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Made in pl
Death-Dealing Devastator




Poland

If a model decides to take his inv save, does that mean that he is not allowed to take his armour save and other way around?!

sergeant of the devestators 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

You only ever get one save per wound, and you must use the best save possible.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in pl
Death-Dealing Devastator




Poland

Thank you , it helped a lot!

sergeant of the devestators 
   
Made in au
Screaming Shining Spear




Australia

Whenever you take a wound, you can only take an armor, or an invulnerable or cover save.

Alaitoc eldar 1250 points
Space marines 2250 points
Bad moons 1500 points
Cadian and catachan 500 points 
   
Made in de
Thrall Wizard of Tzeentch




funny. i dont have my rule bok cuz im in germany but im sure it sazs you can have as many saves as you want. (as is logical) beacuse i i was protected by power armour had help from the dark gods and was in a bastion all three would protect me. the fact that i was in a bastion wouldn't negate myt armours effectaveness neither would my armour stop the bastion from working or my aura of power given to me by the weaver of fates tzeench be prevented from working because i was in a building and armour. you take a cover save, then your armour save then your invulnerable. and if i remember correctly you have to take saves untill you die or survive.
   
Made in us
The Hive Mind





Nemesor wrote: funny. i dont have my rule bok cuz im in germany but im sure it sazs you can have as many saves as you want. (as is logical) beacuse i i was protected by power armour had help from the dark gods and was in a bastion all three would protect me. the fact that i was in a bastion wouldn't negate myt armours effectaveness neither would my armour stop the bastion from working or my aura of power given to me by the weaver of fates tzeench be prevented from working because i was in a building and armour. you take a cover save, then your armour save then your invulnerable. and if i remember correctly you have to take saves untill you die or survive.

You can have as many saves as you want, but if you take a wound you can only use your best save - and only that one roll.
Stacking saves would be amazingly overpowered and the game would lean even more toward MEQs.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Decrepit Dakkanaut




Nemesor - it really doesnt let you take as many saves as you want, you only get to take one save and that must be the best one you have,
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

How does FNP factor into this discussion?

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
The Hive Mind





sub-zero wrote:How does FNP factor into this discussion?

It's not a save, so as long as you are allowed to FNP you roll it. FNP states now to deny it.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

FNP is more or less you fail an armour save and you get to make a check to see if you're badass enough to call it a fleshwound and continue.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

I guess the better question is what situation would arrise that would not allow a FNP save to be taken?

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

sub-zero wrote:I guess the better question is what situation would arrise that would not allow a FNP save to be taken?


The model is wounded by an AP1 or AP2 weapon, as well as any weapon that ignores armor saves in CC and causes instant death.

So,

Ether lances
Plasma
Melta
Heatrays
Death Ray
Doomsday Cannon
all forms of power weapons and MC attacks
Rending
Starcannons
...and I don't know what else. There is a lot more than that, but you get the point.

This message was edited 1 time. Last update was at 2012/04/14 15:29:52


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

As far as i rememeber anything that would prevent you taking your armour save prevents FNP on a space marine. YMMV.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

yea, I'm just starting a Blood Angels army with pretty much my whole army making use of the FNP priests. Seems like the current edition rules have way too many weapons that negate the FNP rule. Here's hoping that some of that changes in the 6th edition.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
The Hive Mind





sub-zero wrote:yea, I'm just starting a Blood Angels army with pretty much my whole army making use of the FNP priests. Seems like the current edition rules have way too many weapons that negate the FNP rule. Here's hoping that some of that changes in the 6th edition.

Yes, here's hoping 6th tones down FNP.
Army wide FNP is stupid.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

For FNP it's really simple. If the model had a save of 2+ armour save, would it be able to use it. If the answer is yes, then you get FNP.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Happyjew wrote:For FNP it's really simple. If the model had a save of 2+ armour save, would it be able to use it. If the answer is yes, then you get FNP.


Not trying to be mean, but I don't understand this post.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Assume for the moment the model in question has a 2+ Armour save.

If the wound causing event (whatever it may be) does not allow you to make an armour save (DT, power weapon, AP 2 weapon, etc) then you cannot use FNP. If you search for FNP, you should be able to find an easy to follow flowchart.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Happyjew wrote:Assume for the moment the model in question has a 2+ Armour save.

If the wound causing event (whatever it may be) does not allow you to make an armour save (DT, power weapon, AP 2 weapon, etc) then you cannot use FNP. If you search for FNP, you should be able to find an easy to follow flowchart.


A flowchart, you say. I do like flow charts, makes this over-complicated rule system a little easier to handle. lol Maybe someone will post said chart on this thread *fingers crossed*

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in gb
Decrepit Dakkanaut




liturgies of blood wrote:As far as i rememeber anything that would prevent you taking your armour save prevents FNP on a space marine. YMMV.


Not quite. A SM hit by a redeemers flamestorm would not get armour (AP3) or cover (flamer) but they woud get FNP, as AP3 is not enough to deny all armour saves, and the wepons strength is not ufficient to cause instant death
   
Made in ie
Stern Iron Priest with Thrall Bodyguard





Ireland

My bad, no brb or codex to hand to check.

It's not the size of the blade, it's how you use it.
2000+
1500+
2000+

For all YMDC arguements remember: http://www.youtube.com/watch?v=8vbd3E6tK2U

My blog: http://dublin-spot-check.blogspot.ie/ 
   
Made in au
Boom! Leman Russ Commander





Brisbane, Australia

devestator the number 7 seven times wrote:If a model decides to take his inv save, does that mean that he is not allowed to take his armour save and other way around?!


First off, what the hell is up with your name?

Secondly, You always use the best save value. Sometimes you won't have an armour, so you take the invulnerable save. (Unless the invulnerable is naturally better.)

 
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

sub-zero wrote:
Happyjew wrote:Assume for the moment the model in question has a 2+ Armour save.

If the wound causing event (whatever it may be) does not allow you to make an armour save (DT, power weapon, AP 2 weapon, etc) then you cannot use FNP. If you search for FNP, you should be able to find an easy to follow flowchart.


A flowchart, you say. I do like flow charts, makes this over-complicated rule system a little easier to handle. lol Maybe someone will post said chart on this thread *fingers crossed*


I believe this is one of the versions created by someone on the site:


Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

I do believe that is the simplified version, yes. Don't recall who made it though.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Decrepit Dakkanaut




DR, from memory
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

I was kinda hopeing for a more "detailed" flow chart, maybe showing AP values vs. armor values and the like.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Incorporating Wet-Blending






Glendale, AZ

The flow chart doesn't need any more detail. Those are all the conditions one needs to consider for FNP.

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Made in us
Twisted Trueborn with Blaster





The armor value on the model with FNP does not affect whether FNP goes off or not.

For example, if I have FNP on a unit of Wyches, and they get shot up by bolters, an AP 5 weapon. That's enough to deny their 6+ armor, but it would not deny FNP.

Now if it was an AP 2 weapon, or a power weapon, something that always denies every armor save, they would lose FNP.
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

Lokas wrote:The armor value on the model with FNP does not affect whether FNP goes off or not.

For example, if I have FNP on a unit of Wyches, and they get shot up by bolters, an AP 5 weapon. That's enough to deny their 6+ armor, but it would not deny FNP.

Now if it was an AP 2 weapon, or a power weapon, something that always denies every armor save, they would lose FNP.


This is a great example of how a detailed flowchart would help simplify the FNP qaulifiers. If one has not been made already, I would award someone +5 internet kudos for making one.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
The Hive Mind





sub-zero wrote:
Lokas wrote:The armor value on the model with FNP does not affect whether FNP goes off or not.

For example, if I have FNP on a unit of Wyches, and they get shot up by bolters, an AP 5 weapon. That's enough to deny their 6+ armor, but it would not deny FNP.

Now if it was an AP 2 weapon, or a power weapon, something that always denies every armor save, they would lose FNP.


This is a great example of how a detailed flowchart would help simplify the FNP qaulifiers. If one has not been made already, I would award someone +5 internet kudos for making one.

Except that's exactly what the flow chart above shows.
AP 6,5,4,3 weapons do not deny FNP unless they cause ID.
Read the flowchart.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
 
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