Immotekh: Primary jobs=lightning bolts, night fighting, and stealing the hyperlogical strategy.
Nemsor: Primary jobs=give Immotekh tank hunter or scarabs
FC. At S3 they really need it. Other units like 2A lychguard or sypders could really use
FC or counter attack. Removing acute sense or
FC from enemy units is also nice.
Duel court with 2 chornometrons in Immotekh's unit. 2 veil cypteks in
msu warrior squads, and 2 lords in a lychguard unit.
9 Sypders and 3
MSU units of scarabs. Scarab units can start the game hiding until the sypders beef up their unit size. Both units should be relatively safe early in the game due to night fighting. By turn 2 or 3 scarabs will start to rush in, followed by a 2nd wave of scarabs and the spyders later.
20 block of warriors for Nemsor and Immotekh to stay in. Nemsor will give them a res orb, Immotekh has Phaeron.
A pair of 5 block warriors with a veil of darkness cryptek attached. Their job is to cower in reserve for as long as possible, move in off reserve to an isolated part of the board, and perform a last minute objective grab on turn 4/5 with a veil of darkness.
5 sword and board lychguard with 2 attached lords both with scythe, weave, and mind shackle, one with res orb.
1990 points
Only 3 scoring units, but I feel they are well protected.
12kp
Army theme is going to be the faceless. None of the necron minions are allowed to have a face, and the scarabs will take the face off all fallen enemies. First prototype paintjob is complete. There are a bunch of technical errors I made that should be all cleaned up by the time I do my 3rd or 4th model. Prototype model was also the victim of multiple painting experiments.