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Made in bo
Ferocious Blood Claw




Ok i know as a general rule it is know that you always take extra wounds when caught in a seeping sweeping advance....but let's analyze this...
No Retreat! rules states that when you are immune by any means to a morale check then you must take the extra wounds if you lost the combat and normal save them.. no problem here
And They Shall Know No Fear, states that you activate the No Retreat! rule only when you are caught in a sweeping advance....so far so good
My question is then, how can you take extra wounds if you already did the morale check (of course you failed with the negative -1 for every difference in wounds) and then you are in retreat, but your initiative fail you and you get caught in a sweeping advance.....see the dilema y have
You are not immune to morale checks, you did take the -1 negative counter...
From my perspective, you can only take extra wounds if you didn't make a morale check beacuse you where immune to these check, because of your rule, and these is the next second you lost the combat.
But in sweeping advance you did take the morale check, and you failed, and lets not forget these is at the end of the phase after you lost the combat......
I know is a bit redundant but i been thinking about it all day....and it bothers me
   
Made in us
Dakka Veteran





Normally, falling to Sweeping Advance means the entire unit is wiped out. Dead. No wounds or anything, just gone.

No-Retreat rule means you take wounds equal to the number you lost combat by.

A marine squad losses combat by 5. Failes their morale role. They lose the sweeping advance roll-off. Instead of the squad simply dying, they now take five wounds instead.
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

You take extra wounds instead of being instantly destroyed.

I take it and am happy to take it.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in bo
Ferocious Blood Claw




I think is an linguistic problem, because the No retreat! rule states that these units never do morale checks and they never retreat, but you did a morale check, and you did retreat didn't you?
i guess that im we the rest of the people that states that marine should just have Fearless rule and have the ability to retreat if they want and take wounds when they choose to retreated, it will be so much easier
   
Made in us
Rough Rider with Boomstick




Fond du Lac, Wi

It's not a linguistic problem. No retreat is normally only for units that are fearless. The problem comes from the misunderstanding of specific over general for the rules. No retreat in the rulebook says that all fearless units that lose combat those wounds. General statement, as it says all fearless units that lose combat. However, the codex (Which is the more specific between itself and the rulebook) says that Space Marines that have been hit by a sweeping advance tells you to take no retreat wounds. Specific statement, space marines that are caught with a sweeping advance are made immune to being removed from the table by the rule of sweeping advance, but instead will still take the wounds due to ATSKNF.

This message was edited 1 time. Last update was at 2012/04/26 03:30:32


“Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.”
-Einstein 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

It gives them the chance to escape, but not get automatically be wiped if caught.

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Made in ca
Lethal Lhamean





somewhere in the webway

i believe the wording is:"...automatically pass the check to regroup, and can do so if below half, ... are allowed to move normally after regrouping.... 'if space marines are caught by a sweeping advance, they are not destroyed and will continue to fight normally. if this happens then the unit is subject to the 'no retreat!' rule in this round of combat..."

so:
- marines loose combat, and fail morale check
- loose initiave roll off, and are caught. (normally they would die - ATSKNF kicks in)
- instead of being dead, they take saves equal to what they lost combat by, as per no retreat.

next round it resets.

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Made in us
Bloodthirsty Bloodletter






USA, OREGON

That was informative. They live to keep the opponent busy for another turn. It makes too much sense. What doesn't make since is a 8,500 point Dark Eldar Army... Yowza, that's crazy.

The Good: 8,000
Ultramarine, Scouts, Blood Angels, Dark Angels
The Bad: 8,000
Chaos, Daemons, Dark Eldar, Orks
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