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Made in gb
Tower of Power






Cannock

http://www.imperiusdominatus.com/2012/04/battle-report-blood-angels-vs-space.html

Powerfist Gaming as usual Thursdays, played PJ and his Space Wolves. I was expecting his typical Razor-Fang list, though got something completely different and got Thunderwolf cavalary instead. This should be interesting!

Blood Angels 'Red Fleas' - 2,000 points


HQ


Librarian - jump pack, shield of sanguinus & unleash rage
Librarian - jump pack, shield of sanguinus & unleash rage
Honour Guard - jump packs, 4 x meltaguns & 3 x melta bombs

Elite


2 x Sanguinary Priests - jump packs

Troops


10 x Assault Marines - 2 x meltaguns - Sgt w/ power fist
10 x Assault Marines - 2 x meltaguns - Sgt w/ power fist
10 x Assault Marines - 2 x flamers - Sgt w/ power weapon
10 x Assault Marines - 2 x flamers - Sgt w/ power weapon
5 x Scouts - sniper rifles & camo cloaks

Heavy Support


5 x Devastators - 4 x missile launchers
5 x Devastators - 4 x missile launchers
5 x Devastators - 4 x missile launchers


Space Wolves 'Wolf Star' - 2,000 points


Wolf Lord - frost axe, runic armour, storm shield, saga of the warrior born, fenrisian wolf
Wolf Lord - power fist, runic armour, storm shield, sagae oof the bear, fenrisian wolf
Wolf Lord - thunder hammer, runic armour, storm shield, fenrisian wolf

Troops


5 x Grey Hunters w/ Rhino - meltagun
5 x Grey Hunters w/ Rhino - meltagun

Fast Attack


4 x Thunderwolf Cavalary - 2 x storm shields, power fist & melta bombs
4 x Thunderwolf Cavalary - 2 x storm shields, power fist & melta bombs

Heavy Support


6 x Long Fangs - 5 x missile launchers
6 x Long Fangs - 5 x missile launchers
6 x Long Fangs - 5 x missile launchers

Pre-Game Analysis


I've played against Thunderwolves once before, and they are pretty tough to take down. Shooting wise it took a massive bulk of my army to drop them and then mass force weapons (I was using G.K) to do them over in combat, and still my silver ones took a beating. If I can put as many missile launchers into a single unit as I can along with meltaguns, I should be able to wipe out a unit a turn if both melta units charge the same unit.

The Wolf Lords are going to be tough cookies, and two of them will be in a single unit. If I can get my weight of attacks in and charge, then I should be ok.

Once the Thunderwolves are gone, I can jump up and roll down the Long Fangs and tackle the Rhinos with missile launchers and the squads inside with choppy choppy death.

Game: Annihilation + Spearhead

Deployment


I win the roll off and decide to go first, I deploy in the bottom left corner, I put all the Devs on the hill and Assault Squads out at the front - melta units at the front, H.G between them and flamer units behind. Scouts will infiltrate.

PJ deploys putting his Thunderwolves in a ruin so he can get cover, two Lords are deployed with one unit. All Long Fangs are deployed at the back exactly like my Devs. He keeps both Rhinos in reserve.

I infiltrate the Scouts and place them ni the bottom right corner in cover, they can snipe some Long Fangs and maybe cause some pinning tests. I don't expect them to do much.










* Tactical Notes


I am going to have a tough game on my hands here. The Fleas weakness is elite choppy choppy death units, the Thunderwolves I can cope with, though those Wolf Lords will be a pain. This game is also going to be like cat and mouse as whoever gets the charge will probably win combat and then the chase will start again.


If I can hammer a Thunderwolf unit with krak missiles and then follow up with melta and double charge from two melta units, then I should wipe a unit out. I'll have to bend over and take what is coming to me next turn, though if I can rinse and repeat this, then I should deplete the Thunderwolves. Remaining units will bound up and hack away at the Thunderwolves. When and where the Rhinos arrive will be depend if the Assault Marines can get hold of them, missile launchers should reach them though.




Turn 1


If I bound up and run, like I do normally, then PJ will easily assault me with his Thunderwolves. I don't want that to happen. Instead I bound all units and run some towards the Scouts keeping close to my table edge.

Shooting; krak missiles fire all at the same Thunderwolf unit (unit with one Lord) and I manage to kill a wolf and put a wound on another. Scouts blast a unit of Long Fangs and kill the squad leader, unit passes pinning.

PJ's first turn; he splits all Wolf Lords from the units and forms them together to join a super Wolf Star! They move up along the right flank. Remaining Wolves move out of terrain ready to charge me next turn, they are miles away atm.

Shooting; I cast shield with both Librarians without any problems, PJ then torrents the closest melta Assault Squad and halves their numbers, they pass morale btw.



* Tactical Notes


Nothing too amazing this turn, though at least I have depleted a unit. I am surprised PJ has split all his Lords off into a unit of death. They will be tough to take down via krak missiles as they all have runic armour, so I guess I'll have to charge them with everything I've got!


PJ has made a mistake this turn which I plan to capitalise on. He's brought both units of Thunderwolves out of terrain, so no cover for them now and I can also reach one unit with assault. He has kept his Wolf Star unit out of harms way though, I suspect them will assault me next turn.


Next turn I'll bound up and assault the depleted Thunderwolf unit and krak the other unit to bits, hopefully will take them down a peg or too. I'll use the depleted melta squad as a defensive wall and block the Wolf Star unit, I know it's giving up a kill point, though with the bait set I can throw all my troops at them next turn.



Turn 2


I bound the depleted melta Assault Squad up so they are towards the right, the full strength melta unit and Honour Guard move up while the flamer units hold back for counter assault.

Shooting; two Devastator units open up with krak missiles on the whole Thunderwolf unit, one unit gives cover, though one wolf is dead and the remaining are all on single wounds. As the other Dev unit cannot draw LOS to the same Thunderwolf unit thanks to the centre tower building, they fire at the Wolf Star, though are out of range. Snipers fire at the same Long Fangs again and do nothing. Mass bolt pistols and meltas fire into the depleted Thunderwolves and only kill one and leave the others with two wounds. Depleted melta unit fires into the Wolf Star unit and kills a Fez wolf.

Assault; Honour Guard and full strength melta unit charge and feth up the Thunderwolves, I draw first blood. I expect PJ is going to get his own back.

PJ rolls for reserves and a single Rhino arrives on the left flank opposite the Devs. PJ hides it well behind a bastion, I'll be in the front arc though can only see the sides if I am lucky, so he will get a 3+ cover save.

PJ moves his Wolf Star unit towards the depleted melta unit as I hoped for. The depleted Thunderwolves move up to attack my melta units which just cleaned house on the other wolf unit.

Shooting; krak missiles fire into the Honour Guard, I get 4+ cover and PJ is firing through terrain and his own units, three Honour Guard drop and pass morale.

Assault; Wolf Star charges the depleted melta unit and serious does them over. Thunderwolf unit multi charges the H.G and melta unit, H.G are dead and the melta unit fails morale and falls back 15" - close to the board edge!

Kill points - Blood Angels: 1 Space Wolves: 2







* Tactical Notes


Ok, that was a bit brutal. I chopped up some Wolves and blasted the fur off some too, though PJ and come back stronger with his counter assault and took out two units. A good start for him here.


Now, I am hoping everything has fallen into place. If I charge all remaining units into the Wolf Star I reckon I'll have them or cause serious damage. Though, the distance is close.



Turn 3


I measure the distances to see how far and where my Assault Squads can move too, as PJ consolidated his Wolf Star unit away, it appears I am out of assualt range. I am not going to take that gamble when the depleted Thunderwolf unit will no doubt be in range.

I move all units up to the depleted Thunderwolf unit, one flamer unit looks like it maybe touch and go.

Shooting; Devs cannot draw LOS on the Rhino on the front hull and I am not giving away a 3+ cover save, I fire at the Wolf Star, two Dev units are in range. I am not sure on damage, perhaps a few Fez wolves die. I do not fire into the depleted Thunderwolf unit as I want to charge them.

Assault; both flamer units charge, though one is just in range and the Librarian in that unit is out of range. The depleted melta unit also charges in too. Both Librarians cast unleash rage. One unit alone causes 18 wounds on the Thunderwolves, all dogs are wiped out. I consolidate so the deplete melta unit forms a wall between my flamer units, PJ will have to go through them first.

PJ rolls for reserves and the other Rhino fails to show up.

Wolf Star moves up while the Rhino moves from behind the bastion and pops smoke.

Shooting; krak missiles blast the depleted melta unit, I get cover as PJ is firing through ruins and his own unit, though I lose three guys leaving a massive hole for the Wolf Star to charge though. Looking back at this point I should have gone to ground to keep numbers up.

Assault; PJ multi assaults the surviving Sgt from the melta unit and a flamer unit, I take a massive battering and lose the single Sgt, flamer unit, Priest and Librarian - smashy smashy death via hammer. I do pop wounds on the Wolf Star unit and slowly chipping them down.

Kill points - Blood Angels: 2 Space Wolves: 6



* Tactical Notes


Ok, PJ has really handed my ass to me this turn and has put the nail in the coffin. He's leading in kill points, but also taken out a massive chunk of my army. His assaulting capibilities now out weigh mine. As I mentioned in turn 3, looking back I should have gone to ground with those bait Assault Marines and the wall may have held, which two full strength flamer units could have charged and maybe taken out the Wolf Star or caused massive damage, I guess we will never know!


Next turn the surviving flamer unit will charge the Wolf Star while Devs blast at them with krak missiles.



Turn 4


Surviving Assault Squads moves up ready to bolt pistol the Wolf Star and then assault.

Shooting; Devs and Assault Squad fire into the Wolf Star and the frost axe Lord is now on a single wound. Snipers fire at the Fang unit again and kill another Space Wolf.

Assault; flamer unit charges into the Wolf Star, I manage to kill a the frost axe Wolf Lord and put the other two on two wounds each. After the dust has settled I've lost combat, my Blood Angels are fearless (thanks to red thirst rolls) and I lose several more Marines thanks to no retreat wounds.

PJ rolls for his next Rhino and it arrives in the place where the other was positioned previously, behind the bastion. That's all the movement!

Shooting; krak missiles blast the Scouts, I go to ground to reserve kill points and only lose a single whipper snapper.

Assault, my Blood Angels get smashed, boo hoo :(

Kill points - Blood Angels: 3 Space Wolves: 9




* Tactical Notes


The nail is firmly in the coffin and this game is in PJ's hands. The only thing I can do to get some kill points is blast the Rhino nearby, which PJ forgot to move. I hopefully should get a kill point and maybe another from the Grey Hunters inside.



Turn 5


No movement from the Blood Angels.

Shooting; unit of Devastators blasts the Rhino and wrecks it, squad then gets blasted by krak missiles, though they get cover. Single meltagun left who fails morale and legs it. That's it for me!

The falling back Grey Hunter auto regroups and hides nicely behind a wall on the top left. Krak missiles blast the Scouts, I go to ground again, though only two left, they pass morale. The dual Wolf Lords ride up and gobble down the two young Scouts.

Kill points - Blood Angels: 4 Space Wolves: 10

At this point we decide whether to roll for next turn, I am happily to do so and the game continues. I review the situation and my missiles cannot draw LOS on the single Grey Hunter nor Rhino and the Long Fangs and Wolf Lords are definitely out of range. We decide to end the game as I cannot shoot anything and definitely cannot come close to a draw let alone win.

Space Wolves win with 10 kill points to 4.

Summary


I was expecting a tough battle and I got one. I know the Fleas's weakness is elite c.c units. I admit I had a easier time going against the Thunderwolves, though the deathstar unit of triple Wolf Lords were just untouchable.

I made a few mistakes in this game. Perhaps I should have gone second and let PJ come to me, I could have counter charged him and got some first turn shots in as well. I also should have gone to ground with that blocking unit, only three of them died and if one more would have survived then the Wolf Star unit wouldn't have been able to get past and assault the flamer unit behind.

PJ played spot on this game. He learnt from our last game against D.E and didn't spread his Fangs out too much, he kept them bottled up together and laid the smackdown with krak missiles. The only mistake he made was moving the Thunderwolves out of terrain first turn and letting me krak them, he should have used the centre ruin more or moved them down a bit better.

This message was edited 2 times. Last update was at 2012/04/20 13:47:36


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Great report Mercer, do you expect to see more TWC with the new models being out now?

Although expensive, TWC remind me of a cross between Fiends and Bloodcrushers (minus the 5++) which are both individually dangerous but taken together can really put out a hurting and remain resilient.

Daemons Blog - The Mandulian Chapel 
   
Made in gb
Tower of Power






Cannock

I wouldn't be surprised about seeing more TWC. This is the second time I've played against them since those models have come out. The bigger ones of PJ's he got from Mr Candy I think or something like that.

That combo about Fiends and Crushers is horrid if you think about it, and you're right, the birth of that love child is Thunderwolves with storm shields.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
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Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

The problem with TWC now are the every so popular GK counter. Unless you take a lord with Saga of the Bear (eternal warrior) you are risking a lot. A Bear Lord plus entourage or a small pack of fen. wolves can really put the hurt on though. Crazy powerful.

May the WAAC and pretzels be with you.

~Casey 
   
Made in us
Badass "Sister Sin"






Camas, WA

Nice report!

I run a Bear lord everytime I run them. He's just too awesome.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Haemonculi Flesh Apprentice






Living Still wrote:The problem with TWC now are the every so popular GK counter. Unless you take a lord with Saga of the Bear (eternal warrior) you are risking a lot. A Bear Lord plus entourage or a small pack of fen. wolves can really put the hurt on though. Crazy powerful.


I actually don't see a counter in specifically in GK, they have the tools but are no better off then other updated armies to drop the TWC. Like most other armies, you need to position your self for one good, solid turn of mass fire on them, if they brush it off your done. If not you win. Games with or against TWC are stupid simple and fast, it's live or die in 2-3 turns. In games of annihilation they always shine because the have stupid low KP. God I hope they end KP in 6th, a rhino has the weight of a paladin unit... so dumb.


Automatically Appended Next Post:
pretre wrote:Nice report!

I run a Bear lord everytime I run them. He's just too awesome.


Yea those guys can get out of hand fast lol. The warrior born sounds awesome but it's really never been useful to me. Bear and majesty even.

This message was edited 2 times. Last update was at 2012/04/20 15:30:03


   
Made in gb
Tower of Power






Cannock

Living Still wrote:The problem with TWC now are the every so popular GK counter. Unless you take a lord with Saga of the Bear (eternal warrior) you are risking a lot. A Bear Lord plus entourage or a small pack of fen. wolves can really put the hurt on though. Crazy powerful.


Not sure on G.K counter, force weapons just do over multi wound models like TWC. The Bear Lord is a different story though. Not sure how we got onto G.K here

pretre wrote:Nice report!

I run a Bear lord everytime I run them. He's just too awesome.


Thanks about the report.

This is the first time I've come across a Bear Lord. I've battled against a Lord with the same setup minus bear saga, was tough too.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
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Made in us
Badass "Sister Sin"






Camas, WA

mercer wrote:This is the first time I've come across a Bear Lord. I've battled against a Lord with the same setup minus bear saga, was tough too.

Really? In my SW list, I run a Wolf Lord (SS/WC, Runic, Bear, TWM). He is darn hard to kill and will chew through most anything by himself just by virtue of the fact that they can't kill him.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in us
Haemonculi Flesh Apprentice






pretre wrote:
mercer wrote:This is the first time I've come across a Bear Lord. I've battled against a Lord with the same setup minus bear saga, was tough too.

Really? In my SW list, I run a Wolf Lord (SS/WC, Runic, Bear, TWM). He is darn hard to kill and will chew through most anything by himself just by virtue of the fact that they can't kill him.


Ha ha yea this is why I don't think NFW are the answer, TWC really need to be shot to hell I honestly don't think there is a match for them in CC if they are kitted out correctly and not played with completely stupid. The bear lord is the anchor for this.

   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, usually the only time my bear lord goes down is to shooting. Including, amusingly enough, at 'AB Semis last year. Unit of scourges fire at the unit turn 1. Put about 12 wounds on the unit of TWC. Wolf Lord takes 6 saves, iirc. Rolls 4 1's. WTF?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in gb
Tower of Power






Cannock

pretre wrote:
mercer wrote:This is the first time I've come across a Bear Lord. I've battled against a Lord with the same setup minus bear saga, was tough too.

Really? In my SW list, I run a Wolf Lord (SS/WC, Runic, Bear, TWM). He is darn hard to kill and will chew through most anything by himself just by virtue of the fact that they can't kill him.


Swear down . I've only played against four Space Wolf players ever, one was once, another was getting a feel though never went with Wolves and the other two are regulars. One guy is pretty new to them and only tried TWC when the models come out and the other guy everytime I played him went typical Razor-Fang list.

A Bear Lord is a serious tough cookie.

Red Corsair wrote:
pretre wrote:
mercer wrote:This is the first time I've come across a Bear Lord. I've battled against a Lord with the same setup minus bear saga, was tough too.

Really? In my SW list, I run a Wolf Lord (SS/WC, Runic, Bear, TWM). He is darn hard to kill and will chew through most anything by himself just by virtue of the fact that they can't kill him.


Ha ha yea this is why I don't think NFW are the answer, TWC really need to be shot to hell I honestly don't think there is a match for them in CC if they are kitted out correctly and not played with completely stupid. The bear lord is the anchor for this.


If you shot them to bits first and assault after when they have depleted numbers, then you're ok. I charged them with 10 Purifiers against 3 Wolves, talking about stacking the odds in my favour hey .

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Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

mercer wrote:
Living Still wrote:The problem with TWC now are the every so popular GK counter. Unless you take a lord with Saga of the Bear (eternal warrior) you are risking a lot. A Bear Lord plus entourage or a small pack of fen. wolves can really put the hurt on though. Crazy powerful.


Not sure on G.K counter, force weapons just do over multi wound models like TWC. The Bear Lord is a different story though. Not sure how we got onto G.K here


I was just making a comment as to why people shouldn't go super crazy with TWC because GK force weapons can end them pretty quickly (GK counter TWC not the other way around!). Obviously the bear lord is an exception. Sorry about the GK reference though as I am sure that gets pretty old. Forum conversations can very easily go down the road of GK are OP blah blah blah these days lol. Wasn't trying to go there.

May the WAAC and pretzels be with you.

~Casey 
   
Made in gb
Tower of Power






Cannock

Ok, crossed wires. Sounds like in your original post you're saying TWC are now popular G.K counter.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

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Made in us
Haemonculi Flesh Apprentice






Living Still wrote:
mercer wrote:
Living Still wrote:The problem with TWC now are the every so popular GK counter. Unless you take a lord with Saga of the Bear (eternal warrior) you are risking a lot. A Bear Lord plus entourage or a small pack of fen. wolves can really put the hurt on though. Crazy powerful.


Not sure on G.K counter, force weapons just do over multi wound models like TWC. The Bear Lord is a different story though. Not sure how we got onto G.K here


I was just making a comment as to why people shouldn't go super crazy with TWC because GK force weapons can end them pretty quickly (GK counter TWC not the other way around!). Obviously the bear lord is an exception. Sorry about the GK reference though as I am sure that gets pretty old. Forum conversations can very easily go down the road of GK are OP blah blah blah these days lol. Wasn't trying to go there.


Oh no way man, at least I didn't take it that way, you are totally correct. GK are one of the last updated dexes and can compete with pretty much any list out there. I was just throwing out a reminder that even though they are a great multi tool, they still caqn have trouble with certain builds like that one. You are right though, thats a different egg

In regards to the match I think mercer that you did all you could really. This match was going to be tough from the get go because it was annihilation and you were both playing assault armies, but his was more elite. If this had been either objective mission I think you could have done him in easily playing for the objectives.

Also have you tried utilizing DOA at all? I think it could possibly have been useful to split up his elements giving you more time to shoot him down by scattering bait. Not sure if this would be any more effective. Probably worse but I am curious.

   
Made in us
Longtime Dakkanaut





Red Corsair wrote:
pretre wrote:
mercer wrote:This is the first time I've come across a Bear Lord. I've battled against a Lord with the same setup minus bear saga, was tough too.

Really? In my SW list, I run a Wolf Lord (SS/WC, Runic, Bear, TWM). He is darn hard to kill and will chew through most anything by himself just by virtue of the fact that they can't kill him.


Ha ha yea this is why I don't think NFW are the answer, TWC really need to be shot to hell I honestly don't think there is a match for them in CC if they are kitted out correctly and not played with completely stupid. The bear lord is the anchor for this.

Bloodcrushers, Paladins, Deathcult Assassins and Seer Councils can all lay the hammer down on TWC. TWC excel at killing infantry but are awful against other CC deathstars. Even TH/SS terminators can ruin their day. The problem is that the Storm Shields cost too many points and the squad of TWC cannot take enough power weapons. TWC were okay, before Dark Eldar, GK and Crons came out. All of those armies can put out a large amount of Str 7 or poisoned shots which can usually down even 700pt deathstars in ~1 turn.

I definitely would have taken second vs the guy.

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Badass "Sister Sin"






Camas, WA

LValx wrote:Bloodcrushers, Paladins, Deathcult Assassins and Seer Councils can all lay the hammer down on TWC. TWC excel at killing infantry but are awful against other CC deathstars.

Don't forget to shoot their stabby and stab their shooty.

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Longtime Dakkanaut





pretre wrote:
LValx wrote:Bloodcrushers, Paladins, Deathcult Assassins and Seer Councils can all lay the hammer down on TWC. TWC excel at killing infantry but are awful against other CC deathstars.

Don't forget to shoot their stabby and stab their shooty.

If you are taking a large base of points in TWC you won't have enough shooting. Hence why the better SW's lists of the last few years are dropping TWC altogether. They had their time. Unfortunately GK really put a quick end to them. Any unit with Rad/Psyko grenades will lay the smack down on SW's dedicated CC units.

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Fixture of Dakka





San Jose, CA

My counter for the Bear Lord is Crowe. You see, he isn't all useless.


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jy2 wrote:My counter for the Bear Lord is Crowe. You see, he isn't all useless.

Crowe is awesome. He's a single guided missile that can just remove IC's with ease.

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Tower of Power






Cannock

Red Corsair wrote:

In regards to the match I think mercer that you did all you could really. This match was going to be tough from the get go because it was annihilation and you were both playing assault armies, but his was more elite. If this had been either objective mission I think you could have done him in easily playing for the objectives.

Also have you tried utilizing DOA at all? I think it could possibly have been useful to split up his elements giving you more time to shoot him down by scattering bait. Not sure if this would be any more effective. Probably worse but I am curious.


I expected it to be a tough game when I saw all those Wolves. Kill points didn't help, I am not sure his total though mine is 13.

Not a fan of deep striking and reserves period I am afriad. I know it's better with DoA, though I still don't like it.

LValx wrote:

I definitely would have taken second vs the guy.


I think you're right. He would have brought his units forward and I could have counter assaulted, I also probably would have got 4+ cover from his krak missiles too.



Automatically Appended Next Post:
jy2 wrote:My counter for the Bear Lord is Crowe. You see, he isn't all useless.


not far off it!

This message was edited 2 times. Last update was at 2012/04/20 16:34:36


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Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
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Made in us
Longtime Dakkanaut





mercer wrote:
Red Corsair wrote:

In regards to the match I think mercer that you did all you could really. This match was going to be tough from the get go because it was annihilation and you were both playing assault armies, but his was more elite. If this had been either objective mission I think you could have done him in easily playing for the objectives.

Also have you tried utilizing DOA at all? I think it could possibly have been useful to split up his elements giving you more time to shoot him down by scattering bait. Not sure if this would be any more effective. Probably worse but I am curious.


I expected it to be a tough game when I saw all those Wolves. Kill points didn't help, I am not sure his total though mine is 15. He killed everything except the Devs, so his kill point total should be higher actually.

Not a fan of deep striking and reserves period I am afriad. I know it's better with DoA, though I still don't like it.

LValx wrote:

I definitely would have taken second vs the guy.


I think you're right. He would have brought his units forward and I could have counter assaulted, I also probably would have got 4+ cover from his krak missiles too.


Not only that but his rhinos may have came in sooner giving you more time to peel them open. Plus you could have countered his deployment. I'd also have considered combat squadding the flamer squads and using max coherency to have the small combat squads act as a bubble wrap.

Bee beep boo baap 
   
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Camas, WA

jy2 wrote:My counter for the Bear Lord is Crowe. You see, he isn't all useless.

Bear lord just gives you a hug instead of fighting. You can't fight that!

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pretre wrote:
jy2 wrote:My counter for the Bear Lord is Crowe. You see, he isn't all useless.

Bear lord just gives you a hug instead of fighting. You can't fight that!


Bear lord also is 4x as fast....

   
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Camas, WA

Red Corsair wrote:
pretre wrote:
jy2 wrote:My counter for the Bear Lord is Crowe. You see, he isn't all useless.

Bear lord just gives you a hug instead of fighting. You can't fight that!


Bear lord also is 4x as fast....

That is slander! The Bear Lord has no premature assaulting issues.

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Fixture of Dakka





San Jose, CA

pretre wrote:
jy2 wrote:My counter for the Bear Lord is Crowe. You see, he isn't all useless.

Bear lord just gives you a hug instead of fighting. You can't fight that!

No, they're just going hibernating together.


Red Corsair wrote:
pretre wrote:
jy2 wrote:My counter for the Bear Lord is Crowe. You see, he isn't all useless.

Bear lord just gives you a hug instead of fighting. You can't fight that!


Bear lord also is 4x as fast....

Good. He'll come and gobble up my screening, sacrificial unit and then I will counter-attack.

Or at least that was how I played it at the Ard Boyz last year.


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Camas, WA

Nuh uh! He'll never fall for that.

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San Jose, CA

pretre wrote:Nuh uh! He'll never fall for that.

Actually, he won't have much of a choice as my forces will be close together. If he wants to assault something, he will get counter-assaulted. Unless he wants to leave his 1000pt+ unit away from my forces.....


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Badass "Sister Sin"






Camas, WA

jy2 wrote:
pretre wrote:Nuh uh! He'll never fall for that.

Actually, he won't have much of a choice as my forces will be close together. If he wants to assault something, he will get counter-assaulted. Unless he wants to leave his 1000pt+ unit away from my forces.....

I was just messing with you. I hate when people do the 'then I would do this if you would do that' thing on the interwebs.

I have an idea of how I would deal with it, but that's different.

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San Jose, CA

Sometimes, it's hard to tell when someone is being sarcastic or joking on the interwebs without adding a whole bunch of this stuff




This message was edited 1 time. Last update was at 2012/04/20 18:05:04



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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Camas, WA

Agreed. It is like that with me in real life too, since I have a dry delivery.

Pew pew, I would blow up all your mans with my long fangs!

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