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Made in gb
Daemonic Dreadnought





Derby, UK.

I have only played a few games with my 'crons and only really have experience of lance-Teks.

Some of the options for the other teks actually look pretty appealing but I am curious as to what experiences have other gamers had with them.

So, what are your opinions on the various flavours of Cryptek? Looking at the rules, for example, i would think a Storm-tek would be good in a cc or counter assault unit, it's "gun" is short range, but even then, you are gonna do somethgin to a vehicle on a 2+.


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Rotting Sorcerer of Nurgle






Jacksonville, NC

Despair teks are pretty amazing; veil is great fun, giving mobility to otherwise slow units (looking at you lychguard). Plus the flamers good. Stormteks are kinda meh, and chronoteks are amazing in certain situations. Can't remember the last tek type tho, sorry

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Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Transmogrification teks (try saying that 5 times fast) are alright, they're really most useful if you are going with an termor-cron army, otherwise they just make things take difficult terrain tests.


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Warp-Screaming Noise Marine




Canada!

The uses for the other types are much more limited.
One sided night fighting and strength 8 ap 2 shots that are above 24 range are something pretty much every necron player can make use of, or even needs to make use of given how much of the rest of the codex seems hinged on your decision to make that obvious decision.

The veil is really frustrating and awkward in use. At least in my experience. It's way more awkward to purchase and equip to a unit than it used to be and doesn't even give you any tricks anymore. Being able to make big sudden moves with a unit is no longer novel either, and veils do it rather on par for cost with other similar ways of moving squads around 24 inches or so, but is incredibly unreliable with big squads (its rare you'll purchase one for a small squad) can end very badly for you, and doesn't protect your troops the way transports do. The gun is pretty cool, but you don't want to get greedy and deep strike into flamer range.

It feels like tremorstaves are a trap for people who get really excited about special characters and overpriced monstrous creatures. Other than that I think they are pretty good for what they do. You just want to make sure you aren't leaning on them when you could be making better decisions (re: movement and positioning) to get those better turns. You're also sacrificing more str8 shots for small arms fire, which necrons don't tend to need to pay extra for.

Tremorstaves make a cute combo with deathmarks, but its an awkward mix. You want to be shooting with those deathmarks too, and at the end of the day, if you aren't making use of the deathmarks, you have one or two very expensive plasma cannon type shots invested in that squad.

The Lightning tek is really cumbersome, most of it's artifacts are dependent on your opponent's decision making (bad thing) and with gauss and tesla guns, you already have a lot of tank suppression at short range, so again, you aren't doing something new with your firepower.

Re-rolling orb is pretty helpful if you can get more than one use a turn out of it.

This message was edited 1 time. Last update was at 2012/04/12 14:31:27


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Sinewy Scourge






Lance-teks are amazing. Every army should have at least one pulse. It doesn't hurt that the lance is desirable as well.

The others can be good, but you need a plan. You can't just toss them in a list and hope they work.

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Made in gb
Daemonic Dreadnought





Derby, UK.

I'm thinking tremor-Crons are something i will save for big apoc games since it costs a lot to bring the right combo (orikan + teks + C'Tan) but with a lot of units on the table, that plus Imhotek could make for a very fun first turn.

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Angelic Adepta Sororitas





Oklahoma

I've been playing 1000 point tournaments and building small royal courts.. the two crypteks i take with this list is Harbinger of storm, and Harbinger of Despair. plus a basic lord with orb. i put the Storm cryptek in ghost ark with 9 warriors and give him lighting field. the other cryptek is with a unit of 10 warriors and my Overlord with VOD. this gives me some big time anti tank / vehicle and VOD for last round objective taking.. I use to take the Destruction cryptek but i have not been latley.. just letting my gauss technology glance vehicles .. the first tournament I played using this I took 2nd place.. the last tournament i took 3rd.. so over all good round crypteks to handle a wide range of armys. but thats what i take.

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Shrieking Guardian Jetbiker






I run my troop choice like this

8 Immortals: (153) Cryptek, VoD (60)
8 Immortals: (153) Cryptek, EL, SP (55)
8 Immortals: (153) Cryptek, EL (35)
8 Immortals: (153) Cryptek, EL (35)

I also run 5 Deathmarks which allows me some versatility when setting up If I see a lot of Terminators or T4 FnP I can attach the VoD Cryptek there. Personally I've had good success with the VoD Cryptek and take him every game. I don't use him purely offensively though I tend to teleport maybe 2 times a game as a rough estimate (real game situations dictate this number). I dont take transports for my troops so VoD makes my opponent worry about one more aspect of my game.

I also think tremor-teks would work in a similar setup the trick is getting a lot of semi durable squads to bury the crypteks in as you want to be targeting a large portion of his army and have them survive at least until mid game.

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Made in gb
Daemonic Dreadnought





Derby, UK.

Lightning field fires when the Crypteks unit is attacked.......if the unit takes an Ark as a DT, then does the Lightning Field fire at units attacking the Ark in CC as well?

maybe pushing it a little.......


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Angelic Adepta Sororitas





Oklahoma

I would have to say no.. because the enemy unit is attacking the DT not the unit.. but I could see where that could be logical .. and i know thats not in the FAQ.. but good Question.. you might post that on the U make the call section and see what kind of response you get from it.. but in the codex the lighting field stats when the enemy moves into assault with the cryptek or his unit.. so it does not say anything about a DT .. so going to RAW.. i would have to say no they wouldn't get shocked attacking the Ghost ark they where in.

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Daemonic Dreadnought





Derby, UK.

Asked in YMDC:

http://www.dakkadakka.com/dakkaforum/posts/list/0/442775.page

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Angelic Adepta Sororitas





Oklahoma

cool i'm going to watch that thread and we will see how many anti necron people shoot it down because they hate us any ways.. and will stop at nothing to make sure we can't benifit from crap !

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Shrieking Guardian Jetbiker






I do feel as this new necron codex lends itself to these kinds of rules interpretations. Even with the FAQ there are still some very persistent questions and the FAQ had to address a lot of things that were central to several build options.
Scarab congo
Traveler in a Barge
several Cryptek issues

To me I see this as a good thing because it means there are no direct analogies in 40k already. And the notion that the necron codex is unique or different than imperium or even other xenos armies makes me think a good job was done with the writing as necrons shouldn't be similar to other armies.

This message was edited 1 time. Last update was at 2012/04/12 16:24:25


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Angelic Adepta Sororitas





Oklahoma

I totaly Agree aslpal8me..lol.. looking at the fluff.. necrons have been around since the Old ones.. and eldar was its real enemy.. but guess we are just robot SM tomb king in space now days.. don't get me wrong i love my crons and will always play them but in the 3rd edition codex.. seemed they where much meaner robots harder to kill .. hated the phase out and the high point cost of basic warriors but seemed i was winning alot more with the 3rd edition then i am now with 5th edition.

Just throwing the dice!

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Daemonic Dreadnought





Derby, UK.

i still think i prefer the new necrons to the old ones (except my beloved monolith though....how marines are now getting all the anti-melta love?!).

Having more optiosn is leading to more discussion and more interestign lists.

Previously the only real competative lists were (i think) Wraith-wing or Destroyer-wing.

admittedly, the warriros having a 4+ save and WBB on 5+ blows, but WBB is now essentially a 5+ inv save accross the board, and the drop in points mean you can feasibly table a HIGE amount of fire power with even your basic forces.





And Annihilation Barges, did i mention how much i love Annihilation Barges? Coz i do. I love 'em!

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Angelic Adepta Sororitas





Oklahoma

Oh yeah don't get me wrong i love my new crons .. love all the different rosters that can be build with them at low point cost.. i'm just having a hard time winning with them. i built a Doom scythe from scratch and its getting to be one of those " must bring " models at ever a low 1000 point game level.

Just throwing the dice!

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Daemonic Dreadnought





Derby, UK.

i dont have the time or patience to scratch buidl anything. TBH as long as i can fit in at least 2 Anni barges and 10 Scarabs i'm good to go. both those units always perform for me and at least pay for themselves (especially if you take a couple of Spyders to pump out free Scarabs)

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Angelic Adepta Sororitas





Oklahoma

i like the anni barges as well but i think the next comple of times i'm going to use it as a command barge for my HQ ( i don't have two of them so i have to pick one or the other ) would like to pick up one more anni barge and ghost ark. i use my spyder to build up swarms and the ghost arks to build warriors.. so instead of your enemy battling a 1000 points they end up fighting a 1150 to 1250 necron army. lol

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Wicked Canoptek Wraith





Lanceteks are of course kings of the courts but i think stormteks are highly underrated.

A scythe mss lord and a lightning field stormtek makes immortals or relentless warriors go from a unit that needs to back pedal constantly to avoid close combat to a unit that can march forward with near impunity.
Not even paladins or wraiths or monstrous creatures want to take d6 st8 hits and then get mind shackled for the privilege of a few troop kills deaths before a scythe hits them.
And the effect doesn't stop when you're tied up in combat like defensive grenades do, so if an ork wants to assault move his whole army into your front units with lightning fields then every mob takes d6 hits.
The staff isn't bad either, especially on tesla immortals who don't have the ability to gauss glance heavy vehicles and who don't get more rapid firepower at 12", the staff covers both those issues.
   
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Dour Wolf Priest with Iron Wolf Amulet






Canada

When I first saw the Codex I got really worried about the Harbinger of Eternity's Aeonstave - that thing could totally mess up any character/MC struck by it... but now that I've had some time to think about all their options, Harbingers of Eternity are rather expensive and only get 1 attack so the chances of them getting off a successful wound are pretty low. They really need a list built around them (Scarabs, lots of Lychguard, etc), which is rather silly.

   
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Painlord Titan Princeps of Slaanesh





Syracuse, NY

I am surprised so many people relegate the Tremor-tek to a 'novelty' role with a C'Tan being needed to make it effective. It is generally acknowledged that games are won (and lost) in the movement phase. A few (not a ton but 1 or 2) Tremorcrons can force opponents into difficult decisions and have a chance to significantly derail their plans.

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Rotting Sorcerer of Nurgle






Jacksonville, NC

calypso2ts wrote:I am surprised so many people relegate the Tremor-tek to a 'novelty' role with a C'Tan being needed to make it effective. It is generally acknowledged that games are won (and lost) in the movement phase. A few (not a ton but 1 or 2) Tremorcrons can force opponents into difficult decisions and have a chance to significantly derail their plans.


I'd agree if it weren't that if you run a tremortek in a unit a second tek of nearly any t.ype would be largely wasted. I feel it is gimmicky in most games, a ctans are just too much of a points sink for what they do.

The raw killing power of other units I feel is more reliable than a unit that relies on a lot of unlucky rolling by your opponent. That said, they are pretty good at slowing hordes down. I just think the other teks are overall better.

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Wicked Canoptek Wraith





I consider 2 seismic crucible tremorteks a viable alternative to getting a counter assault unit by themselves, writhing worldscape abuse is an entirely separate type of use for me than the normal valuable way to combine difficult moves with assault distance reduction to buy and extra turn or 2 out of combat. I think harps are kinda garbage though, probably never take those.
   
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Painlord Titan Princeps of Slaanesh





Syracuse, NY

I am advocating bringing the tremor tek without a C'Tan and that you do not need the gimmicks to make it worth it.

For example throw him in with some objective camping warriors, you can put your lances in other units if need be. I also think the Harp has some potential (it is gimmicky but it can cut down some vehicles to a more manageable size)

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Tail-spinning Tomb Blade Pilot




New York, USA

I've got to say, harbringer of the storm are awesome, their staff gives lychguard a much needed shooting attack against vehicles(especially walkers) and lightning field will make even a blood crazy opponent pause before assaulting them, and if they do their weakened state make ups for I2, and if they dont assault, well, the extra attack is usually more than enough (ether crystal is useless though)

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