Admittedly, yes. The Hassassin Bahraim is possibly the least newbie-friendly set.
The Haqqislam Starter Set is more of a starter.
Daylami Infantry are Irregular.
The Lasiq has wall-climbing abilities and an awesome yet rare Viral gun.
The Fiday is quite newbie unfriendly.
The Ragik has AD which aren't newbie-friendly.
The Muyib has mines that are okay to work with, but are otherwise complex mechanically.
They're all great models in both quality and rules. The Fiday and Lasiq are two of the best units available to Haqqislam. The Muyib is solid overall, and the Ragik would be better with a HMG, but fine otherwise.
Personally, I'm not a fan of Daylami, but it's a personal preference. I like Ghulam better.
The Haqqislam starter comes with simpler models.
-Ghulam are standard Light Infantry. Cheap and otherwise great. Many people use one of them as a Doctor.
-The Janissary is a standard Heavy Infantry.
-The Naffatun is like a Ghulam, but has a flamethrower. Amazing units overall. I prefer Heavy Flamethrowers myself.
-The Hunzakut is a fairly simple Camouflage troop. Camo is a bit of an advanced topic though.
Unless you really like the Haqqislam Starter models, I advise you to keep the Hassassin Bahraim you got and add on:
-Ghulam Infantry:
http://www.infinitythegame.com/infinity/en/2011/miniatures/ghulam-infantry-2/
The same three from the Starter. Gives you bog-standard Light Infantry to be decent in any task from being your Lieutenant to Doctoring to anything.
Feel free to proxy your Daylami as Ghulam.
- Naffatun:
http://www.infinitythegame.com/infinity/en/2011/miniatures/naffatun/
Unlike the one from the starter, these have Heavy Flamethrowers. Heavy Flamethrowers will be useful in pretty much every standard Haqqislam list you'll ever field.
Hold off on using the Fiday and the Ragik for now. They're great, but they're not the simplest rules-wise.
Sample idea for a list:
[spoiler]
HAQQISLAM
──────────────────────────────────────────────────────────────────────
GROUP 1 (Regs: 9/Irrs: 0):
GHULAM Doctor Rifle + Light Shotgun / Pistol, Knife (17)
MOV:4-4 CC:13 BS:11 PH:10 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
Doctor
GHULAM Lieutenant Rifle + Light Shotgun / Pistol, Knife (13)
MOV:4-4 CC:13 BS:11 PH:10 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
Lieutenant
GHULAM Panzerfaust, Rifle + Light Shotgun / Pistol, Knife (16 | 0.5)
MOV:4-4 CC:13 BS:11 PH:10 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
2x GHULAM Rifle + Light Shotgun / Pistol, Knife (13)
MOV:4-4 CC:13 BS:11 PH:10 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
LASIQ Viral Sniper Rifle / Pistol, Knife (29 | 1.5)
MOV:4-2 CC:14 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
CH: Mimetism, Climbing Plus, Religious Troop, X Visor
MUYIB Rifle + Light Shotgun, D.E.P. Viral Mines / Pistol, Knife (25)
MOV:4-4 CC:15 BS:12 PH:11 WIP:14 ARM:2 BTS:0 W:1
Regular, Not Impetuous, No Cube
Religious Troop, V: Dogged, Minelayer
2x NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife (12)
MOV:4-4 CC:13 BS:11 PH:10 WIP:14 ARM:1 BTS:0 W:1
Regular, Not Impetuous, No Cube
150 Points | SWC: 2
ARMY CODE:
Army Infinity v.3.0.[/spoiler]
It should work well as an initial list. The only 'complex' rules you'll have to learn is Viral ammunition, Religious Troop, mines, and the Panzerfaust. Viral Ammunition is a simple modification from how 'normal' weapons work. You have enough non-Religious and non-Viral units in the army to appreciate the exceptions.
Panzerfausts are just a two-shot high-damage weapon.
Mines are somewhat complicated but intuitive for the most part. Don't be afraid to look up the rules for this often. Your opponent likely won't be using Minesweepers, Engineers, Camo Troops, or anything that makes mines even more complicated.