chaos0xomega wrote:
Kanluwen wrote:
ZebioLizard2 wrote:
Luke_Prowler wrote:I can never understand why people want an Ad mech codex. What's so special about them? They can take a lot of tanks? So does every other Imperial 5th edition army. Skitarii? You can take the same load outs with Guard. Seriously, what is their appeal as an army?



Skiitari are half cyborg, half man. Not the same as guard, usually they are more comparable to a mix of necron/guard.

Skiitari are anything from half cyborg, half man(just say "cyborg", as they're half man/half machine) to Guardsmen who are wearing heavy armor and given advanced technology in the form of built-in targeters, etc.


Titanicus by Dan Abnett begs to differ...

I'm sure it does, but the problem is "Skiitari" have been described as a ton of different things: all with the same title.
   
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Nottingham

It'd be a good looking army, but my vote is no. There are a tonne of Imperial armies already that're recieving the bulk of the attention. Chaos/Xenos need more love from GW before they think about adding even more to the Imperium.

Not saying it's a bad idea; Just a bad time for it to happen.

   
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Oregon, USA

Agreed.

The IOM already gets the lions share of the codexes.

I grant you they'd be an interesting army to collect, and at least they wouldn't be more fething Space Marines, but there really are too many IOM books already, and adding more would just be another kick in the reproductive hardware for anyone that doesn't play IOM.

Xenos players have already had codexes that weren't updated for over a decade (Necrons, DE) because GW thought that cranking out more armies for the same faction would be more appropriate.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
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Maybe after all the Xeno scum gets an update, then I would not mind a new faction like the Adeptus mechanicus, some of their special features woudl be a nice addition to the field of battle
   
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They won't do it.

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Trondheim wrote:Maybe after all the Xeno scum gets an update, then I would not mind a new faction like the Adeptus mechanicus, some of their special features woudl be a nice addition to the field of battle


Tell you what. We (The Xenos, the IG, and the SoB) would let your create an AdMech army if you get rid of one Space Marine Chapter Codex.

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Tempest

I also agree that all codices need an update(particularly to compete with those gosh-darned grey knights). I am not oppossed to adding these units as part of a guard codex, but the Mechanicum, at least in the fluff, is a HUGE part of why the imperium is able to function. Plus it will give Matt Ward a way to express his 'creativity' other than giving ubertech to the Knights. (Plasma Siphon? Serriously? or even worse- lets not give the SALAMANDERS the incinerator because there are 'holy oils' in it.)

p.s. sorry to transgress nerdrage got the best of me



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*resets clock*

Dang, we were almost up to a week there

On topic, I don't think they'd need their own codex. Half the codexes we have out already are IoM, why do we need ANOTHER imperial army? Most games are already some imperial faction vs. another imperial faction, throwing yet another one into the mix would only make the problem worse.

Why not simply make them a WD codex, a forgeworld book, or as an add on to something like the IG or salamander's codex. You know, something you could play around with for fun, but they don't need a dedicated codex (yet). If they cut a couple of space marine armies or something, yeah I could see them adding Mechanicus though.

TL;DR, we already have a ton of imperium codexes. Unless the Mechanicus betray the imperium, I don't see any reason for them to need their own codex yet.

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techmarine and servitors look lame as hell so i will go with no.
   
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I vote yes, there's nothing wrong with another codex and they have loads of stuff to add to the game ^_^

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Well technically *Technically* the AdMech isn't part of the imperium so it isn't another imperial codex.

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And "Technically" the AdMech is soley helping the IoM, thus they would side with the IoM and be an IoM force.

I don't see the AdMech giving Tau any help. Sadly I was going to have more references, but Tau are the only ones they would be willing to even help other than the imperium.

 
   
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You and most other fans. GW will however release a White Consuls Codex or some bs like that in the meantime.

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Luke_Prowler wrote:What's so special about them?... Seriously, what is their appeal as an army?


It's an aesthetic thing. All those fancy archeo-tech vehicles, implant and bionic heavy skitarii, red robed rech adepts. It'd look so cool!

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Done right it would look sweet!

Done wrong (and GW models are leaning more and more towards OTT bling) it'd look like a pimp convention on 'dress as Monty Python's Inquisition' day.

I've seen some stunning Admech armies. I've also seen some eyehurtingly bad ones.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
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Kaldor wrote:
Luke_Prowler wrote:What's so special about them?... Seriously, what is their appeal as an army?


It's an aesthetic thing. All those fancy archeo-tech vehicles, implant and bionic heavy skitarii, red robed rech adepts. It'd look so cool!




Plus, how fun would it be to model a Magos who's basically a human imbedded with enough gear, mech, and cybernetic parts that he looks less like a human and more like an odd dreadknight monster.
   
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This is why we can’t have nice things.

I love the AdMech. I have an AdMech army. I'd love an AdMech Codex.

This message was edited 1 time. Last update was at 2012/04/10 02:42:20


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It's much more fun to make an Adeptus Mechanicus army out of an existing codex. It makes it more personal than something off the shelf that does the same thing.

An army made from the Witchhunters codex could go a long way towards making a counts-as Mechanicus army. The inquisitor and his retinue can easily become a Techpriest Magos and his retinue. Then you have arco-flagellants, Skiitari can be represented with Stormtrooper unit rules, penitent engines, etc.



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AegisGrimm wrote:It's much more fun to make an Adeptus Mechanicus army out of an existing codex. It makes it more personal than something off the shelf that does the same thing.

An army made from the Witchhunters codex could go a long way towards making a counts-as Mechanicus army. The inquisitor and his retinue can easily become a Techpriest Magos and his retinue. Then you have arco-flagellants, Skiitari can be represented with Stormtrooper unit rules, penitent engines, etc.



Witch hunters is no longer a legal army.
   
 
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