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![[Post New]](/s/i/i.gif) 2012/04/22 03:44:05
Subject: Destroyer Lord?
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Scarred Ultramarine Tyrannic War Veteran
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What experiences have people had with/against Destroyer Lords? I'm debating on running one in my Necron list and was curious about the best way to equip him and what unit to run him with. Obviously Wraiths seem like a viable option, but would there be any benefit to running him with Heavy Destroyers to provide a Res Orb? Any thoughts would be appreciated.
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2012/04/22 03:47:55
Subject: Destroyer Lord?
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Lord of the Fleet
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DLords are best used with Wraiths, a jump pack war scythe is nothing to sniff at. Too bad though Wraiths dont have RP so a res orb is out of the question
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![[Post New]](/s/i/i.gif) 2012/04/22 04:02:28
Subject: Destroyer Lord?
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Irked Necron Immortal
On the train headin down to delicious town
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They also jive well with Flayed Ones. I know I know that FOs arent considered to be top tier or compeitive choices....but if you want to make them effective a DLord goes a long way toward making them better.
I give him a scythe, sempiternal weave, MSS and rez orb. And your FOs can still DS onto the board if you want. 20 FOs and a DLord is pretty damn durable.
Im still confused as to why DLords cant take Phase Shifters anymore...of all the units not to give that upgrade to...they leave out the one unit that the 45pts may have been worth it on.
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This message was edited 1 time. Last update was at 2012/04/22 04:05:01
loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2012/04/22 05:10:46
Subject: Destroyer Lord?
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Discriminating Deathmark Assassin
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Can also run them with Praetorian Triarchs, rather than Wraiths, where that Resurrection Orb may be of some use.
I've not tried it myself, but I've heard it can go well.
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![[Post New]](/s/i/i.gif) 2012/04/22 05:17:17
Subject: Destroyer Lord?
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Longtime Dakkanaut
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Shake Zoola wrote:
Im still confused as to why DLords cant take Phase Shifters anymore...of all the units not to give that upgrade to...they leave out the one unit that the 45pts may have been worth it on.
Doesn't really need it though, he is practically immune to str 4 power weapons, and has the squad to take hits from shooting. ICs can't really hurt him with MSS unless they are in a unit and have some bodies to randomize to. He is a beast, much more so than anything else in the codex except maybe a C'tan. Pretty tough to deal with if used correctly.
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![[Post New]](/s/i/i.gif) 2012/04/22 09:04:39
Subject: Destroyer Lord?
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Pulsating Possessed Chaos Marine
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kenshin620 wrote:DLords are best used with Wraiths, a jump pack war scythe is nothing to sniff at. Too bad though Wraiths dont have RP so a res orb is out of the question
Rez orbs are very useable still, they are basically a 4+ 30 pt bionics roll. I take a 6 man mass multi wargear wraith unit, then throw in the lord to soak up ID fire. If you feel confident or need that invulnerable save last turn a REz orb is a game winner, since you have a 50/50 chance the destroyer rises from the grave to contest a second objective. I take 1 lord with rez mindshackle semp weave...its a real nightmare of a leader. Now imagine taking 2x
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This message was edited 1 time. Last update was at 2012/04/22 09:09:09
Chaos daemons 1850
Chaos Marines 1850
2250+
2500++ (Wraithwing)
I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. |
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![[Post New]](/s/i/i.gif) 2012/04/22 12:44:31
Subject: Re:Destroyer Lord?
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Regular Dakkanaut
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He is impressive but Matt Ward (boo!) has largely pigeon-holed him by the following limitations:
1) no phase shifter - that is just stupid. He of all lords needs it the most, so much so that I'd argue it should be a must take. Yes, T6 is excellent and protects vs S4 PW, but fists and hammers still wound him on 2+ and he gets no save
2) he is not an overlord. Why not? Losing the royal court option is a big deal, because it means no pulseteks. For a CC monster, night-fighting is important.
Under such circumstances, he seems to make sense only in a unit with wraiths, where they can hide him and he can pen vehicles for them and MSS important models.
As the DL was one of my favorite units from the previous codex, I am not at all pleased with Matt about this new version.
In terms of practical use, I see DL working well with an Imotekh list, because Imotekh makes a second court and pulseteks unnecessary, while the DL is a nice boost to the wraithwing that shines under Imotekh.
Sorry I cannot stand behind the FO idea. They can DS together and FO's would benefit from the orb, but FO's are just a flawed unit in this codex. S4 normal attacks on a 4+ armor unit is just not impressive, and besides Necrons have a ton of ranged S4, so what's the point. I'd take a second look only if FO attacks were at least rending.
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This message was edited 1 time. Last update was at 2012/04/22 12:54:43
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![[Post New]](/s/i/i.gif) 2012/04/22 13:51:35
Subject: Destroyer Lord?
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Proud Triarch Praetorian
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I am kinda hoping 6th Ed. makes Flayed Ones slightly more playable, with the rumored changes to deep strike... but really, there's not much that'll accomplish for them. their only hope is if GW somehow introduces a new character that A) lets you take them as a troop choice, and B) gives them rending... so yeah, not a chance. (what the hell were GW thinking when they created the new Flayed Ones? "We don't like these guys, so we'll make sure no one wants to buy them by not only making them the worst unit in the codex, but by making them the most expensive infantry box to purchase in the entire Necron range!")
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This message was edited 1 time. Last update was at 2012/04/22 13:53:28
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![[Post New]](/s/i/i.gif) 2012/04/22 14:55:28
Subject: Re:Destroyer Lord?
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Rotting Sorcerer of Nurgle
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Weave, scythe, mss. Dlords are sick cc powerhouses and are very hard to kill
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![[Post New]](/s/i/i.gif) 2012/04/22 18:14:23
Subject: Destroyer Lord?
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Irked Necron Immortal
On the train headin down to delicious town
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The FO idea is simply to make them (the FOs) a bit better. Im not saying its compeitive...
I loved FOs in the old dex even if they left something to be desired...I love them still and use them every chance I get. Sadly I have to use an HQ slot to make them threatening.
Its still alot of attacks for a decent points price...and the DLord will still make them more effective than they were.
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2012/04/22 19:05:35
Subject: Destroyer Lord?
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Scarred Ultramarine Tyrannic War Veteran
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So are Heavy/Regular Destroyers just not tenable as a "retinue" for the Destroyer Lord.
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2012/04/22 19:18:13
Subject: Destroyer Lord?
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Lord of the Fleet
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Gornall wrote:So are Heavy/Regular Destroyers just not tenable as a "retinue" for the Destroyer Lord.
Why sohuld they?
DLord= CC Monster
Destroyers=Shooty
That would be like sticking a Wolf Lord with Long Fangs Automatically Appended Next Post: skoffs wrote:
their only hope is if GW somehow introduces a new character that A) lets you take them as a troop choice, and B) gives them rending... so yeah, not a chance.)
I made a SC that almost did exactly that  . Although it was fleet instead of rending
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This message was edited 1 time. Last update was at 2012/04/22 19:21:16
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![[Post New]](/s/i/i.gif) 2012/04/22 19:44:19
Subject: Destroyer Lord?
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Fireknife Shas'el
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Well, IA 13 is rumored to have new necrons stuff...
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![[Post New]](/s/i/i.gif) 2012/04/22 19:58:08
Subject: Destroyer Lord?
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Scarred Ultramarine Tyrannic War Veteran
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kenshin620 wrote:Gornall wrote:So are Heavy/Regular Destroyers just not tenable as a "retinue" for the Destroyer Lord.
Why sohuld they?
DLord= CC Monster
Destroyers=Shooty
That would be like sticking a Wolf Lord with Long Fangs
He provides thm with a Res Orb, helping them stay alive longer while they hop, skip, and jump up the field to get him into melee. He can also help absorb firepower with Weave and T6. Because their weapons are assault, they don't have to stay back to shoot. Dunno if that is worthwhile or not, though.
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Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.
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![[Post New]](/s/i/i.gif) 2012/04/22 20:19:39
Subject: Re:Destroyer Lord?
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Regular Dakkanaut
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DL with destroyers does not make sense to me. He wants to charge the nearest enemy and start ripping heads off. They want to dance about and shoot MEQ in the open. To get where he needs to go, he should be running, while they cannot because they need to shoot every turn to get their points back.
If you have both destroyers and wraiths in the list, it may make sense to put him with the destroyers for a turn or two, to help them out with the res orb. Then he can switch over to the wraiths just before they assault. But, I'd rather have him run every turn with the wraiths. Also, the wraiths effectively give him a cover save of 4++.
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![[Post New]](/s/i/i.gif) 2012/04/23 02:47:05
Subject: Destroyer Lord?
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Proud Triarch Praetorian
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McNinja wrote:Well, IA 13 is rumored to have new necrons stuff...
Actually, that's IA12, and yes, in addition to things like super heavies (*coughMEGALITHcough*), "dragonflies", and a possible Titan, Forge World's supposed to be working on some characters for it (no idea what they'd be, but if at least two of them are a Flayed One Overlord and a Destroyer Overlord, you will be seeing a great many happy neckbeards).
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This message was edited 2 times. Last update was at 2012/04/23 02:48:24
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![[Post New]](/s/i/i.gif) 2012/04/24 04:32:46
Subject: Destroyer Lord?
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Been Around the Block
Baltimore
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I have had success running him with 10 Rod Preatoreans. They make use of his Rez orb. They get a shot off when in assult range and wreck Termies.
S5 T5 PW squad with MSS thrown in for good measure is well worth the point IMO.
The problem with him (Besides no phase shifter), is there is no Royal court option....that is why I really dont play this unit in my lists often, but when I do it is a fun unit to have out.
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![[Post New]](/s/i/i.gif) 2012/04/24 09:08:25
Subject: Destroyer Lord?
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Crushing Black Templar Crusader Pilot
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My buddy plays Necrons and tried the Destroyer Lord and Wraiths combo a few times somewhat successfully. The lack of invulnerable save is an issue, I insta-killed him with my Ironclad dread in CC. Automatically Appended Next Post: My buddy plays Necrons and tried the Destroyer Lord and Wraiths combo a few times somewhat successfully. The lack of invulnerable save is an issue, I insta-killed him with my Ironclad dread in CC.
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This message was edited 1 time. Last update was at 2012/04/24 09:08:34
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![[Post New]](/s/i/i.gif) 0034/04/24 09:35:54
Subject: Destroyer Lord?
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Blackclad Wayfarer
From England. Living in Shanghai
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I'm curious how you killed a T6 model without the use of a force weapon?
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Looking for games in Shanghai? Send a PM |
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![[Post New]](/s/i/i.gif) 2012/04/24 10:29:18
Subject: Destroyer Lord?
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Blood-Raging Khorne Berserker
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He might just mean insta killed as in , 4 power attacks did him in :/
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Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts |
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