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Made in ca
Martial Arts SAS





Montreal

How many hackers is considered too many ? too little ?
How many hackers do you guys use ?

 
   
Made in us
Hacking Shang Jí






Chicago burbs

It might depend on the mission. Some might require them. It can also depend on who you are going against. If you are fighting Ariadna they could be useless. Some you just take because you need them to take Remotes so you take the cheapest. Nomads will commonly have one or two because they have some where it's no choice, like the Custodier is always a hacker.

This message was edited 1 time. Last update was at 2012/04/17 16:09:51


   
Made in ca
Martial Arts SAS





Montreal

Thanks !
As I chose Ariadna as my main focus, I barely scratched the surface of what a hacker can do =P

 
   
Made in us
Hacking Shang Jí






Chicago burbs

The only hackers you would have to worry about is any with Hacking Device Plus. They can use the FO skill with it.

   
Made in ca
Martial Arts SAS





Montreal

Thank you good sir =)

 
   
Made in us
Leaping Khawarij





Baltimore

As Ariadna you really don't have to worry about it.

For everyone else, you're trying to guess what you're up against. If I have anything that can be hacked, like Heavy Infantry, I want to have a Hacker on the board just as a defensive measure. It's also nice because I can take a remote or two. I like Remotes.

The prevelance of Hackers, particularly the popularity of the Nomads, means I get scared off from taking Heavy Infantry a lot. Once I get a better handle on things, that might adjust... then it's Asawira time.

Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

I saw in a few places on forums & so on that Ariadna's HI can't be hacked, but couldn't find a reference in the 2nd Ed rulebook -- can anyone give me the page number it's mentioned? The rulebook is a bit oddly organised...

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in gb
Sword-Bearing Inquisitorial Crusader





Near London, UK

P 181, right hand column, about halfway down:

"Traditional heavy armour, typical of Ariadna, is not powered and only allows a higher protection level to their possessor. Use of Teseum in these armours helps provide a good Protection/Weight/ Comfort ratio. Traditional armour cannot be hacked and is not affected by E/M Special Ammunition."

DR:80S(GT)G(FAQ)M++++B++I+Pinq01/f+D++A++/sWD236R++++T(S)DM+
Project log - Leander, 54mm scale Mars pattern Warhound titan 
   
Made in us
Longtime Dakkanaut





US

Typically I have found more then one hacker to be a specialist list that focuses things like hacking device plus + GML + a camo infiltrator hacker to act as a repeater.

There is a LOT of times your hackers will be twiddling their thumbs not doing at the much unless your group uses hackable terrain like door or missions involving hacking.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Thanks, Marco!

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in us
Been Around the Block






It also drastically depends on the faction you're playing. If you want to play a Nomad hacking list, taking a spare hacker is a great idea.

If you're playing Ariadna, you might never need a hacker.

For most armies, taking one hacker is enough for defensive hacking and shenanigans.

 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Ariadna has two kinds of hackers.

The Autocannon.
And the highlanders (who hack you to bits with rusty crowbars).

They don't truck with this fancy-schmancy techno-majik stuff.


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Infiltrating Oniwaban






The best reasons to take a hacker in Infinity are, ironically, not actually to hack other units or defensively hack. I take a hacker in every single list I can possibly fit one into for tow reasons:

1- Hacking against AD:Combat Jump. If you use one order to attempt to hack AD:CJ, you will learn if your opponent has anything waiting to jump in (they have to reveal to you if there's a dropship waiting, even if you don't successfully hack it). You may not succeed in the hack, but the knowledge is invaluable. It doesn't prevent AD:AI or ADarachutist (the lesser versions of AD:CJ), but it protects you against somoene dropping in to frag all your cheerleaders.

2- Defense against guided missile launchers (GML). If the enemy starts lobbing guided missiles at you, a hacker gives you a chance to hack/deflect each shot. it's an ARO hack attack against the missile's BTS of -3. While that's not the best chances in the world, it's a lot better than getting shot with no dodge or anything.

Those are two types of lists that pop up with enough regularity that the opportunity cost of -not- taking a hacker is generally greater than that of taking the hacker... especially if the hacker gives you access to drones and even the occasional offensive/defensive hack. Of course it also depends on your local metagame.

As for defensive hacking, it's not always your best option. If your hacker doesn't have a BTS at all and your HI or TAG has a decent BTS, defensive hacking isn't often in your favor. In fact, it can make things worse. I usually take hacking on the chin with TAGs or HI unless I've got a hacker with WIP 13 and BTS -3 or better.

And as for Ariadna, you apes can barely spell your own names, let alone type commands into a computer . That's why you've got all them big 'ol guns!

This message was edited 1 time. Last update was at 2012/04/19 05:31:15


Infinity: Way, way better than 40K and more affordable to boot!

"If you gather 250 consecutive issues of White Dwarf, and burn them atop a pyre of Citadel spray guns, legend has it Gwar will appear and answer a single rules-related question. " -Ouze 
   
Made in us
[DCM]
.







So if I understand it correctly, if you have a hacker anywhere on the table, he can attempt to hack guided ammo as an ARO, even without LOF or being within 8 inches of the firer or target?
   
Made in ca
Martial Arts SAS





Montreal

Seems like it
And it looks like you get an attempt for every hacker on the board (unless something prevents it from hacking)

 
   
Made in us
Longtime Dakkanaut





US

Yup, if someone hacks you, launches guided ammo, or a HI/REM/TAG walks within 8" of a repeater/hacker... then every one of your hackers gets a chance to act.

Craftworld Uaire-Nem pics "Like shimmering daggers of light our fury shall rain down and cleanse this battlefield." Autarch of Uaire-Nem
BlueDagger's Nomad pics - "Morality, my friend, is merely a price tag." - BlueDagger, Contraband Dealer. Holo-recording played during the murder trial of an undercover PanOceania officer. Court Record 9002xaB, . Infinity Nomads - Come see what it's all about!
|Looking for War-gaming matches in the Colorado area? Colorado Infinity
 
   
Made in us
Thunderhawk Pilot Dropping From Orbit






So what does hacking a tag or heavy infantry do? Can you take over control of a tag or powered armor trooper and turn them against their own force? Or just disable them so they can't do anything?

 
   
Made in gb
Sword-Bearing Inquisitorial Crusader





Near London, UK

TAGs, Power Armour and Remotes can all be immobilised through hacking. TAGs (only) also can be possessed, so do basically become part of their hacker's force temporarily - but this is harder to achieve than immobilisation.

DR:80S(GT)G(FAQ)M++++B++I+Pinq01/f+D++A++/sWD236R++++T(S)DM+
Project log - Leander, 54mm scale Mars pattern Warhound titan 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

It also has to be declared (I am attempting to possess the TAG) and it requires TWO consecutive successful hacking rolls (normally*) - which means two orders as 'hack' is a short skill, not a short movement skill, so can't be combined with another short skill like 'hack'.


*Combine TAGs can only be immobilised, and cannot be possessed. Their hardware is too alien (The combine has seen Independence day and no hippy with a macbook is going to ruin their day this time).
Also, with the right program and an EVO remote, this can be done with a single roll.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Hacking Shang Jí






Chicago burbs

I love how they came out with the Baggage/EVO remotes. At first glance you are like "what's this? No guns! Why would I take this?" Then you get into the rules for them as support. The EVO is great for hackers and the Baggage helps by adding 20pts to your army for calculating Retreat! No they don't shoot down the enemy but they can still win the game.

   
Made in us
Leaping Khawarij





Baltimore

I like having the ability to attack other Hackers in a Shadorun-style mindwar. It's freaking awesome. Risky, but badass. You can one-shot the enemy hackers with some careful maneuvering, and just mind-fry them on the spot.

Not a lot of people do it... but it's great to catch people off guard. Nomad players, despite having awesome Hackers, usually don't see it coming.

Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in ph
Ghulam Doctor




Manila, Philippines

And of course, there's that one piece of equipment that people might forget to use when they take a hacker along:

The humble rifle. When there's nothing within easy hacking range, you've still got a gun to make opportunistic ARO shots with.
   
 
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